Now everything works great! Thank you!Turley wrote:Have you removed all .o and .d files before you compiled? Seems like a mixup of sources with NDEBUG and without.
Search found 375 matches
- Tue Mar 01, 2011 4:22 am
- Forum: Current stable release (099)
- Topic: Cant compile under linux rev303
- Replies: 8
- Views: 5418
Re: Cant compile under linux rev303
- Mon Feb 28, 2011 5:47 pm
- Forum: Current stable release (099)
- Topic: Cant compile under linux rev303
- Replies: 8
- Views: 5418
Re: Cant compile under linux rev303
another one. rev306 i'm trying to compile without -Wall -Werr flags libssl-dev installed /home/rl/polsvn/polserver/trunk/pol-core/pol/schedule.h:(.text._Z16TRACEBUF_ADDELEMPKcj[TRACEBUF_ADDELEM(char const*, unsigned int)]+0x2f): undefined reference to `tracebuffer_insertpoint' pol/schedule.o: In fun...
- Mon Feb 21, 2011 10:37 am
- Forum: Packet World
- Topic: 0x21 Packet
- Replies: 2
- Views: 4007
Re: 0x21 Packet
exported function movehook(who, byref pkt) if (who.cmdlevel > 1) var newpacket := CreatePacket( 0x22, 3); newpacket.SetInt8(1, pkt.GetInt8(1)); newpacket.SendPacket( who ); return 1; endif it looks great with this code, but only in client... server thinks that character still staying for the wall )
- Mon Feb 21, 2011 10:35 am
- Forum: Packet World
- Topic: 0x21 Packet
- Replies: 2
- Views: 4007
0x21 Packet
i wanna hook move rejection packet 0x21 if character cmdlevel > 1 - little freewalk system for staff but i don't know how i can disable this packet. if character = staffmember - server should not send 0x21 Packet 0x21 { Length 8 SendFunction movehook:movehook } exported function movehook(who, byref ...
- Mon Feb 21, 2011 7:56 am
- Forum: General Help (097)
- Topic: Creating new items
- Replies: 6
- Views: 6978
Re: Creating new items
Armor 0x Z 001 ?! :o :o Graphic 0x..... You can find it in UOFiddler Weapon 0x5045 { Name AxeOfPower Graphic 0x0F49 Desc magic axe Speed 23 Damage 6d10 MinDam 6 MaxDam 60 Attribute Swordsmanship MaxHP 100 HitSound 0x237 MissSound 0x23A VendorSellsFor 48 VendorBuysFor 24 blockcircle 1 minrange 0 maxr...
- Sat Feb 19, 2011 10:32 am
- Forum: Scripting Help
- Topic: staff cant walk through the walls
- Replies: 6
- Views: 4239
Re: staff cant walk through the walls
UOLog: 19:30:34.62 Server -> Client: 0x21 (RejectMoveRequest), frequ: 21, len: 0x08 0000: 21 00 05 91 06 8F 06 00 ->!....... how can i disable rejection for CMD > 1 i need a little example of script please... exported function movehook(who, byref pkt) if (who.cmdlevel >1) return 1; else return 0; en...
- Fri Feb 18, 2011 6:46 pm
- Forum: Scripting Help
- Topic: staff cant walk through the walls
- Replies: 6
- Views: 4239
Re: staff cant walk through the walls
yes! that's it!Austin wrote: If you hit something and keep bouncing back - that is the server-side rejecting the movement.
how can i control/hook this function?
maybe i can import this function from 095?
