Search found 43 matches

by VeNdOr
Thu Jul 19, 2007 2:54 pm
Forum: General Help (097)
Topic: Technical info
Replies: 0
Views: 946

Technical info

How are Server-to-Client packets managed in pol?

I mean pol uses auto flush for all clients? Or for client >=4.0.X (which are without autosplit)

however KR client re-introduces autosplit again and so pol could send packets without autoflush for less bandwidth overhead
by VeNdOr
Tue Jul 17, 2007 2:51 am
Forum: Bug Reports (097)
Topic: Crashing, .dmp included
Replies: 5
Views: 1159

mr bubbles wrote:woah, thats an old core :S Is that the last one that didn't crash? I take it these are due to packet hook memory leaks then?
with that core, my shard can live for 24h even if there are evident memory leaks however.
by VeNdOr
Mon Jul 16, 2007 7:02 am
Forum: Bug Reports (097)
Topic: Crashing, .dmp included
Replies: 5
Views: 1159

mr bubbles wrote:hmm will look. just strange how it started doing it after a couple of months though. did you fix yours?
i revert back to 10-29 core 097
by VeNdOr
Thu Jul 12, 2007 1:42 am
Forum: Bug Reports (097)
Topic: Crashing, .dmp included
Replies: 5
Views: 1159

check your ram consumption, i have problem with bad allocation almost every day too, because RAM increase with insane speed.
by VeNdOr
Mon Jul 09, 2007 10:13 am
Forum: Bug Reports (097)
Topic: POL Linux all versions, ecompile command line
Replies: 0
Views: 830

POL Linux all versions, ecompile command line

ecompile doesn't accept files or directories which start with slash but only with backslash.

example:

ecompile /home/user/myscript.src

it's not good.
by VeNdOr
Sun Jul 08, 2007 2:33 pm
Forum: Bug Reports (097)
Topic: Character stays logged in (POL 97 RC2 & RC3, WinXP)
Replies: 9
Views: 2118

Incidently, I seem to recall that character.connected has some problems. The distro uses character.ip as it seems to be more dependable. mobile.connected is 'true' when the character is logged in and active. On logout, mobile.connected is set to 'false' and logofftest runs. When the number of secon...
by VeNdOr
Mon Jun 18, 2007 10:19 am
Forum: Packet World
Topic: Packet 0xDE
Replies: 27
Views: 11437

your client is not decrypted (riced)
by VeNdOr
Sat Jun 16, 2007 1:04 am
Forum: Feature Request Archive
Topic: ApplyDamage returning real damage done?
Replies: 2
Views: 1424

ApplyDamage returning real damage done?

In order to handling damage displayed in game, it's necessary to include this feature in this function.

What do you think about?
by VeNdOr
Fri Jun 15, 2007 11:23 am
Forum: Packet World
Topic: Errata Corrige 0xBF Subcommand 0x22
Replies: 0
Views: 2053

Errata Corrige 0xBF Subcommand 0x22

From

Subcommand 0x22: Damage
BYTE[2] unknown, always 1
BYTE[4] Serial
BYTE[1] Damage // how much damage was done ?

To

Subcommand 0x22: Damage
BYTE[1] unknown, always 1
BYTE[4] Serial
BYTE[1] Damage // how much damage was done ?
by VeNdOr
Sat Apr 14, 2007 9:31 am
Forum: Feature Request Archive
Topic: Multi.graphic r/w
Replies: 1
Views: 842

Multi.graphic r/w

Is it possibile make multi.graphic member r/w?

I want to create 2-3 duplicated multi graphic for every houses, in order to manage decay graphically.
by VeNdOr
Mon Mar 12, 2007 11:53 am
Forum: Feature Request Archive
Topic: AuxConnections
Replies: 2
Views: 1038

AuxConnections

How about a struct property like connection.ip?

Source's ip is an important info for managing good auxconnections.
by VeNdOr
Sat Feb 17, 2007 8:58 am
Forum: Bug Reports (097)
Topic: RandomDiceRoll Bug?
Replies: 8
Views: 1340

RandomDiceRoll Bug?

i've done a test command

Code: Select all

program test(who,param)
    Sendsysmessage(who,CStr(RandomDiceRoll(param)));
endprogram
launching more times with param=2d1000+64800, here is the sequence:

281
935
587
65936
295

there is something strange :D
by VeNdOr
Tue Feb 13, 2007 10:06 am
Forum: General Help (097)
Topic: Change graphic on multi
Replies: 3
Views: 1213

SMJ wrote:Multi graphics are r/o, because it's a multi. It has a size, not just an image.
What are you saying? Every multi as a graphic (ID of insideuo), and i wish to change the house graphic dinamically to manage decay in a "graphical" way, not only in sign text. :)
by VeNdOr
Sun Feb 11, 2007 12:31 pm
Forum: General Help (097)
Topic: Change graphic on multi
Replies: 3
Views: 1213

Change graphic on multi

Is it not possible?

