Search found 256 matches

by ncrsn
Sun Apr 05, 2009 9:12 am
Forum: Bug Reports Archive (098)
Topic: CloseGump()
Replies: 2
Views: 4048

Re: CloseGump()

Well, think about it. If you write 1. CloseGump() 2. SendDialogLayout(), there is no gump to close because you haven't send it yet. If you try 1. SendDialogLayout() 2. CloseGump(), on the other hand, send function holds script until player replies, and because of that, once you try to close the gump...
by ncrsn
Wed Apr 01, 2009 5:29 pm
Forum: General Discussion
Topic: New Bug and Features Tracker Live!
Replies: 2
Views: 3101

Re: New Bug and Features Tracker Live!

Nice, but! Is there any way to follow the tracker as easily as it is to follow forums? Here we have this "View new posts" link, but there's nothing like that on the tracker, I think. That's why I don't really know what's going on there, though I'd like to. I'm glad if someone corrects me o...
by ncrsn
Mon Mar 30, 2009 4:32 am
Forum: General Help (098)
Topic: Core Party System
Replies: 3
Views: 3243

Re: Core Party System

There seems to be no syshook for that, so the short answer is no. However, you can work your way around this. E.g. add a is-there-yet-a-party check in the CanAddToParty hook and launch a control script if there isn't - run it for DeclineTimeout seconds and if leader gets his party, run the party cre...
by ncrsn
Sun Mar 22, 2009 6:53 am
Forum: Scripting Help
Topic: Good way to start a script for all players?
Replies: 6
Views: 4536

Re: Good way to start a script for all players?

You may want to test another way to accomplish that. Basically it's the same but without all those neat variables. Documentation will tell you more about foreach statement if it's a new one to you. foreach player in EnumerateOnlineCharacters() if (player.cmdlevel == 0) Start_Script("::XXX"...
by ncrsn
Thu Mar 05, 2009 4:25 am
Forum: Feature Request Archive
Topic: CloseDialogGump( )
Replies: 3
Views: 5116

Re: CloseDialogGump( )

This looking good. Nando_k added the above wished CloseGump() function to core some days ago, and aside the misconstructed packet in my version, it works. No longer is the gump sending process required be killed! As an additional, though minor, feature request, it would be useful to allow response t...
by ncrsn
Tue Mar 03, 2009 10:11 pm
Forum: Contributed Scripts & Packages
Topic: Cocaine script
Replies: 1
Views: 2865

Re: Cocaine script

Beware, RunUO, here we come!
by ncrsn
Wed Feb 25, 2009 8:45 am
Forum: Contributed Scripts & Packages
Topic: Party System
Replies: 46
Views: 30301

Re: Party System

If you're still using 095, it's about time to update anyway.
by ncrsn
Mon Feb 23, 2009 4:05 am
Forum: Scripting Help
Topic: Secure trading packet
Replies: 1
Views: 1985

Re: Secure trading packet

You have to use packet object methods. Like this:

Code: Select all

exported function example( who, byref packet )
    var serial := packet.GetInt32(4);
    var mobile := SystemFindObjectBySerial(serial);
    // ...
This information will hopefully ease the testing you'll do.
by ncrsn
Mon Feb 23, 2009 4:00 am
Forum: Complete Worlds
Topic: Zulu Hotel Shard Project POL099
Replies: 71
Views: 76996

Re: Fantasia Shard project 7.0!

I spent some time studying this and I'm sure it will help someone out there (distro team, hehe?). Thanks for sharing! Hopefully one day your priorities will change again --- until then, have fun outside!
by ncrsn
Fri Feb 20, 2009 1:58 pm
Forum: General Discussion
Topic: New Pol98 Docs..
Replies: 9
Views: 6616

Re: New Pol98 Docs..

I like it!
by ncrsn
Fri Feb 20, 2009 4:13 am
Forum: Feature Request Archive
Topic: builtin commands .startlog/.stoplog
Replies: 4
Views: 5264

Re: builtin commands .startlog/.stoplog

Sounds like a feature.
by ncrsn
Tue Feb 17, 2009 12:26 pm
Forum: Solved Bugs (097)
Topic: character.ClearGottenItem() & v5 client (POL 097 2008-02
Replies: 7
Views: 7291

Re: character.ClearGottenItem() & v5 client (POL 097 2008-02

We had a nice discussion with Nando_k, and the workaround got a bit cleaner. SendPacket(who, "2727"); who.ClearGottenItem(); Handles the issue -so it seems- correctly, and does not show "You can not pick that up." message in journal. So I'll use it until the improved core is rele...
by ncrsn
Mon Feb 16, 2009 10:09 pm
Forum: Solved Bugs (097)
Topic: character.ClearGottenItem() & v5 client (POL 097 2008-02
Replies: 7
Views: 7291

Re: character.ClearGottenItem() & v5 client (POL 097 2008-02

I tried out 4.0.0.a and 4.0.2a, they share the same behaviour.
by ncrsn
Mon Feb 16, 2009 3:55 pm
Forum: Solved Bugs (097)
Topic: UO expansion AOS and empty spellbook (POL 097 2008-02-26)
Replies: 6
Views: 6725

Re: UO expansion AOS and empty spellbook (POL 097 2008-02-26)

To my setup, the latest 098 beta release fixed the issue.

