Search found 244 matches
- Tue Sep 25, 2018 12:01 am
- Forum: POL Tools
- Topic: Announcing the POL version of SciTE!
- Replies: 13
- Views: 12685
Re: Announcing the POL version of SciTE!
I did manage to find a russian website which had scripts you could use to add a treeview, but i'm always cautious about installing random scripts from random russian websites
- Mon Sep 24, 2018 4:54 pm
- Forum: POL Tools
- Topic: Announcing the POL version of SciTE!
- Replies: 13
- Views: 12685
Re: Announcing the POL version of SciTE!
I have used it a little bit just to test some functionality. So far it all seems to work fairly well, however i'll still likely stick with my Ultra Edit (and admittedly will release my word file shortly once i figure out how to complete some other things i want in it). The reason i don't like SciTE ...
- Thu Sep 06, 2018 10:01 pm
- Forum: UO Tools
- Topic: UO Fiddler ISSUE (GUMP)
- Replies: 5
- Views: 5398
Re: UO Fiddler ISSUE (GUMP)
Once you have an unused gump id you want to use, create it in game first and see if anything else comes up, if not it should be safe to use.
- Thu Sep 06, 2018 3:25 am
- Forum: UO Tools
- Topic: UO Fiddler ISSUE (GUMP)
- Replies: 5
- Views: 5398
Re: UO Fiddler ISSUE (GUMP)
what happens when you use that gump id on a standard gump file?
I'm wondering if there is something hard coded in the client for that ID which is why its a free one?
I'm wondering if there is something hard coded in the client for that ID which is why its a free one?
- Wed Aug 15, 2018 11:39 pm
- Forum: Bug Reports & Feature Requests
- Topic: Feature Request: House Add-on multi type.
- Replies: 11
- Views: 8027
Re: Feature Request: House Add-on multi type.
Just thinking along the lines of i assume the house addons are multi's that can be placed on top of other multis? There might be some validity in creating an additional class which would allow scripters to place multi's on top of other multi's, otherwise maybe a new prop for "house" that w...
- Sun Aug 05, 2018 5:56 am
- Forum: Current development (100)
- Topic: Our "favourite" eCompile errors.
- Replies: 4
- Views: 5051
Re: Our "favourite" eCompile errors.
Foreach prop in (testarray) tempreading := targ.get_memberprop); if( !tempreading ) failstring := failstring + " r"; else For whatever reason gives the following response: Compiling: H:\UO\POL\Distro\pkg\tools\proptester\textcmd\gm\testsetprop.src Error compiling statement at H:\UO\POL\Di...
- Mon Jul 30, 2018 10:56 pm
- Forum: General Discussion
- Topic: The forums versus Discordance.
- Replies: 7
- Views: 6385
Re: The forums versus Discordance.
Give it another crack. I think if you go to the chat tab on the main website it should generate you a link(provided you're logged into the forums). We had a problem for a while with people from 4chans /pol/ joining and spamming random crap so previously yes it used to drop new comers if they weren't...
- Sun Jul 29, 2018 4:00 pm
- Forum: Development Discussion
- Topic: Announcing the Modern Distro!
- Replies: 15
- Views: 10710
Re: Announcing the Modern Distro!
No problems.
Just thinking along the lines of if there isn't likely to be any further work done to the "Classic" distro.
Just thinking along the lines of if there isn't likely to be any further work done to the "Classic" distro.
- Sun Jul 29, 2018 3:58 pm
- Forum: General Discussion
- Topic: The forums versus Discordance.
- Replies: 7
- Views: 6385
Re: The forums versus Discordance.
Having had to change the docs for the core a few times now it does feel somewhat cumbersome to update/change. And simple things like the core changes log which you have to write in a text file then run python script. Its no wonder the core devs forget to update them :P But yes i get what you mean re...
- Sun Jul 29, 2018 5:18 am
- Forum: General Discussion
- Topic: The forums versus Discordance.
- Replies: 7
- Views: 6385
Re: The forums versus Discordance.
But in all seriousness, i think its the ease of (and i'm only speaking for myself here) i have discord running on my home pc and laptop as well as my work pc. I don't need to go to a specific website to view the discussions and response from people if they are online is almost instantaneous. Obvious...
- Sun Jul 29, 2018 4:58 am
- Forum: Bug Reports & Feature Requests
- Topic: *Added to POL Core by DevGiB* ListStaticsNearLocationOfType and ListStaticsNearLocationWithFlag
- Replies: 2
- Views: 3395
Re: ListStaticsNearLocationOfType and ListStaticsNearLocationWithFlag
There is now a pull request for this, Just waiting for the powers that be to review it.
- Sun Jul 29, 2018 4:57 am
- Forum: General Discussion
- Topic: The forums versus Discordance.
- Replies: 7
- Views: 6385
Re: The forums versus Discordance.
I know what you mean. I posted on the forums in the Modern Distro thread and didn't get a reply either
- Thu Jul 26, 2018 3:47 pm
- Forum: Development Discussion
- Topic: Announcing the Modern Distro!
- Replies: 15
- Views: 10710
Re: Announcing the Modern Distro!
