Search found 2591 matches

by Yukiko
Thu Dec 27, 2018 10:25 pm
Forum: POL Tools
Topic: Announcing the POL Configurator!
Replies: 49
Views: 5807

Re: Announcing the POL Configurator!

Another update. See the OP for details.
by Yukiko
Thu Dec 27, 2018 12:42 pm
Forum: Guides
Topic: Setting up a POL server. A tutorial.
Replies: 12
Views: 1294

Setting up a POL server. A tutorial.

Thank you for taking a look at POL! The POL server comes in two (2) parts, the Core and the Distro. POL is a virtual machine (VM). That is the Core part of POL. The Distro is a collection of eScript programmes that emulates a UO server. There is some cross-over between the Core and Distro as far as ...
by Yukiko
Wed Dec 26, 2018 10:56 pm
Forum: POL Tools
Topic: Announcing the POL Configurator!
Replies: 49
Views: 5807

Re: Announcing the POL Configurator!

Small update. See OP for details.
by Yukiko
Tue Dec 25, 2018 11:05 pm
Forum: POL Tools
Topic: Announcing the POL Configurator!
Replies: 49
Views: 5807

Re: Announcing the POL Configurator!

Yes, my friends, there is an updated version of the POL Configurator. See the original post (OP) for info and links to the updated files.
by Yukiko
Mon Dec 24, 2018 10:19 pm
Forum: Complete Worlds
Topic: The seventh World
Replies: 3
Views: 1462

Re: The seventh World

Please post in the best English you can speak.
Can you tell me what relevance this video has to the topic of this thread?
by Yukiko
Fri Dec 21, 2018 5:51 pm
Forum: Current development (100)
Topic: New Core build 2018-12-21
Replies: 0
Views: 259

New Core build 2018-12-21

The new build has some optimizations for memory usage.
From the core-changes.txt:

Code: Select all

12-21-2018 Turley:
  Fixed:   CPU usage of UseSingleThreadLogin
Available at the Downloads page.
by Yukiko
Tue Dec 18, 2018 10:39 pm
Forum: POL Tools
Topic: Announcing the POL Backupper!
Replies: 1
Views: 277

Announcing the POL Backupper!

I have just finished the POL Backupper. It allows a user to set a regular back-up time, the directory you wish to back-up, the file name for the back-up, the destination directory for the ZIP file created by the programme, and which days to perform the back-up. It is fairly straightforward in its us...
by Yukiko
Sun Dec 16, 2018 1:37 am
Forum: POL Tools
Topic: Announcing the POL Configurator!
Replies: 49
Views: 5807

Re: Announcing the POL Configurator!

Version 3.0.3.0 is now available. Please see the original post for details of the issues that were fixed.
by Yukiko
Wed Dec 12, 2018 11:16 pm
Forum: POL Tools
Topic: Announcing the POL Configurator!
Replies: 49
Views: 5807

Re: Announcing the POL Configurator!

I wish I knew more about the Linux OS because Lazarus is cross platform but the calls to external functions such as executing external programs are different. Also, the MUL extractor would not work without modifying the source because it is Windows specific. Can't you run the Configurator under Wine?
by Yukiko
Mon Dec 10, 2018 11:15 pm
Forum: POL Tools
Topic: Announcing the POL Configurator!
Replies: 49
Views: 5807

Announcing the POL Configurator version 3.0.0.0!

I have completed version 3.0.0.0 of the POL Configurator. This version adds servers.cfg and uoclient.cfg to the list of files it supports. There is also a UI redesign, a minor one but a redesign non-the-less. I expanded the interface on the right side. I moved the Test Launch POL and Run POL buttons...
by Yukiko
Mon Dec 10, 2018 9:37 pm
Forum: Guides
Topic: How to add new wood types to the Classic Distro.
Replies: 2
Views: 290

Re: How to add new wood types to the Classic Distro.

Thank you for your kind words Ciechu. Perhaps the developers can add tutorials from the forums to the documents. The truth is I have wanted to write this type of tutorial for a long time. When I started playing UO back in 2002 I played on a shard, Journey's End, and it had custom wood and ore types....
by Yukiko
Sun Dec 09, 2018 1:28 am
Forum: Guides
Topic: How to add new wood types to the Classic Distro.
Replies: 2
Views: 290

How to add new wood types to the Classic Distro.

Recently I was asked, in Discordance, how to add different wood types to the Classic Distro. I told the individual it was something that required a tutorial because it is not a simple thing to do. I said as soon as I had the time I would write one. Well, here it is. The first thing I did when I adde...
by Yukiko
Thu Dec 06, 2018 5:24 pm
Forum: Bug Reports & Feature Requests
Topic: Need documentation for runecl.
Replies: 11
Views: 1016

Re: Need documentation for runecl.

