Search found 2790 matches
- Sat Dec 26, 2020 2:00 am
- Forum: Scripting Help
- Topic: tiles.cfg, bar parts and drop on
- Replies: 1
- Views: 3520
Re: tiles.cfg, bar parts and drop on
I am told this is due to the tiledata.mul setting for bar parts. in the tiledata.mul file their surface flag is not set.
- Wed Nov 18, 2020 8:20 pm
- Forum: POL Tools
- Topic: Announcing the POL Configurator!
- Replies: 66
- Views: 52044
Re: Announcing the POL Configurator!
In the POL root directory, there should be a starthere.bat for Windows users and a starthere.sh for Linux users, and a subdirectory named "batchfiles" that will help with some of the setup. The subdirectory is needed for the main starthere file. If you do not have those two items, you can ...
- Tue Nov 17, 2020 4:17 pm
- Forum: POL Tools
- Topic: Announcing the POL Configurator!
- Replies: 66
- Views: 52044
Re: Announcing the POL Configurator!
Ok. It appears resolution is the problem. The strange thing is I added scroll bars to allow for 720p resolution. The scroll bars work on a 720p display from what I have heard but with your notebook, and my remote session, the scroll bars do not work correctly. I need to look at display scaling optio...
- Tue Nov 17, 2020 12:38 am
- Forum: POL Tools
- Topic: Announcing the POL Configurator!
- Replies: 66
- Views: 52044
Re: Announcing the POL Configurator!
I have a similar issue when I use remote desktop to access the POL server machine in my house. I think my issue is the native video resolution on the server machine. Your issue might be related to your video resolution. What is the resolution of your monitor? The Configurator should be compatible wi...
- Mon Oct 19, 2020 11:24 pm
- Forum: Contributed Optional Packages and Scripts for the Distro
- Topic: Please read before posting any files here.
- Replies: 0
- Views: 4837
Please read before posting any files here.
The intention for this forum is for scripters to submit packages or scripts that do not require modifications to be compatible with the Distro. Packages, whenever possible, should be drop-in and go, or "plug and play" if you prefer. Should a package require a special include file, then pla...
- Tue Oct 13, 2020 3:41 pm
- Forum: Contributed Optional Packages and Scripts for the Distro
- Topic: Environmental Hazards package.
- Replies: 0
- Views: 5072
Environmental Hazards package.
Name: enviroeffects Description: This package allows the placement of 5 different types of environmental hazards that will inflict damage upon a character. The hazards are a plume of fire, a plume of gas (non-poisonous), a plume of steam, lightning, and falling rocks. To place a hazard, use the comm...
- Mon Oct 12, 2020 8:58 pm
- Forum: General Discussion
- Topic: New forum available.
- Replies: 0
- Views: 4731
New forum available.
I have added a new forum under the Official POL Distribution (Distro) section. Contributed Optional Packages and Scripts for the Distro.
If you have written a package or have a script that is written specifically for the Distro that you would like to share, please post it in that forum.
If you have written a package or have a script that is written specifically for the Distro that you would like to share, please post it in that forum.
- Tue Sep 15, 2020 8:58 pm
- Forum: Current development (100)
- Topic: The new compiler is complete!
- Replies: 7
- Views: 6605
Re: The new compiler is complete!
For those who may not be aware, Syzygy is the creator of the Penultimate OnLine emulator, POL.
Thank you Syzygy for the new compiler.
Thank you Syzygy for the new compiler.
- Mon Sep 07, 2020 8:37 pm
- Forum: Test shard
- Topic: The Official POL Distro Test Server.
- Replies: 5
- Views: 12423
Re: The Official POL Distro Test Server.
One more thing about testing. Always test with the normal Classic client provided by OSI/Broadsword from uo.com.
- Mon Sep 07, 2020 8:33 pm
- Forum: Test shard
- Topic: The Official POL Distro Test Server.
- Replies: 5
- Views: 12423
Re: The Official POL Distro Test Server.
The test server is running a special build of the POL Core. This build is a rewrite of the way POL handles movement internally. We need testers to log-in and do movement-related things. So log-in to the server. Auto account creation is enabled. We need testers. I am placing some vendors in or outsid...
- Sun Sep 06, 2020 5:27 pm
- Forum: Bug Reports & Feature Requests
- Topic: Starting gold is bugged.
- Replies: 2
- Views: 3206
Re: Starting gold is bugged.
Yes, the max stack is 60K but I was hoping to give enough starting gold that testers could buy a multi house and a boat. I will set it to 60K I guess. Maybe the boffins can add functionality to create multiple stacks if StartingGold is > 60,000.
