Search found 396 matches

by Pierce
Sun Feb 15, 2009 4:39 pm
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 179338

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

I think 9th Edition has no entries, as dkpat stated here:
http://forums.polserver.com/viewtopic.php?f=1&t=2545

It's kind of the new EA way, don't put it inside the registry :sick:
*sucks* :D
by Pierce
Sat Feb 14, 2009 4:20 pm
Forum: Scripting Help
Topic: read_light_level
Replies: 4
Views: 3295

Re: read_light_level

*g* The bad way. If you find that packet, tell us. I like that :D
I would do it the same way, but i think there is no way yet :shame:
by Pierce
Sat Feb 14, 2009 2:04 pm
Forum: Scripting Help
Topic: read_light_level
Replies: 4
Views: 3295

Re: read_light_level

I also don't know packet to read the clients light level. But even if such a packet would exist, you can't prevent Razor from setting the "always light", because it is done on your players computer. I think Razor simply blocks packet 0x4e and 0x4f and sends upon start "light on" ...
by Pierce
Mon Feb 09, 2009 2:26 pm
Forum: UO Tools
Topic: UO_Rice
Replies: 20
Views: 20434

Re: UO_Rice

So might be better to force pierce to give you the newer source at gun point If that force thing would work, Pol would already have a binary Reader/Writer option :D Just kidding ;) I finally found my UO Rice I had previously.. and it was nice enough (for some bizarre reason) to stay open for me so ...
by Pierce
Sun Feb 08, 2009 2:07 pm
Forum: UO Tools
Topic: UO_Rice
Replies: 20
Views: 20434

Re: UO_Rice

I always wondered what this client 6.0.1.10 is or was. I never had such a client version after patching. So i couldn't test it. You could try another version, i suggest 6.0.1.1. If you search for it you'll find it e.g. here: http://mirror.sphere.torfo.org/clients/ If you have the possibility to plac...
by Pierce
Sat Feb 07, 2009 3:01 am
Forum: General Help (098)
Topic: Help me how to spawn the POL098core world
Replies: 1
Views: 2851

Re: Help me how to spawn the POL098core world

I never run the Distro097 SVN scripts, but if i take a look at the scripts you should use the spawnSystem (pkg/systems/spawnSystem). It contains a command called .spawner which allows you to define regions and their spawns. Maybe not all NPCs are defined in that Distro. You'll find the NPCs already ...
by Pierce
Wed Feb 04, 2009 1:23 pm
Forum: UO Tools
Topic: UO_Rice
Replies: 20
Views: 20434

Re: UO_Rice

@Tomi: My intention to look into that was, that there is no need for the devs to waste time on building a core with encryption support :D You also need to add the damn keys whenever a new client was released ;) Nevertheless i send MuadDib what i think he was looking for. The source code will be rele...
by Pierce
Thu Jan 29, 2009 2:41 pm
Forum: UO Tools
Topic: UO_Rice
Replies: 20
Views: 20434

Re: UO_Rice

I think it now works at least until 6.0.12.4 Test done with (latest Windows Core POL098beta-2009-01-13) and clients: 6.0.6.2 6.0.7.0 6.0.8.0 6.0.9.2 and the latest 6.0.12.3 and .4 (seems to be snow clients ;) ) If not post it here :D Edit: - Added UO_Rice extended Version 4.0a (2D/UOKR) - both versi...
by Pierce
Wed Jan 28, 2009 2:53 am
Forum: Bug Reports Archive (098)
Topic: [crap flying] Devs - Please Look Into This Crash
Replies: 3
Views: 5055

Re: Devs - Please Look Into This Crash

If you want to see what exactly happened, look here:

http://de.youtube.com/watch?v=JdrBihTT3p0 :D
by Pierce
Mon Jan 26, 2009 3:42 pm
Forum: Feature Request Archive
Topic: Support for clients with OSI-encryption
Replies: 16
Views: 12225

Re: Support for clients with OSI-encryption

Thx Nando. But i hoped that someone else take a look at this even if i also do this ;)
by Pierce
Mon Jan 26, 2009 6:37 am
Forum: UO Tools
Topic: UO_Rice
Replies: 20
Views: 20434

UO_Rice

Lord Binary's UO_Rice. His last version including the source files.
This version will work until client 6.0.6.1.

[ Rice = Remover of Increadibly useless Client Encryption ]

Thx to LB for this tool through all the years.
by Pierce
Mon Jan 26, 2009 6:30 am
Forum: Feature Request Archive
Topic: Support for clients with OSI-encryption
Replies: 16
Views: 12225

Re: Support for clients with OSI-encryption

UO_Rice is practically dead ( WORKED FINE UNTIL 6.0.x.x ) but there have been no updates since.... cant remember anymore. Yes, Lord Binary left the UO scene. His last update works until client version 6.0.6.1. But he released the source code. I'll upload his last update including the source to the ...
by Pierce
Sat Jan 24, 2009 9:30 am
Forum: Scripting Help
Topic: Packet to show an item / mobile differently
Replies: 2
Views: 2146

Re: Packet to show an item / mobile differently

If i had to do what you want, i would hook packet 0x1A ;)
by Pierce
Sat Jan 24, 2009 9:04 am
Forum: Bug Reports Archive (098)
Topic: [not a bug] Mcliloc - 0xd6 packet
Replies: 6
Views: 6231

