Search found 375 matches

by RusseL
Tue Mar 01, 2011 4:22 am
Forum: Current stable release (099)
Topic: Cant compile under linux rev303
Replies: 8
Views: 5418

Re: Cant compile under linux rev303

Turley wrote:Have you removed all .o and .d files before you compiled? Seems like a mixup of sources with NDEBUG and without.
:D Now everything works great! Thank you!
by RusseL
Mon Feb 28, 2011 5:47 pm
Forum: Current stable release (099)
Topic: Cant compile under linux rev303
Replies: 8
Views: 5418

Re: Cant compile under linux rev303

another one. rev306 i'm trying to compile without -Wall -Werr flags libssl-dev installed /home/rl/polsvn/polserver/trunk/pol-core/pol/schedule.h:(.text._Z16TRACEBUF_ADDELEMPKcj[TRACEBUF_ADDELEM(char const*, unsigned int)]+0x2f): undefined reference to `tracebuffer_insertpoint' pol/schedule.o: In fun...
by RusseL
Mon Feb 21, 2011 10:37 am
Forum: Packet World
Topic: 0x21 Packet
Replies: 2
Views: 4007

Re: 0x21 Packet

exported function movehook(who, byref pkt) if (who.cmdlevel > 1) var newpacket := CreatePacket( 0x22, 3); newpacket.SetInt8(1, pkt.GetInt8(1)); newpacket.SendPacket( who ); return 1; endif it looks great with this code, but only in client... server thinks that character still staying for the wall )
by RusseL
Mon Feb 21, 2011 10:35 am
Forum: Packet World
Topic: 0x21 Packet
Replies: 2
Views: 4007

0x21 Packet

i wanna hook move rejection packet 0x21 if character cmdlevel > 1 - little freewalk system for staff but i don't know how i can disable this packet. if character = staffmember - server should not send 0x21 Packet 0x21 { Length 8 SendFunction movehook:movehook } exported function movehook(who, byref ...
by RusseL
Mon Feb 21, 2011 7:56 am
Forum: General Help (097)
Topic: Creating new items
Replies: 6
Views: 6978

Re: Creating new items

Armor 0x Z 001 ?! :o :o Graphic 0x..... You can find it in UOFiddler Weapon 0x5045 { Name AxeOfPower Graphic 0x0F49 Desc magic axe Speed 23 Damage 6d10 MinDam 6 MaxDam 60 Attribute Swordsmanship MaxHP 100 HitSound 0x237 MissSound 0x23A VendorSellsFor 48 VendorBuysFor 24 blockcircle 1 minrange 0 maxr...
by RusseL
Sat Feb 19, 2011 10:32 am
Forum: Scripting Help
Topic: staff cant walk through the walls
Replies: 6
Views: 4239

Re: staff cant walk through the walls

UOLog: 19:30:34.62 Server -> Client: 0x21 (RejectMoveRequest), frequ: 21, len: 0x08 0000: 21 00 05 91 06 8F 06 00 ->!....... how can i disable rejection for CMD > 1 i need a little example of script please... exported function movehook(who, byref pkt) if (who.cmdlevel >1) return 1; else return 0; en...
by RusseL
Fri Feb 18, 2011 6:46 pm
Forum: Scripting Help
Topic: staff cant walk through the walls
Replies: 6
Views: 4239

Re: staff cant walk through the walls

Austin wrote: If you hit something and keep bouncing back - that is the server-side rejecting the movement.
yes! that's it!
how can i control/hook this function?

maybe i can import this function from 095?
by RusseL
Fri Feb 18, 2011 6:25 am
Forum: Scripting Help
Topic: staff cant walk through the walls
Replies: 6
Views: 4239

Re: staff cant walk through the walls

i must find a solution:) something was changed since pol095, but i can't find it in changelog
you know this bug with upper-left corner? wenn you can jump through with resync or speedhack
since this bug was fixed - staff can't walk through the walls anymore
by RusseL
Thu Feb 17, 2011 2:33 pm
Forum: Scripting Help
Topic: staff cant walk through the walls
Replies: 6
Views: 4239

Re: staff cant walk through the walls

problem isn't solved.
lastest core, revision 303

non-static wall, character in gm robe with "moveany" priv enabled,
can not walk through this wall like in pol095...
by RusseL
Thu Feb 17, 2011 7:11 am
Forum: Current stable release (099)
Topic: Cant compile under linux rev303
Replies: 8
Views: 5418

Cant compile under linux rev303

gcc-4.4 -x c++ -gstabs+ -DINC_PASSERT=1 -DTIXML_USE_STL -Wall -Werror -I. -c -I. -o pol/module/uomod3.o pol/module/uomod3.cpp gcc-4.4 -x c++ -gstabs+ -DINC_PASSERT=1 -DTIXML_USE_STL -Wall -Werror -I. -c -I. -o pol/module/uomod4.o pol/module/uomod4.cpp gcc-4.4 -x c++ -gstabs+ -DINC_PASSERT=1 -DTIXML...
by RusseL
Wed Feb 16, 2011 4:24 pm
Forum: Scripting Help
Topic: staff cant walk through the walls
Replies: 6
Views: 4239

staff cant walk through the walls

why in pol099 i can not walk through the non-static walls, doors, items etc. like in pol095 ?
i mean with "moveany" priv enabled and gm graphic
by RusseL
Sun Feb 06, 2011 6:21 pm
Forum: Scripting Help
Topic: ReserveItem
Replies: 0
Views: 1994

