Search found 151 matches

by coltain
Sat Jan 24, 2009 10:20 am
Forum: Bug Reports Archive (098)
Topic: [not a bug] Mcliloc - 0xd6 packet
Replies: 6
Views: 2068

Re: Mcliloc - 0xd6 packet

thx for a reply

i had this spam also blocked..
by coltain
Sat Jan 24, 2009 4:30 am
Forum: Bug Reports Archive (098)
Topic: [not a bug] Mcliloc - 0xd6 packet
Replies: 6
Views: 2068

Re: Mcliloc - 0xd6 packet

uopacket.cfg Packet 0xD6 { Length variable SendFunction rcliloc:HandleMegaClillocSend ReceiveFunction rcliloc:HandleUnknown } I moved the core back to 097.2 and it works perfectly. When it`s 098 then for items there is "name" shown (only): should be: Katana of might str required 25 additional attack...
by coltain
Sat Jan 24, 2009 1:45 am
Forum: Bug Reports Archive (098)
Topic: [not a bug] Mcliloc - 0xd6 packet
Replies: 6
Views: 2068

[not a bug] Mcliloc - 0xd6 packet

I had this packet hooked for 097.2 and it worked fine.

I changed core to 098 and it`s not working.

Has something changed in handeling this packet??
by coltain
Fri Jan 23, 2009 11:08 am
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 12029

Re: 'bad allocation' errors

log from 22.01.2009 4:05 Client#663: Disconnecting client due to send() error (1): 10038 Client#839 (83.27.131.164): disconnected (account wol44473) Client#839: Disconnecting client due to send() error (1): 10038 [01/22 04:04:39] Client#854 (86.12.246.26): disconnected (account xxxxxxxx) Client#854:...
by coltain
Fri Jan 23, 2009 7:31 am
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 12029

Re: 'bad allocation' errors

I don`t know how much memory usage was when it happend. A computer has 3GB ram.

The dmp file from 23.01.2009 is made when this error in pol.log occured. I don`t know about other 2, but I can search pol.log for them (thay were made eariler).
by coltain
Fri Jan 23, 2009 5:03 am
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 12029

Re: 'bad allocation' errors

pol.log Exception in: scripts/ai/city_unmerchant.eclnout: bad allocation PC < nLines: (edex1856: 1856: [] 1 1857: 1857: Func(0,0): CInt 1858: 1858: global #49 1859: 1859: <> 1860: 1860: "stock" 1861: 1861: Func(4,1): GetProperty 1862: >1862: ! 1863: 1863: || 1864: 1864: if false goto 1876 1865: 1865...
by coltain
Tue Jan 20, 2009 10:50 pm
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 12029

Re: 'bad allocation' errors

3 days uptime and still...
by coltain
Sat Jan 17, 2009 2:20 pm
Forum: Bug Reports (097)
Topic: map.appendpin(x,y)
Replies: 6
Views: 2197

Re: map.appendpin(x,y)

or simply remove the boundaries...

if someone want a pin in 10000 10000 so let it do... (I hope it doesn`t crush client...)
by coltain
Sat Jan 17, 2009 9:20 am
Forum: Bug Reports (097)
Topic: map.appendpin(x,y)
Replies: 6
Views: 2197

map.appendpin(x,y)

This method when used in other realm then britannia can work wrong. For example: Treasure is located in x 4000 y2000 when the method is used on a map in britannia realm than its ok if a map is in ilshenar then the pin is not added (out of range?) Script fix: create map in britannia realm, append a p...
by coltain
Sun Jan 11, 2009 10:44 pm
Forum: Scripting Help
Topic: debug.log and GetConfigStringArray(....)
Replies: 3
Views: 703

Re: debug.log and GetConfigStringArray(....)

Should be: var cfg_file := ReadConfigFile( ":Commands:" + cfg ); if(cfg_file) Print( "Category Gump " + cfg_file ); var cfg_elem := FindConfigElem( cfg_file, realm_string ); if(cfg_elem) Print( "Category Gump " + cfg_elem ); var cfg_array := GetConfigStringArray( cfg_elem, "Category" ); endif endif ...
by coltain
Sun Jan 04, 2009 5:42 am
Forum: Feature Request Archive
Topic: Core Expansion and Feature Handling
Replies: 12
Views: 4052

Re: Core Expansion and Feature Handling

ORIGIN web site: 1. The Ultima Online License. Ultima Online is an Internet-based online fantasy role-playing game service that allows you to play the "Ultima Online" computer game when you subscribe and pay a fee, or when you participate through an [b]Internet Game Room (IGR)[/b] pursuant to the IG...
by coltain
Sun Jan 04, 2009 5:38 am
Forum: Bug Reports (097)
Topic: MinCmdlevelToLogin
Replies: 16
Views: 4366

Re: MinCmdlevelToLogin

Is there a way to check if there is a IGR status ??? I would like to add this info to www to check it.
by coltain
Sun Jan 04, 2009 1:24 am
Forum: Bug Reports (097)
Topic: MinCmdlevelToLogin
Replies: 16
Views: 4366

Re: MinCmdlevelToLogin

It`s ok. Works as it should be.