Re: Mcliloc - 0xd6 packet

Client response with 0xD6 (there can be more then one serial up to ~16) Is this also the reason for the unexpected 0xd6 messages that spam my pol.log since over 1-2 years? I was always wondering why the client sends those serials :D Client#147: Unexpected message type d6, 11 bytes (IP:xx.xx.xx.xx, ...
by Pierce
Tue Jan 20, 2009 11:22 am
Forum: General Help (098)
Topic: Console says: Cannot ready *.ecl file
Replies: 7
Views: 4537

Re: Console says: Cannot ready *.ecl file

For such a case i can recommend the following tool which does a good job helping me converting 95 to 96: http://www.harddisksearch.com/ You simple need to define searching .cfg files inside the pol directory for e.g. the term mainHit and the tool lists all files that contain it ;) You can open each ...
by Pierce
Sun Jan 18, 2009 11:03 am
Forum: Feature Request Archive
Topic: [fixed] clientversion 6.x.x.x and mapdif and staticdif files
Replies: 20
Views: 12646

Re: [fixed] clientversion 6.x.x.x and mapdif and staticdif files

But anyway the server should stop to send the 0xBF subpacket 0x18 when having UseDif 0 option in UOConvert Perhaps i didn't understand the problem, but i looked in some of my old UOLog Files and in my case (3 custom maps all converted with UseDif 0) i get the following packet which i think simply t...
by Pierce
Sat Jan 17, 2009 8:10 am
Forum: General Help (098)
Topic: POL 098 Win32, Linux and FreeBSD second beta
Replies: 14
Views: 8799

Re: POL 098 Win32, Linux and FreeBSD second beta

12-20 Turley: Added: support of new seed packet (>=6.0.5.0) Note: right now no new packet is implementend (some packetsizes have changed) I just tried to hook some of these packets (e.g. 0x8 Drop Item). If i set the size to 14 bytes only older clients will work, if i set it to 15 bytes the newer cl...
by Pierce
Thu Jan 15, 2009 12:36 pm
Forum: General Help (098)
Topic: POL 098 Win32, Linux and FreeBSD second beta
Replies: 14
Views: 8799

Re: POL 098 Win32, Linux and FreeBSD second beta

Thx to all the devs for the new core and their changes/fixes :D Some work to do for me over the weekend now ;) Tell me what you think. I hated the 32x32 restriction for all the years. It costs me a lot of work to calculate so that nearby dungeons, islands ... don't overlap. And it's not possible in ...
by Pierce
Mon Jan 12, 2009 4:31 am
Forum: Scripting Help
Topic: Question about character.clientinfo member
Replies: 12
Views: 5791

Re: Question about character.clientinfo member

That's why I really need to know when the client actually send this packet, That's what i tried to explain above ;) I try it another way. My client has sent the 0xd9 packet yesterday. The value for LastHarvestTime is in my case 1231759589 which was set directly after sending the packet. If i divide...
by Pierce
Sun Jan 11, 2009 10:07 am
Forum: Scripting Help
Topic: Question about character.clientinfo member
Replies: 12
Views: 5791

Re: Question about character.clientinfo member

I did some research cause i am interested in this one, too. 6.0.4.0 does send the 0xd9 packet. Like the the other clients before, it doesn't send this packet all the time. It seems you can't force this one from the server side. But you can force it on your own computer by editing the registry: HKEY_...
by Pierce
Sun Jan 11, 2009 4:41 am
Forum: Packet World
Topic: UOLog Packet Logger (01-27-2007)
Replies: 12
Views: 21564

Re: UOLog Packet Logger (01-27-2007)

To answer the old question: Yes the source code is avaiable. http://reverse.torfo.org/files/UOLog_1.2.zip After playing a little bit with the <RegBuf> and <RegLen> value i get the following SpyUO values for the client.cfg to work at least for me. (6.0.1.1 i searched myself and 6.0.4.0 is a little di...
by Pierce
Sat Jan 10, 2009 7:50 am
Forum: Scripting Help
Topic: Question about character.clientinfo member
Replies: 12
Views: 5791

Re: Question about character.clientinfo member

Very strange. Nearly all values are exactly the same as the ones i have, but UOLog doesn't recognise them and therefor the clients. Not my day :D
by Pierce
Sat Jan 10, 2009 6:48 am
Forum: Scripting Help
Topic: Question about character.clientinfo member
Replies: 12
Views: 5791

Re: Question about character.clientinfo member

I checked the packets sent and received with UOLog
Did you have a newer clients.cfg for UOLog? My keys for the 6.x clients
don't seem to work.
by Pierce
Fri Jan 09, 2009 3:55 am
Forum: POL Tools
Topic: StaticFix V0.1
Replies: 5
Views: 8521

Re: StaticFix V0.1

@Yukiko: Oops sorry, i didn't see that question until now :( I didn't write that program, but i think it will do exactly that. I only used this ones when uoconvert doesn't want to convert my map for 96 and the UOSFF (static file fixer) doesn't solve the problem. After running StaticFix with both fil...
by Pierce
Tue Jan 06, 2009 9:52 am
Forum: Scripting Help
Topic: Problem with new graphics
Replies: 2
Views: 2368

Re: Problem with new graphics

Let me guess: That happens on LBR npc's like e.g. fireant worker, meer mage ... I think that was cause EA used different anim slots on these or didn't draw all the anims like before. You can solve that by equipping those "blinking" npcs with a weapon, e.g. Weapon 0xee21 { Name fireantworke...