Search found 68 matches
- Thu Dec 04, 2008 6:01 am
- Forum: General Help (096)
- Topic: Absurd question but how to raise growth rate dex, str, int?)
- Replies: 0
- Views: 3702
- Thu Oct 23, 2008 10:11 pm
- Forum: Contributed Scripts & Packages
- Topic: replace str cont 'script' on *desc.cfg to lower
- Replies: 0
- Views: 2267
replace str cont 'script' on *desc.cfg to lower
for start on linux.
scripts files im set to lower filename in total commander-group rename, but strings
'script' 'unsertscript' and etc. in itemdescs and npcdescs - problem.
im create small utility for this...
))
PS sorry bad english )
scripts files im set to lower filename in total commander-group rename, but strings
'script' 'unsertscript' and etc. in itemdescs and npcdescs - problem.
im create small utility for this...
))
PS sorry bad english )
- Mon Oct 20, 2008 1:07 am
- Forum: General Help (096)
- Topic: Resource ORE & new realms
- Replies: 10
- Views: 9480
Re: Resource ORE & new realms
its my ore.cfg please help im in panic # Note, regions found later in the file override those found earlier. Global { InitialUnits 5000000 LandTile 0xDF LandTile 0xE3 LandTile 0x75 LandTile 0xE2 LandTile 0xDE LandTile 0x232 LandTile 0x23a LandTile 0xE7 LandTile 0xe4 LandTile 0xe5 LandTile 0xe6 LandT...
- Mon Oct 20, 2008 1:03 am
- Forum: Scripting Help
- Topic: Searching hook..
- Replies: 6
- Views: 3932
Re: Searching hook..
I have begun one year ago with 096 Distro, downloaded from here, with this site. At that time already there was 097 kernel and Distro 97, but much there did not work. If I knew that anyhow прийдется all to alter, I would begin with 097, but already late:). But all the same прийдется to pass on 97, a...
- Mon Oct 20, 2008 12:11 am
- Forum: Scripting Help
- Topic: Searching hook..
- Replies: 6
- Views: 3932
Re: Searching hook..
Yukiko,
I ask not to apologise, you are absolutely right. But those scripts that at me are already absolutely not similar on Distro 96, and at thought on their carrying over on 97 at me hair rise on end. It is possible Though to try certainly - I yet did not try. Thanks!
I ask not to apologise, you are absolutely right. But those scripts that at me are already absolutely not similar on Distro 96, and at thought on their carrying over on 97 at me hair rise on end. It is possible Though to try certainly - I yet did not try. Thanks!
- Sun Oct 19, 2008 9:47 pm
- Forum: Scripting Help
- Topic: Searching hook..
- Replies: 6
- Views: 3932
Re: Searching hook..
statcap, pets, luck, weigth, maxweight and another?Luth wrote:If you mean you're searching for a hook to let you send your own stats, there's a statHook.src in the Distro.
Packet 0x11
{
Length variable
SendFunction sendStats:HandleSendStats
}
sorry, 96 distro
- Sun Oct 19, 2008 6:43 am
- Forum: Scripting Help
- Topic: Searching hook..
- Replies: 6
- Views: 3932
Searching hook..
for this:
))
))
- Fri Oct 10, 2008 8:36 am
- Forum: General Help (096)
- Topic: npcdesc - use AoS, SE, ML objtype?
- Replies: 9
- Views: 8827
Re: npcdesc - use AoS, SE, ML objtype?
i may manually create npstemplate, but many work in find sounds ))))
maybe someone give completed template? )))
maybe someone give completed template? )))
- Fri Oct 10, 2008 8:34 am
- Forum: General Help (096)
- Topic: Resource ORE & new realms
- Replies: 10
- Views: 9480
Re: Resource ORE & new realms
in 97 distro? tnx, i use 96....Pierce wrote:You can find those inside the pol distro, which is downloadable from the main page of this site.
- Fri Oct 10, 2008 2:11 am
- Forum: General Help (096)
- Topic: npcdesc - use AoS, SE, ML objtype?
- Replies: 9
- Views: 8827
Re: npcdesc - use AoS, SE, ML objtype?
Pierce
im sorry, but maybe you give me NPCDECS templates for AoS,SE,ML monsters and creatures?
im interested sounds...
im sorry, but maybe you give me NPCDECS templates for AoS,SE,ML monsters and creatures?
im interested sounds...
- Thu Oct 09, 2008 8:12 am
- Forum: General Help (096)
- Topic: Resource ORE & new realms
- Replies: 10
- Views: 9480
Re: Resource ORE & new realms
please give me you LandTile`s )) in ore.cfgPierce wrote:You can dig on tiles given with the LandTile param inside your ore config.
Take a look here:
http://docs.polserver.com/pol096/config ... cetype.cfg
- Thu Oct 09, 2008 7:49 am
- Forum: General Help (096)
- Topic: npcdesc - use AoS, SE, ML objtype?
- Replies: 9
- Views: 8827
Re: npcdesc - use AoS, SE, ML objtype?
wah, im create script - manually find all mounttypes.... result: 0xa9: mounttype := 0x3e95; 0x84: mounttype := 0x3e9c; 0x7a: mounttype := 0x3e9b; 0xbb: mounttype := 0x3e9a; 0xbc: mounttype := 0x3eb8; 0xc2: mounttype := 0x3e98; 0xf3: mounttype := 0x3e94; 0x114: mounttype := 0x3e90; 0x115: mounttype :...
- Thu Oct 09, 2008 5:21 am
- Forum: General Help (096)
- Topic: npcdesc - use AoS, SE, ML objtype?