- Fri Feb 18, 2011 6:25 am
- Forum: Scripting Help
- Topic: staff cant walk through the walls
- Replies: 6
- Views: 4239
Re: staff cant walk through the walls
i must find a solution:) something was changed since pol095, but i can't find it in changelog
you know this bug with upper-left corner? wenn you can jump through with resync or speedhack
since this bug was fixed - staff can't walk through the walls anymore
you know this bug with upper-left corner? wenn you can jump through with resync or speedhack
since this bug was fixed - staff can't walk through the walls anymore
- Thu Feb 17, 2011 2:33 pm
- Forum: Scripting Help
- Topic: staff cant walk through the walls
- Replies: 6
- Views: 4239
Re: staff cant walk through the walls
problem isn't solved.
lastest core, revision 303
non-static wall, character in gm robe with "moveany" priv enabled,
can not walk through this wall like in pol095...
lastest core, revision 303
non-static wall, character in gm robe with "moveany" priv enabled,
can not walk through this wall like in pol095...
- Thu Feb 17, 2011 7:11 am
- Forum: Current stable release (099)
- Topic: Cant compile under linux rev303
- Replies: 8
- Views: 5418
Cant compile under linux rev303
gcc-4.4 -x c++ -gstabs+ -DINC_PASSERT=1 -DTIXML_USE_STL -Wall -Werror -I. -c -I. -o pol/module/uomod3.o pol/module/uomod3.cpp gcc-4.4 -x c++ -gstabs+ -DINC_PASSERT=1 -DTIXML_USE_STL -Wall -Werror -I. -c -I. -o pol/module/uomod4.o pol/module/uomod4.cpp gcc-4.4 -x c++ -gstabs+ -DINC_PASSERT=1 -DTIXML...
- Wed Feb 16, 2011 4:24 pm
- Forum: Scripting Help
- Topic: staff cant walk through the walls
- Replies: 6
- Views: 4239
staff cant walk through the walls
why in pol099 i can not walk through the non-static walls, doors, items etc. like in pol095 ?
i mean with "moveany" priv enabled and gm graphic
i mean with "moveany" priv enabled and gm graphic
- Sun Feb 06, 2011 6:21 pm
- Forum: Scripting Help
- Topic: ReserveItem
- Replies: 0
- Views: 1994
ReserveItem
When character use item, item becomes property #inuse and ReserveItem(itm) when character becomes a client crash - property still on item, and item can not be useful anymore and every time i must erase this property and use ReleaseItem script... how can i control that process with script? how can i ...
- Mon Dec 13, 2010 11:28 am
- Forum: Packet World
- Topic: Packet 0x8C Need more info
- Replies: 5
- Views: 5794
Re: Packet 0x8C Need more info
can i disable this option?
i don't know why uoassist isn't work...that's a big problem...
i don't know why uoassist isn't work...that's a big problem...
- Mon Dec 13, 2010 7:38 am
- Forum: Packet World
- Topic: 0xA4 (SendSysInfo)
- Replies: 1
- Views: 4177
0xA4 (SendSysInfo)
why the same client sends different packet on pol095 and 099 ? Pol099 14:50:09.703 Client -> Server: 0xA4 (SendSysInfo), frequ: 1, len: 0x95 0000: A4 03 00 00 02 5A D5 5A F5 5E F6 5E F6 5E F5 5E ->.....Z.Z.^.^.^.^ 0010: F5 5E F5 5E D5 5A F5 5E F5 5E F5 5E F5 5E F6 5E ->.^.^.Z.^.^.^.^.^ 0020: D4 5A D...
- Mon Dec 13, 2010 7:29 am
- Forum: Packet World
- Topic: Packet 0x8C Need more info
- Replies: 5
- Views: 5794
Packet 0x8C Need more info
Packet Name: Connect To Game Server Last Modified: 2008-10-11 09:57:22 Modified By: MuadDib Packet: 0x8C Sent By: Server Size: 11 Bytes Packet Build BYTE[1] cmd BYTE[4] gameServer IP BYTE[2] gameServer port BYTE[4] new key Subcommand Build N/A Notes N/A what is "new key"? trying to solve ...
