Search found 34 matches

by Core Essence
Sat Oct 13, 2018 10:30 am
Forum: Bug Reports & Feature Requests
Topic: [pol100] how to hide equipped items on dead corpes
Replies: 21
Views: 13105

Re: [pol100] how to hide equipped items on dead corpes

Just checked on corechanges, there are a lot of fixes going around corpses like: 10-06-2012 Tomi: Changed: setting an equipped item on NPC to movable 0 will make it visible on the corpse but invisible in the corpse, same as hair and beard have worked until now. 02-27-2009 MuadDib: Fixed: Clothing on...
by Core Essence
Sat Oct 13, 2018 4:21 am
Forum: Bug Reports & Feature Requests
Topic: [pol100] how to hide equipped items on dead corpes
Replies: 21
Views: 13105

Re: [pol100] how to hide equipped items on dead corpes

Shouldn't the corpse only let you see items that were equipped by it? As far as I can remember they did show anything that was equipped, but not that was not. What I never got to work was the option of seeing items for NPC that died with "newbie" equip, it would cause them to disappear, an...
by Core Essence
Sun Jan 28, 2018 6:20 am
Forum: Bug Reports & Feature Requests
Topic: Stationary & Centered effect speed
Replies: 7
Views: 5786

Re: Stationary & Centered effect speed

4.0.0c, yes I know that even the client is way too much older but as I said before currently I have no option for that :) The speed on the MovingEffect seems to work just fine altough I assume that on the newest core version this problem is not present at all, am I right? Edit: just tryied with Orio...
by Core Essence
Fri Jan 26, 2018 10:06 am
Forum: Bug Reports & Feature Requests
Topic: Stationary & Centered effect speed
Replies: 7
Views: 5786

Re: Stationary & Centered effect speed

Yes I know it's out of date, but for some reason I'm forced to use that one at the moment :) I did search on the core changes of the newest versions, but couldn't find anything about this specific bug, and was searching advice for some kind of work around for that reason :)
by Core Essence
Fri Jan 26, 2018 1:55 am
Forum: Bug Reports & Feature Requests
Topic: Stationary & Centered effect speed
Replies: 7
Views: 5786

Stationary & Centered effect speed

Core Version: Pol099-2013-09-03 Break Everything Even Rudder I've noticed that the "speed" parameter is currently being ignored in this version of the core, is it fixed later on, or is it possible to fix via packethook or something? As of now all of the effects I've been playing have all t...
by Core Essence
Sun Aug 26, 2012 4:03 pm
Forum: Current stable release (099)
Topic: Problem with custom map as mapid=1
Replies: 2
Views: 2912

Re: Problem with custom map as mapid=1

We are currently using both map0, map2 and map3, so our only option is to use map1 as for the mobility of course I tried different position, it could be that for some reason the map (wich is still in building state) is somewhat corrupted. From what I can see the problem lies in the client By using t...
by Core Essence
Sat Aug 25, 2012 2:44 am
Forum: Current stable release (099)
Topic: Problem with custom map as mapid=1
Replies: 2
Views: 2912

Problem with custom map as mapid=1

I'm currently trying to use a customized map as mapid=1, but I've incurred in several problems. What I'm doing is the follow: uoconvert map realm=hope mapid=1 usedif=0 width=6143 height=4095 uoconvert statics realm=hope uoconvert maptile realm=hope I first tried by using britannia_alt as realm ident...
by Core Essence
Fri May 07, 2010 1:56 am
Forum: Scripting Help
Topic: Multiple server problem
Replies: 0
Views: 2058

Multiple server problem

Hello everyone, I would ask your help for a little issue that came up while trying to run 2 servers (live and test servers) on different machines. Until some time ago it was all going smooth, we had our live-server with this entries on servers.cfg GameServer { Name [M4D]VenuS IP 93.63.193.190 Port 2...
by Core Essence
Sun Mar 22, 2009 1:54 pm
Forum: Bug Reports Archive (098)
Topic: [Pol098beta-2009-02-18, bugs?]
Replies: 27
Views: 21154

Re: [Pol098beta-2009-02-18, bugs?]

