Search found 315 matches

by MontuZ
Thu Feb 21, 2008 11:59 am
Forum: General Discussion
Topic: POL open source
Replies: 47
Views: 11391

Demo, how long have you been around POL?
by MontuZ
Tue Feb 19, 2008 7:58 pm
Forum: General Discussion
Topic: Why isnt there?
Replies: 3
Views: 1161

http://forums.polserver.com/ftopic335.php

Check that out, pretty useful stuff.
by MontuZ
Tue Feb 12, 2008 9:34 am
Forum: Bug Reports (097)
Topic: Another trouble with allocation
Replies: 7
Views: 3325

Seems like you have a lot of unnecessary code. Just try using ListObjectsInBox with the top left corner of the map(0,0,-127(min z height)) and whatever the realm bottom x y is with a z of 126(max z height). Here's an example I use to restart all npcs. use os; use uo; include "include/client"; progra...
by MontuZ
Sat Feb 09, 2008 12:35 pm
Forum: Feature Request Archive
Topic: SYSEVENT_MERCHANT_SOLD?
Replies: 2
Views: 1328

Sounds badass.

Any word on CreateScript when an item is created in merchant inventory via CreateItemInInventory()?
by MontuZ
Fri Feb 08, 2008 12:36 am
Forum: Bug Reports (097)
Topic: Line of Sight [097 2007-08-23 RC5]
Replies: 2
Views: 2259

I'm a dumbass, 'losany' was enabled, lol.

Anyway, haven't tested your problem, unless it was the same one as mine...
by MontuZ
Wed Jan 30, 2008 2:39 pm
Forum: General Help (096)
Topic: vender script help
Replies: 7
Views: 1866

The tile you want them to be standing, will it be static, maptile or just a regular world item that can be .created?
by MontuZ
Tue Jan 29, 2008 4:11 pm
Forum: Feature Request Archive
Topic: Timer core control.
Replies: 1
Views: 993

Like anti-spam protection?

You could probably packet hook something like 0xAD to make this possible.

Just a guess, :?
by MontuZ
Sat Jan 26, 2008 2:35 am
Forum: General Help (096)
Topic: vender script help
Replies: 7
Views: 1866

See what I did with your location check? Put it into a function, just return 0 if it's not a good location, return 1 if it is. use os; use uo; include "include/attributes"; program MakeVendor(mobile, deed) EraseObjProperty(mobile, "IsMeditating"); EraseObjProperty(mobile, "HealTimer"); if ( mobile.B...
by MontuZ
Fri Jan 25, 2008 11:09 am
Forum: General Help (096)
Topic: vender script help
Replies: 7
Views: 1866

This should work.... use os; use uo; include "include/attributes"; program MakeVendor(mobile, deed) EraseObjProperty(mobile, "IsMeditating"); EraseObjProperty(mobile, "HealTimer"); if ( mobile.Backpack != deed.Container ) SendSysMessage(mobile, "Aborted. That item must be in your backpack."); return...
by MontuZ
Fri Jan 18, 2008 5:46 am
Forum: General Discussion
Topic: Got bored, made an icon for POL
Replies: 0
Views: 1021

Got bored, made an icon for POL

8)

64x64 8bit color
48x48 8bit color
32x32 8bit color
16x16 8bit color

http://www.unrealuo.com/POL.ico
by MontuZ
Sun Jan 13, 2008 3:06 pm
Forum: Feature Request Archive
Topic: Cache Accounts.txt
Replies: 3
Views: 1491

I haven't seen it do that normally for regular refreshing. And if it does it's doing it really fast, lol. I've also had some cases where both .bak and .txt copies of accounts would both have wiped parts saved. Which would cause me to warp back a few days to the last manual backup. This hasn't happen...
by MontuZ
Tue Jan 08, 2008 3:23 pm
Forum: Feature Request Archive
Topic: Cache Accounts.txt
Replies: 3
Views: 1491

Cache Accounts.txt

Because POL seems to write to Accounts.txt every time a change is made if a crash occurs while pol is writing to accounts.txt; parts of accounts.txt gets wipped. And by crash I mean, my power went out...

