Thanks mate for reply - I thought I was the only one with that problem.
TBH, I was looking for some neater solution or at least some point what is wrong, scripts or pol.
You can just block every enetered area from all npcs, except players and tamed ones, but still would be nice to know whats the ...
Search found 26 matches
- Thu Dec 16, 2010 12:47 am
- Forum: Current stable release (099)
- Topic: Spam of ENTEREDAREA
- Replies: 5
- Views: 5567
- Wed Dec 15, 2010 3:30 pm
- Forum: Current stable release (099)
- Topic: Spam of ENTEREDAREA
- Replies: 5
- Views: 5567
Re: Spam of ENTEREDAREA
Custom AI, originated from distro 94.Austin wrote:Reviewing the core changes - nothing has been done that would cause this between 098 and 099.
Are you using any known AI system?
If you say no one had such problem with pol 99 yet, I will investigate my scripts deeper.
- Wed Dec 15, 2010 1:42 am
- Forum: Current stable release (099)
- Topic: Spam of ENTEREDAREA
- Replies: 5
- Views: 5567
Spam of ENTEREDAREA
Hi everyone, I have a problem with spaming of ENTEREDAREA event.
After analyzing I came up with this:
Npc1 standing in areaX
Npc2 created in areaX using CreateNPC with real x,y,z,realm specified.
Npc1 whenever he moves, he gets ENTEREDAREA event from Npc2.
Imagine:
Npc1 wanders
Npc1 gets ...
After analyzing I came up with this:
Npc1 standing in areaX
Npc2 created in areaX using CreateNPC with real x,y,z,realm specified.
Npc1 whenever he moves, he gets ENTEREDAREA event from Npc2.
Imagine:
Npc1 wanders
Npc1 gets ...
- Tue Dec 14, 2010 11:03 pm
- Forum: Current stable release (099)
- Topic: Compiling POL...
- Replies: 8
- Views: 8909
Re: Compiling POL...
Turley, is there any instruction how to compile pol ? Its obvious, you need special environment for it, and since you dont publish any builds anymore, you need to compile it yourself.
How can I do it without spending 2 days searching web for solutions?
Thanks in adv.
How can I do it without spending 2 days searching web for solutions?
Thanks in adv.
- Thu Dec 09, 2010 9:59 am
- Forum: Current stable release (099)
- Topic: Compiling POL...
- Replies: 8
- Views: 8909
Re: Compiling POL...
Peeps, seriously, from where did you get md5_ctx struct ? I cant find any special entry about such implementation of md5 algorithm. Ive found only something in gnulib.
What do you need to have on gentoo for example to get this working? On other way, if you have to manually download some md5 ...
What do you need to have on gentoo for example to get this working? On other way, if you have to manually download some md5 ...
- Sun Nov 21, 2010 2:16 pm
- Forum: Current stable release (099)
- Topic: Compiling POL...
- Replies: 8
- Views: 8909
Re: Compiling POL...
Hi again,
You have to add to
clib/MD5.h
# include <stdint.h>
typedef uint32_t md5_uint32;
struct md5_ctx
{
md5_uint32 A;
md5_uint32 B;
md5_uint32 C;
md5_uint32 D;
md5_uint32 total[2];
md5_uint32 buflen;
char buffer[128] __attribute__ ((__aligned__ (__alignof__ (md5_uint32 ...
You have to add to
clib/MD5.h
# include <stdint.h>
typedef uint32_t md5_uint32;
struct md5_ctx
{
md5_uint32 A;
md5_uint32 B;
md5_uint32 C;
md5_uint32 D;
md5_uint32 total[2];
md5_uint32 buflen;
char buffer[128] __attribute__ ((__aligned__ (__alignof__ (md5_uint32 ...
- Mon Nov 15, 2010 9:28 am
- Forum: Current stable release (099)
- Topic: Compiling POL...
- Replies: 8
- Views: 8909
Re: Compiling POL...
Unfortunatelly its not that simple to just remove all compile warnings.
There are bigger problems than warnings, like removal of PTHREAD_THREAD_MAX constant or some change in md5 lib, where struct md5_ctx vanished.
Unfortunatelly you cant compile it under new gcc and libs.
Anyways, thanks for answer ...
There are bigger problems than warnings, like removal of PTHREAD_THREAD_MAX constant or some change in md5 lib, where struct md5_ctx vanished.
Unfortunatelly you cant compile it under new gcc and libs.
Anyways, thanks for answer ...
- Sat Nov 13, 2010 4:07 am
- Forum: Current stable release (099)
- Topic: Compiling POL...
- Replies: 8
- Views: 8909
Compiling POL...
Hi there,
I want to ask you about POL compilation process.
Ive done checkout from pol repository (https://polserver.svn.sourceforge.net/svnroot/polserver/trunk)
Im trying to compile it under gentoo with gcc 4.4.4, up to date glibc and everything else.
Why do I get such common errors like deprecated ...
I want to ask you about POL compilation process.
Ive done checkout from pol repository (https://polserver.svn.sourceforge.net/svnroot/polserver/trunk)
Im trying to compile it under gentoo with gcc 4.4.4, up to date glibc and everything else.
Why do I get such common errors like deprecated ...
- Sun Jan 20, 2008 5:20 am
- Forum: General Help (097)
- Topic: New, enchanced 2D clients (about network protocol changes)
- Replies: 8
- Views: 37784
New, enchanced 2D clients (about network protocol changes)
Ive began to investigate newer clients network changes, and it seems Ive got them all, just wanna to share, maybe someone will use it, or devs will have lil work with this info.
I had to change 6 packets to make it work.
