Search found 191 matches
- Sat Aug 09, 2008 8:20 am
- Forum: POL Tools
- Topic: what programs actually work
- Replies: 5
- Views: 6711
The PoL 95 core is no longer supported. But there may be a couple of things. I noticed this before I switched to 96. 1. Check to make sure that you are not patched all the way. 2. Make sure that your Ultima Installation is registered properly. Number 2 has happened to me twice now. Try a fresh insta...
- Fri Aug 08, 2008 8:45 am
- Forum: Scripting Help
- Topic: Custom Houses
- Replies: 2
- Views: 2262
Custom Houses
I know this has been asked before. There is a shard that I played on quite a bit. They had custom houses in their mul files. What tool do you use to add those houses to the mul files?
- Tue Aug 05, 2008 6:47 pm
- Forum: Scripting Help
- Topic: Ghosties
- Replies: 9
- Views: 4740
- Sun Aug 03, 2008 4:24 am
- Forum: General Discussion
- Topic: POL open source
- Replies: 47
- Views: 29606
POL is by far the most customizable shard emulation system I have ever seen. You can do just about anything from the scripts. I do believe it needs to stay closed source, just for two simple facts. 1. The Ultima Online population has died down. The users here are pretty well it, well except for a fe...
- Sun Aug 03, 2008 3:44 am
- Forum: Contributed Scripts & Packages
- Topic: Warn Command
- Replies: 0
- Views: 2253
Warn Command
I just thought it would be nice, this if for the Pol96 distro. use uo; use os; include "include/attributes"; program textcmd_warn( who ) var trgt := Target( who ); var t_health := GetHp(trgt); var t_minus := t_health - 1; SendSysMessage(who, "Who do you wish to warn?", color := 6...
- Sun Aug 03, 2008 2:20 am
- Forum: Scripting Help
- Topic: Ghosties
- Replies: 9
- Views: 4740
Where is the Res function stored? When I get this done would you like me to post it in the Custom Scripts topic? Is Resurrect() a core function and ResNow() the actual check? This is what I am doing at those checks. Its a bit redundant but it should work. //start spirit check var ss := GetObjPropert...
- Sat Aug 02, 2008 8:10 pm
- Forum: Scripting Help
- Topic: Ghosties
- Replies: 9
- Views: 4740
- Fri Aug 01, 2008 11:00 am
- Forum: Scripting Help
- Topic: Ghosties
- Replies: 9
- Views: 4740
I love that idea. Heres what I will do. CWO you amaze me. 1. All players 0 unless 90% ss or dead then they are bumped to one. It will be a check, if they are under 90% and they are alive they will be 0. If they are dead or have 90% spirit speak they will be set to cmdlevel := 1. That is actually a n...
- Fri Aug 01, 2008 4:09 am
- Forum: Scripting Help
- Topic: Ghosties
- Replies: 9
- Views: 4740
- Fri Aug 01, 2008 4:07 am
- Forum: Scripting Help
- Topic: Music
- Replies: 9
- Views: 4737
- Thu Jul 31, 2008 6:20 pm
- Forum: Scripting Help
- Topic: Ghosties
- Replies: 9
- Views: 4740
Ghosties
What controls. - Who and what can see players when they are dead. - How to apply that to an NPC. I am wanting to create ghost that can only be seen if you are dead or have spirit speak and that will attack players and drain their mana. I was going to rip the idea off the file that control player dea...
- Thu Jul 31, 2008 3:52 pm
- Forum: Scripting Help
- Topic: Music
- Replies: 9
- Views: 4737
- Thu Jul 31, 2008 2:59 pm
- Forum: Scripting Help
- Topic: Music
- Replies: 9
- Views: 4737
- Thu Jul 31, 2008 8:22 am
- Forum: Scripting Help
- Topic: Music
- Replies: 9
- Views: 4737
- Wed Jul 30, 2008 5:06 pm
- Forum: Scripting Help
- Topic: Music
- Replies: 9
- Views: 4737
0 turfin,loop 1 turfin,loop 2 turfin,loop 3 turfin,loop 4 turfin,loop 5 turfin,loop 6 turfin,loop 7 turfin,loop 8 stones1 9 britainpos,lop 10 britain1 11 bucsden,loop 12 jhelom 13 lbc 14 linelle 15 newmagincia,loop 16 minocpos,loop 17 valoriapos,loop 18 ambrosia,loop 19 stones 20 scarabreapos,loop ...
- Wed Jul 30, 2008 3:47 pm
- Forum: Scripting Help
- Topic: Music
- Replies: 9
- Views: 4737
Music
How can I get the AOS music to play in regions instead of the MIDIs.
- Wed Jul 30, 2008 7:20 am
- Forum: Solved Bugs (097)
- Topic: [Not A Core Bug] Sounding From Creatures
- Replies: 3
- Views: 4416
[Not A Core Bug] Sounding From Creatures
Creatures seem to sound over and over at a very quick pace. Place a cat and walk near it. You will see what I mean.
- Wed Jul 30, 2008 7:12 am
- Forum: Rants
- Topic: Buying some time...
- Replies: 4
- Views: 6129
- Wed Jul 30, 2008 7:08 am
- Forum: General Discussion
- Topic: UO-RICE abandoned
- Replies: 2
- Views: 3423
- Tue Oct 09, 2007 6:36 am
- Forum: Scripting Help
- Topic: Hallo everybody, if u know, please help!
- Replies: 18
- Views: 8654
- Mon Oct 08, 2007 3:30 pm
- Forum: General Help (097)
- Topic: Animal Taming, 097 Official Distro
- Replies: 1
- Views: 2558
- Sun Oct 07, 2007 5:47 pm
- Forum: Old distros
- Topic: Animal Dieing But Not Dieing
- Replies: 0
- Views: 2658
Animal Dieing But Not Dieing
In bugs97.
- Sat Oct 06, 2007 7:45 pm
- Forum: General Discussion
- Topic: Script Release Site
- Replies: 1
- Views: 2326
- Sat Oct 06, 2007 6:39 pm
- Forum: General Discussion
- Topic: Script Release Site
- Replies: 1
- Views: 2326
Script Release Site
http://polserver.awardspace.com/
This is my site for script releases, if you have one please submit it, I will take care of the video that goes with it and you will get 100% credit. I have no system setup so just e-mail it to me.
This is my site for script releases, if you have one please submit it, I will take care of the video that goes with it and you will get 100% credit. I have no system setup so just e-mail it to me.
- Sat Oct 06, 2007 12:47 pm
- Forum: Bug Reports (097)
- Topic: Animal Dieing But Not Dieing
- Replies: 10
- Views: 6057