Will the modern distro replace the distro at some point and then the distro be moved to legacy distros?
- Sat Jul 21, 2018 3:41 am
- Forum: Current development (100)
- Topic: A new build of the Core is up.
- Replies: 2
- Views: 3645
Re: A new build of the Core is up.
https://www.youtube.com/watch?v=4IIVfoDuVIw For a demonstration of what the core is now capable of! But in reality its to add native functionality to increase compatibility with some external systems. If an external system or program wants information in base64 then this is a simple way to encode t...
- Sun Jul 15, 2018 8:40 pm
- Forum: Bug Reports & Feature Requests
- Topic: Missing operator documentation.
- Replies: 5
- Views: 5079
Re: Missing operator documentation.
I think he's potentially suggesting both.
Would be 1 less character than
And i think
Just eliminates the requirements.
Code: Select all
i++;
Code: Select all
i+=1;
And i think
Code: Select all
if (this)
then(that)
Code: Select all
endif
- Tue Jul 10, 2018 5:21 pm
- Forum: Scripting Help
- Topic: Date countdown
- Replies: 7
- Views: 6200
Re: Date countdown
I'll see if i can dig up my static housing package which has a rental system built into it referred to as Upkeep.
- Sun Jul 08, 2018 9:43 pm
- Forum: Bug Reports & Feature Requests
- Topic: Bug Report - Resistances.
- Replies: 1
- Views: 2949
Re: Bug Report - Resistances.
Would it be as simple as changing the following line:
https://github.com/polserver/polserver/ ... .cpp#L142
From:
To:
https://github.com/polserver/polserver/ ... .cpp#L142
From:
Code: Select all
if ( !isdigit( *str ))
Code: Select all
if ( !isdigit( *str ) || *str != '-' )
- Sat Jun 23, 2018 4:14 pm
- Forum: Bug Reports & Feature Requests
- Topic: POL Docs --> POL Object Reference page
- Replies: 6
- Views: 5310
Re: POL Docs --> POL Object Reference page
Pull request accepted, and appears to be fixed on my PC without my local mods on. Let me know it works for you.
- Mon Jun 18, 2018 7:05 pm
- Forum: Scripting Help
- Topic: how to set up a boat.
- Replies: 3
- Views: 3933
Re: how to set up a boat.
As per our discussion on discord i believe it works as follows:
Someone might need to confirm.
Code: Select all
create item 0x20000 -> create boat from item -> board boat and turn direction -> drydock boat and receive item 0x20001 -> reboot server and item becomes 0x20000 again.
- Mon Jun 18, 2018 6:53 pm
- Forum: Bug Reports & Feature Requests
- Topic: POL Docs --> POL Object Reference page
- Replies: 6
- Views: 5310
Re: POL Docs --> POL Object Reference page
It would appear i had a local fix applied to the page that was persisting.
I've made a pull request to get that fix added to the core repo.
I've made a pull request to get that fix added to the core repo.
- Sun Jun 17, 2018 5:49 pm
- Forum: Bug Reports & Feature Requests
- Topic: POL Docs --> POL Object Reference page
- Replies: 6
- Views: 5310
Re: POL Docs --> POL Object Reference page
Screen resolution?
Renders fine on mine.
Renders fine on mine.
- Mon May 28, 2018 4:21 pm
- Forum: Development Discussion
- Topic: An update on my progress with the Distro upgrade.
- Replies: 6
- Views: 6049
Re: An update on my progress with the Distro upgrade.
cool update. Looking forward to seeing the finished product.
Once i get done with the core changes for the new item mods i'll have to investigate implementing it into all this crafting
Once i get done with the core changes for the new item mods i'll have to investigate implementing it into all this crafting
- Wed Apr 25, 2018 6:12 pm
- Forum: Current development (100)
- Topic: Our "favourite" eCompile errors.
- Replies: 4
- Views: 5051
Re: Our "favourite" eCompile errors.
Using a reserved word in the function definition doesn't expressly say that the word is reserved. code example: use cfgfile; use uo; use os; include "include/client"; program close_door(downto) error example: Compiling: \pkg\items\doors\closeDoor.src Expected arguments or right-paren in pr...
- Wed Apr 25, 2018 4:58 am
- Forum: Current development (100)
- Topic: Our "favourite" eCompile errors.
- Replies: 4
- Views: 5051
Re: Our "favourite" eCompile errors.
Recently raised by Arvax on Discord, and then solved by Turley, the use of the names Check and Start as function names is not allowed although they are not in the reserved words list. Compiling: ../pkg/systems/instances/instance_stone.src Error reading function declaration in module basic Constant T...
- Thu Apr 05, 2018 5:35 pm
- Forum: Current development (100)
- Topic: POL100 - 3rd Party Feature Request.
- Replies: 13
- Views: 9435
Re: POL100 - 3rd Party Feature Request.
My reply to that would be along the lines of, the clients only offer script base support because there isn't core based support. Maybe you guys are correct and if it can be done in script then its easier to just do there. Another pro which i don't think i had on that original list was that its ease ...