Search found 85 matches

by FreeSoul
Sun Mar 19, 2006 3:13 am
Forum: General Help (096)
Topic: TakeContentsToGrave
Replies: 8
Views: 1778

are there some other "hidden" (not explained in FM) props? :)
by FreeSoul
Sun Mar 19, 2006 2:16 am
Forum: General Help (096)
Topic: TakeContentsToGrave
Replies: 8
Views: 1778

is this prop RW/RO ?
by FreeSoul
Sat Mar 18, 2006 2:16 am
Forum: Contributed Scripts & Packages
Topic: Gravity (Packethook 0x7, 0x8)
Replies: 4
Views: 2158

in drop.src should be:
MoveItemToLocation( item, x, y, z );

without forcelocation :)
by FreeSoul
Thu Mar 16, 2006 6:07 pm
Forum: Contributed Scripts & Packages
Topic: Gravity (Packethook 0x7, 0x8)
Replies: 4
Views: 2158

hehehe... yes, but if someone have pillow under the table? :) or if you have nitro in the bottle?? foreach item in listitemsnearlocation(bottle.x,bottle.y,bottle.z,20) destroyitem(item); //here make some explosion anims :) endforeach if (item.multi) destroymulti(bottle.multi); endif destroyitem(bott...
by FreeSoul
Thu Mar 16, 2006 7:44 am
Forum: Contributed Scripts & Packages
Topic: Gravity (Packethook 0x7, 0x8)
Replies: 4
Views: 2158

Gravity (Packethook 0x7, 0x8)

The source isn't mine... I've made a few fixes for multis and z<0.
works for items placed on other items...

example: bottle on table
If you pick the table the bottle will fall down on the ground
by FreeSoul
Wed Mar 15, 2006 10:48 am
Forum: General Help (096)
Topic: Water statics
Replies: 5
Views: 1456

one time is enough :D
by FreeSoul
Tue Mar 14, 2006 2:05 pm
Forum: General Help (096)
Topic: Water statics
Replies: 5
Views: 1456

i'll ask again...
how to walk on water statics with walkable map under them?
by FreeSoul
Mon Mar 13, 2006 11:25 am
Forum: General Help (096)
Topic: connection lan for server pol 95
Replies: 12
Views: 3426

pol.cfg
config/servers.cfg

that is base...
by FreeSoul
Mon Mar 13, 2006 11:18 am
Forum: General Help (096)
Topic: TakeContentsToGrave
Replies: 8
Views: 1778

I don't think so...
There is nothing about that in TFM
by FreeSoul
Mon Mar 13, 2006 8:23 am
Forum: General Help (096)
Topic: TakeContentsToGrave
Replies: 8
Views: 1778

corpse (0x2006)
if NPC then this value (in items.txt) is 1
if PC then 0
by FreeSoul
Mon Mar 13, 2006 6:45 am
Forum: General Help (096)
Topic: TakeContentsToGrave
Replies: 8
Views: 1778

TakeContentsToGrave

TakeContentsToGrave what is this?
by FreeSoul
Sat Mar 11, 2006 9:45 am
Forum: General Help (095)
Topic: Movable corpse
Replies: 3
Views: 853

Movable corpse

Is it possible to make corpse (0x2006) movable to take a body of defeated character from battleground?

in itemdesc it have
movable 1
weight 50

but I can't take it to hand
by FreeSoul
Tue Mar 07, 2006 6:10 am
Forum: Feature Request Archive
Topic: Multi under the ground
Replies: 3
Views: 1225

yes it would.
on the ground and above the ground (on some statics) it's working, but under the ground not
by FreeSoul
Wed Mar 01, 2006 5:13 pm
Forum: Scripting Help
Topic: WriteHtml
Replies: 14
Views: 2758

WriteHtml( html )
Parameters:
html: String
you cant use array in that function

<br> makes newline
by FreeSoul
Wed Mar 01, 2006 5:02 am
Forum: Feature Request Archive
Topic: Multi under the ground
Replies: 3
Views: 1225

Multi under the ground

When we have walkable statics under the ground we can place there multi but we can't see transparent multi when we targetting location for that multi. TargetMultiPlacement shows that transparent multi above our heads - on ground above us. But if we have walkable statics above the ground transparent ...
by FreeSoul
Sun Feb 26, 2006 1:33 am
Forum: General Help (095)
Topic: question on rebuilding all vendors at once...
Replies: 4
Views: 1147

you can unload them, but only for ReadConfigFile and about prices... vendors have their stuff in their storageareas inv_fs after unloading file destroy every item in this container and recreate items function RecreateMyStorage() var storage, inv_fs, inv_pb, inv_1c; storage := FindStorageArea( "Merch...
by FreeSoul
Sun Feb 26, 2006 1:20 am
Forum: General Help (095)
Topic: Problem starting POL via web
Replies: 1
Views: 786

www panel don't have rights to files
by FreeSoul
Fri Feb 24, 2006 12:42 am
Forum: Scripting Help
Topic: wierd gump bug
Replies: 1
Views: 1050

i've (and still have) something like ACCT/NAME used-out-of-sequence target crsor...

I think it's because of using some macro tools like EasyUO...
by FreeSoul
Thu Feb 23, 2006 9:36 pm
Forum: Contributed Scripts & Packages
Topic: Zuluhotel First Age (POL95)
Replies: 32
Views: 16133

something like bermuda triangle :)
by FreeSoul
Thu Feb 23, 2006 9:31 pm
Forum: General Help (095)
Topic: question on rebuilding all vendors at once...
Replies: 4
Views: 1147

if you are talking about prices of items sold by merchants you have to:
.unloadcfg :PKG:itemdesc //PKG is package name where is itemdesc.cfg with changed item price
then restartall

but if you thing about something else... please explain your problem again point by point.
by FreeSoul
Thu Feb 23, 2006 9:23 pm
Forum: Feature Request Archive
Topic: .unloadall
Replies: 16
Views: 4096

MuadDib... make the sticky post with RTFM :)
by FreeSoul
Thu Feb 23, 2006 1:29 pm
Forum: Feature Request Archive
Topic: ListItemsIntorus
Replies: 5
Views: 1449

that was example...
but better one function will be then listitemsoftypeinbox
by FreeSoul
Thu Feb 23, 2006 7:56 am
Forum: Feature Request Archive
Topic: ListItemsIntorus
Replies: 5
Views: 1449

yes... but if:
max_range:=3000;
min_range:=2999;

in listitemsnearlocation we have very much things...
so foreach item in listitemsnearlocation will have many loops
by FreeSoul
Wed Feb 22, 2006 3:50 am
Forum: Feature Request Archive
Topic: Movecost
Replies: 1
Views: 830

Movecost

It will be nice to can change that while moving person is wounded...
It looks funny when someon after extreme fight with 1%HP is running like young deer
by FreeSoul
Wed Feb 22, 2006 3:44 am
Forum: Feature Request Archive
Topic: Packethooks
Replies: 2
Views: 1076

it would be something like unloading itemcontrol script for item running it.