Search found 120 matches

by guialtran
Mon Oct 08, 2018 8:42 am
Forum: Bug Reports & Feature Requests
Topic: [pol100] how to hide equipped items on dead corpes
Replies: 21
Views: 13230

Re: [pol100] how to hide equipped items on dead corpes

If you do not want this behavior, I have the solution for you. Do not you want the body to equip the items that are in its container? this is what you want? every time your server starts, in a start script you do the verification, if there is a FindStorageArea ("cemetery") if it does not e...
by guialtran
Sun Oct 07, 2018 6:19 pm
Forum: Contributed Scripts & Packages
Topic: Smurfen Turf
Replies: 3
Views: 7461

Re: Smurfen Turf

interesting thanks :) :whip:

I think this could be used to mark an NPC that you should give him some object to complete a quest + Packet 0xBA - Quest Arrow.

or indicate that a thief is stealing his backpack.
by guialtran
Sun Oct 07, 2018 6:02 pm
Forum: Bug Reports & Feature Requests
Topic: [pol100] how to hide equipped items on dead corpes
Replies: 21
Views: 13230

Re: [pol100] how to hide equipped items on dead corpes

I did not understand this, you want to hide it? or do you want to erase? when an npc dies it runs a script called misc / death.src you have the direct reference to the container with all npc items, you can easily delete everything. if you want to hide I think you can too, using invisible object prop...
by guialtran
Thu Oct 04, 2018 5:23 pm
Forum: Bug Reports & Feature Requests
Topic: Ammunition Consumption Bypass
Replies: 13
Views: 8530

Re: Ammunition Consumption Bypass

1 carry out the attack
0 performs the expected consumption in the core
-1 do not carry out the attack
by guialtran
Thu Oct 04, 2018 10:12 am
Forum: Scripting Help
Topic: How to make character slow moving?
Replies: 7
Views: 6016

Re: How to make character slow moving?

yes there is interference, so I do not recommend this :(
by guialtran
Thu Oct 04, 2018 9:31 am
Forum: Scripting Help
Topic: How to make character slow moving?
Replies: 7
Views: 6016

Re: How to make character slow moving?

you can make a layering system to paralyzed. do you know how to do this? this would be for you to use the paralysis feature to: magic paralysis stunned with a blow to the head stuck with deities of spiders usually the problem that happens is as follows, the person uses the feature of paralysis in on...
by guialtran
Wed Oct 03, 2018 3:25 pm
Forum: Scripting Help
Topic: How to make character slow moving?
Replies: 7
Views: 6016

Re: How to make character slow moving?

this feature does not exist, but it is possible to paralyze the player for a few moments, and do this repeatedly.
by guialtran
Wed Oct 03, 2018 12:34 pm
Forum: Scripting Help
Topic: How to make character slow moving?
Replies: 7
Views: 6016

Re: How to make character slow moving?

the customer was prepared to walk with 2 speeds.
running with the legs
and running on a mount.

What do you mean slow?
by guialtran
Wed Oct 03, 2018 10:57 am
Forum: Bug Reports & Feature Requests
Topic: Ammunition Consumption Bypass
Replies: 13
Views: 8530

Re: Ammunition Consumption Bypass

My idea of hook is different from this.
if (the hook was loaded, then)
the player has no ammo,(combat must not proceed) return 0 :( .
the player has ammunition and your code verified this(the combat is done) return 1 :whip: .

My translator is autistic today :( :deadhorse:
by guialtran
Tue Oct 02, 2018 11:21 pm
Forum: Bug Reports & Feature Requests
Topic: Ammunition Consumption Bypass
Replies: 13
Views: 8530

Re: Ammunition Consumption Bypass

yes but what the gib tried to say is that the flag would only fit npcs, so it would be ignored for normal players. the hook for consumption is something that falls within the pseudocode of combat. So if you do not have it done it will work normally. but if you want a modification in the combat pseud...
by guialtran
Tue Oct 02, 2018 8:10 pm
Forum: Bug Reports & Feature Requests
Topic: Ammunition Consumption Bypass
Replies: 13
Views: 8530

Re: Ammunition Consumption Bypass

I think the flag and the hook, are 2 very good ideas. Unfortunately I can not score both. :shame: I think it's a good idea :D , and I'd like to suggest some equivalent code in Escript, to get in the place of the pseudo code of documentation. in this way it becomes clearer, what the player must do of...
by guialtran
Fri Jul 20, 2018 11:12 am
Forum: Scripting Help
Topic: Count a specific item
Replies: 15
Views: 11010

Re: Count a specific item

this was done for an old core. to run on the core 100 some modifications are required. :deadhorse: //use storage;//old pol remove this use uo; use os; //program textcommand(character, text, uc_text, langcode) program my_countgold( chr ) set_script_option(SCRIPTOPT_NO_INTERRUPT,1); set_script_option(...
by guialtran
Fri Jul 20, 2018 8:35 am
Forum: Scripting Help
Topic: Count a specific item
Replies: 15
Views: 11010