- Thu Dec 09, 2010 7:50 pm
- Forum: Current stable release (099)
- Topic: UOAssist&Pushthrough
- Replies: 5
- Views: 4472
Re: UOAssist&Pushthrough
UOAssist every time says - Register Key Not Found - assist isn't work. Since UO Assist quotes a "Register Key" and it is Payware, perhaps something else was screwed up. Is it run from the same directory? Is it really the same client computer you're trying to run UOAssist on? I'm asking be...
- Thu Dec 09, 2010 1:45 pm
- Forum: Current stable release (099)
- Topic: UOAssist&Pushthrough
- Replies: 5
- Views: 4472
Re: UOAssist&Pushthrough
Pol095 Assist works Pol099 - isn't work... client1.26.4 mb something was changed? connect packets: That is connect on pol095 21:00:32.535 Client -> Server: 0x80 (AuthRequest), frequ: 1, len: 0x3E 0000: 80 61 64 6D 69 6E 00 00 00 00 00 00 00 00 00 00 ->.admin.......... 0010: 00 00 00 00 00 00 00 00 0...
- Thu Dec 09, 2010 2:44 am
- Forum: Current stable release (099)
- Topic: UOAssist&Pushthrough
- Replies: 5
- Views: 4472
Re: UOAssist&Pushthrough
Added: Support for client 6.0.14.2 and latest UOKR (this change breaks every older UOKR)
packet 0xB9 has now a length of 5
mb that can help me? but i dont know how to use it...
packet 0xB9 has now a length of 5
mb that can help me? but i dont know how to use it...
- Tue Dec 07, 2010 12:24 pm
- Forum: Current stable release (099)
- Topic: Poison core bug?
- Replies: 1
- Views: 2333
Re: Poison core bug?
Sorry. Solved.
problem was with SetScriptController
problem was with SetScriptController
- Mon Dec 06, 2010 3:20 pm
- Forum: Current stable release (099)
- Topic: Poison core bug?
- Replies: 1
- Views: 2333
Poison core bug?
attackhook calls poison control script
attacker - innocent
defender - murderer
poison control script like defender.SetPoisoned(0);
makes attacker criminal
attacker - innocent
defender - murderer
poison control script like defender.SetPoisoned(0);
makes attacker criminal
- Mon Dec 06, 2010 6:25 am
- Forum: Current stable release (099)
- Topic: UOAssist&Pushthrough
- Replies: 5
- Views: 4472
Re: UOAssist&Pushthrough
can anybody help me with UOAssist?
- Mon Nov 29, 2010 5:00 am
- Forum: Current stable release (099)
- Topic: UOAssist&Pushthrough
- Replies: 5
- Views: 4472
UOAssist&Pushthrough
I can't so good English...so Pol095 - UOAssist works fine with "Public key for UO Assist" and client 1.26.4 Pol095 - players with GMRobe graphic, and MOVEANY priv, can walk through all items Pol095 -> Pol099 recompile UOAssist every time says - Register Key Not Found - assist isn't work. a...
- Fri Feb 20, 2009 10:02 pm
- Forum: Old distros
- Topic: Spellbook/CanRemove
- Replies: 7
- Views: 6835
Re: Spellbook/CanRemove
ok:) thank you.
i'll wait for update..
i'll wait for update..
- Fri Feb 20, 2009 9:34 pm
- Forum: Old distros
- Topic: Spellbook/CanRemove
- Replies: 7
- Views: 6835
Re: Spellbook/CanRemove
yes... and with properties too...
maybe that core bug?
maybe that core bug?
- Fri Feb 20, 2009 8:38 pm
- Forum: Old distros
- Topic: Spellbook/CanRemove
- Replies: 7
- Views: 6835
Spellbook/CanRemove
when player casts with macros, injection or assist can remove scroll from spellbook i can't fix it...help?
My CanRemove script:
program canRemove(mobile, container, item, move_type)
return 0;
endprogram
My CanRemove script:
program canRemove(mobile, container, item, move_type)
return 0;
endprogram