Search found 15 matches

by Faceless_Soldier
Tue Jul 19, 2011 4:34 pm
Forum: General Discussion
Topic: Statics/Map mismatch in britannia_alt realm
Replies: 2
Views: 3715

Re: Statics/Map mismatch in britannia_alt realm

Thanks for the reply Austin,

In the end, I deleted the existing realm files (which I had not done previously), deleted the pol/MUL contents, then re-copied all .mul and .idx files (manually) from UO. Ran the realm generator and this time it worked fine.
by Faceless_Soldier
Sun Jul 17, 2011 9:39 pm
Forum: General Discussion
Topic: Statics/Map mismatch in britannia_alt realm
Replies: 2
Views: 3715

Statics/Map mismatch in britannia_alt realm

Hi,

I am having some difficulty with my maps/statics (I think). I would like to use Haven/Old Haven of the britannia_alt realm as my 'newbie' area. The problem is that while the ground tiles are correct (that is the paths, the mines on the south end of the island, shop floors etc), the statics are ...
by Faceless_Soldier
Tue Feb 22, 2011 5:14 am
Forum: General Help (098)
Topic: Magic items/ID etc.
Replies: 1
Views: 27190

Magic items/ID etc.

Hi,

So I've found that item ID has not been implemented yet, could be because newer versions of UO don't use it, or that they simply haven't gotten around to it. Either way it does not bother me because I have made my own based of WOD/ZH scripts.

What I want to do is make a 0.98 compliant magic ...
by Faceless_Soldier
Sat Feb 19, 2011 8:48 pm
Forum: Scripting Help
Topic: Restricting class from using types of armour
Replies: 4
Views: 5214

Re: Restricting class from using types of armour

[scripts/misc/equiptest.ecl]: { 5061, 5062, 5063, 5064, 5065, 5066, 5067, 5068, 5069, 5070, 5071, 5072, 5073, 5074, 5075, 7168, 7174, 7176, 7178, 5076, 5077, 5078, 5079, 5080, 5081, 5082, 5083, 5084, 5085, 5086, 5087, 5088, 5089, 5090, 7170, 7180, 5093, 5094, 5095, 5096, 5097, 5098, 5099, 5100 ...
by Faceless_Soldier
Fri Feb 18, 2011 3:22 pm
Forum: Scripting Help
Topic: Restricting class from using types of armour
Replies: 4
Views: 5214

Re: Restricting class from using types of armour

Here is the SysLog:

[02/19 07:04:27] [scripts/misc/equiptest.ecl]: { { 5061, 5062, 5063, 5064, 5065, 5066, 5067, 5068, 5069, 5070, 5071, 5072, 5073, 5074, 5075, 7168, 7174, 7176, 7178 }, { 5076, 5077, 5078, 5079, 5080, 5081, 5082, 5083, 5084, 5085, 5086, 5087, 5088, 5089, 5090, 7170, 7180 ...
by Faceless_Soldier
Fri Feb 18, 2011 5:30 am
Forum: Scripting Help
Topic: Restricting class from using types of armour
Replies: 4
Views: 5214

Restricting class from using types of armour

function IsRestrictedArmour(who, item)
var restricted_armour_type := CheckRestrictedArmour(who);
if (item.graphic in restricted_armour_type)
return 1; //Item cannot be equipped
else
return 0; //Item can be equipped
endif
endfunction

The part I'm not sure about is the element highlighted in ...
by Faceless_Soldier
Tue Feb 15, 2011 12:25 am
Forum: Scripting Help
Topic: Comparing array values
Replies: 4
Views: 5023

Re: Comparing array values

Thanks a lot! :D

I figured there would be something like that but I couldn't find it here or through search or the documentation. Hard to find something when you don't know what your looking for. That worked a treat. My other solutions were less then impressive.
by Faceless_Soldier
Mon Feb 14, 2011 7:12 pm
Forum: Scripting Help
Topic: Comparing array values
Replies: 4
Views: 5023

Comparing array values

Hi,

Can someone point me in the direction of how to properly code the following situation. Preferably in the "right" or "best" practice.
More or less, I want to compare each value from 2 separate arrays, if the value is present in both, do this, if not do that. I have been looking at methods to do ...
by Faceless_Soldier
Thu Jul 10, 2008 8:18 pm
Forum: Scripting Help
Topic: Gump Questions.
Replies: 10
Views: 7902

I removed my UO, then grabbed a fresh copy of 'Eighth Age' and patched it upto 5.0.9.1(Patch 46). I had to move my 'GFSetRadioGroup' back to the end of the page (before the radio buttons) because it was giving me an empty page. Everything seems to run fine, however on odd occasions I get an error ...
by Faceless_Soldier
Thu Jul 10, 2008 2:31 am
Forum: Scripting Help
Topic: I looked in docs! I need to add damage to a weapon..
Replies: 3
Views: 3536

I am not 100% about the 4d6 9 thing, however, I think it goes along the way of 4x D6(6 sided Dice, ie. 1-6) and I think the 9 would be added...

Eg. 4D6 9 would be 'D6 = 1-6, 4D6 = 4-24, + 9.... Total of 13-33.
Eg. 3D6 7 would be 'D6 = 1-6, 3D6 = 3-18, + 7.... Total of 10-25.

Can someone confirm ...
by Faceless_Soldier
Wed Jul 09, 2008 8:08 am
Forum: Scripting Help
Topic: Gump Questions.
Replies: 10
Views: 7902

Ok well:

A. The orc mask problem was an error on my part, an error that I overlooked (over and over again).

B. My UO is patched to the latest version, however I am using a different modified client (4.0.0c) through injection. This is why there is a elf art problem. The 4.0.0c client is too old ...
by Faceless_Soldier
Tue Jul 08, 2008 7:41 am
Forum: Scripting Help
Topic: Gump Questions.
Replies: 10
Views: 7902

So Ive got most of this gump worked out, it takes a start location (via radio boxes), then you navigate through the pages to choose a race. Once you have chosen a race, it reads a configuration file and modifies your character accordingly, as well as moving you to your specified town.

An ...
by Faceless_Soldier
Sat Jul 05, 2008 5:56 pm
Forum: Scripting Help
Topic: Gump Questions.
Replies: 10
Views: 7902

Ah yes... It works just as I intended it to now!

I had a feeling it might have something to do with the critical state of logon, however I didn't know how to call a program, only a function.

Thanks for the help!
by Faceless_Soldier
Sat Jul 05, 2008 12:33 am
Forum: Scripting Help
Topic: Gump Questions.
Replies: 10
Views: 7902

Thanks for clearing that up, the other two are non-issues.

I do require a little more help however. I intended to build a race system, so I looked at the ZH scripts for inspiration. I decided that instead of the walkon_racegate system I would implement it into a gump.


program RacePickGump(who ...
by Faceless_Soldier
Tue Jul 01, 2008 6:28 am
Forum: Scripting Help
Topic: Gump Questions.
Replies: 10
Views: 7902

Gump Questions.

Ok, I am familiar with eScript to a lesser degree and have a little experience with programming in general and understand most concepts. My question does not relate to logic but to syntax.

Background Info:
- Using 97 Core with 97 Distro.
- Making a gump. (Current questions regard aesthetics)

Ok ...