Search found 36 matches

by Jester
Sun Jul 26, 2009 10:48 pm
Forum: Scripting Help
Topic: Having 2 bank boxes?
Replies: 4
Views: 830

Re: Having 2 bank boxes?

take a look at scripts/include/NPCBackpacks.inc and see how the storage areas are used there. Storage areas are 1 of the less documented part of pol/escript. So the best approach should be to check existing scripts for it. yup, looking into includes is a good idea, but remember USE YOUR OWN STORAGE...
by Jester
Sun Jul 26, 2009 6:58 am
Forum: Scripting Help
Topic: Having 2 bank boxes?
Replies: 4
Views: 830

Having 2 bank boxes?

Hey!

I would need some tips on how to get a second storage system up. I want to have a new storage system of some kind that is totally secluded from the bankers. Any tips on the easiest way to go about doing this? Using new datafiles or sum? I run Pol 095.

// David
by Jester
Fri Jul 24, 2009 1:34 pm
Forum: Scripting Help
Topic: Adding extra security or another way for auto acc?
Replies: 2
Views: 728

Re: Adding extra security or another way for auto acc?

Things you shall know: - WebServer is an open port to attack you ( its not DOS attack ). Looka t your account file. Someone ask the server to create too many accounts at a time and this is why you lose connection with server. DOS attack doesnt need pol running on your comp... - POL096 enable packet...
by Jester
Fri Jul 24, 2009 12:03 am
Forum: Scripting Help
Topic: Adding extra security or another way for auto acc?
Replies: 2
Views: 728

Adding extra security or another way for auto acc?

Hey! I use the built in webserver in POL to have auto account creation. But as of 2 days I been under a DoS attack on the webserver due to the guy getting caught cheating. Any way to make it more secure on Pol 095? Or is that something that requires a newer version? Or is there any way to make it cr...
by Jester
Mon Jul 13, 2009 5:31 am
Forum: General Help (095)
Topic: Account props being deleted at restart
Replies: 2
Views: 1475

Re: Account props being deleted at restart

CWO wrote:anything beginning with # doesn't get saved with the world so it gets erased when you restart.

Thanks, didn't know this. Now I know why a few of my scripts werent working :p
by Jester
Sun Jul 12, 2009 1:55 pm
Forum: General Help (095)
Topic: Account props being deleted at restart
Replies: 2
Views: 1475

Account props being deleted at restart

Hey, I use account.setprop to set some props. But they get deleted at restart. Do I have to add them to the cprop includes?
by Jester
Thu Jul 09, 2009 1:21 am
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 336
Views: 49343

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

You did the right thing, but currently there is a bug in Defrag Statics. You could try "Defrag and Remove Duplicates Statics" that should work. (Next Fiddler version with some Bugfixes will be released this week) Ahh, thanks :) How would I go about if I wanna change the map? Like remove an entire a...
by Jester
Wed Jul 08, 2009 11:01 pm
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 336
Views: 49343

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Anyone know how to remove a big area of statics? When I used "melt" feature and then saved it removed all statics anywhere.
by Jester
Mon Jul 06, 2009 10:43 pm
Forum: General Help (095)
Topic: Possible to use two maps on 095?
Replies: 5
Views: 1975

Re: Possible to use two maps on 095?

A thought - you can dump the T2A area and put a fairly decent area down the bottom right of the OSI map below the dungeons. Yeah, a good thought too it seems :) Only problem is I have no idea how to edit the map file :p Jester yes you can, but you need to edit the client.exe for that. Because the m...
by Jester
Mon Jul 06, 2009 1:12 am
Forum: General Help (095)
Topic: Possible to use two maps on 095?
Replies: 5
Views: 1975

Re: Possible to use two maps on 095?

Tomi wrote:Impossible with 095, upgrade to 096 and you can use up to 5 at least ( not sure if Pol support more, but the latest default 2D client supports only up to 5 )
Damn, can you make the standard map bigger then? I just want to add a new area really, do not have to be mighty big.
by Jester
Sun Jul 05, 2009 1:09 pm
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 336
Views: 49343

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Tomi wrote:what exactly is it what you want to remove.

some specific items from here and there ?
a big area of items in the static ?
Big area, also wondering how to build stuff like houses in the statics.

Also im wondering if u can make the map bigger too, so you got more space to add stuff.
by Jester
Sun Jul 05, 2009 7:09 am
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 336
Views: 49343

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Hey guys, I have a problem. how would I go about changing the staidx0.mul ? I just want to remove some crap that shouldn't be there. But I cannot understand anything :p
by Jester
Sun Jul 05, 2009 5:32 am
Forum: General Help (095)
Topic: Possible to use two maps on 095?
Replies: 5
Views: 1975

Possible to use two maps on 095?

Hey all!

