Search found 926 matches

by MuadDib
Fri Mar 31, 2006 12:36 pm
Forum: General Help (096)
Topic: 2006-03-17 POL 096 Beta Win32 Release
Replies: 17
Views: 3997

I'll get with Shini soon as I get back from my vacation (FINALLY!). I should be back on April 3rd sometime. First days off since January, so I am enjoying myself :)
by MuadDib
Wed Mar 22, 2006 5:37 am
Forum: General Help (096)
Topic: Boat Movment
Replies: 15
Views: 5234

It is due to the packets used is all. 10 seconds of packet logging and I'll know the difference :wink:
by MuadDib
Tue Mar 21, 2006 3:27 pm
Forum: General Help (096)
Topic: Boat Movment
Replies: 15
Views: 5234

That is due to the movement yes. On OSI I know the crap still happens also (and speech is impossible to read!).

If I get time, I will look into how the core is moving the mobs, and see if there is an alternate method to keep names/speech more readable and less spam on them.
by MuadDib
Mon Mar 20, 2006 11:01 am
Forum: Feature Request Archive
Topic: SYSEVENT_ENTEREDAREA
Replies: 5
Views: 1325

Check changelog, there is a new option for the servspecopt file for EventVisibility checks. It defaults to 0 (off) for the core. Adding it, and setting it to 1, will re-enable that. RTFM hehehe
by MuadDib
Mon Mar 20, 2006 10:39 am
Forum: Feature Request Archive
Topic: SYSEVENT_ENTEREDAREA
Replies: 5
Views: 1325

Are you sure they are recieving it While the ev.souce is concealed? Should not be from what I am seeing.
by MuadDib
Sun Mar 19, 2006 3:44 am
Forum: General Help (096)
Topic: UOFeatureEnable fix
Replies: 1
Views: 973

UOFeatureEnable fix

An issue with the 0x20 Flag of UOFeatureEnable seems to be resolved now (to be released after 3-17 core). The bug causes AOS tooltips to not be sent to the client if you mix features with the 0x20 Tooltip byte. For example, using 0x28 to enable tooltips PLUS enable Context Menus, will cause context ...
by MuadDib
Sun Mar 19, 2006 2:58 am
Forum: General Help (096)
Topic: TakeContentsToGrave
Replies: 8
Views: 1648

Read Only. If NPC, it's true, if player, false
by MuadDib
Sun Mar 19, 2006 1:23 am
Forum: General Help (096)
Topic: TakeContentsToGrave
Replies: 8
Views: 1648

Correct guess. On corpse decay it affects taking contents to the grave. If it is true, then the items are destroyed. Otherwise, they are dropped to the ground.
by MuadDib
Sat Mar 18, 2006 10:33 am
Forum: General Help (096)
Topic: StartingGold=100
Replies: 23
Views: 3732

After the 3-17-06 release there will be a setting in Servspecopt.cfg for changing the starting amount for characters to use the setting you specify. This is to NOT be 0, but a positive integer above 0. Also, if not specified at all, it will default to 100 (so no need to set this unless you want too).
by MuadDib
Sat Mar 18, 2006 10:09 am
Forum: General Help (096)
Topic: NoCombat Justice Regions
Replies: 10
Views: 2050

Now in the core. If issues come up with the additions, please report them in the Bug Reports forum if using 3-17-06 or newer core release.
by MuadDib
Sat Mar 18, 2006 10:07 am
Forum: General Help (096)
Topic: Self-Sparring... fixed?
Replies: 13
Views: 2512

Fixed in 3-17 core release.
by MuadDib
Sat Mar 18, 2006 10:06 am
Forum: General Help (096)
Topic: 2006-03-17 POL 096 Beta Win32 Release
Replies: 17
Views: 3997

Correct, until I can do some investigating (aka, bug folko), and fix the 0x20 checking in the core (involves bit checking, and I suck at bits still), this will HAVE to be 0x20 for tooltip stuff such as the Buy/Sell window fix and noto fix.
by MuadDib
Fri Mar 17, 2006 8:37 pm
Forum: General Help (096)
Topic: 2006-03-17 POL 096 Beta Win32 Release
Replies: 17
Views: 3997

2006-03-17 POL 096 Beta Win32 Release

Sorry for no Linux release just yet. Soon as Shini can get his moving done and set back up, I am sure he can handle them for us. 03-15 MuadDib Fixed: Attack Request will be automatically denied if Defender.serial == Attacker.serial. Changed: Packet Logs (using .startlog and .stoplog) format has chan...
by MuadDib
Thu Mar 16, 2006 6:59 pm
Forum: General Help (096)
Topic: Self-Sparring... fixed?
Replies: 13
Views: 2512

Next beta release, this is fixed in the Attack Request Packet check.
by MuadDib
Wed Mar 15, 2006 4:31 pm
Forum: General Help (096)
Topic: Self-Sparring... fixed?
Replies: 13
Views: 2512

Hrm.............

