Hello, I have been playing around with the zhfa095 and it seem that BaseStrmod on mobs dont work.
Anyone have a clue where the problem lies?
Search found 9 matches
- Wed Jun 24, 2009 5:13 pm
- Forum: General Help (095)
- Topic: Need help with BaseStrmod
- Replies: 0
- Views: 26291
- Sun Sep 07, 2008 6:53 am
- Forum: General Help (095)
- Topic: Help with summoning.
- Replies: 2
- Views: 3647
Re: Help with summoning.
Thx that did the trick 
- Sun Sep 07, 2008 4:44 am
- Forum: General Help (095)
- Topic: Help with summoning.
- Replies: 2
- Views: 3647
Help with summoning.
Hello I have a problem with ppl summoning stuff inside ppls houses when they are standing outside the house.
include "include/spelldata";
include "include/client";
program summon_air( parms )
var circle := 8;
var caster;
var cast_loc;
var fromhit;
if (parms[1] == "#MOB")
caster := parms ...
include "include/spelldata";
include "include/client";
program summon_air( parms )
var circle := 8;
var caster;
var cast_loc;
var fromhit;
if (parms[1] == "#MOB")
caster := parms ...
- Thu Nov 01, 2007 10:46 am
- Forum: Scripting Help
- Topic: Spec Ranger/ Hitscript
- Replies: 8
- Views: 9069
- Wed Oct 31, 2007 6:14 pm
- Forum: Scripting Help
- Topic: Spec Ranger/ Hitscript
- Replies: 8
- Views: 9069
Done and nothing happend.. :/MuadDib wrote:change
toCode: Select all
if( weapon.attribute == "ARCHERY" )
Code: Select all
if( lower(weapon.attribute) == "archery" )
- Wed Oct 31, 2007 3:42 pm
- Forum: Scripting Help
- Topic: Spec Ranger/ Hitscript
- Replies: 8
- Views: 9069
- Wed Oct 31, 2007 5:03 am
- Forum: Scripting Help
- Topic: Spec Ranger/ Hitscript
- Replies: 8
- Views: 9069
- Tue Oct 30, 2007 3:25 pm
- Forum: Scripting Help
- Topic: Spec Ranger/ Hitscript
- Replies: 8
- Views: 9069
Spec Ranger/ Hitscript
Hi, I cant figure out what I´m doing wrong..
I´m trying to add more dmgs for spec rangers when they are using a bow.
But it wont work...
This is what I have done:
[This is my hitscript.inc file and Im using Pol095]
function ModByDist( attacker, defender, weapon, basedamage )
if( weapon ...
I´m trying to add more dmgs for spec rangers when they are using a bow.
But it wont work...
This is what I have done:
[This is my hitscript.inc file and Im using Pol095]
function ModByDist( attacker, defender, weapon, basedamage )
if( weapon ...
- Fri Oct 26, 2007 6:33 am
- Forum: General Help (096)
- Topic: Problem with Regen.src
- Replies: 9
- Views: 8461