I have tried to create something and color it at the same time using
.createat [item#] color [color#]
but doesn't work.
Can we do something like that or no?
Search found 187 matches
- Fri May 09, 2014 10:31 pm
- Forum: General Discussion
- Topic: Just Curious
- Replies: 1
- Views: 2022
- Tue May 06, 2014 10:07 pm
- Forum: Scripting Help
- Topic: Trying to color an effect
- Replies: 1
- Views: 2273
Trying to color an effect
I have this effect script for hiding and stuff and I would like to color it any color I choose. Here is what I have so far, but having trouble getting it to compile with the custom color. /* Created by *Edwards 2008-12-13 Modified by *Zaksmeer 2014-5-01 */ use uo; use os; include "include/clien...
- Mon May 05, 2014 9:42 pm
- Forum: Scripting Help
- Topic: Creating MDestroy Script
- Replies: 2
- Views: 3059
Re: Creating MDestroy Script
thanks austin.
We had a command like this back when a friend and I was working on making his shard, about 3 years ago. I just missed having it around.
We had a command like this back when a friend and I was working on making his shard, about 3 years ago. I just missed having it around.
- Mon May 05, 2014 3:02 pm
- Forum: Scripting Help
- Topic: Creating MDestroy Script
- Replies: 2
- Views: 3059
Creating MDestroy Script
Trying to create a script similar to mtele but it deletes things instead of teleporting you. I have this so far, but it tells me that "var location has not been declared". use uo; include "include/security"; program textcmd_MDestroy( mobile ) if( !AuthorizationCode( mobile )) Sen...
- Mon May 05, 2014 9:21 am
- Forum: General Discussion
- Topic: MDelete
- Replies: 3
- Views: 2973
Re: MDelete
It works like the copy command but in reverse.
You can delete tile after tile, like a grass tile or a floor tile. Then delete multiple tiles by clicking on them one at a time.
Its similar to the mtele command.
You can delete tile after tile, like a grass tile or a floor tile. Then delete multiple tiles by clicking on them one at a time.
Its similar to the mtele command.
- Sun May 04, 2014 10:39 pm
- Forum: General Discussion
- Topic: MDelete
- Replies: 3
- Views: 2973
MDelete
Looking for anyone who may have the code to this. Used for deleting multiple items, like the copy command, but not deletemulti command.
thanks.
thanks.
- Sun May 04, 2014 3:52 pm
- Forum: General Discussion
- Topic: Do We Have A Spawn System Like RunUO's XML Spawning System
- Replies: 2
- Views: 3285
Do We Have A Spawn System Like RunUO's XML Spawning System
Do we have available to us a spawning system like RunUO's XML Spawning System. You could drop a spawn bit, it was an object that displayed a gump in which you could add npcs for spawning, add custom items or change their color, skills, stats, etc, and how many there would be, and there could multipl...
- Sat May 03, 2014 6:12 am
- Forum: General Discussion
- Topic: Making Items Static
- Replies: 9
- Views: 6152
Re: Making Items Static
thanks for the help everybody, but I am getting this error----
variable effect has not been declared
variable effect has not been declared
- Fri May 02, 2014 8:40 pm
- Forum: General Discussion
- Topic: Making Items Static
- Replies: 9
- Views: 6152
Re: Making Items Static
I have a gm effect for hiding and unhiding, and I would like to set it to a particular color.
Can someone give me a quick example or where should I look.
Can someone give me a quick example or where should I look.
- Fri May 02, 2014 4:30 pm
- Forum: General Discussion
- Topic: Crazy Idea
- Replies: 2
- Views: 2420
Re: Crazy Idea
The only reason I ask is it appears that Tram and Fel are using the same map, and some ideas I have for both I need to separate them. I was hoping I could do that.
- Fri May 02, 2014 11:07 am
- Forum: General Discussion
- Topic: Crazy Idea
- Replies: 2
- Views: 2420
Crazy Idea
On a shard I play on that is runuo, they have a system called UltimaLive so you can play on more than the standard 5 maps. What if, I changed the batch file for realm generation and uo.em to reflect more realms, and my players download the necessary files, would I have a problem with compatibility i...
- Thu May 01, 2014 10:22 am
- Forum: General Discussion
- Topic: Making Items Static
- Replies: 9
- Views: 6152
Re: Making Items Static
How would I add color to a script?
I modified a conceal script and i would like to add color to it, how would I word it.
I looked in the Recalac's Guide, but either I didn't find it or I skipped over it because i didn't think it was what I was looking for.
I modified a conceal script and i would like to add color to it, how would I word it.
