Search found 11 matches

by Keryan
Wed Mar 11, 2009 2:40 am
Forum: Bug Reports (097)
Topic: Crash - Death robe
Replies: 2
Views: 20925

Re: Crash - Death robe

Thanks for reply Gnafu, but we for sure did recompiling all script after updating.
About tiles.cfg, i am pretty sure we have them generated correctly, we generate them after each map update, so i dont think its problem there.

Here is that item from tiles.cfg:

tile 0x204e
{
Desc death shroud ...
by Keryan
Tue Mar 10, 2009 12:33 pm
Forum: Bug Reports (097)
Topic: Crash - Death robe
Replies: 2
Views: 20925

Crash - Death robe

Hello,

time to time( less than once a week ) we have crash with this text in pol.log:

[03/10 20:15:34] Assertion Failed: equippable( item ) (It is impossible to equip Item with ObjType 0x204e), .\charactr.cpp, line 1047
Shutting down due to assertion failure.
Abnormal end after checkpoint: File ...
by Keryan
Wed Feb 27, 2008 2:17 pm
Forum: Solved Bugs (097)
Topic: [probably fixed] Tool tips memory leak&lag
Replies: 27
Views: 75795

Shinigami wrote:just try latest core...

Shinigami
Thx for the new release !

Sure, i am going to test it right now on our shard. Will post results in few days.
by Keryan
Thu Nov 01, 2007 4:41 pm
Forum: Solved Bugs (097)
Topic: [probably fixed] Tool tips memory leak&lag
Replies: 27
Views: 75795

Tooltips themselves are generated if a client requests it, on the spot.

Would be nice for someone to report any difference between with a hook, and without. Might help narrow it down some too.

It seems that the our problem with memory "jumps" has only little to do with tooltips after all ...
by Keryan
Thu Nov 01, 2007 4:32 pm
Forum: General Help (097)
Topic: POL097 2007-08-23 "Expected packet hook function"
Replies: 3
Views: 5862

Afaik this is becouse Razor(normal client does not send it) is sending 0xd6 packet to server ( it has something to do with last target, i think ), runuo seems to be handling this packet from razor, but pol is not, so to stop flooding console just add packet hook for 0xd6 and define receivefunction ...
by Keryan
Wed Oct 24, 2007 11:10 am
Forum: Solved Bugs (097)
Topic: [probably fixed] Tool tips memory leak&lag
Replies: 27
Views: 75795

We are using latest RC5. And by shuting down tooltips Demostenes means that we changed UOFeatureEnable from 0x1a0 to 0x00 -> so we disabled little more features, but I think tooltips was the reason for memory leaks and lags.
This memory leaks are quite strange - it just "jump" in few minutes/sec ...
by Keryan
Thu Aug 30, 2007 3:18 am
Forum: Bug Reports (097)
Topic: Error in create_thread
Replies: 12
Views: 13823

That 2GB looks familiar somehow. I have the feeling the operating system might be the culprit here.

Do some research on:
The virtual address space of processes and applications is still limited to 2 GB unless the /3GB switch is used in the Boot.ini file.

Good luck. See section 2.2 of
http ...
by Keryan
Wed Aug 29, 2007 1:17 pm
Forum: Bug Reports (097)
Topic: Error in create_thread
Replies: 12
Views: 13823

Error in create_thread

Hello,

I am using the last core RC5-Coregina and there is my problem:


[08/29 22:52:12] error in create_thread: 12 8 "Not enough space" "Not enough space" 483 5612240 SocketClientThread 5599904 0 848885352

[08/29 22:52:20] error in create_thread: 12 8 "Not enough space" "Not enough space" 484 ...
by Keryan
Fri Aug 24, 2007 1:42 pm
Forum: Bug Reports (097)
Topic: Packet reference
Replies: 4
Views: 5712

Packet reference

Hello,

I have problem with editing packets in packet hook, i am trying to change some packets for clients > 6.0.1.6, so i created few packet hooks, this is one of it:

exported function DropRequest( who, byref packet )

if(!GetObjProperty( who, NEW_CLIENT ) )
return 0;
endif

var oldstyle ...
by Keryan
Thu Aug 16, 2007 3:35 pm
Forum: Bug Reports (097)
Topic: Bad allocation
Replies: 5
Views: 5388

Check your NPC scripts, especially the creation of NPC's. If you are using array {} you will need to convert that to struct. Check the changelog.txt.

Regards
Justae

Thank you for idea, but we converted arrays to struct in npc creation long time ago ( about one month ), so there is no problem ...
by Keryan
Fri Aug 10, 2007 3:55 pm
Forum: Bug Reports (097)
Topic: Bad allocation
Replies: 5
Views: 5388

Bad allocation

Hello,

We are trying to convert our shard(095 core) to current 097, so we updated scripts, convert polhook to packethooks, and so on.
Now when we copied data from 095 to 097, logged in and after few minutes this happened:


Exception in: scripts/control/iconbookcontrol.ecl!done: bad allocation
PC ...