Just wondering if you can actually use two different map files with pol 095? And how would you fix that?
by Jester
Mon Jun 29, 2009 12:47 am
Forum: General Help (095)
Topic: Ore and damage
Replies: 4
Views: 1712

Re: Ore and damage

Often the prop "Quality" on the ore controls armor and damage. If you do not want to do that you could modify the damage script to raise the damage on crafted items.
by Jester
Mon Jun 29, 2009 12:45 am
Forum: General Help (095)
Topic: skill gains
Replies: 1
Views: 1358

Re: skill gains

Check your checkskill function. And see how it is called in the skill scripts. Should be a value when it is called that determines how many points you gain and so on.
by Jester
Wed Oct 29, 2008 3:15 pm
Forum: General Help (095)
Topic: Reload itemdesc.cfg?
Replies: 15
Views: 3449

Re: Reload itemdesc.cfg?

We all didn't understand what Jester wanted, including me. We think he wanted to unload the itemdesc.cfg. That's not the case if i understood it now the right way. He simple has the problem, that after changing/unloading his merchant script, the script only reads the itemdesc.cfg in the main config...
by Jester
Wed Oct 29, 2008 9:39 am
Forum: General Help (095)
Topic: Reload itemdesc.cfg?
Replies: 15
Views: 3449

Re: Reload itemdesc.cfg?

Here goes the definition: You can run your shard and create items in your itemsdesc ( obviously ) while your shard is running. But. BUT! that new item cannot be created before your restard the server. You can use unload your cfgs hundread of times or cry a river it won't work if you do not restart ...
by Jester
Wed Oct 29, 2008 9:21 am
Forum: General Help (095)
Topic: Reload itemdesc.cfg?
Replies: 15
Views: 3449

Re: Reload itemdesc.cfg?

If you want to read all itemdesc.cfg it has to be: var itemdesc := ReadConfigFile(":*:itemdesc"); But i don't think that this will solve your problem with new added items without restart. Perhaps it's worth a try :D Well, my problem isn't adding items, it's more like whenever I use my unload cmd (I...
by Jester
Wed Oct 29, 2008 7:46 am
Forum: General Help (095)
Topic: Reload itemdesc.cfg?
Replies: 15
Views: 3449

Re: Reload itemdesc.cfg?

Imho you can't unload the itemdesc.cfg. So if you add an entry you always need to restart the server. At least it never worked for me ;) AI scripts can't seem to reload them after they been unloaded on their own, only a restart makes them load them again. AI scripts reload, but you have to start th...
by Jester
Wed Oct 29, 2008 6:14 am
Forum: General Help (095)
Topic: Reload itemdesc.cfg?
Replies: 15
Views: 3449

Re: Reload itemdesc.cfg?

Hi Jester, You can use UnloadConfigFile( rootfilename ). Exemple 1: A config file situated in alchemy package: UnloadConfigFile( '':alchemy:alchemypotion'' ); Exemple 2: Reload all itemdesc from all packages: UnloadConfigFile( '':*:itemdesc'' ); Just add the code to a command file or something! Goo...
by Jester
Wed Oct 29, 2008 5:11 am
Forum: General Help (095)
Topic: Reload itemdesc.cfg?
Replies: 15
Views: 3449

Reload itemdesc.cfg?

Hey hey everyone. Could use a bit of advice, when I unload all scripts/cfg files and so on on my server (so I do not need to restart the shard after I changed stuff) the itemdescs are not reloaded for all scripts. The AI script for merchant.src do not reload all itemdescs, only the basic one in pol/...
by Jester
Thu Jul 24, 2008 3:52 am
Forum: Scripting Help
Topic: Raising speed of skillgain?
Replies: 12
Views: 1466

Thx for all the help, with your help I solved it :)
by Jester
Thu Jul 24, 2008 3:52 am
Forum: Scripting Help
Topic: What am I doing wrong with the resources?
Replies: 8
Views: 985

Just a thought, is this area with near infinite resources appended to the end of the ore.cfg file or inserted at the beginning? POL reads the config files from top to bottom and anything that comes later overrides anything that comes before. So you want your near infinite area at the bottom so it o...
by Jester
Sun Jul 20, 2008 11:41 am
Forum: Scripting Help
Topic: Raising speed of skillgain?
Replies: 12
Views: 1466

Yeah, I figured all skills out except magery and combats. Cannot find anywhere in those packages where the checkskill function is called. They seem to deal with awardrawskillpoints :P and those dun work very well changning for me. Tips anyone?
by Jester
Sun Jul 20, 2008 6:41 am
Forum: Scripting Help
Topic: Raising speed of skillgain?
Replies: 12
Views: 1466

CheckSkill had no other use for the points parameter than to do skillgain as far as I've seen it. So the points parameter is exactly what you're looking for. Just another question. How about them combats, since they have no scripts of their own. Could it be so bad that they go through the core and ...