Search found 315 matches
- Sat Aug 30, 2008 8:22 pm
- Forum: Feature Request Archive
- Topic: Madman's Features list
- Replies: 17
- Views: 5637
Re: Madman's Features list
(This is veering off track from the original topic, sorry.) I noticed that POL already does that for us(Force reequip of all items on startup.) and using temp cprops/mods you don't really need to do any reequipping/unequipping. -- It took me forever to figure out that # before a cprop name makes it ...
- Tue Aug 26, 2008 6:03 pm
- Forum: Solved Bugs (097)
- Topic: [fixed] Just a little cfg file error when loading pol...
- Replies: 1
- Views: 1323
[fixed] Just a little cfg file error when loading pol...
If (Weapon)Delay is set, (Weapon)Speed is set to 0(or non existent) POL will fail to load.
- Tue Aug 26, 2008 6:01 pm
- Forum: Feature Request Archive
- Topic: Madman's Features list
- Replies: 17
- Views: 5637
Re: Madman's Features list
Any suggestions on how to keep char.delay_mod properly updated for like say Dex bonus on speed? I thought about modifying it when attackhook is called, but the first swing wouldn't be calculated after a change - Don't like that idea. Thought about a control script fired at logon to check for changes...
- Mon Aug 25, 2008 8:57 am
- Forum: Feature Request Archive
- Topic: Madman's Features list
- Replies: 17
- Views: 5637
Re: Madman's Features list
Added : character.delay_mod [+-ms] for WeaponDelay If (Delay!=0) use Delay(+delay_mod) to calculate next weapon swing. Is this a temp prop(Doesn't save so when we have an equipscript modify it on restart it doesn't reapply the affect?)? And I'm not sure if it means that it will just use .delay_mod ...
- Sun Aug 24, 2008 10:53 pm
- Forum: General Discussion
- Topic: Removing force-walk mode
- Replies: 21
- Views: 2760
Re: Removing force-walk mode
There's a program out there that removes a few client features(duel clienting, encryption, light levels, etc) called NecroToolz. The source code for it is available on Sourceforge(Don't have a link.). I do have the source but I modified it, so look for it on there and if you can't find it I'll send ...
- Fri Aug 22, 2008 9:48 pm
- Forum: Scripting Help
- Topic: Reloadable constants?
- Replies: 5
- Views: 1062
Re: Reloadable constants?
I'm pretty sure he was using those as an example and not actually killing people if there was an error, lol.
- Fri Aug 22, 2008 6:22 pm
- Forum: Scripting Help
- Topic: GetStatus problem [POL095]
- Replies: 7
- Views: 1014
Re: GetStatus problem [POL095]
You mean 096, Pierce? If so then yeah the code they posted for formatting time should work. Also don't forget to set CoreRequired to the current POL version you're using(95/96) otherwise I don't think it'll load when POL starts... Time isn't really required anyway, I don't remember why I even put it...
- Fri Aug 22, 2008 1:34 pm
- Forum: Scripting Help
- Topic: GetStatus problem [POL095]
- Replies: 7
- Views: 1014
Re: GetStatus problem [POL095]
095 doesn't support packethooks or did I miss something?
- Wed Aug 20, 2008 10:49 pm
- Forum: Feature Request Archive
- Topic: GetResourceTypeAtLocation(....)...
- Replies: 2
- Views: 1635
GetResourceTypeAtLocation(....)...
It'll just run through all the regiontypes.cfg's and return what type(ore, fish, beer) was found. Granted it's completely doable with scripts I thought I'd toss it out there.
- Mon Aug 18, 2008 9:55 pm
- Forum: Bug Reports (097)
- Topic: Bring out your bugs
- Replies: 8
- Views: 3798
Re: Bring out your bugs
*Loading two POL's can cause corruption to accounts.txt/accounts.bak(Maybe others?). I only had two open for a little less than a minute and information got wiped from various accounts(Only on accounts that people logged into the same time two POL's are open using the same data of course.). *If you...
- Mon Aug 18, 2008 9:46 pm
- Forum: Solved Bugs (097)
- Topic: [fixed] - Packet ID: 0x34 - Issue
- Replies: 6
- Views: 3358
Re: [POL097-2008-02-26 Coregina] - Packet ID: 0x34 - Issue
Very cool, maybe you could release the other packet?
- Mon Aug 18, 2008 8:33 am
- Forum: Feature Request Archive
- Topic: Cache Accounts.txt
- Replies: 3
- Views: 1594
Re: Cache Accounts.txt
Bump
Forget POL is already running and load up a second POL, after a minute or two your accounts.txt becomes corrupt.
Forget POL is already running and load up a second POL, after a minute or two your accounts.txt becomes corrupt.
