Search found 172 matches

by Luth
Thu May 28, 2009 8:58 am
Forum: Current stable release (099)
Topic: Hard typing
Replies: 3
Views: 975

Re: Hard typing

I tend to agree; typeless variables is a design feature of the language, used to extend usability and functionality. That's what high-level languages are supposed to do. :) If the script he was writing was so buggy that type-checking was a major problem, then I think you'd be better off finding some...
by Luth
Sun May 24, 2009 1:36 pm
Forum: General Discussion
Topic: Original OSI type shard?
Replies: 1
Views: 551

Re: Original OSI type shard?

It is entirely possible, however I do not know anyone with public script-bases that are currently running that shard model.
by Luth
Thu May 07, 2009 6:31 pm
Forum: General Discussion
Topic: Answer me this please....
Replies: 3
Views: 541

Re: Answer me this please....

Happy to help.
by Luth
Tue May 05, 2009 4:56 pm
Forum: General Discussion
Topic: Answer me this please....
Replies: 3
Views: 541

Re: Answer me this please....

Sounds like what happens when Stamina or Max Stamina is set to 1 on the character.
by Luth
Tue Mar 10, 2009 6:34 pm
Forum: Old distros
Topic: Official Distro Shard?
Replies: 50
Views: 10818

Re: Official Distro Shard?

Well, I can speak from experience in saying that POL is extremely flexible, allowing me to do things that many people thought impossible while still using a UO client. :D
by Luth
Tue Mar 03, 2009 7:46 pm
Forum: Rants
Topic: Chaos .mul files
Replies: 3
Views: 1965

Re: Chaos .mul files

How about the two spellings "candelabra"? :)
by Luth
Sun Feb 22, 2009 12:55 am
Forum: General Discussion
Topic: Hey Everyone..
Replies: 7
Views: 978

Re: Hey Everyone..

Mister Ebonhand...


You're late.
by Luth
Fri Feb 20, 2009 8:02 pm
Forum: General Discussion
Topic: New Pol98 Docs..
Replies: 9
Views: 2108

Re: New Pol98 Docs..

B-E-A-utiful!
by Luth
Sat Feb 14, 2009 10:23 pm
Forum: General Discussion
Topic: Question regarding smoothness of animations
Replies: 4
Views: 684

Re: Question regarding smoothness of animations

So the server actually determines the framerate of the animations in the core? I'd never heard of that. I wonder why they'd ever want that option.
by Luth
Thu Feb 12, 2009 8:11 pm
Forum: General Discussion
Topic: Question regarding smoothness of animations
Replies: 4
Views: 684

Re: Question regarding smoothness of animations

Playing animations is all client side, and play at a set 10 frames per second, I believe. Nothing server-side changes animation play speed, so I can think of no reason why any server would play animations any "smoother" than any other, regardless of the technology behind it. The only reason your ani...
by Luth
Mon Jan 19, 2009 7:25 pm
Forum: General Discussion
Topic: E Script is Outdated and Dead
Replies: 5
Views: 1395

Re: E Script is Outdated and Dead

Image

Captain Hopsalot agrees with your coding decision.
by Luth
Fri Jan 16, 2009 1:51 pm
Forum: General Help (098)
Topic: POL 098 Win32, Linux and FreeBSD second beta
Replies: 14
Views: 2022

Re: POL 098 Win32, Linux and FreeBSD second beta

I cant. Mine's branched.

:grouphug: :whip:

(you're the group. I'm whipping you.)
by Luth
Fri Jan 16, 2009 11:54 am
Forum: General Help (098)
Topic: POL 098 Win32, Linux and FreeBSD second beta
Replies: 14
Views: 2022

Re: POL 098 Win32, Linux and FreeBSD second beta

NOOOO! UsePolMapFile was critical to my takeover of the world! How am I supposed to make my zombie slaves now, huh? Tell me that!

