Search found 315 matches
- Sat Oct 08, 2016 5:20 pm
- Forum: Complete Worlds
- Topic: Unreal Legends - New World Edition
- Replies: 5
- Views: 7577
Re: Unreal Legends - New World Edition
Thanks, Yukiko!
- Sun May 29, 2011 6:59 pm
- Forum: Rants
- Topic: IIIIII AHHHHHHHHHHHHH
- Replies: 16
- Views: 14506
Re: IIIIII AHHHHHHHHHHHHH
I do still love POL! All that time, all those cans of full thottle, all those long nights staying up learning how to develop, creating whatever I could, and interacting with the players on a constant basis, hosting events, trouble shooting, fixing bugs. It helped me gain the skills needed for my car...
- Sun May 29, 2011 6:33 pm
- Forum: Rants
- Topic: IIIIII AHHHHHHHHHHHHH
- Replies: 16
- Views: 14506
Re: IIIIII AHHHHHHHHHHHHH
Bump!?
Tehe
Tehe
- Thu Dec 31, 2009 7:09 am
- Forum: POL Tools
- Topic: eCompile.bat Alternative
- Replies: 1
- Views: 6724
eCompile.bat Alternative
Just a GUI alternative for ecompile.bat. Features: * Compile all files. * Compile single files. * Recompile last file(redo). * Compile folders. * Recompile last folder(redo). * All/Any files compiled contain a link to open that file, so you can easily find and open erroneous scripts. Requirements: *...
- Tue Mar 03, 2009 10:27 pm
- Forum: Rants
- Topic: How to Compile Files?
- Replies: 0
- Views: 3771
How to Compile Files?
There's also no Read Me.txt in core downloads providing any information on ecl files or src files for that matter. Unless I missed it, which is very possible. I mean yeah, there's a StartHere.bat file that pretty much does everything you need, but like little details(like packethooks.txt) really do ...
- Thu Jan 29, 2009 9:41 pm
- Forum: General Help (097)
- Topic: this working? Character.delay_mod
- Replies: 1
- Views: 3980
- Thu Jan 29, 2009 9:40 pm
- Forum: General Help (097)
- Topic: CombatScript(SystemHookScript.../parryAdv.ecl)
- Replies: 2
- Views: 4659
Re: CombatScript(SystemHookScript.../parryAdv.ecl)
Some very long confusing algorithm that frightens and scares me. Makes me want to kick the person who came up with it, I'm sort of venting because every time I look at it I want to die, lol. It can be found somewhere in the forums by searching though. http://forums.polserver.com/viewtopic.php?f=2&am...
- Tue Dec 16, 2008 8:49 pm
- Forum: Rants
- Topic: Pirates & Ninjas
- Replies: 34
- Views: 27148
Re: Pirates & Ninjas
technically, =)
- Wed Nov 26, 2008 1:19 pm
- Forum: General Discussion
- Topic: ItemColorMask=0x4FFF
- Replies: 2
- Views: 2650
Re: ItemColorMask=0x4FFF
Code: Select all
16384 + Normal Hue = Translucent Hue
Fun facts, only took me 5 or 6 years to notice. I'm not sure if it's with all clients, haven't tested.
- Wed Nov 26, 2008 1:09 pm
- Forum: General Discussion
- Topic: Why are all vitals set in hundredths?
- Replies: 12
- Views: 6616
Re: Why are all vitals set in hundredths?
I just get confused with the vital functions;
Oh shit, what do I have to divide/multiply this by again? 100, 1000? *Checks docs*
Do I have to do any extra math with this vital function? *Checks docs*
I mainly rely on short term memory when scripting, I forget things =)
Oh shit, what do I have to divide/multiply this by again? 100, 1000? *Checks docs*
Do I have to do any extra math with this vital function? *Checks docs*
I mainly rely on short term memory when scripting, I forget things =)
- Wed Nov 26, 2008 1:02 pm
- Forum: General Help (098)
- Topic: Network Review?
- Replies: 0
- Views: 2026
Network Review?
I don't know what to call it, maybe try a revamp in the way POL sends/receives information? At least review it to make sure everything is in order.
I think that queued data is flooding clients and possibly causing them to crash sometimes.
I think that queued data is flooding clients and possibly causing them to crash sometimes.