Re: Count a specific item

you can modify this function and can count any item in the game. :whip:
by guialtran
Tue Jul 17, 2018 11:55 pm
Forum: Scripting Help
Topic: Count a specific item
Replies: 15
Views: 11010

Re: Count a specific item

you will have trouble reading the StorageAreas containers in the plural, ie all areas created to create virtual containers. in the StorageAreas module there is no function to list these containers. if you have created some system that when creating a StorageAreas it registers this same name in a dat...
by guialtran
Fri Jul 13, 2018 11:07 pm
Forum: Bug Reports & Feature Requests
Topic: Missing operator documentation.
Replies: 5
Views: 5079

Re: Missing operator documentation.

I already tested it all. https://en.wikipedia.org/wiki/Mask_(computing) It really is a jewel! the pol compiler supports an integer of 31 flags 0x7FFFFFFF ==(bin)1111111111111111111111111111111 and for those who do not understand what that means, an integer can send 31 messages, on or off, through a ...
by guialtran
Thu Jul 12, 2018 6:01 pm
Forum: General Discussion
Topic: web update request..
Replies: 6
Views: 6243

Re: web update request..

the pol is not more flexible, it is simpler, and slower. but it can be faster, if you turn off the reading of the script and create everything in C ++ so it is also difficult to program. taking advantage of the fact that c ++ supports structured programming You can program in c language or assembly ...
by guialtran
Tue Jul 10, 2018 8:45 pm
Forum: Scripting Help
Topic: Date countdown
Replies: 7
Views: 6199

Re: Date countdown

Sorry, I do not speak English. I do not know if this will help you. I did this job a long time ago. you only have to add the total time and the formula that already has the correct calculations for leap year, and you can add the time zone. if you add a return you can pick up this data structure, and...
by guialtran
Thu Jul 05, 2018 12:53 pm
Forum: General Discussion
Topic: rotation of items, not using matrix
Replies: 1
Views: 3353

rotation of items, not using matrix

this function is very similar to TurnBoat (boat, direction), is made to rotate items that are not in an matrix. //DIRection 1=right, 2=flip, 3=left my_RotatePoint( who, struct{"x":=item.x,"y":=item.y} , 1); function my_RotatePoint( byref pivo, byref ponto , dir) var difx := pivo....
by guialtran
Mon Jun 18, 2018 9:01 pm
Forum: Scripting Help
Topic: how to set up a boat.
Replies: 3
Views: 3933

Re: how to set up a boat.

I understood that several people are using "OldObjtype" in the wrong way.

I have a doubt, I have to declare the four faces of the boat in the file itemdesc.cfg?
by guialtran
Mon Jun 18, 2018 12:35 pm
Forum: Scripting Help
Topic: how to set up a boat.
Replies: 3
Views: 3933

how to set up a boat.

Hello everybody! I'm using the translator to write this, sorry. looking at various configurations of several different servers I noticed that each of them has a different way of declaring the boats. this topoco is to clarify the forceful way to declare a boat in the most recent version, POL100. I am...
by guialtran
Fri Nov 24, 2017 10:08 am
Forum: UO Tools
Topic: Essence UCS
Replies: 52
Views: 33807

Re: Essence UCS

3D tools allow you to reduce the level of detail, making it possible to create 2d images at runtime.
by guialtran
Thu Nov 23, 2017 2:46 pm
Forum: UO Tools
Topic: Essence UCS
Replies: 52
Views: 33807

Re: Essence UCS

I would love to have access to the code, but probably if I did, I do not think I would use it anyway.

your project greatly modifies the client which I think is more feasible to create a new game using unity3d

https://www.youtube.com/watch?v=ZG9HSGj9YhQ

Does your program do something similar?
by guialtran
Tue Nov 21, 2017 1:37 pm
Forum: General Discussion
Topic: max account limitation per IP
Replies: 5
Views: 5999

Re: max account limitation per IP

call this in your LOGON and reconnect function checkiponline( who ) var maxipson := 2;//Catching on your CFG var address := who.ip; var ips := 0; foreach player in ( EnumerateOnlineCharacters() ) if( player.ip == address ) ips += 1; if( ips > maxipson ) return 0;//to disconnect endif endif endforeac...
by guialtran
Mon Nov 20, 2017 12:22 pm
Forum: UO Tools
Topic: Essence UCS
Replies: 52
Views: 33807

Re: Essence UCS

Did you know that the injection code is open net? I have the code here myself. You do not want to share with others, this is the truth. I'm sorry, if I were to spend my time on something like this, I'd rather use the orion client, because they provide me with all open source code. https://www.youtub...