Search found 37 matches

by timginter
Thu Jan 21, 2016 3:06 pm
Forum: POL Tools
Topic: Notepad++ Syntax Highlighting
Replies: 4
Views: 1579

Re: Notepad++ Syntax Highlighting

Thanks for sharing!

Based on your template I made one for "Solarized" theme (dark) with highlighting loosely based on PowerShell, maybe someone will find it useful
by timginter
Fri Nov 06, 2015 2:08 am
Forum: General Discussion
Topic: POL 099 mechanics overview
Replies: 5
Views: 1100

Re: POL 099 mechanics overview

Thanks all for the replies :) I know I can customise both POL and RunUO, I probably could write everything from scratch in both, but I do not want to reinvent the wheel. I've done that a few times and it's pointless - you end up using exactly the same templates and methods as the ones who did it and...
by timginter
Wed Oct 21, 2015 2:05 pm
Forum: General Discussion
Topic: POL 099 mechanics overview
Replies: 5
Views: 1100

POL 099 mechanics overview

hi everyone, it's been some time since I was last here :) I'm wondering about the general mechanics overview. The only thing I know like the back of my hand is RunUO's mechanics so I'll try to refer to that with what I mean with my questions. I'm not comparing one to another, I just wonder what they...
by timginter
Wed Jun 12, 2013 6:06 am
Forum: Scripting Help
Topic: Character Limits
Replies: 7
Views: 1697

Re: Character Limits

An Corp! ;) Since I was looking for a way to limit characters and since CharacterSlots doesn't support custom values and doesn't even work with older POL releases (I'm working on 095 now :/) here's the code of a simple include file: use uo; use os; const MAX_CHAR_SLOTS := 2; function CheckCharLimit(...
by timginter
Sun Jun 09, 2013 5:51 am
Forum: Scripting Help
Topic: POL and unicode support
Replies: 4
Views: 1550

Re: POL and unicode support

Care to elaborate on this? ;) I'm having the same problem, but with Polish characters in gumps.
by timginter
Wed Jun 05, 2013 10:31 am
Forum: Current stable release (099)
Topic: POL 099 Basic
Replies: 1
Views: 1029

POL 099 Basic

I created a small pack with the basic files to run POL 099 and walk on the map, something for people who have some experience with POL and want to create a shard from scratch. Readme contains help setting everything up. Could have been even smaller, but it is not ;) I tested it with UO version 7.0.1...
by timginter
Wed Jun 05, 2013 10:13 am
Forum: Current stable release (099)
Topic: Starting POL 099 - the long way made short
Replies: 21
Views: 5388

Re: Starting POL 099 - the long way made short

Done! Thank you all for the help, I was able to start the latest distro through the steps described a few posts above. God... I haven't been swearing like that in a really long time ;)

I renamed this thread so others can find it easier.
by timginter
Wed Jun 05, 2013 9:10 am
Forum: Current stable release (099)
Topic: Others can Connect but me not
Replies: 10
Views: 3068

Re: Others can Connect but me not

Check the port in servers.cfg and in pkg/accounts/config/uoclient.cfg and Razor's port.

I got this message when those three did not match
by timginter
Mon Jun 03, 2013 8:57 am
Forum: Current stable release (099)
Topic: Starting POL 099 - the long way made short
Replies: 21
Views: 5388

Re: Assertion Failed: pAttrStrength, mobile\attribute.cpp

Gigantic thanks, RusseL and Yukiko! I'm not sure why I missed that topic. Changing the packet to SendPacket(mobile, "B90000801B"); solved everything. Geez, finally...! I'm working on a most basic pack of 099 (something like Distro097_basic in Downloads) with everything set for a specified client, so...
by timginter
Mon Jun 03, 2013 1:30 am
Forum: Current stable release (099)
Topic: Starting POL 099 - the long way made short
Replies: 21
Views: 5388

Re: Assertion Failed: pAttrStrength, mobile\attribute.cpp

I have POL running and I can connect. The problem is, when I log in with 7.0.15.1 client (encryption removed with Razor) everything is black. I can't say anything. Double-click on my char prints "Unknown packet type 0xc8: 2 bytes" . - I added stairs tiles to uoconvert.cfg (described here: http://for...
by timginter
Sun Jun 02, 2013 3:55 pm
Forum: Current stable release (099)
Topic: Starting POL 099 - the long way made short
Replies: 21
Views: 5388

Re: Assertion Failed: pAttrStrength, mobile\attribute.cpp

I have everything in 'pkg' folder and POL starts. I didn't try to connect yet, so I'm not sure how it will work in the long run. I don't like the idea that some of the scripts and file are in /scripts and some in /pkg. The concept of plug n' play packages was nice, but after some time you end up wit...
by timginter
Sun Jun 02, 2013 3:39 pm
Forum: General Help (095)
Topic: I have a problem
Replies: 4
Views: 1683

Re: I have a problem

From that English it seems like Turkish or Japanese :D

My advice is to search the forums for scripts from other shards. Download them and look if their AI scripts work for you
by timginter
Fri May 31, 2013 2:54 pm
Forum: Current stable release (099)
Topic: Starting POL 099 - the long way made short
Replies: 21
Views: 5388

