Search found 5 matches
- Wed Apr 01, 2009 12:41 pm
- Forum: General Discussion
- Topic: rider / mount animation
- Replies: 6
- Views: 7266
Re: rider / mount animation
Oh. I dindt expect that somebody answer me in such a long time after my post. Thanx a lot. This is new for me.
- Sat Jan 17, 2009 2:07 am
- Forum: General Help (097)
- Topic: Custom Container
- Replies: 4
- Views: 6200
Re: Custom Container
Any progress in this?
- Fri Dec 19, 2008 10:32 am
- Forum: Bug Reports (097)
- Topic: Which bugs are really there?
- Replies: 9
- Views: 7907
- Thu Dec 18, 2008 11:11 pm
- Forum: General Help (097)
- Topic: Custom Container
- Replies: 4
- Views: 6200
Re: Custom Container
There is problem with custom container area. You can raise MinX, MaxX, MinY, MaxY, but in fact raising stop on value about 100x100. To this value is everything ok. But then the item droped in container fall on direction 100x100. This problem came with new POL 97 and ML client. I think that this is s...
- Fri Oct 12, 2007 3:14 pm
- Forum: General Discussion
- Topic: rider / mount animation
- Replies: 6
- Views: 7266
rider / mount animation
Hi, I checked my rideable mounts resp. mount items (0x3ea2 etc.) and its animations. I am confused because horse which is ok in game (for example mount item 0x3ea2) has in tiledata animation ID-0x338. This ID is empty!!! In Bodyconv.def, Body.def or Anim1.def isnt ID used. So I change ID from 0x338 ...