Search found 315 matches

by MontuZ
Tue Feb 21, 2006 2:29 pm
Forum: Scripting Help
Topic: Datafiles
Replies: 13
Views: 2828

after you've logged something save the world and check the data/ds
by MontuZ
Tue Feb 21, 2006 1:14 pm
Forum: Feature Request Archive
Topic: "Better" Client Cap.
Replies: 4
Views: 1438

I got it all covered. it'd just be nice to have the core handle it, like while they're at the login screen. but whatever, lol. btw, looked and didn't find any 'security package'.

This is where i looked.
http://groups.yahoo.com/group/pol-scrip ... s/POL-095/
by MontuZ
Sat Feb 18, 2006 12:13 pm
Forum: General Help (095)
Topic: how to make different items poisonable...
Replies: 4
Views: 1126

Helps a lot more to post all the errors you get when you compile. ;)
by MontuZ
Thu Feb 16, 2006 2:07 pm
Forum: General Help (095)
Topic: Switching to queued data mode (1, 15 bytes) ?
Replies: 4
Views: 1007

Anyone going to say weither or not if I'm wrong?
by MontuZ
Thu Feb 16, 2006 8:14 am
Forum: General Help (095)
Topic: Switching to queued data mode (1, 15 bytes) ?
Replies: 4
Views: 1007

Correct me if I'm wrong. I'm just guessing. I think it means that there's a lot of packets(data) being sent out, or received. And because of bandwidth being used it has to wait so it's 'queued' to be sent/received. Don't really know how to explain it, but I do know when it happends a lot people star...
by MontuZ
Sun Feb 12, 2006 12:33 pm
Forum: General Help (095)
Topic: Attackhook Question
Replies: 1
Views: 900

Attackhook Question

What's the easiest way to get and play the right animations for npcs?
by MontuZ
Fri Feb 10, 2006 3:11 pm
Forum: Feature Request Archive
Topic: SetQuestArrow( who, active, xLoc, yLoc );
Replies: 6
Views: 1779

Haha, I missed that.. I suddenly feel like a newb.
by MontuZ
Fri Feb 10, 2006 11:03 am
Forum: Contributed Scripts & Packages
Topic: "Offline/Online" Server Status PHP Code.
Replies: 15
Views: 7843

It 'should' work. Just make sure you're using .php where you put this code. You can take a normal html file and convert it over to .php I use Dreamweaver to do that) and paste the code where you want it to display the online/offline.
by MontuZ
Fri Feb 10, 2006 9:12 am
Forum: Feature Request Archive
Topic: Auto Update CFG items[Read for better understanding]
Replies: 2
Views: 1066

Auto Update CFG items[Read for better understanding]

Alrighty, when I update an Item located in a CFG file. When I reboot, POL 'should' update/fix that item. Get where I'm going here? Example, if a staff member created an item and edited it's stats. When the server restarted. The item he edited would turn back to normal. I realize this may cause some ...
by MontuZ
Fri Feb 10, 2006 9:07 am
Forum: Feature Request Archive
Topic: .unloadall
Replies: 16
Views: 3978

.unloadall

I know there is a way to script it. But... why not a default cmd?

.unloadall would, unload all loaded scripts, refresh unloaded scripts. And unload all loaded cfg files, including packaged cfg files. for faster unloading and development.
by MontuZ
Fri Feb 10, 2006 8:53 am
Forum: Contributed Scripts & Packages
Topic: "Offline/Online" Server Status PHP Code.
Replies: 15
Views: 7843

"Offline/Online" Server Status PHP Code.

This actually took me awhile to find and figure out because I don't have any clue about coding in php. Any other notes that's needed here that I forgot, or didn't know about please post them here for everyone. And if anyone knows anyother methods of doing this, again please post. <?php error_reporti...
by MontuZ
Fri Feb 10, 2006 8:39 am
Forum: Feature Request Archive
Topic: SetQuestArrow( who, active, xLoc, yLoc );
Replies: 6
Views: 1779

SetQuestArrow( who, active, xLoc, yLoc );

When ever I tried using this packet, POL doesn't seem to like it at all I get a nice little message on the console, "BB20302023" <example whenever the packet is sent. Maybe add this as a function in UO.em? And theses too.. SendURL(who, param); SetPlayerWarMode( who, value ); CloseGump(user, gump_pid...
by MontuZ
Fri Feb 10, 2006 8:34 am
Forum: Feature Request Archive
Topic: Anti-Name Dupe
Replies: 8
Views: 1774

Anti-Name Dupe

There are ways to script it out. But... players tend to get past it sometimes.

POL could automaticly do a check to see if it is, and if it is make them change it. I'd like to see, "This name is already taken" at the character creation screen if the name they are trying to use is already taken.
by MontuZ
Fri Feb 10, 2006 8:28 am
Forum: Feature Request Archive
Topic: Mob Name/Item Name coloring Options.
Replies: 3
Views: 1144

Mob Name/Item Name coloring Options.

I'd like to be able to add more namecoloring options. So I can give weak monsters a certain color on their name, so players can tell if a monster is weak or not, etc. Grey, Red and Blue just aren't working for me(I know you can change those in repsys.cfg, I just want more options). something like.. ...
by MontuZ
Fri Feb 10, 2006 8:17 am
Forum: Feature Request Archive
Topic: "Better" Client Cap.
Replies: 4
Views: 1438

"Better" Client Cap.

People do find ways around connecting with more than 1 client. Most I've cought someone doing was 7 or 8. I allow 2 per IP. made a script to do checks and whatnot. But.. I'd like it if POL did it it's self. Like we have MaximumClients=200 in pol.cfg Think you guys could add, MaxClientsPerIP=? And fo...