Search found 120 matches
- Mon Oct 08, 2018 8:42 am
- Forum: Bug Reports & Feature Requests
- Topic: [pol100] how to hide equipped items on dead corpes
- Replies: 21
- Views: 13230
Re: [pol100] how to hide equipped items on dead corpes
If you do not want this behavior, I have the solution for you. Do not you want the body to equip the items that are in its container? this is what you want? every time your server starts, in a start script you do the verification, if there is a FindStorageArea ("cemetery") if it does not e...
- Sun Oct 07, 2018 6:19 pm
- Forum: Contributed Scripts & Packages
- Topic: Smurfen Turf
- Replies: 3
- Views: 7461
Re: Smurfen Turf
interesting thanks
I think this could be used to mark an NPC that you should give him some object to complete a quest + Packet 0xBA - Quest Arrow.
or indicate that a thief is stealing his backpack.
I think this could be used to mark an NPC that you should give him some object to complete a quest + Packet 0xBA - Quest Arrow.
or indicate that a thief is stealing his backpack.
- Sun Oct 07, 2018 6:02 pm
- Forum: Bug Reports & Feature Requests
- Topic: [pol100] how to hide equipped items on dead corpes
- Replies: 21
- Views: 13230
Re: [pol100] how to hide equipped items on dead corpes
I did not understand this, you want to hide it? or do you want to erase? when an npc dies it runs a script called misc / death.src you have the direct reference to the container with all npc items, you can easily delete everything. if you want to hide I think you can too, using invisible object prop...
- Thu Oct 04, 2018 5:23 pm
- Forum: Bug Reports & Feature Requests
- Topic: Ammunition Consumption Bypass
- Replies: 13
- Views: 8530
Re: Ammunition Consumption Bypass
1 carry out the attack
0 performs the expected consumption in the core
-1 do not carry out the attack
0 performs the expected consumption in the core
-1 do not carry out the attack
- Thu Oct 04, 2018 10:12 am
- Forum: Scripting Help
- Topic: How to make character slow moving?
- Replies: 7
- Views: 6016
Re: How to make character slow moving?
yes there is interference, so I do not recommend this
- Thu Oct 04, 2018 9:31 am
- Forum: Scripting Help
- Topic: How to make character slow moving?
- Replies: 7
- Views: 6016
Re: How to make character slow moving?
you can make a layering system to paralyzed. do you know how to do this? this would be for you to use the paralysis feature to: magic paralysis stunned with a blow to the head stuck with deities of spiders usually the problem that happens is as follows, the person uses the feature of paralysis in on...
- Wed Oct 03, 2018 3:25 pm
- Forum: Scripting Help
- Topic: How to make character slow moving?
- Replies: 7
- Views: 6016
Re: How to make character slow moving?
this feature does not exist, but it is possible to paralyze the player for a few moments, and do this repeatedly.
- Wed Oct 03, 2018 12:34 pm
- Forum: Scripting Help
- Topic: How to make character slow moving?
- Replies: 7
- Views: 6016
Re: How to make character slow moving?
the customer was prepared to walk with 2 speeds.
running with the legs
and running on a mount.
What do you mean slow?
running with the legs
and running on a mount.
What do you mean slow?
- Wed Oct 03, 2018 10:57 am
- Forum: Bug Reports & Feature Requests
- Topic: Ammunition Consumption Bypass
- Replies: 13
- Views: 8530
Re: Ammunition Consumption Bypass
My idea of hook is different from this.
if (the hook was loaded, then)
the player has no ammo,(combat must not proceed) return 0 .
the player has ammunition and your code verified this(the combat is done) return 1 .
My translator is autistic today
if (the hook was loaded, then)
the player has no ammo,(combat must not proceed) return 0 .
the player has ammunition and your code verified this(the combat is done) return 1 .
My translator is autistic today
- Tue Oct 02, 2018 11:21 pm
- Forum: Bug Reports & Feature Requests
- Topic: Ammunition Consumption Bypass
- Replies: 13
- Views: 8530
Re: Ammunition Consumption Bypass
yes but what the gib tried to say is that the flag would only fit npcs, so it would be ignored for normal players. the hook for consumption is something that falls within the pseudocode of combat. So if you do not have it done it will work normally. but if you want a modification in the combat pseud...
- Tue Oct 02, 2018 8:10 pm
- Forum: Bug Reports & Feature Requests
- Topic: Ammunition Consumption Bypass
- Replies: 13
- Views: 8530
Re: Ammunition Consumption Bypass
I think the flag and the hook, are 2 very good ideas. Unfortunately I can not score both. :shame: I think it's a good idea :D , and I'd like to suggest some equivalent code in Escript, to get in the place of the pseudo code of documentation. in this way it becomes clearer, what the player must do of...
- Fri Jul 20, 2018 11:12 am
- Forum: Scripting Help
- Topic: Count a specific item
- Replies: 15
- Views: 11010
Re: Count a specific item
this was done for an old core. to run on the core 100 some modifications are required. :deadhorse: //use storage;//old pol remove this use uo; use os; //program textcommand(character, text, uc_text, langcode) program my_countgold( chr ) set_script_option(SCRIPTOPT_NO_INTERRUPT,1); set_script_option(...