It works on Windows just fine as I recall.
by Yukiko
Mon Dec 03, 2018 9:14 am
Forum: Hello world
Topic: new here
Replies: 2
Views: 273

Re: new here

Let me second Pumpkins in welcoming you Karavoc. I am not a zombie fan but I do enjoy the Walking Dead for the character interaction.
by Yukiko
Wed Nov 28, 2018 2:01 am
Forum: Current development (100)
Topic: A new Core build is up. 11-27-2018
Replies: 2
Views: 260

Re: A new Core build is up. 11-27-2018

It is handled the same way it is handled for NPCs. Look at an NPC AI script, a hostile NPC in particular, and follow the same pattern used in that script.
by Yukiko
Tue Nov 27, 2018 11:00 pm
Forum: Current development (100)
Topic: A new Core build is up. 11-27-2018
Replies: 2
Views: 260

A new Core build is up. 11-27-2018

Hot on the heels of the last Core update we have another new Core build. This one adds entered area events to items. Hah! No longer do NPCs have this event! They have been the sole possessor of it long enough! Thank you Nando! The latest from the core-changes.txt: -- POL100 -- 11-27-2018 Nando: Adde...
by Yukiko
Tue Nov 27, 2018 8:58 am
Forum: Current development (100)
Topic: .unloadcfg - There is possible, now?
Replies: 5
Views: 341

Re: .unloadcfg - There is possible, now?

Cool. Thanks.
by Yukiko
Mon Nov 26, 2018 4:34 pm
Forum: Current development (100)
Topic: .unloadcfg - There is possible, now?
Replies: 5
Views: 341

Re: .unloadcfg - There is possible, now?

Good to know Austin. Unloading the npcdesc.cfg never worked quite right when I tried it before but that was pre 096. Maybe something was changed in the Core since then. Will unloading npcdesc.cfg or itemdesc.cfg and reloading them make new NPCs and/or items added prior to the unload/reload sequence ...
by Yukiko
Mon Nov 26, 2018 4:24 pm
Forum: Current development (100)
Topic: A new Core build is up. 11-26-2018
Replies: 4
Views: 286

Re: A new Core build is up. 11-26-2018

Thank you Harley.
Nando and Turley deserve thanks for their help and support.
by Yukiko
Mon Nov 26, 2018 8:53 am
Forum: Current development (100)
Topic: A new Core build is up. 11-26-2018
Replies: 4
Views: 286

Re: A new Core build is up. 11-26-2018

Thank you.
:)
by Yukiko
Mon Nov 26, 2018 1:05 am
Forum: Current development (100)
Topic: A new Core build is up. 11-26-2018
Replies: 4
Views: 286

A new Core build is up. 11-26-2018

A new Core build is fresh out of the oven! This build has two new functions: ListObjectsInBoxOfClass( POL_Class, x1, y1, z1, x2, y2, z2, realm := _DEFAULT_REALM ); ListItemsInBoxOfObjType( objtype, x1,y1,z1, x2,y2,z2, realm := _DEFAULT_REALM ); From the core-changes.txt: 11-25-2018 Yukiko: Changed: ...
by Yukiko
Fri Nov 23, 2018 10:45 am
Forum: Current development (100)
Topic: .unloadcfg - There is possible, now?
Replies: 5
Views: 341

Re: .unloadcfg - There is possible, now?

You cannot unload/reload itemdesc.cfg and npcdesc.cfg files. I suspect it is because doing so would require refreshing (removing and recreating) all items and NPCs in the world.
by Yukiko
Tue Nov 20, 2018 9:24 am
Forum: Development Discussion
Topic: Item decay control script?
Replies: 4
Views: 465

Re: Item decay control script?

I am happy to help. It would be nice if decay was performed by the scripts. The problem is that searching the entire map of each facet using eScript programmes (scripts) is slower than the Core doing it. With the sys hook that ThisIsMe mentioned you have a little more control over the decay system. ...
by Yukiko
Mon Nov 19, 2018 1:11 pm
Forum: Development Discussion
Topic: Item decay control script?
Replies: 4
Views: 465

Re: Item decay control script?

Item decay is handled by the Core. It is more efficient than having eScript programmes scan through all of the facets (realms) for items. But you have some control over it with settings in /config/servespecopt.cfg and in programmes (scripts) by setting the DecayTime and DecaysOnMultis members on an ...
by Yukiko
Mon Nov 19, 2018 12:36 pm
Forum: Bug Reports & Feature Requests
Topic: Feature Added - Another new UO module function - ListObjectsInBoxByPolClass
Replies: 3
Views: 296

Re: Another new UO module function - ListObjectsInBoxByPolClass

:)
Thank you Harley but I just think these things up. It's the Core developers who implement them that deserve respect,