That I don't know, since I'm currently hooking them for my custom resistance handler, I will tell you tomorrow since I'm a bit drunk now and messing up with a code would result in something dangerous :P

I will also add more testing from other stuff if I get to test them :)
by Core Essence
Sun Mar 22, 2009 1:32 pm
Forum: Bug Reports Archive (098)
Topic: [Pol098beta-2009-02-18, bugs?]
Replies: 27
Views: 21154

Re: [Pol098beta-2009-02-18, bugs?]

chi is a character, currently it's a command text that just raises my own resistance mod from what I'm sending trough the param (es.: .test 50 should raise it by 50), and then prints the name of the resistance, it's current resistance (wich before the command was 0) and then it's resistance mod
by Core Essence
Sun Mar 22, 2009 12:44 pm
Forum: Bug Reports Archive (098)
Topic: [Pol098beta-2009-02-18, bugs?]
Replies: 27
Views: 21154

Re: [Pol098beta-2009-02-18, bugs?]

Then I didn't understand that fix I think, my bad :P As for the resistances My char currently has 0 resistance and 0 resistance_mod if I add +5 to my fire_resistance_mod (character, not by item), I should have 5 fire resistance, but I'm getting 10 Then I change my resistance mod to 50, I now have 10...
by Core Essence
Sun Mar 22, 2009 12:15 pm
Forum: Bug Reports Archive (098)
Topic: [Pol098beta-2009-02-18, bugs?]
Replies: 27
Views: 21154

Re: [Pol098beta-2009-02-18, bugs?]

Fixed: Clothing on corpses. COMPLETELY! This age old bug is now 100% fixed. If it was equipped at time of death, it will be on the corpse until the on remove script check for the corpse is triggered for taking the item out (on remove, not can) Seems not to be working. Killed an NPC with some wearab...
by Core Essence
Sun Mar 22, 2009 10:23 am
Forum: Bug Reports Archive (098)
Topic: [Pol098beta-2009-02-18, bugs?]
Replies: 27
Views: 21154

Re: [Pol098beta-2009-02-18, bugs?]

Ok then, I'm removing the infos about regions and expecially ores as there might be some players from my server looking here and I don't want them to see some stuff :P I should've sent them by PM now that I think about it Did you find anything about the other issues aswell? So that I know what to te...
by Core Essence
Sun Mar 22, 2009 10:18 am
Forum: Bug Reports Archive (098)
Topic: [Pol098beta-2009-02-18, bugs?]
Replies: 27
Views: 21154

Re: [Pol098beta-2009-02-18, bugs?]

If by recently you mean before I got the new pol098, yes But the problems occurring now are new to me since I updated the version to POL098beta-2009-03-05 I never had any problems like that before, not on local nor on the live server, and most likely I'm using the same build (same Core before I chan...
by Core Essence
Sun Mar 22, 2009 9:50 am
Forum: Bug Reports Archive (098)
Topic: [Pol098beta-2009-02-18, bugs?]
Replies: 27
Views: 21154

Re: [Pol098beta-2009-02-18, bugs?]

Weapon 0x1440 { Name Cutlass Default 1 Speed 50 Damage 3d8+6 attribute Swords MaxHP 80 Script ::bladed HitSound 0x23C MissSound 0x23A VendorSellsFor 65 VendorBuysFor 27 blockcircle 1 strrequired 10 Anim 0x0009 MountedAnim 0x001a hitscript mainhitscript equipscript equipweapon unequipscript unequipw...
by Core Essence
Sun Mar 22, 2009 8:41 am
Forum: Bug Reports Archive (098)
Topic: [Pol098beta-2009-02-18, bugs?]
Replies: 27
Views: 21154

Re: [Pol098beta-2009-02-18, bugs?]

0xf51 Dagger combat

Nothing unusual
Is it on a specific serial or something?

Do I need to do anything to provide further infos?
by Core Essence
Sun Mar 22, 2009 8:01 am
Forum: Bug Reports Archive (098)
Topic: [Pol098beta-2009-02-18, bugs?]
Replies: 27
Views: 21154

Re: [Pol098beta-2009-02-18, bugs?]

