Thanks for the reply Austin,
In the end, I deleted the existing realm files (which I had not done previously), deleted the pol/MUL contents, then re-copied all .mul and .idx files (manually) from UO. Ran the realm generator and this time it worked fine.
Search found 15 matches
- Tue Jul 19, 2011 4:34 pm
- Forum: General Discussion
- Topic: Statics/Map mismatch in britannia_alt realm
- Replies: 2
- Views: 3715
- Sun Jul 17, 2011 9:39 pm
- Forum: General Discussion
- Topic: Statics/Map mismatch in britannia_alt realm
- Replies: 2
- Views: 3715
Statics/Map mismatch in britannia_alt realm
Hi,
I am having some difficulty with my maps/statics (I think). I would like to use Haven/Old Haven of the britannia_alt realm as my 'newbie' area. The problem is that while the ground tiles are correct (that is the paths, the mines on the south end of the island, shop floors etc), the statics are ...
I am having some difficulty with my maps/statics (I think). I would like to use Haven/Old Haven of the britannia_alt realm as my 'newbie' area. The problem is that while the ground tiles are correct (that is the paths, the mines on the south end of the island, shop floors etc), the statics are ...
- Tue Feb 22, 2011 5:14 am
- Forum: General Help (098)
- Topic: Magic items/ID etc.
- Replies: 1
- Views: 27190
Magic items/ID etc.
Hi,
So I've found that item ID has not been implemented yet, could be because newer versions of UO don't use it, or that they simply haven't gotten around to it. Either way it does not bother me because I have made my own based of WOD/ZH scripts.
What I want to do is make a 0.98 compliant magic ...
So I've found that item ID has not been implemented yet, could be because newer versions of UO don't use it, or that they simply haven't gotten around to it. Either way it does not bother me because I have made my own based of WOD/ZH scripts.
What I want to do is make a 0.98 compliant magic ...
- Sat Feb 19, 2011 8:48 pm
- Forum: Scripting Help
- Topic: Restricting class from using types of armour
- Replies: 4
- Views: 5214
Re: Restricting class from using types of armour
[scripts/misc/equiptest.ecl]: { 5061, 5062, 5063, 5064, 5065, 5066, 5067, 5068, 5069, 5070, 5071, 5072, 5073, 5074, 5075, 7168, 7174, 7176, 7178, 5076, 5077, 5078, 5079, 5080, 5081, 5082, 5083, 5084, 5085, 5086, 5087, 5088, 5089, 5090, 7170, 7180, 5093, 5094, 5095, 5096, 5097, 5098, 5099, 5100 ...
- Fri Feb 18, 2011 3:22 pm
- Forum: Scripting Help
- Topic: Restricting class from using types of armour
- Replies: 4
- Views: 5214
Re: Restricting class from using types of armour
Here is the SysLog:
[02/19 07:04:27] [scripts/misc/equiptest.ecl]: { { 5061, 5062, 5063, 5064, 5065, 5066, 5067, 5068, 5069, 5070, 5071, 5072, 5073, 5074, 5075, 7168, 7174, 7176, 7178 }, { 5076, 5077, 5078, 5079, 5080, 5081, 5082, 5083, 5084, 5085, 5086, 5087, 5088, 5089, 5090, 7170, 7180 ...
[02/19 07:04:27] [scripts/misc/equiptest.ecl]: { { 5061, 5062, 5063, 5064, 5065, 5066, 5067, 5068, 5069, 5070, 5071, 5072, 5073, 5074, 5075, 7168, 7174, 7176, 7178 }, { 5076, 5077, 5078, 5079, 5080, 5081, 5082, 5083, 5084, 5085, 5086, 5087, 5088, 5089, 5090, 7170, 7180 ...
- Fri Feb 18, 2011 5:30 am
- Forum: Scripting Help
- Topic: Restricting class from using types of armour
- Replies: 4
- Views: 5214
Restricting class from using types of armour
function IsRestrictedArmour(who, item)
var restricted_armour_type := CheckRestrictedArmour(who);
if (item.graphic in restricted_armour_type)
return 1; //Item cannot be equipped
else
return 0; //Item can be equipped
endif
endfunction
The part I'm not sure about is the element highlighted in ...
var restricted_armour_type := CheckRestrictedArmour(who);
if (item.graphic in restricted_armour_type)
return 1; //Item cannot be equipped
else
return 0; //Item can be equipped
endif
endfunction
The part I'm not sure about is the element highlighted in ...
- Tue Feb 15, 2011 12:25 am
- Forum: Scripting Help
- Topic: Comparing array values
- Replies: 4
- Views: 5023
Re: Comparing array values
Thanks a lot!
I figured there would be something like that but I couldn't find it here or through search or the documentation. Hard to find something when you don't know what your looking for. That worked a treat. My other solutions were less then impressive.
I figured there would be something like that but I couldn't find it here or through search or the documentation. Hard to find something when you don't know what your looking for. That worked a treat. My other solutions were less then impressive.
- Mon Feb 14, 2011 7:12 pm
- Forum: Scripting Help
- Topic: Comparing array values
- Replies: 4
- Views: 5023
Comparing array values
Hi,
Can someone point me in the direction of how to properly code the following situation. Preferably in the "right" or "best" practice.
More or less, I want to compare each value from 2 separate arrays, if the value is present in both, do this, if not do that. I have been looking at methods to do ...
Can someone point me in the direction of how to properly code the following situation. Preferably in the "right" or "best" practice.
More or less, I want to compare each value from 2 separate arrays, if the value is present in both, do this, if not do that. I have been looking at methods to do ...
- Thu Jul 10, 2008 8:18 pm
- Forum: Scripting Help
- Topic: Gump Questions.
- Replies: 10
- Views: 7902
I removed my UO, then grabbed a fresh copy of 'Eighth Age' and patched it upto 5.0.9.1(Patch 46). I had to move my 'GFSetRadioGroup' back to the end of the page (before the radio buttons) because it was giving me an empty page. Everything seems to run fine, however on odd occasions I get an error ...
- Thu Jul 10, 2008 2:31 am
- Forum: Scripting Help
- Topic: I looked in docs! I need to add damage to a weapon..
- Replies: 3
- Views: 3536
- Wed Jul 09, 2008 8:08 am
- Forum: Scripting Help
- Topic: Gump Questions.
- Replies: 10
- Views: 7902
- Tue Jul 08, 2008 7:41 am
- Forum: Scripting Help
- Topic: Gump Questions.
- Replies: 10
- Views: 7902
- Sat Jul 05, 2008 5:56 pm
- Forum: Scripting Help
- Topic: Gump Questions.
- Replies: 10
- Views: 7902
- Sat Jul 05, 2008 12:33 am
- Forum: Scripting Help
- Topic: Gump Questions.
- Replies: 10
- Views: 7902
- Tue Jul 01, 2008 6:28 am
- Forum: Scripting Help
- Topic: Gump Questions.
- Replies: 10
- Views: 7902
Gump Questions.
Ok, I am familiar with eScript to a lesser degree and have a little experience with programming in general and understand most concepts. My question does not relate to logic but to syntax.
Background Info:
- Using 97 Core with 97 Distro.
- Making a gump. (Current questions regard aesthetics)
Ok ...
Background Info:
- Using 97 Core with 97 Distro.
- Making a gump. (Current questions regard aesthetics)
Ok ...