How are Server-to-Client packets managed in pol?
I mean pol uses auto flush for all clients? Or for client >=4.0.X (which are without autosplit)
however KR client re-introduces autosplit again and so pol could send packets without autoflush for less bandwidth overhead
Search found 43 matches
- Thu Jul 19, 2007 2:54 pm
- Forum: General Help (097)
- Topic: Technical info
- Replies: 0
- Views: 2802
- Tue Jul 17, 2007 2:51 am
- Forum: Bug Reports (097)
- Topic: Crashing, .dmp included
- Replies: 5
- Views: 6817
- Mon Jul 16, 2007 7:02 am
- Forum: Bug Reports (097)
- Topic: Crashing, .dmp included
- Replies: 5
- Views: 6817
- Thu Jul 12, 2007 1:42 am
- Forum: Bug Reports (097)
- Topic: Crashing, .dmp included
- Replies: 5
- Views: 6817
- Mon Jul 09, 2007 10:13 am
- Forum: Bug Reports (097)
- Topic: POL Linux all versions, ecompile command line
- Replies: 0
- Views: 2862
POL Linux all versions, ecompile command line
ecompile doesn't accept files or directories which start with slash but only with backslash.
example:
ecompile /home/user/myscript.src
it's not good.
example:
ecompile /home/user/myscript.src
it's not good.
- Sun Jul 08, 2007 2:33 pm
- Forum: Bug Reports (097)
- Topic: Character stays logged in (POL 97 RC2 & RC3, WinXP)
- Replies: 9
- Views: 13475
- Mon Jun 18, 2007 10:19 am
- Forum: Packet World
- Topic: Packet 0xDE
- Replies: 27
- Views: 86179
- Sat Jun 16, 2007 1:04 am
- Forum: Feature Request Archive
- Topic: ApplyDamage returning real damage done?
- Replies: 2
- Views: 4429
ApplyDamage returning real damage done?
In order to handling damage displayed in game, it's necessary to include this feature in this function.
What do you think about?
What do you think about?
- Fri Jun 15, 2007 11:23 am
- Forum: Packet World
- Topic: Errata Corrige 0xBF Subcommand 0x22
- Replies: 0
- Views: 27348
Errata Corrige 0xBF Subcommand 0x22
From
Subcommand 0x22: Damage
BYTE[2] unknown, always 1
BYTE[4] Serial
BYTE[1] Damage // how much damage was done ?
To
Subcommand 0x22: Damage
BYTE[1] unknown, always 1
BYTE[4] Serial
BYTE[1] Damage // how much damage was done ?
Subcommand 0x22: Damage
BYTE[2] unknown, always 1
BYTE[4] Serial
BYTE[1] Damage // how much damage was done ?
To
Subcommand 0x22: Damage
BYTE[1] unknown, always 1
BYTE[4] Serial
BYTE[1] Damage // how much damage was done ?
- Sat Apr 14, 2007 9:31 am
- Forum: Feature Request Archive
- Topic: Multi.graphic r/w
- Replies: 1
- Views: 3119
Multi.graphic r/w
Is it possibile make multi.graphic member r/w?
I want to create 2-3 duplicated multi graphic for every houses, in order to manage decay graphically.
I want to create 2-3 duplicated multi graphic for every houses, in order to manage decay graphically.
- Mon Mar 12, 2007 11:53 am
- Forum: Feature Request Archive
- Topic: AuxConnections
- Replies: 2
- Views: 4173
AuxConnections
How about a struct property like connection.ip?
Source's ip is an important info for managing good auxconnections.
Source's ip is an important info for managing good auxconnections.
- Sat Feb 17, 2007 8:58 am
- Forum: Bug Reports (097)
- Topic: RandomDiceRoll Bug?
- Replies: 8
- Views: 7804
RandomDiceRoll Bug?
i've done a test command
launching more times with param=2d1000+64800, here is the sequence:
281
935
587
65936
295
there is something strange
Code: Select all
program test(who,param)
Sendsysmessage(who,CStr(RandomDiceRoll(param)));
endprogram
281
935
587
65936
295
there is something strange
- Tue Feb 13, 2007 10:06 am
- Forum: General Help (097)
- Topic: Change graphic on multi
- Replies: 3
- Views: 5108
- Sun Feb 11, 2007 12:31 pm
- Forum: General Help (097)
- Topic: Change graphic on multi
- Replies: 3
- Views: 5108
Change graphic on multi
Is it not possible?