- Sun Sep 06, 2020 4:50 pm
- Forum: Bug Reports & Feature Requests
- Topic: Starting gold is bugged.
- Replies: 2
- Views: 3206
Starting gold is bugged.
I wanted to give testers on the test server a large sum of gold. So I changed the StartingGold setting in servspecopt.cfg to 100000. When I created a character to test whether that amount would be created, a stack of 34,464 gold coins was created on the character. Obviously far less than 100,000 gol...
- Fri Aug 21, 2020 12:49 am
- Forum: General Discussion
- Topic: Free Shard Developers, what motivates you to develop and operate a shard?
- Replies: 11
- Views: 8422
Free Shard Developers, what motivates you to develop and operate a shard?
This is for any shard developer no matter what emulator you use. I assume because it is posted on the POL forums, if I get any response, it will be mostly POL shard developers but the question is open to RunUO, ServUO, Sphere, or any emulator. From the list below, in order of importance please list ...
- Wed Aug 19, 2020 9:23 pm
- Forum: Current development (100)
- Topic: Vagrant upgrade to ubuntu 20.04 incoming
- Replies: 1
- Views: 2964
Re: Vagrant upgrade to ubuntu 20.04 incoming
At one time, when I was posting releases of the Core on the forums, I tried using Vagrant to setup a Linux VM so I could post Linux releases too. Unfortunately, I wasn't successful. Maybe your update to Vagrant's configuration fixed whatever problems I was encountering back then. Thanks for all the ...
- Mon Aug 17, 2020 11:11 pm
- Forum: Current development (100)
- Topic: New compiler in development
- Replies: 1
- Views: 2882
Re: New compiler in development
I cannot wait until it is in the main POL 100 build.
Thanks Syzygy.
Hail to the creator!
Thanks Syzygy.
Hail to the creator!
- Sun Aug 02, 2020 12:31 pm
- Forum: Development Discussion
- Topic: The new housing systems are now in the Distro (Modern Distro.
- Replies: 0
- Views: 5060
The new housing systems are now in the Distro (Modern Distro.
First, let me say to those of you who might be using the Distro on a live shard, I am sorry. I said I would give you warning before I pushed the housing system change to the Distro repo. I simply forgot. Second, I have created documentation for the new static housing system so that staff can set up ...
- Mon Jul 27, 2020 12:52 pm
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 24042
Re: Hello, New world in the making
Yes. I am definitely looking forward to the guide
- Mon Jul 27, 2020 11:37 am
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 24042
Re: Hello, New world in the making
That was designed with UO Architect I gather. It looks like you are making good progress.
- Sun Jul 26, 2020 1:50 pm
- Forum: Development Discussion
- Topic: Housing system update is coming.
- Replies: 0
- Views: 4770
Housing system update is coming.
I am very close to adding a complete refactoring of the multi and static housing systems. I completely separated the static housing from the multi-housing. They are in their own individual packages. The deeds package did not work with both systems before. Now it does. As far as I know from a survey ...
- Sat Jul 18, 2020 8:37 am
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 24042
Re: Hello, New world in the making
Looks like you are making good progress. Map building is such a tedious process.
- Thu Jul 02, 2020 3:25 pm
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 24042
Re: Hello, New world in the making
Looks like you are off to a great start.
- Wed Jul 01, 2020 3:44 pm
- Forum: Bug Reports & Feature Requests
- Topic: Region functions
- Replies: 9
- Views: 6473
Re: Region functions
Except for missing the PC and NPC flags you could use ListObjectsInBoxOfClass( POL_Class, x1,y1,z1, x2,y2,z2, realm := _DEFAULT_REALM ) to find characters in a region. With a little extra programming you can filter out PCs from NPCs and vice-versa.
- Sat Jun 27, 2020 4:18 pm
- Forum: Scripting Help
- Topic: Mouseover items UI
- Replies: 17
- Views: 10809
Re: Mouseover items UI
Hmm... I found the client font setting for tooltips but it doesn't change the font either.
- Sat Jun 27, 2020 4:02 pm
- Forum: Scripting Help
- Topic: Mouseover items UI
- Replies: 17
- Views: 10809
Re: Mouseover items UI
Not sure about the scriptability of that. Have you looked at the client font settings? It may be a client setting.
That is for speech but it might work for item display.- Sat Jun 27, 2020 3:43 pm
- Forum: Scripting Help
- Topic: Mouseover items UI
- Replies: 17
- Views: 10809
Re: Mouseover items UI
I am not a big fan of the amount of detail displayed by the megacliloc package. It can be modified to reduce a lot of the detail but I am, once again, with you on this aspect as well. I started playing on a role play shard and a lot of that detail shouldn't be known to a character, at least, until c...