ReserveItem

When character use item, item becomes property #inuse and ReserveItem(itm) when character becomes a client crash - property still on item, and item can not be useful anymore and every time i must erase this property and use ReleaseItem script... how can i control that process with script? how can i ...
by RusseL
Mon Dec 13, 2010 11:28 am
Forum: Packet World
Topic: Packet 0x8C Need more info
Replies: 5
Views: 5794

Re: Packet 0x8C Need more info

can i disable this option?

i don't know why uoassist isn't work...that's a big problem...
by RusseL
Mon Dec 13, 2010 7:38 am
Forum: Packet World
Topic: 0xA4 (SendSysInfo)
Replies: 1
Views: 4177

0xA4 (SendSysInfo)

why the same client sends different packet on pol095 and 099 ? Pol099 14:50:09.703 Client -> Server: 0xA4 (SendSysInfo), frequ: 1, len: 0x95 0000: A4 03 00 00 02 5A D5 5A F5 5E F6 5E F6 5E F5 5E ->.....Z.Z.^.^.^.^ 0010: F5 5E F5 5E D5 5A F5 5E F5 5E F5 5E F5 5E F6 5E ->.^.^.Z.^.^.^.^.^ 0020: D4 5A D...
by RusseL
Mon Dec 13, 2010 7:29 am
Forum: Packet World
Topic: Packet 0x8C Need more info
Replies: 5
Views: 5794

Packet 0x8C Need more info

Packet Name: Connect To Game Server Last Modified: 2008-10-11 09:57:22 Modified By: MuadDib Packet: 0x8C Sent By: Server Size: 11 Bytes Packet Build BYTE[1] cmd BYTE[4] gameServer IP BYTE[2] gameServer port BYTE[4] new key Subcommand Build N/A Notes N/A what is "new key"? trying to solve ...
by RusseL
Thu Dec 09, 2010 7:50 pm
Forum: Current stable release (099)
Topic: UOAssist&Pushthrough
Replies: 5
Views: 4472

Re: UOAssist&Pushthrough

UOAssist every time says - Register Key Not Found - assist isn't work. Since UO Assist quotes a "Register Key" and it is Payware, perhaps something else was screwed up. Is it run from the same directory? Is it really the same client computer you're trying to run UOAssist on? I'm asking be...
by RusseL
Thu Dec 09, 2010 1:45 pm
Forum: Current stable release (099)
Topic: UOAssist&Pushthrough
Replies: 5
Views: 4472

Re: UOAssist&Pushthrough

Pol095 Assist works Pol099 - isn't work... client1.26.4 mb something was changed? connect packets: That is connect on pol095 21:00:32.535 Client -> Server: 0x80 (AuthRequest), frequ: 1, len: 0x3E 0000: 80 61 64 6D 69 6E 00 00 00 00 00 00 00 00 00 00 ->.admin.......... 0010: 00 00 00 00 00 00 00 00 0...
by RusseL
Thu Dec 09, 2010 2:44 am
Forum: Current stable release (099)
Topic: UOAssist&Pushthrough
Replies: 5
Views: 4472

Re: UOAssist&Pushthrough

Added: Support for client 6.0.14.2 and latest UOKR (this change breaks every older UOKR)
packet 0xB9 has now a length of 5


mb that can help me? but i dont know how to use it...
by RusseL
Tue Dec 07, 2010 12:24 pm
Forum: Current stable release (099)
Topic: Poison core bug?
Replies: 1
Views: 2333

Re: Poison core bug?

Sorry. Solved.
problem was with SetScriptController
by RusseL
Mon Dec 06, 2010 3:20 pm
Forum: Current stable release (099)
Topic: Poison core bug?
Replies: 1
Views: 2333

Poison core bug?

attackhook calls poison control script

attacker - innocent
defender - murderer

poison control script like defender.SetPoisoned(0);
makes attacker criminal
by RusseL
Mon Dec 06, 2010 6:25 am
Forum: Current stable release (099)
Topic: UOAssist&Pushthrough
Replies: 5
Views: 4472

Re: UOAssist&Pushthrough

can anybody help me with UOAssist?
by RusseL
Mon Nov 29, 2010 5:00 am
Forum: Current stable release (099)
Topic: UOAssist&Pushthrough
Replies: 5
Views: 4472

UOAssist&Pushthrough

I can't so good English...so Pol095 - UOAssist works fine with "Public key for UO Assist" and client 1.26.4 Pol095 - players with GMRobe graphic, and MOVEANY priv, can walk through all items Pol095 -> Pol099 recompile UOAssist every time says - Register Key Not Found - assist isn't work. a...
by RusseL
Fri Feb 20, 2009 10:02 pm
Forum: Old distros
Topic: Spellbook/CanRemove
Replies: 7
Views: 6835

Re: Spellbook/CanRemove

ok:) thank you.
i'll wait for update..
by RusseL
Fri Feb 20, 2009 9:34 pm
Forum: Old distros
Topic: Spellbook/CanRemove
Replies: 7
Views: 6835

Re: Spellbook/CanRemove

yes... and with properties too...
maybe that core bug?
by RusseL
Fri Feb 20, 2009 8:38 pm
Forum: Old distros
Topic: Spellbook/CanRemove
Replies: 7
Views: 6835

Spellbook/CanRemove

when player casts with macros, injection or assist can remove scroll from spellbook :( i can't fix it...help?

My CanRemove script:
program canRemove(mobile, container, item, move_type)
return 0;
endprogram