Even though this IS a simple fix, I do not understand why ANY shard would want to allow self sparring (personally). I will speak with MadMan and see if we can throw in a line of code to block this in the core itself (no clue why it was never done).
by MuadDib
Sun Mar 12, 2006 10:05 pm
Forum: General Help (096)
Topic: nocast in regions.cfg
Replies: 2
Views: 1020

Discussed it with Madman. We will be leaving it alone. Knowing most people, there is a lot using it that never mention it. So we plan on keeping them quiet and happy :)
by MuadDib
Sun Mar 12, 2006 2:47 pm
Forum: General Help (096)
Topic: StartingGold=100
Replies: 23
Views: 3732

Well, let's look at this. Could be done a few ways. Do away with gold/clothes/dagger totally, OR a config entry somewhere to set the amount of Gold. Let's hear a LOT of feedback, I want to know what a lot of people have to say about this. Pros and Cons both. Maybe even a flag to enable/disable it (e...
by MuadDib
Sat Mar 11, 2006 2:12 pm
Forum: General Help (095)
Topic: Movable corpse
Replies: 3
Views: 807

Easiest solution is change it's ControlScript to a script you can use to destroy it and recreate it elsewhere (if needed). Be sure to read all cprops (there is a command for listing all properties. Read the script for the textcommand propedit). Remember, to display the clothing and such, the EASIEST...
by MuadDib
Sat Mar 11, 2006 2:09 pm
Forum: General Help (096)
Topic: New clients no more send gump result when closed with 0xBF
Replies: 15
Views: 3078

Give me a while bro, and I'll look at OSI's current logs. I know they introduced a NEW gump packet (compressed data in the packet instead of raw gump info). Prob just a few adjustments unless it uses the new packet for the return of that. In that case, I'll have to look into someone adding the new p...
by MuadDib
Wed Mar 08, 2006 2:56 pm
Forum: General Help (096)
Topic: NoCombat Justice Regions
Replies: 10
Views: 2050

No, this is not related to the Enter/Leave scripts added to regions recently. It just kicks them out of warmode and fighting, that's all. And if already in the region, disallows the combat to begin at all (if the person they are trying to fight is in the region).
by MuadDib
Wed Mar 08, 2006 2:26 pm
Forum: General Help (096)
Topic: NoCombat Justice Regions
Replies: 10
Views: 2050

Aye, it is being based off client checks (and npcs do not have clients). So that is the desired path I am taking. So many have asked, attempted, etc, for this feature in POL. I've been doing the combat/attack reworks for a while now, and knew this is one that should be handled also. I am still undec...
by MuadDib
Wed Mar 08, 2006 3:11 am
Forum: General Help (096)
Topic: NoCombat Justice Regions
Replies: 10
Views: 2050

Checks would have to be made for client requesting attack (for the target's position), same with the harmful targetting. Now, for your question. Let's say Char A is outside the region, Char B is inside the region. Char A is in combat with Char B already. Char A runs into the region that is NoCombat ...
by MuadDib
Tue Mar 07, 2006 7:10 pm
Forum: General Help (096)
Topic: NoCombat Justice Regions
Replies: 10
Views: 2050

NoCombat Justice Regions

Any thoughts on adding a justice.cfg and region.cfg entry called "NoCombat" with a 0/1 flag? This would be used to block combat attempts via the Attack Request by client and also (If doable), check to block "HARMFULL" labeled targetting cursors (see the .em flags for targeting cursors). Considered a...
by MuadDib
Mon Mar 06, 2006 12:31 am
Forum: General Help (096)
Topic: Buy/Sell with v5 client (entire original thread now quoted)
Replies: 19
Views: 9240

After extreme testing with OldnGrey, I think we have a resolution (for now) with this oversized problem. Please read the post in the Bug Reports forum for 096 for this fix. Client side issues suck. :(