And just to clarify, does POL write to accounts.txt everytime a change is made?
by MontuZ
Mon Jan 07, 2008 11:02 am
Forum: Distro Patch Submissions
Topic: Addition to Include/arrays.inc
Replies: 0
Views: 2427

Addition to Include/arrays.inc

My SVN isn't working for whatever reason. Just added; Bubble_Sort_Array(byref data_array, pos) - For sorting arrays within arrays. Examples; Array{Array{value1, value2}} - Where pos = value2 would sort the array from min to max. Taken directly from 095 distro include/sorting.inc and fixed a bug were...
by MontuZ
Thu Jan 03, 2008 10:37 pm
Forum: Bug Reports (097)
Topic: POL097-2007-08-23 RC5 Coregina - CheckPassword problem?
Replies: 1
Views: 2021

POL097-2007-08-23 RC5 Coregina - CheckPassword problem?

I got this inside of my auto account packet hook script and it always fails. I tested inside a command and it worked. Maybe it being ran in a critical script is causing it to always fail? Might test that later, I'll report back if I ever do. var account := FindAccount(username); if ( account ) if ( ...
by MontuZ
Wed Jan 02, 2008 2:35 pm
Forum: Feature Request Archive
Topic: SYSEVENT_MERCHANT_SOLD?
Replies: 2
Views: 1328

SYSEVENT_MERCHANT_SOLD?

Maybe another struct member that has a reference to all the items sold to the player?
by MontuZ
Fri Dec 28, 2007 2:39 am
Forum: POL Tools
Topic: POL Module Updater
Replies: 26
Views: 13463

Just got done using it a few days ago, it's extremely handy and a lot faster than doing it by hand. Thanks for that, lol. Anyway, I had 1 problem with it, after it had finished and I went to compile all my scripts and noticed that it doesn't append the modules at the top of the file, like before any...
by MontuZ
Sun Dec 02, 2007 10:32 pm
Forum: General Help (097)
Topic: 0xF1 (UOGateway/UOConnect) core support
Replies: 4
Views: 2735

I don't much like UOConnect after I read a post muad made on their forums. I wont go into detail, but they seem like some cocky bastards. I mean, sure showing how many players you have online is cool. But we can do that with POL without any need for a dumbass packet UOC requires to have implemented ...
by MontuZ
Sun Dec 02, 2007 12:35 am
Forum: General Discussion
Topic: shard?
Replies: 1
Views: 1127

http://www.UnrealUO.com

All that stuffs allowed, just can't use injection to like lumberjack on invisible trees, etc.
by MontuZ
Wed Nov 28, 2007 9:52 pm
Forum: General Discussion
Topic: Little hand?
Replies: 2
Views: 1333

I think I figured it out...

Muad, thanks for the PHP-Nuke scripts =)
by MontuZ
Wed Nov 28, 2007 11:35 am
Forum: General Discussion
Topic: Little hand?
Replies: 2
Views: 1333

Little hand?

What I'm trying to do is make signatures for our shard, so players can show off their characters on the forums. But [img] wont display the image that my php script creates http://www.unrealuo.com/siggy.php?id=303498 id = is just the player's serial, so POL will know who's info to send. I know that t...
by MontuZ
Tue Nov 27, 2007 10:07 pm
Forum: Scripting Help
Topic: equipitem && strrequired
Replies: 1
Views: 736

Remove StrRequired from all itemdesc.cfg entries.
by MontuZ
Wed Nov 21, 2007 10:19 pm
Forum: General Help (096)
Topic: uh yeah... weapons rant
Replies: 5
Views: 2034

When I set Delay to 10000 and set a little prop on the char swinging to tell how much time there was in between each swing, it only varied by 10-30MS. And I'm guessing that only delay_mod for 097 core effects that. So we could still do that, we'd just have to add Delay to all of our weapon entires a...
by MontuZ
Wed Nov 21, 2007 12:32 pm
Forum: Feature Request Archive
Topic: Attack delay - Calculating swing time
Replies: 2
Views: 1615

PLEEEEAAAAASEEE

:D

Is this even a possibility? Or should I just stop holding my breath? Cause I don't want to die... lol
by MontuZ
Wed Nov 21, 2007 9:17 am
Forum: General Help (096)
Topic: uh yeah... weapons rant
Replies: 5
Views: 2034

I <3 you!

:D
by MontuZ
Wed Nov 21, 2007 12:49 am
Forum: General Help (096)
Topic: uh yeah... weapons rant
Replies: 5
Views: 2034

uh yeah... weapons rant

POL096-2006-06-02 RC3 Vestal Virgin I set CFG option for a weapon: Speed 50 Delay 10000 My test characters dexterity is 100. I put in a little code into my attackhook to tell me how much time(in MS) there was in between attack swings. The results were; 10000(Give or take 10-30 MS) Now I was praying...