- Mon Aug 18, 2008 1:28 am
- Forum: Feature Request Archive
- Topic: Madman's Features list
- Replies: 17
- Views: 5637
Re: Madman's Features list
A script hook like attackhook that would be used to return the wait time in miliseconds for player's next swing. So we can factor our own ways to make players swing faster/slower based on different stats than the core uses. As discussed/locked here(among other posts...); http://forums.polserver.com/...
- Sun Aug 17, 2008 12:07 pm
- Forum: Feature Request Archive
- Topic: Madman's Features list
- Replies: 17
- Views: 5637
Re: Madman's Features list
Zomg weapon speed calculation hook?


- Sun Aug 17, 2008 4:32 am
- Forum: Feature Request Archive
- Topic: Core's regen system
- Replies: 4
- Views: 1493
Re:
It's possible that we could use a larger variable type for that. Would slightly increase overall memory usage but probably barely noticeably. Anyone else want to see this? On one hand, a limit of 300/minute is a bit low if you have highly elevated hp counts on your NPCs. On the other hand, if the i...
- Sat Aug 09, 2008 5:44 pm
- Forum: Scripting Help
- Topic: Titles
- Replies: 3
- Views: 817
- Sat Jul 19, 2008 2:37 pm
- Forum: Scripting Help
- Topic: BUG
- Replies: 3
- Views: 933
- Wed Jul 16, 2008 1:40 pm
- Forum: Scripting Help
- Topic: A bank check script
- Replies: 17
- Views: 2141
- Wed Jul 16, 2008 12:15 am
- Forum: Scripting Help
- Topic: A bank check script
- Replies: 17
- Views: 2141
Please do not just copy and paste. Go over it, see how it works and learn from it, like all of us are continuously doing =) The Gumps package can be found in the 097 distro. I haven't found any bugs, so if you find any please do tell. Bank check's; use uo; include ":Gumps:Include/yesno"; program Che...
- Sun Jul 13, 2008 1:06 am
- Forum: General Help (096)
- Topic: Spells gump
- Replies: 3
- Views: 2221
Your best bet would be to make a 'hotbar' with an assortment of spells set by the user, keep it in a nice location where it wouldn't interfere with the users game play of course. Even simpler way would be to make a text command .castspell <spellname> so players could set spells to hotkeys. I don't t...
- Sun Jun 29, 2008 6:46 am
- Forum: Feature Request Archive
- Topic: Exported function(s): ApplyRawDamage()/ApplyDamage()
- Replies: 1
- Views: 981
Exported function(s): ApplyRawDamage()/ApplyDamage()
It's come to my attention that this is likely the only thing that can control how/when a player dies. I understand that this has come up in the past as a suggestion, I'm just posting again to get on your nerves =) I'd also like to be able to create corpses without having to hook several packet, mayb...
- Sun Jun 29, 2008 6:37 am
- Forum: Feature Request Archive
- Topic: Core's regen system
- Replies: 4
- Views: 1493
Core's regen system
Can we see larger values in the future? I believe the current min and max is around -32000 and 32000. Maybe another option to completely disable cores regen(I haven't checked docs to see if we can disable it so if we can just hit me and let me figure it out later.). Our old posioning package used th...
- Sat Jun 28, 2008 3:45 am
- Forum: Bug Reports (097)
- Topic: DestroyItem() fails: "That item is 'gotten'."
- Replies: 10
- Views: 4778
getgottenitem() - returns an ItemRef to the item held on the player's cursor, if any.
cleargottenitem() - Returns 'dragged' item to original location.
From;
http://docs.polserver.com/pol097/objref.php#Character
Didn't fully read all the posts, sorry of this doesn't help.
cleargottenitem() - Returns 'dragged' item to original location.
From;
http://docs.polserver.com/pol097/objref.php#Character
Didn't fully read all the posts, sorry of this doesn't help.
- Wed Jun 18, 2008 1:14 pm
- Forum: Scripting Help
- Topic: Death and Corpses
- Replies: 1
- Views: 689
Death and Corpses
Well, I'm trying to rewrite how players die(more or less just giving myself more control over what happens to players gear and for pvp games, etc.). Only problem I've had so far is trying to figure out why when I create a corpse from script, clients crash, but when POL does it everything is as norma...
- Fri Jun 06, 2008 2:15 pm
- Forum: Feature Request Archive
- Topic: First Login Screen
- Replies: 5
- Views: 2231
I highly doubt it's possible to do what you're asking with POL. But it would be awesome if we could =)
http://forums.polserver.com/ftopic505.php
I believe it's limited due to the UO client.
http://forums.polserver.com/ftopic505.php
I believe it's limited due to the UO client.