Tested it for a week with players online, without players, players trying to connect... in every way.

Thx for a advice.
by coltain
Mon Dec 29, 2008 11:23 pm
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 12029

Re: 'bad allocation' errors

after a couple minutes ater restarting I get to messages: Socket::send_nowait() error:10053 Socket::send_nowait() error:10038 Socket::send_nowait() error:10053 Socket::send_nowait() error:10038 I searched google for a definition of this errors, but since I`m not a specialist in it... simply cant und...
by coltain
Mon Dec 29, 2008 10:56 pm
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 12029

Re: 'bad allocation' errors

same error: pol.log Client#819: Disconnecting client due to send() error (1): 10038 Client#501 (xx.xxx.xx.xx): disconnected (account xxxxxxxxxxx) *Thread Info* Semaphore PID: 0 Scripts Thread Checkpoint: 52 Last Script: pkg/pakiety/GumpSerwer/logoff.ecl PC: 35 Escript Instruction Cycles: 16496513622...
by coltain
Mon Dec 29, 2008 2:38 am
Forum: Bug Reports (097)
Topic: MinCmdlevelToLogin
Replies: 16
Views: 4366

Re: MinCmdlevelToLogin

Yes, I do. I hooked it when I tried to use uogateway and totaly forgot about it.

I disabled it right a way.

Later I post the result.
by coltain
Fri Dec 26, 2008 7:52 am
Forum: Feature Request Archive
Topic: damn 14 letter command
Replies: 15
Views: 3525

Re: damn 14 letter command

To be lazy.....

Sendsysmessage() says for itself.
by coltain
Sun Dec 21, 2008 1:50 am
Forum: Bug Reports (097)
Topic: MinCmdlevelToLogin
Replies: 16
Views: 4366

Re: MinCmdlevelToLogin

Ups, I did it again...

with a dmp file this time ;p
by coltain
Fri Dec 19, 2008 12:29 pm
Forum: Packet World
Topic: name hook
Replies: 17
Views: 3777

Re: name hook

Yes, POL uses singleclick packet, after clicking a printtextabove function is called (if I`m wrong, tell me), I tried to use singleclick packet but strange things occure. I wrote about it earlier.
by coltain
Fri Dec 19, 2008 8:51 am
Forum: Packet World
Topic: name hook
Replies: 17
Views: 3777

Re: name hook

POL uses printtextabove function to show the names of incoming creatures... So If I use this function in any of the script i will show an added thind too. I think I have to use a cliloc to show it (but the core doesn`t send this packet everytime a mobile enters but only once - with some delay as I p...
by coltain
Fri Dec 19, 2008 5:54 am
Forum: Packet World
Topic: name hook
Replies: 17
Views: 3777

Re: name hook

This is not good

Well, it works but when somebody says something the thing I added is shown either.

Pol uses this packet to send other messages too so...
by coltain
Thu Dec 18, 2008 1:46 am
Forum: Bug Reports (097)
Topic: Attack when using weapon as tool
Replies: 4
Views: 2063

Re: Attack when using weapon as tool

So using (doubleclick) a weapon sends a attack packet too???
by coltain
Tue Dec 09, 2008 8:26 am
Forum: Packet World
Topic: name hook
Replies: 17
Views: 3777

Re: name hook

BYTE[1] cmd BYTE[2] Packet len BYTE[4] itemID (FF FF FF FF = system) BYTE[2] model (item # - FF FF = system) BYTE[1] Type of Text BYTE[2] Text Color BYTE[2] Font BYTE[30] Name BYTE[?] Null-Terminated Msg (? = Packet length - 44) bleh, *his head hits keyboard* I took "BYTE[30] Name" for a name of a m...
by coltain
Mon Dec 08, 2008 10:50 pm
Forum: Packet World
Topic: name hook
Replies: 17
Views: 3777

Re: name hook

I hooked a single click packet and it worked fine untill.. I noticed some side effects. Players began to loose their backpacks - it simply dissapired from the gump. I presumed that is connected with some core function (open.... or sendview...) to use a container or... some conflict with other packet...
by coltain
Sat Dec 06, 2008 2:24 pm
Forum: Packet World
Topic: name hook
Replies: 17
Views: 3777

Re: name hook

Pierce was right, it was my mistake. I can change a font and color of the string by using packet.SetInt16(offset,value) but can anyone give me an example how to use packet.SetString(offset, string)??? to get a string I use packet.GetString(14,30) but using packet.SetString(14, "Test") doesn`t do any...