Search found 34 matches

by gh0sterZA
Wed Sep 11, 2019 8:22 am
Forum: General Help
Topic: POL 100 Debian 9 Linux Server Error
Replies: 1
Views: 105

Re: POL 100 Debian 9 Linux Server Error

I seem to recall you can compile without sql support if you build your own binary. However I did build in sql support. Seem to remember Debian was a little bit of trial and error with the sql, ssl and I think libz version. Try the "dev" package below. apt-cache search libmysqlclient-dev default-libm...
by gh0sterZA
Tue Jun 18, 2019 8:25 pm
Forum: Current development (100)
Topic: SendQuestArrow
Replies: 5
Views: 356

Re: SendQuestArrow

much appreciated
Thank you DevGIB
by gh0sterZA
Thu May 23, 2019 2:52 am
Forum: Current development (100)
Topic: SendQuestArrow
Replies: 5
Views: 356

SendQuestArrow

Hi using core 100 complied in the last month. Client ver 7.0.75.6 (updated recently as well) I can create the quest arrow, can even create multiple arrows pointing to different targets, however I do not seem able to remove/cancel the quest arrows. This is me trying the options I could think of to re...
by gh0sterZA
Mon Aug 13, 2018 2:02 am
Forum: Distro Bug Reports
Topic: ModernDistro change
Replies: 5
Views: 4153

ModernDistro change

with the items moving to walkon package there are some left-overs in the /config/itemdesc.cfg file that still need to be removed Warning! objtype 0x3920 : ObjtypeName 'PoisonField_NS' is the same as objtype 0X3914 Warning! objtype 0xEE01 : ObjtypeName 'rescob1' is the same as objtype 0X1EE01 Warning...
by gh0sterZA
Mon Aug 06, 2018 11:34 am
Forum: Development Discussion
Topic: Announcing the Modern Distro!
Replies: 15
Views: 1765

Re: Announcing the Modern Distro!

Thanks Yukiko still on the housing system. houseDeed.src about line 140 I'm guessing you been testing with cmdlevel on your char. CreateMultiAtLocation only has the flag for the cmdlevel char. With a "player" you cannot place the house as you get an invalid parameter type (expected Int, got Str) Qui...
by gh0sterZA
Mon Aug 06, 2018 6:05 am
Forum: Development Discussion
Topic: Announcing the Modern Distro!
Replies: 15
Views: 1765

Re: Announcing the Modern Distro!

housing.inc refers to a missing buildlocs.cfg file. Housing is listed as needing to be fixed to work with the new keys package, but also missing config file. houseDeed.src if(!CanBuildHere(who)&& !who.cmdlevel) SendSysMessage(who, "You are not authorized to build a house here.", color := 33); return...
by gh0sterZA
Thu Jul 26, 2018 2:40 am
Forum: Development Discussion
Topic: Announcing the Modern Distro!
Replies: 15
Views: 1765

Re: Announcing the Modern Distro!

Thanks Yukiko 2 small case issues for compiling on linux /pkg/tools/control/commands/seer/control.src include ":gumps:yes N o"; /pkg/tools/control/initializer/cmdbarmenus.src include ":gumps:gump P rompt"; will play around more when I get time :) Another case sensitive change: pkg/items/debris/debri...
by gh0sterZA
Sat Aug 26, 2017 3:51 am
Forum: Current stable release (099)
Topic: Resources.cfg
Replies: 27
Views: 2062

Re: Resources.cfg

by gh0sterZA
Wed Jul 12, 2017 11:18 am
Forum: Old distros
Topic: What is to be done in regards to the "distro"?
Replies: 11
Views: 5473

Re: What is to be done in regards to the "distro"?

From the POL features.. A complete set of scripts (the “Distro”) that emphasize the basics of game play, but are designed to allow you to easily modify or expand their functionality The Edwards scripts are not a "basic set". They can always be referenced by someone wanting to add 300 NPC types, extr...
by gh0sterZA
Sun Jul 09, 2017 12:21 am
Forum: Distro Bug Reports
Topic: BrainAI not working
Replies: 7
Views: 1021

Re: BrainAI not working

the genericcombat.src script: The Edwards edited version moves the "AI_SetOpponent" line up outside the main while loop. When first called the script sets the opponent, but does not retain it as in the original Mytharria script. try change the script setup back as Austin had it (below). while( npc )...
by gh0sterZA
Sat Jul 08, 2017 11:32 pm
Forum: Distro Bug Reports
Topic: BrainAI not working
Replies: 7
Views: 1021

Re: BrainAI not working

the problem seems to be the watchlist process. from npcWatchlist.inc function NPC_ShouldWatch( npc, mobile, byref settings, byref scripts ) if( !scripts["ShouldWatch"] ) // Assume it wants to watch everything if it has no script. return 1; endif var result := Run_Script_To_Completion( scripts["Shoul...
by gh0sterZA
Thu Jun 22, 2017 11:08 am
Forum: Distro Patch Submissions
Topic: core changes to oncreate.src
Replies: 4
Views: 4781

Re: core changes to oncreate.src

I assume it is a representation of the professions on the trade selection screen.
Ie. samurai, ninja, paladin, necromancer, warrior, mage, blacksmith, advanced ....
by gh0sterZA
Wed Jun 21, 2017 8:57 am
Forum: Distro Patch Submissions
Topic: core changes to oncreate.src
Replies: 4
Views: 4781

core changes to oncreate.src

Hi Yukiko Another legacy error ALT-Distro https://github.com/polserver/poldistro/blob/master/releases/099/Distro-Alt/scripts/misc/oncreate.src and "official" https://github.com/polserver/poldistro/blob/master/releases/099/Distro/scripts/misc/oncreate.src According to https://docs.polserver.com/pol09...
by gh0sterZA
Thu Jun 15, 2017 5:24 am
Forum: Distro Patch Submissions
Topic: Alt-Distro SpawnSystem
Replies: 1
Views: 676

