Search found 315 matches

by MontuZ
Sat Oct 08, 2016 5:20 pm
Forum: Complete Worlds
Topic: Unreal Legends - New World Edition
Replies: 5
Views: 7490

Re: Unreal Legends - New World Edition

Thanks, Yukiko! :)
by MontuZ
Sun May 29, 2011 6:59 pm
Forum: Rants
Topic: IIIIII AHHHHHHHHHHHHH
Replies: 16
Views: 14353

Re: IIIIII AHHHHHHHHHHHHH

I do still love POL! All that time, all those cans of full thottle, all those long nights staying up learning how to develop, creating whatever I could, and interacting with the players on a constant basis, hosting events, trouble shooting, fixing bugs. It helped me gain the skills needed for my car...
by MontuZ
Sun May 29, 2011 6:33 pm
Forum: Rants
Topic: IIIIII AHHHHHHHHHHHHH
Replies: 16
Views: 14353

Re: IIIIII AHHHHHHHHHHHHH

Bump!?

Tehe :cheesy:
by MontuZ
Thu Dec 31, 2009 7:09 am
Forum: POL Tools
Topic: eCompile.bat Alternative
Replies: 1
Views: 6646

eCompile.bat Alternative

Just a GUI alternative for ecompile.bat. Features: * Compile all files. * Compile single files. * Recompile last file(redo). * Compile folders. * Recompile last folder(redo). * All/Any files compiled contain a link to open that file, so you can easily find and open erroneous scripts. Requirements: *...
by MontuZ
Tue Mar 03, 2009 10:27 pm
Forum: Rants
Topic: How to Compile Files?
Replies: 0
Views: 3708

How to Compile Files?

There's also no Read Me.txt in core downloads providing any information on ecl files or src files for that matter. Unless I missed it, which is very possible. I mean yeah, there's a StartHere.bat file that pretty much does everything you need, but like little details(like packethooks.txt) really do ...
by MontuZ
Thu Jan 29, 2009 9:40 pm
Forum: General Help (097)
Topic: CombatScript(SystemHookScript.../parryAdv.ecl)
Replies: 2
Views: 4590

Re: CombatScript(SystemHookScript.../parryAdv.ecl)

Some very long confusing algorithm that frightens and scares me. Makes me want to kick the person who came up with it, I'm sort of venting because every time I look at it I want to die, lol. It can be found somewhere in the forums by searching though. http://forums.polserver.com/viewtopic.php?f=2&am...
by MontuZ
Tue Dec 16, 2008 8:49 pm
Forum: Rants
Topic: Pirates & Ninjas
Replies: 34
Views: 26911

Re: Pirates & Ninjas

technically, =)
by MontuZ
Wed Nov 26, 2008 1:19 pm
Forum: General Discussion
Topic: ItemColorMask=0x4FFF
Replies: 2
Views: 2635

Re: ItemColorMask=0x4FFF

Code: Select all

16384 + Normal Hue = Translucent Hue
On the paperdoll it looks like the normal hue, but on the mobile it's translucent.

Fun facts, only took me 5 or 6 years to notice. I'm not sure if it's with all clients, haven't tested.
by MontuZ
Wed Nov 26, 2008 1:09 pm
Forum: General Discussion
Topic: Why are all vitals set in hundredths?
Replies: 12
Views: 6591

Re: Why are all vitals set in hundredths?

I just get confused with the vital functions;
Oh shit, what do I have to divide/multiply this by again? 100, 1000? *Checks docs*
Do I have to do any extra math with this vital function? *Checks docs*

I mainly rely on short term memory when scripting, I forget things =)
by MontuZ
Wed Nov 26, 2008 1:02 pm
Forum: General Help (098)
Topic: Network Review?
Replies: 0
Views: 2020

Network Review?

I don't know what to call it, maybe try a revamp in the way POL sends/receives information? At least review it to make sure everything is in order.