It seemes as multi.graphic is r/o, why?
by VeNdOr
Fri Jan 19, 2007 11:00 am
Forum: Bug Reports (097)
Topic: [Pol 097 2006 10 29 RC Coregina] repsys bug
Replies: 10
Views: 4282

Austin wrote:Its a very big project to fix it right now.. and I just haven't had the motivation to do-so.
drink a Red Bull, Red Bull Gives You Wings :D
by VeNdOr
Thu Jan 18, 2007 8:27 am
Forum: Bug Reports (097)
Topic: [Pol 097 2006 10 29 RC Coregina] repsys bug
Replies: 10
Views: 4282

Austin wrote:Tested and confirmed. I'll look into it soon.
what about this bug?

i haven't seen it fixed in the last release.
by VeNdOr
Tue Jan 16, 2007 1:34 pm
Forum: Bug Reports (097)
Topic: Crash
Replies: 0
Views: 759

Crash

[01/16 22:33:51] Character::start_script hiccup Trying to start script pkg/std/spells/reflect.ecl Script pkg/std/spells/earthquake.ecl is already running Assertion Failed: !start_attached || (script_ex == NULL), .\chrituse.cpp, line 30 Forcing stack backtrace. Unhandled Exception! Writing Minidump f...
by VeNdOr
Wed Jan 10, 2007 8:18 am
Forum: Bug Reports (097)
Topic: sendsellwindow packet error?
Replies: 8
Views: 1436

... var storage, inv_fs, inv_pb, inv_1c,inv_fk; var merchant_type := GetObjProperty( Self(), "MerchantType" ); if(!merchant_type) SetObjProperty( Self(), "MerchantGroup", "Mage" ); merchant_type := "Mage"; endif storage := FindStorageArea( "Merchant Storage" ); if (!storage) storage:=CreateStorageA...
by VeNdOr
Tue Jan 09, 2007 9:56 am
Forum: Bug Reports (097)
Topic: sendsellwindow packet error?
Replies: 8
Views: 1436

I add one thing when i reproduce the bug i receive this: 18:46:20.62 Server -> Client: 0x3B (AcceptTrade), frequ: 1, len: 0x08 0000: 3B 08 00 00 1A 0F 68 00 ->;.....h. When i use the "buy trick" to avoid it i receive this: 18:47:25.62 Server -> Client: 0x3B (AcceptTrade), frequ: 3, len: 0x08 0000: 3...
by VeNdOr
Tue Jan 09, 2007 9:39 am
Forum: Bug Reports (097)
Topic: sendsellwindow packet error?
Replies: 8
Views: 1436

UOFeatureEnable=0x20

Client 4 and 5 with account setted to AOS (with and without VENDOR_SEND_AOS_TOOLTIP flag).
Client 2 with account setted to T2A.

All these configurations (i haven't tried other ones) reproduce the bug.
I get the right amount of money for every sale.
by VeNdOr
Mon Jan 08, 2007 3:15 pm
Forum: Bug Reports (097)
Topic: sendsellwindow packet error?
Replies: 8
Views: 1436

I've news. This "graphical" bug (i say graphical because i've checked the weight is ok, the item is in vendor's container on storage) will disappear if i call a buy window before sell some items. I mean, if i log in and open a buy window with one merchant (i don't need to buy anything, it's enough o...
by VeNdOr
Mon Jan 08, 2007 11:22 am
Forum: Feature Request Archive
Topic: New UO.em Function GetGlobalPropertyNames
Replies: 0
Views: 850

New UO.em Function GetGlobalPropertyNames

It will be very useful, to check all global prop,especially the ones with # which are not saved in pol.txt.
by VeNdOr
Sun Jan 07, 2007 3:52 pm
Forum: Bug Reports (097)
Topic: sendsellwindow packet error?
Replies: 8
Views: 1436

sendsellwindow packet error?

00:47:43.250 Server -> Client: 0x9E (SendShop), frequ: 1, len: 0x55 0000: 9E 55 00 00 1A 0F 68 00 02 40 01 60 1E 14 10 09 ->.U....h..@.`.... 0010: 02 00 01 00 3C 00 1A 61 6E 20 6F 62 73 69 64 69 ->....<..an obsidi 0020: 61 6E 20 70 6C 61 74 65 6D 61 69 6C 20 61 72 6D ->an platemail arm 0030: 73 40 ...
by VeNdOr
Thu Jan 04, 2007 1:00 pm
Forum: Feature Request Archive
Topic: Merchant, better management
Replies: 2
Views: 944

MuadDib wrote:That's in Distro.... not the core ;)
After 2-3 hours, while searching in our very old merchant system, i've found the solution :)

You can close this thread.
by VeNdOr
Thu Jan 04, 2007 6:27 am
Forum: Feature Request Archive
Topic: Merchant, better management
Replies: 2
Views: 944

Merchant, better management

There should be a way to manage the amount of money that a merchant can give to players with "vendor sell".
Is there already a way to do that? I can't find it.

It's a good way to control the economy of a shard.