I looked in the Recalac's Guide, but either I didn't find it or I skipped over it because i didn't think it was what I was looking for.
- Thu May 01, 2014 8:18 am
- Forum: General Discussion
- Topic: Making Items Static
- Replies: 9
- Views: 6152
Re: Making Items Static
I correct myself, if I make anything now they are fine.
- Thu May 01, 2014 8:14 am
- Forum: General Discussion
- Topic: Making Items Static
- Replies: 9
- Views: 6152
Re: Making Items Static
Did have moveany set, changed that. But still does it which means that at a later time, when I get my world set the way I want, I will need to static all items to the files.
- Wed Apr 30, 2014 7:19 pm
- Forum: General Discussion
- Topic: Making Items Static
- Replies: 9
- Views: 6152
Making Items Static
Ok, as I am laying down stuff in my world, I can make it non-movable, but when I lay the cursor over it, it lights up as yellow, as if I can move it. How can I, when I put something, such as a wall, as a static item?
BTW--using 099.
BTW--using 099.
- Thu Apr 24, 2014 1:26 pm
- Forum: General Discussion
- Topic: Go Command Doesn't Reconize Other Realms
- Replies: 5
- Views: 4219
Re: Go Command Doesn't Reconize Other Realms
Did I do this right? // Core 95 required to use this module const MSGLEN_VARIABLE := -1; CreatePacket(type,size); GetCmdLevelName(number); GetCmdLevelNumber(name); GetItemDescriptor(objtype); GetPackageByName(name); IncRevision(object); ListTextCommands(); ListenPoints(); Packages(); ReadMillisecond...
- Thu Apr 17, 2014 11:26 pm
- Forum: General Discussion
- Topic: Having Problems with Realms
- Replies: 0
- Views: 2601
Having Problems with Realms
I am having problems with my realms. I use gmtools to travel to ilshenar but it takes me to Britain Cemetary.
I could use some help on this guys, I am a newbie, despite my other posts, and need some teaching.
I could use some help on this guys, I am a newbie, despite my other posts, and need some teaching.
- Thu Apr 17, 2014 7:19 am
- Forum: General Discussion
- Topic: Go Command Doesn't Reconize Other Realms
- Replies: 5
- Views: 4219
Re: Go Command Doesn't Reconize Other Realms
I even used the travel option on GM Tools without success.
Doesn't anyone have any ideas?
Doesn't anyone have any ideas?
- Tue Apr 15, 2014 9:07 pm
- Forum: General Discussion
- Topic: Commands for the server
- Replies: 0
- Views: 2518
Commands for the server
How can I add commands to my server. Besides "about pol, shutdown in # minutes".
- Mon Apr 14, 2014 11:49 pm
- Forum: General Discussion
- Topic: Go Command Doesn't Reconize Other Realms
- Replies: 5
- Views: 4219
Re: Go Command Doesn't Reconize Other Realms
I have golocs.cfg good right now. I have getting this error when trying to teleport to other realms "Unknown Location". I have searched, read over, and tried everything (at least I think I did). I know its an adjustment to a file or something along those lines, I just need to know where to...
- Mon Apr 14, 2014 8:04 pm
- Forum: General Discussion
- Topic: Go Command Doesn't Reconize Other Realms
- Replies: 5
- Views: 4219
Go Command Doesn't Reconize Other Realms
I have my server running, thanks to alot of help from a friend, but we are having problems getting it to reconize the other realms when we type the .go command.
- Sun Apr 13, 2014 5:48 pm
- Forum: General Discussion
- Topic: Staff Hiding Stone?
- Replies: 11
- Views: 7302
Re: Staff Hiding Stone?
Hey Yukiko,
I added those scripts and used the commands .d .e, but they are not working.
Help.
I added those scripts and used the commands .d .e, but they are not working.
Help.
- Sun Apr 13, 2014 2:14 pm
- Forum: General Discussion
- Topic: Do we have a "world teleporter"?
- Replies: 2
- Views: 2418
Re: Do we have a "world teleporter"?
A teleporter to towns and the other realms.
- Sat Apr 12, 2014 10:04 pm
- Forum: General Discussion
- Topic: Do we have a "world teleporter"?
- Replies: 2
- Views: 2418
Do we have a "world teleporter"?
Do we have a world teleporter?
- Sat Apr 12, 2014 10:01 pm
- Forum: General Discussion
- Topic: My own add ons
- Replies: 0
- Views: 2491
My own add ons
if I or a friend of mine write code for my shard, what extension should we save it in so pol compiles it automatically?
and is there something that can help me to compile my scripts while the server is running and reload them?
and is there something that can help me to compile my scripts while the server is running and reload them?