I think that queued data is flooding clients and possibly causing them to crash sometimes.
by MontuZ
Sat Sep 27, 2008 10:29 pm
Forum: Feature Request Archive
Topic: mobile.IdleTime
Replies: 3
Views: 4512

Re: mobile.IdleTime

How ever POL decides when a player becomes Inactive(I'm guessing no packets sent from client.). And I don't quite understand the part about events you said, lol.
by MontuZ
Wed Sep 24, 2008 2:20 pm
Forum: Feature Request Archive
Topic: mobile.IdleTime
Replies: 3
Views: 4512

mobile.IdleTime

Would return 'seconds' mobile has been idle.
by MontuZ
Tue Sep 23, 2008 7:27 pm
Forum: Scripting Help
Topic: Hi, small question
Replies: 2
Views: 2557

Re: Hi, small question

by MontuZ
Mon Sep 22, 2008 9:54 pm
Forum: Old distros
Topic: :Gumps: function question
Replies: 2
Views: 4470

Re: :Gumps: function question

That's one of the ways I managed to fail =)
by MontuZ
Mon Sep 22, 2008 10:12 am
Forum: Old distros
Topic: :Gumps: function question
Replies: 2
Views: 4470

:Gumps: function question

GFTextWidth(gump_text) - Currently only supports 1 font, I've tried to update for the new font the client uses in updated clients but failed repeatedly mainly due to the fact that I can't for the life of me figure out how this function works. Any suggestions on how to get it to support the newer cli...
by MontuZ
Fri Sep 19, 2008 3:35 pm
Forum: General Discussion
Topic: Why are all vitals set in hundredths?
Replies: 12
Views: 6591

Why are all vitals set in hundredths?

Just curious, I can't seem to find any real point to it.

Clarify it for me?
by MontuZ
Fri Sep 12, 2008 4:32 pm
Forum: Feature Request Archive
Topic: Yet another suggestion
Replies: 5
Views: 5416

Re: Yet another suggestion

Nah doesn't work, can only have itemdesc.cfg in package:itemdesc or package:config/itemdesc
by MontuZ
Fri Sep 12, 2008 3:52 pm
Forum: Feature Request Archive
Topic: Yet another suggestion
Replies: 5
Views: 5416

Re: Yet another suggestion

I want itemdesc.cfg files to be loaded if they're in a special folder, like
:Pkg:Swizzy/Filly/Barb/itemdesc.cfg
by MontuZ
Fri Sep 12, 2008 3:49 pm
Forum: Feature Request Archive
Topic: Yet another suggestion
Replies: 5
Views: 5416

Re: Yet another suggestion

I think last time I tried organizing items like the examples I shown it never loaded them, I'll give it another whirl and post details later.
by MontuZ
Thu Sep 11, 2008 7:31 pm
Forum: Feature Request Archive
Topic: Yet another suggestion
Replies: 5
Views: 5416

Yet another suggestion

This ones about ItemDesc.CFG files - Maybe a way to declare what folders they may lay in so when POL loads they can be read and ready for use. Possibly in PKG.CFG? An example(Declaring :pkgname: optional or not needed. Only added here for visual effect.); ItemConfig :Equipment:Config/Weapons/ ItemCo...
by MontuZ
Sat Sep 06, 2008 5:46 pm
Forum: General Help (098)
Topic: Pol098 and upcoming update of PolServer Community.
Replies: 14
Views: 8730

Re: Pol098 and upcoming update of PolServer Community.

I totally agree with Yukiko.
by MontuZ
Sat Sep 06, 2008 5:39 pm
Forum: Feature Request Archive
Topic: IncreaseAmount(itemref, amount)
Replies: 4
Views: 4809

Re: IncreaseAmount(itemref, amount)

I don't know how I've managed to completely overlook that considering I vist the docs section damn near everyday, lol.
by MontuZ
Sat Sep 06, 2008 5:02 pm
Forum: Feature Request Archive
Topic: IncreaseAmount(itemref, amount)
Replies: 4
Views: 4809

IncreaseAmount(itemref, amount)

To work in conjunction with SubtractAmount(itemref, amount)...?
by MontuZ
Sat Sep 06, 2008 1:24 pm
Forum: General Discussion
Topic: Containers Weight/MaxItems
Replies: 1
Views: 2009

Containers Weight/MaxItems

Maybe if set to 0 ignore weight/maxitems that way we can have 1 storage are that has no limit to weight or items?

As it stands I believe if set to 0 then use the default's set in servspecopt.cfg - and I've never tried setting it all to 0.