- Sat Sep 27, 2008 10:29 pm
- Forum: Feature Request Archive
- Topic: mobile.IdleTime
- Replies: 3
- Views: 4572
Re: mobile.IdleTime
How ever POL decides when a player becomes Inactive(I'm guessing no packets sent from client.). And I don't quite understand the part about events you said, lol.
- Wed Sep 24, 2008 2:20 pm
- Forum: Feature Request Archive
- Topic: mobile.IdleTime
- Replies: 3
- Views: 4572
mobile.IdleTime
Would return 'seconds' mobile has been idle.
- Tue Sep 23, 2008 7:27 pm
- Forum: Scripting Help
- Topic: Hi, small question
- Replies: 2
- Views: 2566
- Mon Sep 22, 2008 9:54 pm
- Forum: Old distros
- Topic: :Gumps: function question
- Replies: 2
- Views: 4534
Re: :Gumps: function question
That's one of the ways I managed to fail =)
- Mon Sep 22, 2008 10:12 am
- Forum: Old distros
- Topic: :Gumps: function question
- Replies: 2
- Views: 4534
:Gumps: function question
GFTextWidth(gump_text) - Currently only supports 1 font, I've tried to update for the new font the client uses in updated clients but failed repeatedly mainly due to the fact that I can't for the life of me figure out how this function works. Any suggestions on how to get it to support the newer cli...
- Fri Sep 19, 2008 3:35 pm
- Forum: General Discussion
- Topic: Why are all vitals set in hundredths?
- Replies: 12
- Views: 6616
Why are all vitals set in hundredths?
Just curious, I can't seem to find any real point to it.
Clarify it for me?
Clarify it for me?
- Fri Sep 12, 2008 4:32 pm
- Forum: Feature Request Archive
- Topic: Yet another suggestion
- Replies: 5
- Views: 5482
Re: Yet another suggestion
Nah doesn't work, can only have itemdesc.cfg in package:itemdesc or package:config/itemdesc
- Fri Sep 12, 2008 3:52 pm
- Forum: Feature Request Archive
- Topic: Yet another suggestion
- Replies: 5
- Views: 5482
Re: Yet another suggestion
I want itemdesc.cfg files to be loaded if they're in a special folder, like
kg:Swizzy/Filly/Barb/itemdesc.cfg
kg:Swizzy/Filly/Barb/itemdesc.cfg
- Fri Sep 12, 2008 3:49 pm
- Forum: Feature Request Archive
- Topic: Yet another suggestion
- Replies: 5
- Views: 5482
Re: Yet another suggestion
I think last time I tried organizing items like the examples I shown it never loaded them, I'll give it another whirl and post details later.
- Thu Sep 11, 2008 7:31 pm
- Forum: Feature Request Archive
- Topic: Yet another suggestion
- Replies: 5
- Views: 5482
Yet another suggestion
This ones about ItemDesc.CFG files - Maybe a way to declare what folders they may lay in so when POL loads they can be read and ready for use. Possibly in PKG.CFG? An example(Declaring :pkgname: optional or not needed. Only added here for visual effect.); ItemConfig :Equipment:Config/Weapons/ ItemCo...
- Sat Sep 06, 2008 5:46 pm
- Forum: General Help (098)
- Topic: Pol098 and upcoming update of PolServer Community.
- Replies: 14
- Views: 8761
Re: Pol098 and upcoming update of PolServer Community.
I totally agree with Yukiko.
- Sat Sep 06, 2008 5:39 pm
- Forum: Feature Request Archive
- Topic: IncreaseAmount(itemref, amount)
- Replies: 4
- Views: 4856
Re: IncreaseAmount(itemref, amount)
I don't know how I've managed to completely overlook that considering I vist the docs section damn near everyday, lol.
- Sat Sep 06, 2008 5:02 pm
- Forum: Feature Request Archive
- Topic: IncreaseAmount(itemref, amount)
- Replies: 4
- Views: 4856
IncreaseAmount(itemref, amount)
To work in conjunction with SubtractAmount(itemref, amount)...?
- Sat Sep 06, 2008 1:24 pm
- Forum: General Discussion
- Topic: Containers Weight/MaxItems
- Replies: 1
- Views: 2020
Containers Weight/MaxItems
Maybe if set to 0 ignore weight/maxitems that way we can have 1 storage are that has no limit to weight or items?
As it stands I believe if set to 0 then use the default's set in servspecopt.cfg - and I've never tried setting it all to 0.
As it stands I believe if set to 0 then use the default's set in servspecopt.cfg - and I've never tried setting it all to 0.