Search found 926 matches

by MuadDib
Fri Jun 09, 2006 6:02 pm
Forum: Scripting Help
Topic: SystemFindObjectBySerial V.S. FindObjtypeInContainer()
Replies: 5
Views: 950

And it'll be better once we get it seeing multis again, hehe.
by MuadDib
Fri Jun 09, 2006 6:01 pm
Forum: General Help (096)
Topic: Delay, AttackDelay, character.delay_mod
Replies: 7
Views: 1750

Basically ;)
by MuadDib
Fri Jun 09, 2006 5:15 pm
Forum: General Help (097)
Topic: 097 Coregina Roadmap
Replies: 29
Views: 7822

097 Coregina Roadmap

This post hopefully won't be updated to badly, but, this is the current roadmap we have set up (subject to change without notice). Slogan -------------- "POL - Providing mature development for 7 years... Not sure what happened after that though.. now the drinkers have it... " Remove all depreciated ...
by MuadDib
Fri Jun 09, 2006 4:54 pm
Forum: General Help (097)
Topic: *.em file discussion
Replies: 11
Views: 3059

Not to mention make it easier for finding core functions ;)
by MuadDib
Fri Jun 09, 2006 4:52 pm
Forum: General Help (096)
Topic: Delay, AttackDelay, character.delay_mod
Replies: 7
Views: 1750

If you use Delay in a weapon's itemdesc entry Weapon speed will use that instead (Delay by Millisecond) of the dex math.

Delay_Mod on a character, is a MilliSecond delay modifier for the Delay setting only. Will not affect weapons that use Speed entries.
by MuadDib
Fri Jun 09, 2006 12:22 pm
Forum: General Help (096)
Topic: Do u plan to use Pol096 (core) on live Shard?
Replies: 17
Views: 6909

096 is to POL Shards, what cake is to fat kids 8)
by MuadDib
Fri Jun 09, 2006 1:30 am
Forum: General Help (096)
Topic: Boat Movment
Replies: 15
Views: 5234

It will be on 097 at the earliest. 096 Will be final in *checks watch* a matter of time "today". We will be releasing subversions of released cores from here on out also too for bugfixes (YAY) while we work on new features and such in betas. But this is more of a feature request, than bug fix, so wi...
by MuadDib
Mon Jun 05, 2006 10:54 am
Forum: Feature Request Archive
Topic: Regen delay
Replies: 1
Views: 776

Not in 096, but it's always a possibility in 097 betas, to see how it affects running of core.
by MuadDib
Sat Jun 03, 2006 12:28 pm
Forum: POL Tools
Topic: tool request
Replies: 2
Views: 1858

This is old, so not supporting all map ids. But, none-the-less This program lets you copy map tiles and/or static items from one map0.mul/statics0.mul file to another. For example, you can use it to copy building from the original UltimaOnline files to your own map, decreasing "city building time" s...
by MuadDib
Thu Jun 01, 2006 7:08 pm
Forum: General Help (096)
Topic: Bushido, Ninjitsu and Spellweaving
Replies: 12
Views: 2141

lol
by MuadDib
Thu Jun 01, 2006 2:32 pm
Forum: General Help (096)
Topic: Bushido, Ninjitsu and Spellweaving
Replies: 12
Views: 2141

Thx, at least you haven't shot me yet 8)
by MuadDib
Wed May 31, 2006 8:13 pm
Forum: General Help (096)
Topic: Bushido, Ninjitsu and Spellweaving
Replies: 12
Views: 2141

Just an update to the post. In a "test" core (with the updates) Aeros got it working perfectly. So in the final release of Core, it will have the fully working version of all 3. I also made some heavy notes in the Core-Changes.txt to make things easier in setting these up.
by MuadDib
Wed May 31, 2006 3:33 pm
Forum: General Help (096)
Topic: Bushido, Ninjitsu and Spellweaving
Replies: 12
Views: 2141

That's cuz you need the next release for the stuff to fully work right ;)
by MuadDib
Wed May 31, 2006 3:20 pm
Forum: General Help (096)
Topic: Bushido, Ninjitsu and Spellweaving
Replies: 12
Views: 2141

So is the graphic. no need. Make sure the Objtype is the same as the one given in InsideUO. Then, also no need to set the Graphic entry too ;)
by MuadDib
Wed May 31, 2006 3:09 pm
Forum: General Help (096)
Topic: Bushido, Ninjitsu and Spellweaving
Replies: 12
Views: 2141