- Fri Jul 20, 2018 8:35 am
- Forum: Scripting Help
- Topic: Count a specific item
- Replies: 15
- Views: 11010
Re: Count a specific item
you can modify this function and can count any item in the game.
- Tue Jul 17, 2018 11:55 pm
- Forum: Scripting Help
- Topic: Count a specific item
- Replies: 15
- Views: 11010
Re: Count a specific item
you will have trouble reading the StorageAreas containers in the plural, ie all areas created to create virtual containers. in the StorageAreas module there is no function to list these containers. if you have created some system that when creating a StorageAreas it registers this same name in a dat...
- Fri Jul 13, 2018 11:07 pm
- Forum: Bug Reports & Feature Requests
- Topic: Missing operator documentation.
- Replies: 5
- Views: 5079
Re: Missing operator documentation.
I already tested it all. https://en.wikipedia.org/wiki/Mask_(computing) It really is a jewel! the pol compiler supports an integer of 31 flags 0x7FFFFFFF ==(bin)1111111111111111111111111111111 and for those who do not understand what that means, an integer can send 31 messages, on or off, through a ...
- Thu Jul 12, 2018 6:01 pm
- Forum: General Discussion
- Topic: web update request..
- Replies: 6
- Views: 6243
Re: web update request..
the pol is not more flexible, it is simpler, and slower. but it can be faster, if you turn off the reading of the script and create everything in C ++ so it is also difficult to program. taking advantage of the fact that c ++ supports structured programming You can program in c language or assembly ...
- Tue Jul 10, 2018 8:45 pm
- Forum: Scripting Help
- Topic: Date countdown
- Replies: 7
- Views: 6199
Re: Date countdown
Sorry, I do not speak English. I do not know if this will help you. I did this job a long time ago. you only have to add the total time and the formula that already has the correct calculations for leap year, and you can add the time zone. if you add a return you can pick up this data structure, and...
- Thu Jul 05, 2018 1:11 pm
- Forum: General Discussion
- Topic: rotation of items, not using matrix
- Replies: 1
- Views: 3353
- Thu Jul 05, 2018 12:53 pm
- Forum: General Discussion
- Topic: rotation of items, not using matrix
- Replies: 1
- Views: 3353
rotation of items, not using matrix
this function is very similar to TurnBoat (boat, direction), is made to rotate items that are not in an matrix. //DIRection 1=right, 2=flip, 3=left my_RotatePoint( who, struct{"x":=item.x,"y":=item.y} , 1); function my_RotatePoint( byref pivo, byref ponto , dir) var difx := pivo....
- Mon Jun 18, 2018 9:01 pm
- Forum: Scripting Help
- Topic: how to set up a boat.
- Replies: 3
- Views: 3933
Re: how to set up a boat.
I understood that several people are using "OldObjtype" in the wrong way.
I have a doubt, I have to declare the four faces of the boat in the file itemdesc.cfg?
I have a doubt, I have to declare the four faces of the boat in the file itemdesc.cfg?
- Mon Jun 18, 2018 12:35 pm
- Forum: Scripting Help
- Topic: how to set up a boat.
- Replies: 3
- Views: 3933
how to set up a boat.
Hello everybody! I'm using the translator to write this, sorry. looking at various configurations of several different servers I noticed that each of them has a different way of declaring the boats. this topoco is to clarify the forceful way to declare a boat in the most recent version, POL100. I am...
- Fri Nov 24, 2017 10:08 am
- Forum: UO Tools
- Topic: Essence UCS
- Replies: 52
- Views: 33807
Re: Essence UCS
3D tools allow you to reduce the level of detail, making it possible to create 2d images at runtime.
- Thu Nov 23, 2017 2:46 pm
- Forum: UO Tools
- Topic: Essence UCS
- Replies: 52
- Views: 33807
Re: Essence UCS
I would love to have access to the code, but probably if I did, I do not think I would use it anyway.
your project greatly modifies the client which I think is more feasible to create a new game using unity3d
https://www.youtube.com/watch?v=ZG9HSGj9YhQ
Does your program do something similar?
your project greatly modifies the client which I think is more feasible to create a new game using unity3d
https://www.youtube.com/watch?v=ZG9HSGj9YhQ
Does your program do something similar?
- Tue Nov 21, 2017 1:37 pm
- Forum: General Discussion
- Topic: max account limitation per IP
- Replies: 5
- Views: 5999
Re: max account limitation per IP
call this in your LOGON and reconnect function checkiponline( who ) var maxipson := 2;//Catching on your CFG var address := who.ip; var ips := 0; foreach player in ( EnumerateOnlineCharacters() ) if( player.ip == address ) ips += 1; if( ips > maxipson ) return 0;//to disconnect endif endif endforeac...
- Mon Nov 20, 2017 12:22 pm
- Forum: UO Tools
- Topic: Essence UCS
- Replies: 52
- Views: 33807
Re: Essence UCS
Did you know that the injection code is open net? I have the code here myself. You do not want to share with others, this is the truth. I'm sorry, if I were to spend my time on something like this, I'd rather use the orion client, because they provide me with all open source code. https://www.youtub...