- Replies: 9
- Views: 8827
Re: npcdesc - use AoS, SE, ML objtype?
sorry, but where im may be get "mount types" e.g. 0xcc: mounttype := 0x3ea2; 0xc8: mounttype := 0x3e9f; 0xe2: mounttype := 0x3ea0; 0xe4: mounttype := 0x3ea1; 0xdc: mounttype := 0x3ea6; 0xd2: mounttype := 0x3ea3; 0xda: mounttype := 0x3ea4; 0xdb: mounttype := 0x3ea5; for new animals? unicorn...
- Thu Oct 09, 2008 4:51 am
- Forum: General Help (096)
- Topic: npcdesc - use AoS, SE, ML objtype?
- Replies: 9
- Views: 8827
Re: npcdesc - use AoS, SE, ML objtype?
Turley Pierce!
great thnx!!!!!
great thnx!!!!!
- Thu Oct 09, 2008 1:16 am
- Forum: General Help (096)
- Topic: npcdesc - use AoS, SE, ML objtype?
- Replies: 9
- Views: 8827
npcdesc - use AoS, SE, ML objtype?
NpcTemplate horse5 { Name a horse script animal ObjType 0xcd //THIS I USED FROM UO-INSIDE Model Number: 205 (0xCD) Color 0 TrueColor 0 Gender 0 STR 120 INT 10 DEX 55 HITS 120 MANA 0 STAM 55 MagicResistance 30 Tactics 44 Wrestling 44 AttackSpeed 35 AttackDamage 2d8 AttackAttribute Wrestling AttackHi...
- Wed Oct 08, 2008 9:54 pm
- Forum: Contributed Scripts & Packages
- Topic: Party System
- Replies: 46
- Views: 30341
Re: Party System
thx )Targun wrote:there's complete pol96 party system in WoD shard files
ya can download it here:
http://forums.polserver.com/viewtopic.php?f=8&t=1755
- Wed Oct 08, 2008 8:57 pm
- Forum: General Help (096)
- Topic: need systeleporters for ilshenar, tokuno, malas
- Replies: 4
- Views: 5726
Re: need systeleporters for ilshenar, tokuno, malas
mmm... who give me signs, doors in alt realms? ))
- Tue Oct 07, 2008 11:17 am
- Forum: General Help (096)
- Topic: need systeleporters for ilshenar, tokuno, malas
- Replies: 4
- Views: 5726
Re: need systeleporters for ilshenar, tokuno, malas
maybe somebody needed... /packet/teleporters.cfg http://forums.polserver.com/viewtopic.php?f=14&t=1742 /packet/textcmd/admin/makesystele.src use uo; use os; use cfgfile; program makesystele(who) var tox; var toy; var toz; var torealm; var fromx; var fromy; var fromz; var fromrealm; var cfg:=Rea...
- Mon Oct 06, 2008 11:59 pm
- Forum: General Help (096)
- Topic: Teleport to others Maps/Realm
- Replies: 11
- Views: 9544
Re: Teleport to others Maps/Realm
yes, now im has understood this )))
uobject.realm
--
older i set mannualy prop "realm" on all teleport scripts ))))
uobject.realm
--
older i set mannualy prop "realm" on all teleport scripts ))))
- Mon Oct 06, 2008 11:36 pm
- Forum: General Help (096)
- Topic: need systeleporters for ilshenar, tokuno, malas
- Replies: 4
- Views: 5726
Re: need systeleporters for ilshenar, tokuno, malas
whaaaaa, thanks!!!!!!
- Sun Oct 05, 2008 11:58 pm
- Forum: General Help (096)
- Topic: Resource ORE & new realms
- Replies: 10
- Views: 9480
Re: Resource ORE & new realms
im include in ore.cfg all LandTiles uobj from tiles.cfg if it desc is "cave floor" LandTile 0x53B LandTile 0x53C LandTile 0x53D LandTile 0x53E LandTile 0x53F LandTile 0x540 LandTile 0x541 LandTile 0x542 LandTile 0x543 LandTile 0x544 LandTile 0x545 LandTile 0x546 LandTile 0x547 LandTile 0x5...
- Sun Oct 05, 2008 9:20 am
- Forum: General Help (096)
- Topic: Resource ORE & new realms
- Replies: 10
- Views: 9480
Re: Resource ORE & new realms
im find - on ilshenar some tiles it is possible to dig...
im use .getstatic command but not find any difference...
im use .getstatic command but not find any difference...
- Sun Oct 05, 2008 7:11 am
- Forum: Contributed Scripts & Packages
- Topic: Party System
- Replies: 46
- Views: 30341
Re: Party System
Code: Select all
# $Id: pkg.cfg 523 2006-06-30 17:36:14Z tekproxy $
#
Enabled 1
Name partysystem
Version 1.2
CoreRequired [b]97[/b]
- Sun Oct 05, 2008 4:50 am
- Forum: General Help (096)
- Topic: need systeleporters for ilshenar, tokuno, malas
- Replies: 4
- Views: 5726
need systeleporters for ilshenar, tokuno, malas
give me please )) thx..
if need any script for save teleporters in file - i write..
if need any script for save teleporters in file - i write..
- Sun Oct 05, 2008 3:35 am
- Forum: General Help (096)
- Topic: Resource ORE & new realms
- Replies: 10
- Views: 9480
Re: Resource ORE & new realms
LandTile 0x53c LandTile 0x53e LandTile 0x53f } Region BackgroundBritannia { Realm britannia UnitsPerArea 15 SecondsPerRegrow 300 Capacity 2000 Range 0 0 5119 4095 } Region BackgroundMalas { Realm malas UnitsPerArea 15 SecondsPerRegrow 300 Capacity 200000 Range 0 0 2559 2047 oretype 1 } Region Backg...