:sick: :sick: :sick: :whip: (zombie slaves)


I would've gotten away with it too, if it weren't for you meddling kids....
by Luth
Wed Dec 24, 2008 7:36 pm
Forum: General Help (097)
Topic: Musicianship
Replies: 12
Views: 2324

Re: Musicianship

Sounds like a good alternative. If that's all peacemaking is, I suppose you could remake the EVID_PEACEMAKE that puts the script into something like: var now := ReadGameClock(); while(ReadGameClock - now < 15) var ev := Wait_For_Event(15); if(ev.type == /* damaged, engaged, whatever */) break; endif...
by Luth
Tue Dec 23, 2008 2:34 pm
Forum: General Help (097)
Topic: Ecompile
Replies: 5
Views: 1502

Re: Ecompile

1) You'll need to configure that registry key to match your system. You'll want to fix the path to be the real path of your ecompile, and you'll probably want to change the compilation flags as well. 2) Some flags that you define in your ecompile config will render compile-a-single-script impossible...
by Luth
Tue Dec 23, 2008 2:32 pm
Forum: General Help (097)
Topic: Musicianship
Replies: 12
Views: 2324

Re: Musicianship

I haven't yet delved into BrainAI, so I'm mostly speaking out of ignorance: how much trouble would it be to put back in EVID_PEACEMADE and integrate it into the existing AI routine?
by Luth
Tue Dec 23, 2008 2:27 pm
Forum: General Help (097)
Topic: ???
Replies: 20
Views: 1805

Re: ???

Wonderful; thank you!
by Luth
Mon Dec 22, 2008 1:05 pm
Forum: Feature Request Archive
Topic: money system and various coins
Replies: 9
Views: 2065

Re: money system and various coins

I'd love to hear some of your "impossible" spell ideas. :) I've been wracking my brain to do things that no one's ever seen on a UO emulator before; a few more wouldn't hurt.
by Luth
Mon Dec 22, 2008 1:03 pm
Forum: General Help (097)
Topic: Ecompile
Replies: 5
Views: 1502

Re: Ecompile

ECompile.reg

Code: Select all

REGEDIT4

[HKEY_CLASSES_ROOT\Folder\shell\Ecompile]

[HKEY_CLASSES_ROOT\Folder\shell\Ecompile\command]
@="e:\\projects\\pol server 097\\scripts\\ecompile -A -r %1 -u"
Edit to fit your needs, install the key, and you should be good to go.
by Luth
Sat Dec 20, 2008 4:17 pm
Forum: General Help (097)
Topic: uoconvert + tiledata.mul
Replies: 1
Views: 648

Re: uoconvert + tiledata.mul

Use the StartHere.bat file that came with the Distro download.
by Luth
Sat Dec 20, 2008 11:41 am
Forum: Feature Request Archive
Topic: money system and various coins
Replies: 9
Views: 2065

Re: money system and various coins

I'm in the firm belief that ANYTHING* can be scripted. :)






*where "anything" is defined as a set of actions, whos size is particularly limited
by Luth
Sat Dec 20, 2008 11:38 am
Forum: General Help (097)
Topic: ???
Replies: 20
Views: 1805

Re: ???

I posted my old Musicianship scripts as well. Compared to Taming, they're pretty simple, and look much cleaner.

http://forums.polserver.com/viewtopic.php?f=8&t=2483
by Luth
Sat Dec 20, 2008 11:38 am
Forum: Contributed Scripts & Packages
Topic: 096 Musicianship
Replies: 0
Views: 685

096 Musicianship

For conversion to 097 for Distro use.
by Luth
Sat Dec 20, 2008 12:03 am
Forum: General Help (097)
Topic: ???
Replies: 20
Views: 1805

Re: ???

I am a very busy man, but I will work on this when I get the chance. Currently I am converting taming.src, but I don't know if I will be able to finish it or start work on another .src in the package tonight. I promise to keep it as original as possible, except I may create a configuration file tog...
by Luth
Fri Dec 19, 2008 1:27 pm
Forum: Bug Reports (097)
Topic: Which bugs are really there?
Replies: 9
Views: 2197

Re: Which bugs are really there?

A bug tracker would surely be a nice addition. Even if it's just for the devs to show that something is happening. :P But I think we can live with another board only for "Solved" problems. Luth, could you please create it? Of course, if it'll help keep things organized. :) Keep up the great work, f...