Search found 360 matches

by Harley
Sat Jun 03, 2017 5:34 am
Forum: Complete Worlds
Topic: Zulu Hotel Paradiso [pol099]
Replies: 4
Views: 5989

Re: Zulu Hotel Paradiso [pol099]

Thank you, Ordos! I'm a fan of your work! I saw some your new items on your (I think so) YouTube page "baby basher" and was delighted! There were packages like: Magic Carpet, Intro scene, Runegate and Magical Lightning Storm Are they in your release? Or how can I get them? With best regards!
by Harley
Tue May 23, 2017 1:28 pm
Forum: Solved issues
Topic: [not-a-bug] CDbl() and dividing process
Replies: 2
Views: 4729

Re: CDbl() and dividing process

Nando, thank you for ur answer!
I'll try and hope it'll help me and other people, who have discovered this one.
by Harley
Tue May 23, 2017 6:26 am
Forum: Solved issues
Topic: [not-a-bug] CDbl() and dividing process
Replies: 2
Views: 4729

[not-a-bug] CDbl() and dividing process

Hello everyone! Maybe I missed something, but when I try to divide in CDbl() for example 1/4 I ever get 0! But when I multiply in CDbl() 1*0.25, I get 0.25 About 2 years ago I already had this question, but didn't ask it. Today, I suffered for two days and don't understand, why it's happens. Need yo...
by Harley
Sat May 13, 2017 4:16 pm
Forum: Bug Reports & Feature Requests
Topic: Tiles and Landtiles
Replies: 12
Views: 7190

Re: Tiles and Landtiles

Turley wrote: Sat May 13, 2017 3:48 pm Like I said before you cannot just check the landtiles you need to also check the statics.
Have POL Server function like GetMapInfo for map but for statics?
by Harley
Sat May 13, 2017 5:05 am
Forum: Bug Reports & Feature Requests
Topic: Tiles and Landtiles
Replies: 12
Views: 7190

Re: Tiles and Landtiles

Turley, thank u for ur answer. I understand the difference between those functions. This is info from our custom cave with max height 40 like you see. mining.src | GetMapInfo() : struct{ landtile = 283, z = 40 } mining.src | TargetCoordinates() : struct{ mobile = <appobj:MobileRef>, objtype = 400, ...
by Harley
Fri May 12, 2017 11:33 am
Forum: Bug Reports & Feature Requests
Topic: Tiles and Landtiles
Replies: 12
Views: 7190

Re: Tiles and Landtiles

I found the bug. Or maybe it isn't a bug, but! Turley , I've checked your function, and it gaves me that one: mining.src | ListStaticsAtLocation() : { struct{ hue = 0, objtype = 1339, x = 459, y = 3500, z = 0 } } It is right objtype - type of the cave, but! Guys, look please here! It's in function: ...
by Harley
Sun Apr 23, 2017 1:57 pm
Forum: General Help (098)
Topic: Journal customization - How To
Replies: 4
Views: 8339

Re: Journal customization - How To

Can you show example how did u do this?
For future and someone else, who maybe have this goal.
by Harley
Fri Apr 21, 2017 10:56 am
Forum: Bug Reports & Feature Requests
Topic: Tiles and Landtiles
Replies: 12
Views: 7190

Re: Tiles and Landtiles

xeon wrote: Thu Apr 20, 2017 11:51 pm Yes, I would check inside these functions, maybe there's some scripting error :blush:
I'm afraid I can't satisfy your request. These are our custom functions and we can't share them!

Turley, I'll check it and write.
by Harley
Thu Apr 20, 2017 2:31 pm
Forum: Bug Reports & Feature Requests
Topic: Tiles and Landtiles
Replies: 12
Views: 7190

Re: Tiles and Landtiles

xeon wrote: Thu Apr 20, 2017 12:34 am But... ExistMinableAt() and IsSandLandscape() are core functions or your functions?
Why are u asking for? I think you know all of POL functions)) They are custom.
Do you know how to help me with .landtile?
by Harley
Wed Apr 19, 2017 1:31 pm
Forum: Bug Reports & Feature Requests
Topic: Tiles and Landtiles
Replies: 12
Views: 7190

Tiles and Landtiles

Hi guys! There is a problem with '.landtile' I have check for .landtiles in my mining.src: var is_swamp, is_sand, is_minable; is_swamp := IsSwampLandscape( info.landtile ); if (!is_swamp) is_minable := ExistMinableAt( use_on, who.realm ); if (!is_minable) is_sand := IsSandLandscape( info.landtile );...
by Harley
Fri Apr 07, 2017 2:33 pm
Forum: Current stable release (099)
Topic: Character...tried to drop item..., but had not gotten an item.
Replies: 26
Views: 16426

Re: Character...tried to drop item..., but had not gotten an item.

Skinny, I'm not tested with 0xFFF.... yet. Tomorrow I'll test it with players, 'cause I don't know how to repeat their flood. And second packet hook I'll test too. I'll write all results! Thanks for your attention! *Updated in 20 minutes* Guys, tell me please, can packet hook start some script? I ha...
by Harley
Sun Apr 02, 2017 11:53 am
Forum: Current stable release (099)
Topic: Character...tried to drop item..., but had not gotten an item.
Replies: 26
Views: 16426

Re: Character...tried to drop item..., but had not gotten an item.

