Search found 315 matches
- Sat Oct 08, 2016 5:20 pm
- Forum: Complete Worlds
- Topic: Unreal Legends - New World Edition
- Replies: 5
- Views: 25533
Re: Unreal Legends - New World Edition
Thanks, Yukiko! 
- Sun May 29, 2011 6:59 pm
- Forum: Rants
- Topic: IIIIII AHHHHHHHHHHHHH
- Replies: 16
- Views: 40040
Re: IIIIII AHHHHHHHHHHHHH
I do still love POL!
All that time, all those cans of full thottle, all those long nights staying up learning how to develop, creating whatever I could, and interacting with the players on a constant basis, hosting events, trouble shooting, fixing bugs. It helped me gain the skills needed for my ...
All that time, all those cans of full thottle, all those long nights staying up learning how to develop, creating whatever I could, and interacting with the players on a constant basis, hosting events, trouble shooting, fixing bugs. It helped me gain the skills needed for my ...
- Sun May 29, 2011 6:33 pm
- Forum: Rants
- Topic: IIIIII AHHHHHHHHHHHHH
- Replies: 16
- Views: 40040
Re: IIIIII AHHHHHHHHHHHHH
Bump!?
Tehe
Tehe
- Thu Dec 31, 2009 7:09 am
- Forum: POL Tools
- Topic: eCompile.bat Alternative
- Replies: 1
- Views: 23652
eCompile.bat Alternative
Just a GUI alternative for ecompile.bat.
Features:
* Compile all files.
* Compile single files.
* Recompile last file(redo).
* Compile folders.
* Recompile last folder(redo).
* All/Any files compiled contain a link to open that file, so you can easily find and open erroneous scripts.
Requirements ...
Features:
* Compile all files.
* Compile single files.
* Recompile last file(redo).
* Compile folders.
* Recompile last folder(redo).
* All/Any files compiled contain a link to open that file, so you can easily find and open erroneous scripts.
Requirements ...
- Tue Mar 03, 2009 10:27 pm
- Forum: Rants
- Topic: How to Compile Files?
- Replies: 0
- Views: 19752
How to Compile Files?
There's also no Read Me.txt in core downloads providing any information on ecl files or src files for that matter. Unless I missed it, which is very possible.
I mean yeah, there's a StartHere.bat file that pretty much does everything you need, but like little details(like packethooks.txt) really do ...
I mean yeah, there's a StartHere.bat file that pretty much does everything you need, but like little details(like packethooks.txt) really do ...
- Thu Jan 29, 2009 9:41 pm
- Forum: General Help (097)
- Topic: this working? Character.delay_mod
- Replies: 1
- Views: 19997
- Thu Jan 29, 2009 9:40 pm
- Forum: General Help (097)
- Topic: CombatScript(SystemHookScript.../parryAdv.ecl)
- Replies: 2
- Views: 22232
Re: CombatScript(SystemHookScript.../parryAdv.ecl)
Some very long confusing algorithm that frightens and scares me. Makes me want to kick the person who came up with it, I'm sort of venting because every time I look at it I want to die, lol.
It can be found somewhere in the forums by searching though.
http://forums.polserver.com/viewtopic.php?f=2 ...
It can be found somewhere in the forums by searching though.
http://forums.polserver.com/viewtopic.php?f=2 ...
- Tue Dec 16, 2008 8:49 pm
- Forum: Rants
- Topic: Pirates & Ninjas
- Replies: 34
- Views: 73105
Re: Pirates & Ninjas
technically, =)
- Wed Nov 26, 2008 1:19 pm
- Forum: General Discussion
- Topic: ItemColorMask=0x4FFF
- Replies: 2
- Views: 4276
Re: ItemColorMask=0x4FFF
Code: Select all
16384 + Normal Hue = Translucent HueFun facts, only took me 5 or 6 years to notice. I'm not sure if it's with all clients, haven't tested.
- Wed Nov 26, 2008 1:09 pm
- Forum: General Discussion
- Topic: Why are all vitals set in hundredths?
- Replies: 12
- Views: 23088
Re: Why are all vitals set in hundredths?
I just get confused with the vital functions;
Oh shit, what do I have to divide/multiply this by again? 100, 1000? *Checks docs*
Do I have to do any extra math with this vital function? *Checks docs*
I mainly rely on short term memory when scripting, I forget things =)
Oh shit, what do I have to divide/multiply this by again? 100, 1000? *Checks docs*
Do I have to do any extra math with this vital function? *Checks docs*
I mainly rely on short term memory when scripting, I forget things =)
- Wed Nov 26, 2008 1:02 pm
- Forum: General Help (098)
- Topic: Network Review?
- Replies: 0
- Views: 2787
Network Review?
I don't know what to call it, maybe try a revamp in the way POL sends/receives information? At least review it to make sure everything is in order.