Turley wrote:UOFiddler ->Animations Tab->Settings->Try to find new Graphics
The 2 new Dragons are 197 & 198
Thanks for the tip, going to check later on and will report :)
by Core Essence
Sun Mar 22, 2009 7:35 am
Forum: Bug Reports Archive (098)
Topic: [Pol098beta-2009-02-18, bugs?]
Replies: 27
Views: 21154

Re: [Pol098beta-2009-02-18, bugs?]

I really eager to hear the results of your testing core essence:) I checked all the graphic from 0 to 2048, but didn't find anything new. This fix is to allow new graphic to be added as custom anims or should it enable other ML graphic that were not yet implemented before this fix? (see the huge dr...
by Core Essence
Sun Mar 22, 2009 7:09 am
Forum: Bug Reports Archive (098)
Topic: [Pol098beta-2009-02-18, bugs?]
Replies: 27
Views: 21154

Re: [Pol098beta-2009-02-18, bugs?]

Compiled all, logged in to check if it was working, then logged out cause lunch was ready, and now I notice it crashed I didn't modify anything, just compiled, logged in and logged out and shutted down from the console This is the dump file and the log from the console: Client connected from 10.0.0....
by Core Essence
Sun Mar 22, 2009 3:15 am
Forum: Bug Reports Archive (098)
Topic: [Pol098beta-2009-02-18, bugs?]
Replies: 27
Views: 21154

Re: [Pol098beta-2009-02-18, bugs?]

I will send you a more updated core (Pre-RC 1 build) to test with. All these should be worked out now for you. I have been testing these with Tomi and a few others to work the bugs out for the first Release Candidate of 098. Expect it in a PM shortly. You can post results to this thread so we can k...
by Core Essence
Sat Mar 21, 2009 4:08 pm
Forum: Bug Reports Archive (098)
Topic: [Pol098beta-2009-02-18, bugs?]
Replies: 27
Views: 21154

[Pol098beta-2009-02-18, bugs?]

Not sure if they are bug or not, I tought this was the right section to post those questions, if it is not feel free to move / lock / delete the thread or whatever :P I will say, It might be just because it's late and I'm just starting to check the 098 features, and maybe I am doing something wrong ...
by Core Essence
Sun Oct 26, 2008 1:29 am
Forum: Feature Request Archive
Topic: Stop Ghost-Cam!
Replies: 6
Views: 6545

Re: Stop Ghost-Cam!

//#####GHOST CAM PREVENTION PACK#### // Draw Object Packet 0x78 { Length variable SendFunction packethooks:s_SendObject } // 0x78 extension Packet 0xD3 { Length variable SendFunction packethooks:s_SendObject } // Update Player Packet 0x77 { Length 17 SendFunction packethooks:s_UpdatePlayer } // Pla...
by Core Essence
Fri Jul 25, 2008 2:29 pm
Forum: Feature Request Archive
Topic: ApplyDamage returning real damage done?
Replies: 2
Views: 3435

Oh look, replying to old posts. I think it's a good idea, though I haven't checked to see if it's more complicated in the core (might have to pass the damage back up a chain of functions some of which might already be returning something else... haven't looked). But it seems like you could work aro...
by Core Essence
Sat Mar 31, 2007 1:01 pm
Forum: Feature Request Archive
Topic: Stop Ghost-Cam!
Replies: 6
Views: 6545

Stop Ghost-Cam!

I thought to a new member in NpcTemplate structure in npcdesc.cfg, GhostCanSeeIt 0/1 (default 0).
If it's setted to 1 ghost can't see that npc.

In this way ghost cannot discover hidden quest, mount respawns, ecc...
by Core Essence
Fri Mar 30, 2007 3:08 pm
Forum: Bug Reports (097)
Topic: RandomDiceRoll Bug?
Replies: 8
Views: 5019

Up, this issue is a little bit annoying, already added some pharser to shrink the string, but the problem can still persist with higher numbers I think