Skinny, look please my previous post again, I edited it when you was writing new post;-)
by Harley
Sun Apr 02, 2017 10:06 am
Forum: Current stable release (099)
Topic: Character...tried to drop item..., but had not gotten an item.
Replies: 26
Views: 16426

Re: Character...tried to drop item..., but had not gotten an item.

I made a table like Skinny did. 0x6C Packet.png Is it right? Now my thoughts. If I was right or wrong, tell me please. I want to learn it and will be very greateful for all your help! out of sequence cursor. - this is occur from this: BYTE[1] Cursor Target (see notes) I want to translate MontuZ scri...
by Harley
Sun Apr 02, 2017 6:31 am
Forum: Current stable release (099)
Topic: Character...tried to drop item..., but had not gotten an item.
Replies: 26
Views: 16426

Re: Character...tried to drop item..., but had not gotten an item.

Skinny , are you genius! Your guide is very important for all of us! Thanks for you attention. I think that table each one can use for another packets, yeap?) Now I try to understand another issue and fix it, that I think have not only my shard. We have another flood from players: xxx/xxx used out ...
by Harley
Sat Apr 01, 2017 2:07 pm
Forum: Current stable release (099)
Topic: Character...tried to drop item..., but had not gotten an item.
Replies: 26
Views: 16426

Re: Character...tried to drop item..., but had not gotten an item.

Thanks RusseL . Another question about that packet hook. How to find and determine this one: Client (Character .....) tried to drop an item out of range. Client (Character .....) tried to drop an item out of range. Client (Character .....) tried to drop an item out of range. *Updated after 10 minute...
by Harley
Thu Mar 30, 2017 2:53 pm
Forum: Current stable release (099)
Topic: Character...tried to drop item..., but had not gotten an item.
Replies: 26
Views: 16426

Re: Character...tried to drop item..., but had not gotten an item.

Which client version do you use? 6.0.1.7+? If yes, you need change uopacket.cfg to: Packet 0x08 { Length 15 ReceiveFunction dropping:dropping Version 2 } See about 0x08 packet . I use 7.0.3 Hm, we have in uopacket.cfg Packet 0x08 { Length 14 ReceiveFunction dropping:dropping } If I change to Length...
by Harley
Wed Mar 29, 2017 5:19 am
Forum: Current stable release (099)
Topic: Character...tried to drop item..., but had not gotten an item.
Replies: 26
Views: 16426

Re: Character...tried to drop item..., but had not gotten an item.

;) The suggested code: use uo; use os; use cfgfile; var config := ReadConfigFile("::tiles"); program drag() return 1; endprogram exported function dropping(who, byref packet) who := who; //Avoid compiler warnings var dropserial := packet.GetInt32(10); if ( dropserial != 0xFFFFFFFF ) // If...
by Harley
Tue Mar 28, 2017 5:04 am
Forum: Current stable release (099)
Topic: Character...tried to drop item..., but had not gotten an item.
Replies: 26
Views: 16426

Re: Character...tried to drop item..., but had not gotten an item.

I would suggest instead of modifying the core to simply add a packethook for the droppacket and do the tests there. Something like: Exported Function CheckDrop(char, ByRef packet) var serial := packet.getint32(1); var inhand := char.getgottenitem(); If (serial and inhand and inhand.serial == serial...
by Harley
Tue Mar 14, 2017 4:04 am
Forum: Current stable release (099)
Topic: Character...tried to drop item..., but had not gotten an item.
Replies: 26
Views: 16426

Re: Character...tried to drop item..., but had not gotten an item.

And another question.

How can I add name with account to serial:
Character 0x{:X} tried to ...

And how can I add item name at:
drop item 0x{:X} ...
by Harley
Sat Mar 11, 2017 9:25 am
Forum: Current stable release (099)
Topic: Character...tried to drop item..., but had not gotten an item.
Replies: 26
Views: 16426

Re: Character...tried to drop item..., but had not gotten an item.

I'm waiting for the answer about that)) And how can I make checks for POLLOG_ERROR.Format( "Character 0x{:X} tried to drop item 0x{:X}, but had not gotten an item.\n" ) << client->chr->serial << item_serial; For example: if( POLLOG_ERROR.Format > 5 ) client->Disconnect(); endif And what I ...
by Harley
Fri Mar 10, 2017 1:59 pm
Forum: General Discussion
Topic: [doubt] Archery
Replies: 6
Views: 4771

Re: [doubt] Archery

You made script which enable this privilege.
After you have to put bow or crossbow in your arms, have some amount arrows/bolts, put on War Mode and when you will run, your weapon will shoot and damage your opponent.

At my shard it works like I sad.
by Harley
Fri Mar 10, 2017 10:53 am
Forum: General Discussion
Topic: Hello. I'm back. Well, somewhat...
Replies: 11
Views: 6657

Re: Hello. I'm back. Well, somewhat...

Yukiko!
Nice to see you again!

Ich wünsche dir glücklich werden!)
by Harley
Thu Mar 09, 2017 5:47 pm
Forum: General Discussion
Topic: zulu script skill cap issue
Replies: 2
Views: 2659

Re: zulu script skill cap issue

Did you compile all combat/else scripts hooks?
by Harley
Thu Mar 09, 2017 5:46 pm
Forum: General Discussion
Topic: [doubt] Archery
Replies: 6
Views: 4771

Re: [doubt] Archery

You Need go to this page and Look firewhilemoving
https://docs.polserver.com/pol099/privileges.php