I think that queued data is flooding clients and possibly causing them to crash sometimes.
I think that queued data is flooding clients and possibly causing them to crash sometimes.
- Sat Sep 27, 2008 10:29 pm
- Forum: Feature Request Archive
- Topic: mobile.IdleTime
- Replies: 3
- Views: 21650
Re: mobile.IdleTime
How ever POL decides when a player becomes Inactive(I'm guessing no packets sent from client.). And I don't quite understand the part about events you said, lol.
- Wed Sep 24, 2008 2:20 pm
- Forum: Feature Request Archive
- Topic: mobile.IdleTime
- Replies: 3
- Views: 21650
mobile.IdleTime
Would return 'seconds' mobile has been idle.
- Tue Sep 23, 2008 7:27 pm
- Forum: Scripting Help
- Topic: Hi, small question
- Replies: 2
- Views: 3792
- Mon Sep 22, 2008 9:54 pm
- Forum: Old distros
- Topic: :Gumps: function question
- Replies: 2
- Views: 21389
Re: :Gumps: function question
That's one of the ways I managed to fail =)
- Mon Sep 22, 2008 10:12 am
- Forum: Old distros
- Topic: :Gumps: function question
- Replies: 2
- Views: 21389
:Gumps: function question
GFTextWidth(gump_text) - Currently only supports 1 font, I've tried to update for the new font the client uses in updated clients but failed repeatedly mainly due to the fact that I can't for the life of me figure out how this function works.
Any suggestions on how to get it to support the newer ...
Any suggestions on how to get it to support the newer ...
- Fri Sep 19, 2008 3:35 pm
- Forum: General Discussion
- Topic: Why are all vitals set in hundredths?
- Replies: 12
- Views: 23088
Why are all vitals set in hundredths?
Just curious, I can't seem to find any real point to it.
Clarify it for me?
Clarify it for me?
- Fri Sep 12, 2008 4:32 pm
- Forum: Feature Request Archive
- Topic: Yet another suggestion
- Replies: 5
- Views: 24135
Re: Yet another suggestion
Nah doesn't work, can only have itemdesc.cfg in package:itemdesc or package:config/itemdesc
- Fri Sep 12, 2008 3:52 pm
- Forum: Feature Request Archive
- Topic: Yet another suggestion
- Replies: 5
- Views: 24135
Re: Yet another suggestion
I want itemdesc.cfg files to be loaded if they're in a special folder, like
kg:Swizzy/Filly/Barb/itemdesc.cfg
- Fri Sep 12, 2008 3:49 pm
- Forum: Feature Request Archive
- Topic: Yet another suggestion
- Replies: 5
- Views: 24135
Re: Yet another suggestion
I think last time I tried organizing items like the examples I shown it never loaded them, I'll give it another whirl and post details later.
- Thu Sep 11, 2008 7:31 pm
- Forum: Feature Request Archive
- Topic: Yet another suggestion
- Replies: 5
- Views: 24135
Yet another suggestion
This ones about ItemDesc.CFG files - Maybe a way to declare what folders they may lay in so when POL loads they can be read and ready for use. Possibly in PKG.CFG?
An example(Declaring :pkgname: optional or not needed. Only added here for visual effect.);
ItemConfig :Equipment:Config/Weapons ...
An example(Declaring :pkgname: optional or not needed. Only added here for visual effect.);
ItemConfig :Equipment:Config/Weapons ...
- Sat Sep 06, 2008 5:46 pm
- Forum: General Help (098)
- Topic: Pol098 and upcoming update of PolServer Community.
- Replies: 14
- Views: 16305
Re: Pol098 and upcoming update of PolServer Community.
I totally agree with Yukiko.
- Sat Sep 06, 2008 5:39 pm
- Forum: Feature Request Archive
- Topic: IncreaseAmount(itemref, amount)
- Replies: 4
- Views: 21953
Re: IncreaseAmount(itemref, amount)
I don't know how I've managed to completely overlook that considering I vist the docs section damn near everyday, lol.
- Sat Sep 06, 2008 5:02 pm
- Forum: Feature Request Archive
- Topic: IncreaseAmount(itemref, amount)
- Replies: 4
- Views: 21953
IncreaseAmount(itemref, amount)
To work in conjunction with SubtractAmount(itemref, amount)...?
- Sat Sep 06, 2008 1:24 pm
- Forum: General Discussion
- Topic: Containers Weight/MaxItems
- Replies: 1
- Views: 2841
Containers Weight/MaxItems
Maybe if set to 0 ignore weight/maxitems that way we can have 1 storage are that has no limit to weight or items?
As it stands I believe if set to 0 then use the default's set in servspecopt.cfg - and I've never tried setting it all to 0.
As it stands I believe if set to 0 then use the default's set in servspecopt.cfg - and I've never tried setting it all to 0.