Alt-Distro SpawnSystem

Hi The SpawnSystem on the ALT-distro throws DataType errors to the logs due to an error in the ListStaticsAtLocation function in spawnerUtil.inc. https://github.com/polserver/poldistro/blob/master/releases/099/Distro-Alt/pkg/systems/spawnSystem/include/spawnerUtil.inc#L80 foreach static in ( ListSta...
by gh0sterZA
Thu May 04, 2017 11:09 pm
Forum: UOFiddler
Topic: UO Fiddler might need updated for ToL client
Replies: 2
Views: 960

Re: UO Fiddler might need updated for ToL client

Animationlist.zip Hi Yukiko Attached is an updated animationlist that I did. (a rough hack of the client moblist.txt and the existing animationlist.mxl) problem is that Fiddler does not read all the animations even if they are in the xml. I think it may be that the newer animations are in the uop f...
by gh0sterZA
Thu May 04, 2017 2:39 am
Forum: Scripting Help
Topic: Mounts..
Replies: 32
Views: 4493

Re: Mounts..

Hi RusseL I am using client 7.0.52.2 Patch 66 I complied the polcore sometime last week and am using the *Edwards distro as base. I don't however run a shard but just fiddle around for my own amusement. The boat smooth movement does work but I would not put that down as a reason to upgrade. New Tile...
by gh0sterZA
Tue May 02, 2017 9:04 pm
Forum: Scripting Help
Topic: Mounts..
Replies: 32
Views: 4493

Re: Mounts..

Not sure about the fee, I downloaded the client from the UO.com homepage http://web.cdn.eamythic.com/us/uo/installers/20120309/UOClassicSetup_7_0_24_0.exe and was not charged anything. Install and patch, then I used "sump" to remove the client encryption. http://forums.uosecondage.com/viewtopic.php?...
by gh0sterZA
Mon May 01, 2017 10:34 pm
Forum: Scripting Help
Topic: Mounts..
Replies: 32
Views: 4493

Re: Mounts..

It may be that the graphics are not in HSA. I don't know the order of release of the expansions. In my client folder is a mobtypes.txt that has these listed under "UOSA". The file also references a "1401 ANIMAL 1000 #Turanchula_Mount" .. (tarantula ?) but I cannot find a graphic for that. Try change...
by gh0sterZA
Mon May 01, 2017 7:08 am
Forum: Scripting Help
Topic: Mounts..
Replies: 32
Views: 4493

Re: Mounts..

long weekend :) 0x3ec6.JPG 0x3ec7.JPG 0x3ec8.JPG 0x3ec9.JPG ArmouredBoura annimation 432 Tile 0x3ec6 Tiger annimation 1254 Tile 0x3ec7 EtherealTiger annimation 1255 Tile 0x3ec8 unknown 0x3ec9 Since the PolarBear was 0x3ec5 I tested all tiles from 0x3ec0 to 0x3ecf and found these three extra mount ti...
by gh0sterZA
Sat Apr 29, 2017 10:57 pm
Forum: Scripting Help
Topic: Mounts..
Replies: 32
Views: 4493

Re: Mounts..

guniu wrote:
Mon Mar 23, 2009 11:30 am
have one more - 0x3ec5 (polar bear)
That was all down to Guniu :)

regards
by gh0sterZA
Sat Apr 29, 2017 4:48 am
Forum: Scripting Help
Topic: Mounts..
Replies: 32
Views: 4493

Re: Mounts..

Hi Yukiko My polar bear also did not work, but I have now fixed that today. polarbear.JPG Make sure your uoconvert.cfg contains the right mount tiles (I had to add the polarbear 0x3ec5 at the end). Mounts { // If this element exists, and if Tiles exist within it, then those tiles with the graphic ID...
by gh0sterZA
Mon Apr 24, 2017 10:46 am
Forum: Scripting Help
Topic: Mounts..
Replies: 32
Views: 4493

Re: Mounts..

Hi Yukiko That is pretty-much the question I was asking here > https://forums.polserver.com/viewtopic.php?f=9&t=5947&p=23400#p23400 eg: As it stands the tile 0x3e90 is a raptalon mount, but the only thing I can find with fiddler is the ship deck graphic, so I do not understand how it is a raptalon g...
by gh0sterZA
Sat Apr 22, 2017 4:06 am
Forum: Bug Reports & Feature Requests
Topic: TOL as DefaultExpansion - missing code
Replies: 1
Views: 571

TOL as DefaultExpansion - missing code

Hi TOL support is enabled (in account.cpp) but you cannot set it as the defaultExpansion. https://github.com/polserver/polserver/blob/master/pol-core/pol/accounts/acscrobj.cpp /// /// account.Set_UO_Expansion( string ) : recognized values: ML, SE, AOS, LBR, T2A (default) /// this determines what fla...
by gh0sterZA
Fri Apr 21, 2017 4:50 am
Forum: Development Discussion
Topic: UO Convert - Mount tiles
Replies: 1
Views: 930

UO Convert - Mount tiles

Hi I am curious if there is a specific reason for the tiles listed in the "mount " section of uoconvert.cfg Mounts { // If this element exists, and if Tiles exist within it, then those tiles with the graphic IDs // listed will be considered to be mounts by uoconvert and will set the layer to be the ...