0x3C - ContainerContent - add new grid location byte before parent serial ...
I had to change 6 packets to make it work.
0x3C - ContainerContent - add new grid location byte before parent serial ...
- Thu Nov 22, 2007 6:16 pm
- Forum: Bug Reports (097)
- Topic: Clothing becoming invisible
- Replies: 19
- Views: 18478
- Sun Apr 22, 2007 1:44 pm
- Forum: Bug Reports (097)
- Topic: item decay timer problem
- Replies: 0
- Views: 2749
item decay timer problem
There is a little problem with item decay time. Item decayat do not reset when item is set to movable. (Fortunatelly, I can do it myself, because I can change .decayat member... but it would be probably better if core do that)
Problem occurs when for example: Item objtype has DecayOnMultis 1 in ...
Problem occurs when for example: Item objtype has DecayOnMultis 1 in ...
- Tue Apr 17, 2007 8:29 am
- Forum: Bug Reports (097)
- Topic: pol97 rc3 linux
- Replies: 4
- Views: 5764
- Wed Nov 29, 2006 8:12 am
- Forum: Bug Reports (097)
- Topic: Strange Crashes
- Replies: 4
- Views: 5151
- Sat Nov 25, 2006 7:00 pm
- Forum: Bug Reports (097)
- Topic: [Pol 097 2006 10 29 RC Coregina] Backtrace & other
- Replies: 5
- Views: 5408
- Sat Nov 25, 2006 6:51 pm
- Forum: Bug Reports (097)
- Topic: GetWorldHeight
- Replies: 2
- Views: 3725
- Sat Nov 25, 2006 2:38 pm
- Forum: Bug Reports (097)
- Topic: Strange Crashes
- Replies: 4
- Views: 5151
- Thu Nov 23, 2006 4:54 am
- Forum: Bug Reports (097)
- Topic: Strange Crashes
- Replies: 4
- Views: 5151
- Wed Nov 22, 2006 8:30 pm
- Forum: Bug Reports (097)
- Topic: Strange Crashes
- Replies: 4
- Views: 5151
Strange Crashes
I've experienced a series of strange crashes lately.
Sigsegv printed some random scripts and PCs every time, and I cant make a sense of it.
Lets see:
Build: POL097-2006-10-29 RC Coregina (gentoo)
Last Script: pkg/spawnnet/spawnnet.ecl PC: 395
Stack Backtrace:
[0x8220dce]
[0x243420]
[0x8119fbb ...
Sigsegv printed some random scripts and PCs every time, and I cant make a sense of it.
Lets see:
Build: POL097-2006-10-29 RC Coregina (gentoo)
Last Script: pkg/spawnnet/spawnnet.ecl PC: 395
Stack Backtrace:
[0x8220dce]
[0x243420]
[0x8119fbb ...
- Sat Sep 02, 2006 1:58 pm
- Forum: Bug Reports (097)
- Topic: MoveObjectToLocation realm-to-realm problem
- Replies: 6
- Views: 5988
MoveObjectToLocation realm-to-realm problem
Hi, I've discovered a little problem with MoveObjectToLocation
When I try to move item from ilshenar, location 1212, 1122, -25, 2 to 6000, 1200, 0, 0 I've got:
error{ errortext = "Location (6000,1200,0) is out of bounds" }
like MoveObjectToLocation is comparing bound of ilshenar to location in ...
When I try to move item from ilshenar, location 1212, 1122, -25, 2 to 6000, 1200, 0, 0 I've got:
error{ errortext = "Location (6000,1200,0) is out of bounds" }
like MoveObjectToLocation is comparing bound of ilshenar to location in ...
- Sat Sep 02, 2006 4:12 am
- Forum: General Help (097)
- Topic: Out of curiosity
- Replies: 27
- Views: 27116
- Fri Jul 21, 2006 1:45 pm
- Forum: Bug Reports (097)
- Topic: SetCriminal
- Replies: 2
- Views: 3709
- Fri Jul 21, 2006 7:13 am
- Forum: Bug Reports (097)
- Topic: Guilds
- Replies: 8
- Views: 8850
- Fri Jul 21, 2006 7:09 am
- Forum: Bug Reports (097)
- Topic: SetCriminal
- Replies: 2
- Views: 3709
SetCriminal
Hi,
When Im trying to perform:
print(Mob);
print("setcrim " + Mob.SetCriminal(1));
I receive:
<appobj:MobileRef>
setcrim error{ errortext = "Method 'setcriminal' not found" }
However SetMurderer is working fine.
Something is wrong here, wont You guys agree?
When Im trying to perform:
print(Mob);
print("setcrim " + Mob.SetCriminal(1));
I receive:
<appobj:MobileRef>
setcrim error{ errortext = "Method 'setcriminal' not found" }
However SetMurderer is working fine.
Something is wrong here, wont You guys agree?
- Mon Jul 17, 2006 7:53 am
- Forum: Bug Reports (097)
- Topic: Guilds
- Replies: 8
- Views: 8850
Hi again,
Can we expect this problem fixed in near future? or it will wait some time until next release? The reason I'm asking is because people cant use guilds now, and I dont know if I should wait a little time, or go back to older version for now.
If devs need some more info on the subject, let ...
Can we expect this problem fixed in near future? or it will wait some time until next release? The reason I'm asking is because people cant use guilds now, and I dont know if I should wait a little time, or go back to older version for now.
If devs need some more info on the subject, let ...
- Sat Jul 15, 2006 7:17 pm
- Forum: Bug Reports (097)
- Topic: Guilds
- Replies: 8
- Views: 8850