Re: Assertion Failed: pAttrStrength, mobile\attribute.cpp

Another step. The "Assertion Failed" error was due to the placement of "attributes" package. I wanted to tidy up my new shard from the start and move packages to pol/scripts folder. Even though I changed the root package path in ecompile.cfg somehow POL couldn't find it when starting up Works fine w...
by timginter
Wed May 29, 2013 5:32 am
Forum: Current stable release (099)
Topic: Starting POL 099 - the long way made short
Replies: 21
Views: 5388

Re: Assertion Failed: pAttrStrength, mobile\attribute.cpp

Hope this topic helps so someone doesn't have to reinvent the wheel for the billionth time ;)
by timginter
Wed May 29, 2013 5:17 am
Forum: Current stable release (099)
Topic: Starting POL 099 - the long way made short
Replies: 21
Views: 5388

Re: Assertion Failed: pAttrStrength, mobile\attribute.cpp

After a whole night (literally) of trying different options and checking files with other releases available for download I finally got that #$%& working... Step by step: 1) installed UO from Ultima Online Classic Stygian Abyss 7.0.15 installer 2) downloaded the official distro via svn and applied t...
by timginter
Tue May 28, 2013 9:01 pm
Forum: Current stable release (099)
Topic: Starting POL 099 - the long way made short
Replies: 21
Views: 5388

Re: Assertion Failed: pAttrStrength, mobile\attribute.cpp

I tried to delete attributes.cfg and check what happens - the error is exactly the same, no matter whether I have attributes.cfg or not.
by timginter
Tue May 28, 2013 7:52 pm
Forum: Current stable release (099)
Topic: Starting POL 099 - the long way made short
Replies: 21
Views: 5388

Starting POL 099 - the long way made short

I'm running Win7 x64, the core Yukiko posted on the forum - rev 614 and the latest svn Distro. *mul files from UO Classic Stygian Abyss install with client v. 7.0.15 I get this error while starting POL: Assertion Failed: pAttrStrength, mobile\attribute.cpp, line 105 Forcing stack backtrace. I double...
by timginter
Tue May 28, 2013 3:07 pm
Forum: General Discussion
Topic: I need help with multis.cfg
Replies: 28
Views: 3889

Re: I need help with multis.cfg

Huge thanks for the tiles.cfg info, RusseL!

Shouldn't he use MaxTileID=0x7FFF though? Isn't 7.0.23 still a Stygian Abyss client? Won't it make any problems later on?
by timginter
Tue May 28, 2013 2:54 pm
Forum: General Discussion
Topic: I need a second opinion
Replies: 4
Views: 1013

Re: I need a second opinion

I actually have to write an "extension" of my previous post. I'm working on a shard now and I'm starting to see the differences more. RunUO seems great if you want a copy of OSI and not much more than that (modify/build on OSI-like scripts). POL, on the other hand is great if you love to tinker arou...
by timginter
Sun May 26, 2013 12:06 pm
Forum: Current stable release (099)
Topic: uoconvert & HSA
Replies: 3
Views: 1146

Re: uoconvert & HSA

099 work with the newest clients, then, as long as uop is converted to .mul? :o
by timginter
Sun May 26, 2013 11:52 am
Forum: General Discussion
Topic: Ultima Online version 7.0.23.1
Replies: 5
Views: 3715

Re: Ultima Online version 7.0.23.1

Thanks, I'll check the 7.0.22. Heard it's quite stable
by timginter
Sun May 26, 2013 1:24 am
Forum: POL Tools
Topic: UltraEdit syntax highlight file for pol098
Replies: 4
Views: 2487

Re: UltraEdit syntax highlight file for pol098

I'm posting my version of UltraEdit files for POL. I added missing keywords and put them into different categories, corrected comments characters, strings characters and function recognising regexp in .src and .cfg, changed colours to fit my preferences, less "flashy". Tested with version 19.00.0.10...
by timginter
Sun May 26, 2013 1:16 am
Forum: POL Tools
Topic: UltraEdit configuration
Replies: 1
Views: 3325

Re: UltraEdit configuration

I know this topic is old, but it might help others overwhelmed with UltraEdit's options ;)

Click: Advanced -> Configuration -> Editor -> Auto-Complete -> Show auto-complete dialog automatically
by timginter
Sat May 25, 2013 3:14 am
Forum: General Discussion
Topic: Ultima Online version 7.0.23.1
Replies: 5
Views: 3715

Re: Ultima Online version 7.0.23.1

Guess I am stuck with 7.0.15, then. If anyone has or knows how to force the patcher to patch from downloaded files without connecting to EA server I'll be glad for a tip
by timginter
Wed May 22, 2013 5:40 am
Forum: General Discussion
Topic: Ultima Online version 7.0.23.1
Replies: 5
Views: 3715

Ultima Online version 7.0.23.1

Anyone has a copy of UO ver. 7.0.23.1, the last one before High Seas? I tried to find in everywhere. I even got the 7.0.15 classic installer and offline patches up to 7.0.23.1, but EA took down older patch servers so UOPatch.exe can't connect and doesn't start patching, even though all the files are...