Thanks for doing extra work with this, especially because I as the scripter am the one to blame.
by ncrsn
Mon Feb 16, 2009 3:26 pm
Forum: Solved Bugs (097)
Topic: character.ClearGottenItem() & v5 client (POL 097 2008-02
Replies: 7
Views: 7291

Re: character.ClearGottenItem() & v5 client (POL 097 2008-02

Hey, just retested this one using 098 BETA 3: still occurs. Client was the good old 5.0.1j.

Tell me if you need more details or testing.
by ncrsn
Mon Feb 16, 2009 3:05 pm
Forum: General Help (098)
Topic: POL 098 Win32, Linux and FreeBSD third beta
Replies: 5
Views: 4349

Re: POL 098 Win32, Linux and FreeBSD third beta

Duh, it will take some time to try out even most of the stuff! Thank you and keep it coming!
by ncrsn
Mon Feb 16, 2009 3:02 pm
Forum: General Help (097)
Topic: POL 097.3 Win32, Linux and FreeBSD Final - Coregina
Replies: 1
Views: 4177

Re: POL 097.3 Win32, Linux and FreeBSD Final - Coregina

A shame we already moved to 098...

But, hehee, nice work guys!
by ncrsn
Mon Feb 16, 2009 2:58 pm
Forum: Feature Request Archive
Topic: MoveItemToContainer(): new flag-parameter
Replies: 0
Views: 3092

MoveItemToContainer(): new flag-parameter

Hey, First of all, thanks for the new MOVEITEM_IGNOREMOVABLE flag added to MoveObjectToLocation() function. This, however, arised a new lack of feature: there's yet no neat way to move item to (in) container if it's set unmovable. Thus I wish you could add a new parameter to MoveItemToContainer() fu...
by ncrsn
Fri Feb 13, 2009 5:13 pm
Forum: Scripting Help
Topic: read_light_level
Replies: 4
Views: 3281

Re: read_light_level

As far as I know, no. Closest thing you can do is to save lightlevel of character every time it is send by server; but, this doesn't help you in this case, as what server tells the client to do forces nothing. If you have a working day/night cycle you could of course add a how dark is it out there -...
by ncrsn
Wed Dec 31, 2008 2:39 am
Forum: Feature Request Archive
Topic: Maxweight and MaxItems for containers
Replies: 3
Views: 4339

Re: Maxweight and MaxItems for containers

Yukiko, you mean itemdesc members like graphic, color, script...? I don't see why this couldn't be done and I'd vote yes if asked. And this reminds me of an old feature request I should have posted an age ago, UO::ContainerHasSpaceForItem(container, item), which would be a must-have after the featur...
by ncrsn
Wed Dec 31, 2008 2:19 am
Forum: Solved Bugs (097)
Topic: UO expansion AOS and empty spellbook (POL 097 2008-02-26)
Replies: 6
Views: 6725

Re: UO expansion AOS and empty spellbook (POL 097 2008-02-26)

I tend to test things couple of times before reporting, but if you wish, I'll recheck this one. After all there are new releases and it's been a while since I noticed this, so I can't say for sure no longer. It will take at least few days, but I'll take another look at this and eventually get back t...
by ncrsn
Sun Dec 28, 2008 2:31 pm
Forum: Feature Request Archive
Topic: damn 14 letter command
Replies: 15
Views: 11029

Re: damn 14 letter command

Ability to define aliases to module functions sounds like a feature to me. It could be as simple as aliases.em where each line represents an alias, like Msg(character, text, font := _DEFAULT_TEXT_FONT, color := _DEFAULT_TEXT_COLOR) SendSysMessage( character, text, font := _DEFAULT_TEXT_FONT, color :...
by ncrsn
Sun Dec 21, 2008 6:09 pm
Forum: Solved Bugs (097)
Topic: [fixed] Item.layer only works for items (once) equipped
Replies: 9
Views: 8422

Re: [fixed] Item.layer only works for items (once) equipped

Yeah, looking good.

Not only the mentioned fix but also the post reply button is right where it's supposed to!

Thank you all again.
by ncrsn
Sun Dec 21, 2008 8:40 am
Forum: Feature Request Archive
Topic: new character member
Replies: 4
Views: 4539

Re: new character member

// This I check right after the program block. if (!CanUseCommand(who)) return; endif // .... function CanUseCommand( who ) if (GetProcess(who.GetProp("#UsingCommand"))) return 0; endif who.SetProp("#UsingCommand", GetPid()); return 1; endfunction - No need to erase cprop, it's ...