Search found 440 matches

by Tomi
Thu Jun 08, 2006 3:30 pm
Forum: Packet World
Topic: Packet List (06-29-2006)
Replies: 10
Views: 6736

MuadDib look at this thread, there might be some information about packets that you are missing in your guide.

http://reverse.torfo.org/forum/viewtopic.php?t=21
by Tomi
Thu Jun 08, 2006 3:19 pm
Forum: General Help (096)
Topic: Boat Movment
Replies: 15
Views: 5775

MuadDib will you fi it for 096 or do we have to wait until 097 for this ?
by Tomi
Thu Jun 08, 2006 3:14 pm
Forum: General Help (096)
Topic: Release Candidate For 096 (Update)
Replies: 24
Views: 6574

About 097

- Speedhack prevention
- Movemode A (air) for npc
- Support for OSI encrypted clients (some servspecopt setting as: only encrpyted, only without encryption, both)
- Packethook scripts to unloadable
- Custom housing
- Support for compressed gump packet
by Tomi
Sat Apr 22, 2006 7:11 am
Forum: Old distros
Topic: Close door, party system, skill lock
Replies: 25
Views: 7104

I added my skill lock checks directly in awardpoints function, I think that's the easiest way to get it working well.
by Tomi
Tue Mar 21, 2006 1:14 pm
Forum: General Help (096)
Topic: Boat Movment
Replies: 15
Views: 5775

there may be some sort of delay between moving the multi and the items/characters which are on deck, MuadDib or some other Pol dev should look for that.
by Tomi
Tue Mar 21, 2006 1:12 pm
Forum: General Help (096)
Topic: Black and White
Replies: 4
Views: 1513

that's probably a clientside thing.
by Tomi
Sat Mar 11, 2006 3:29 pm
Forum: Feature Request Archive
Topic: Player / Mount / NPC speed
Replies: 9
Views: 2298

You can't make the speed for players faster serverside but.. you can make it slower...
by Tomi
Sat Feb 25, 2006 9:23 pm
Forum: Feature Request Archive
Topic: Support for clients with OSI-encryption
Replies: 16
Views: 5166

Support for clients with OSI-encryption

support for client with osi-encryption so you don't have to use uo_rice, uogateway, razor or ignition to remove encryption from client before you can play. This should be made as 3 options in pol.cfg or servspecopt.cfg -Only clients with OSI-encryption -Only clients without encryption -Both Another ...
by Tomi
Thu Feb 23, 2006 11:03 am
Forum: Feature Request Archive
Topic: ListItemsIntorus
Replies: 5
Views: 1479

or rather make it possible to have as many ranges as the developer wan'ts because otherwise someone will come up someday with the idea to have 3 or 4 or so...
by Tomi
Wed Feb 22, 2006 2:33 am
Forum: Feature Request Archive
Topic: Anti-Name Dupe
Replies: 8
Views: 1848

Core could check if someone creates a character without names at all (because that makes Pol act weird after saves). Characters without names can be made by using UOCH to patch the nameprotection. But for example there is someone whose name is John and someone else is making a character and giving i...
by Tomi
Tue Feb 21, 2006 5:32 pm
Forum: Feature Request Archive
Topic: Packethooks
Replies: 2
Views: 1095

Packethooks

Scripts including packethooks would be nice to unload without restarting the server.
by Tomi
Tue Feb 21, 2006 5:19 pm
Forum: Feature Request Archive
Topic: NPC Movetype
Replies: 2
Views: 1047

NPC Movetype

Currently only Movetypes L and S are working (Land and Sea), it would be nice to have that Movetype A (Air) working too for example flying birds etc.
by Tomi
Tue Feb 21, 2006 5:17 pm
Forum: Feature Request Archive
Topic: Long-Term Suggestion: ML
Replies: 1
Views: 949

changes needed to 0xA9 packet too (not only the 0xB9)
by Tomi
Tue Feb 21, 2006 5:15 pm
Forum: Feature Request Archive
Topic: Speedhack prevention
Replies: 0
Views: 1027

Speedhack prevention

Impossible to get 100% working only with scripts, it needs core support.