It seemes as multi.graphic is r/o, why?
It seemes as multi.graphic is r/o, why?
- Fri Jan 19, 2007 11:00 am
- Forum: Bug Reports (097)
- Topic: [Pol 097 2006 10 29 RC Coregina] repsys bug
- Replies: 10
- Views: 39362
- Thu Jan 18, 2007 8:27 am
- Forum: Bug Reports (097)
- Topic: [Pol 097 2006 10 29 RC Coregina] repsys bug
- Replies: 10
- Views: 39362
- Tue Jan 16, 2007 1:34 pm
- Forum: Bug Reports (097)
- Topic: Crash
- Replies: 0
- Views: 2717
Crash
[01/16 22:33:51] Character::start_script hiccup
Trying to start script pkg/std/spells/reflect.ecl
Script pkg/std/spells/earthquake.ecl is already running
Assertion Failed: !start_attached || (script_ex == NULL), .\chrituse.cpp, line 30
Forcing stack backtrace.
Unhandled Exception! Writing Minidump ...
Trying to start script pkg/std/spells/reflect.ecl
Script pkg/std/spells/earthquake.ecl is already running
Assertion Failed: !start_attached || (script_ex == NULL), .\chrituse.cpp, line 30
Forcing stack backtrace.
Unhandled Exception! Writing Minidump ...
- Wed Jan 10, 2007 8:18 am
- Forum: Bug Reports (097)
- Topic: sendsellwindow packet error?
- Replies: 8
- Views: 7934
- Tue Jan 09, 2007 9:56 am
- Forum: Bug Reports (097)
- Topic: sendsellwindow packet error?
- Replies: 8
- Views: 7934
- Tue Jan 09, 2007 9:39 am
- Forum: Bug Reports (097)
- Topic: sendsellwindow packet error?
- Replies: 8
- Views: 7934
- Mon Jan 08, 2007 3:15 pm
- Forum: Bug Reports (097)
- Topic: sendsellwindow packet error?
- Replies: 8
- Views: 7934
I've news.
This "graphical" bug (i say graphical because i've checked the weight is ok, the item is in vendor's container on storage) will disappear if i call a buy window before sell some items.
I mean, if i log in and open a buy window with one merchant (i don't need to buy anything, it's enough ...
This "graphical" bug (i say graphical because i've checked the weight is ok, the item is in vendor's container on storage) will disappear if i call a buy window before sell some items.
I mean, if i log in and open a buy window with one merchant (i don't need to buy anything, it's enough ...
- Mon Jan 08, 2007 11:22 am
- Forum: Feature Request Archive
- Topic: New UO.em Function GetGlobalPropertyNames
- Replies: 0
- Views: 2731
New UO.em Function GetGlobalPropertyNames
It will be very useful, to check all global prop,especially the ones with # which are not saved in pol.txt.
- Sun Jan 07, 2007 3:52 pm
- Forum: Bug Reports (097)
- Topic: sendsellwindow packet error?
- Replies: 8
- Views: 7934
sendsellwindow packet error?
00:47:43.250 Server -> Client: 0x9E (SendShop), frequ: 1, len: 0x55
0000: 9E 55 00 00 1A 0F 68 00 02 40 01 60 1E 14 10 09 ->.U....h..@.`....
0010: 02 00 01 00 3C 00 1A 61 6E 20 6F 62 73 69 64 69 ->....<..an obsidi
0020: 61 6E 20 70 6C 61 74 65 6D 61 69 6C 20 61 72 6D ->an platemail arm
0030: 73 40 ...
- Thu Jan 04, 2007 1:00 pm
- Forum: Feature Request Archive
- Topic: Merchant, better management
- Replies: 2
- Views: 3746
- Thu Jan 04, 2007 6:27 am
- Forum: Feature Request Archive
- Topic: Merchant, better management
- Replies: 2
- Views: 3746
Merchant, better management
There should be a way to manage the amount of money that a merchant can give to players with "vendor sell".
Is there already a way to do that? I can't find it.
It's a good way to control the economy of a shard.
Is there already a way to do that? I can't find it.
It's a good way to control the economy of a shard.