Oh yeah, forgot, they don't have "scrolls", but they use the "icons" from the tiledata instead. If you search for their names in InsideUO you will find them, right after the bushido book, and ninjitsu book, respectively. I have now added those objtype id's to the core for the next release. (RC3 or R...
by MuadDib
Wed May 31, 2006 2:54 pm
Forum: General Help (096)
Topic: Bushido, Ninjitsu and Spellweaving
Replies: 12
Views: 2141

Unsure if you have looked into the 096 Distro any yet, so will post it here just so others can see it too. Itemdesc.cfg entry for a spellbook/ninjitsu.etc using the new systems. Spellbook 0xEFA { Name Spellbook Desc spellbook Gump 0xFFFF MinX 40 MaxX 60 MinY 20 MaxY 80 SpellType Magic Newbie 1 Block...
by MuadDib
Wed May 31, 2006 8:49 am
Forum: General Help (096)
Topic: 2006-05-30 POL 096 Win32 and Linux RC2 - Vestal Virgin
Replies: 4
Views: 1183

Alerted, and already uploaded the fix for us. Maybe shini could re-release the RC2? Unless he wants to fix more stuff before it is final, hehe.
by MuadDib
Mon May 29, 2006 8:59 pm
Forum: General Help (096)
Topic: Necromancy spell ID
Replies: 1
Views: 1158

In the RC2 release of 096 (should be released on 5-30 iirc), this is the following format: Added : Added "SpellType" entries for "Bushido", "Ninjitsu", & "Spellweaving" for spellbook types in itemdesc.cfg. The list of spellids for spells.cfg is now as follows: Magery = 1+, Necro = 101+, Paladin = 20...
by MuadDib
Sun May 28, 2006 8:09 pm
Forum: Scripting Help
Topic: Combat Book (Special Ability) Info
Replies: 1
Views: 778

Combat Book (Special Ability) Info

Since my packet list is down (online version) and I cannot update it for a little while, I will post this here for people to read and understand. The following is how the combat book's abilities work. Client Equips an item. Server Sends Packet 0xBF, Subcommand 0x21. This makes the client "reset" it'...
by MuadDib
Sun May 28, 2006 6:37 pm
Forum: Scripting Help
Topic: ToolTips
Replies: 1
Views: 665

Check the item's .layer property. If it exists, check the .container.serial to see if matches who.serial (person who the packet is for in the hook).

Easy nuff.

An equipped item's container would be the serial of the person who has it equipped (if i remember correctly).
by MuadDib
Sat May 27, 2006 3:28 pm
Forum: Contributed Scripts & Packages
Topic: Tooltip Packethook [0xD6]
Replies: 23
Views: 6978

Do me a favor peeps. This needs to be reported (cuz will be looked into in 097 probably) that item info being changed is NOT updating "the revision number" that is required for tooltips to work correctly. When stuff is changed, the server tries to resync with the client. THe client Caches the toolti...
by MuadDib
Sat May 27, 2006 3:22 pm
Forum: Feature Request Archive
Topic: simple MySQL support
Replies: 11
Views: 2007

Personally, I would not recommend this.

MySQL runs too slow to be linked to the core directly via commands. It would better to make an AUX system that connects to PHP/ASP/etc to do this work.
by MuadDib
Mon May 22, 2006 11:30 pm
Forum: POL Tools
Topic: Luck to Hunger conversion for AOS
Replies: 0
Views: 1379

Luck to Hunger conversion for AOS

This will convert the AOS Statusbar's Luck entry, to be one for hunger. This will also replace the Cliloc for Luck, with Hunger that the status bar uses. Handling of sending Hunger level to status bar requires a packet hook using 096+ cores. This is just the client conversion. Just run patch.bat in ...
by MuadDib
Mon May 22, 2006 10:52 pm
Forum: POL Tools
Topic: Tab 1.0
Replies: 0
Views: 2883

Tab 1.0

This one, is for those shards where several people used several different "formats" for their code. This will help you tab/detab the src/inc/etc as you want it to be. Very handy little tool. INTRODUCTION Tab is basically a program to detab and entab files. It will also trim white space from lines. F...
by MuadDib
Sat May 20, 2006 11:41 pm
Forum: Packet World
Topic: UOLog Packet Logger (01-27-2007)
Replies: 12
Views: 14699

UOLog Packet Logger (01-27-2007)

UO packet Logger by Folko.

I will try to keep the clients.cfg download updated as possible.

Current latest client supported: 5.0.7.2 2D @ http://packets.polserver.com

Clients.cfg now available from http://packets.polserver.com