Search found 244 matches
- Sat Jan 28, 2023 3:29 am
- Forum: Scripting Help
- Topic: Scripting Tutorial
- Replies: 16
- Views: 14394
- Mon Oct 19, 2020 6:14 am
- Forum: Current development (100)
- Topic: The new compiler is complete!
- Replies: 7
- Views: 7255
Re: The new compiler is complete!
I might be mistaken, but I think that the 34 is the column or character in that line that I is taking issue with.The number 27 means the line, but what does 34 means?
- Sun Sep 06, 2020 5:16 pm
- Forum: Bug Reports & Feature Requests
- Topic: Starting gold is bugged.
- Replies: 2
- Views: 3403
Re: Starting gold is bugged.
Max stack is 60k no?
Maybe its related to trying to create a single stack more than the max?
Maybe its related to trying to create a single stack more than the max?
- Sat Aug 22, 2020 4:16 am
- Forum: General Discussion
- Topic: Free Shard Developers, what motivates you to develop and operate a shard?
- Replies: 11
- Views: 9605
Re: Free Shard Developers, what motivates you to develop and operate a shard?
1. I like building the map. 2. I like making buildings and decorating the world. 3. I enjoy writing code. 4. I like running quests. 5. I like having players playing on my shard. 6. I enjoy finding and fixing bugs in the code (Yes, there are people who derive great pleasure in this.) 7. I like being ...
- Tue Jun 23, 2020 5:39 pm
- Forum: Bug Reports & Feature Requests
- Topic: Region functions
- Replies: 9
- Views: 7056
Re: Region functions
i can't really comment on the find nearest stuff because i don't really know how the internals of the region system works. I wonder however if they could end up being expensive calculations if it has to sweep outwards until it finds a new region. With regards to the enter/exit noise. Just to confirm...
- Tue May 12, 2020 6:35 pm
- Forum: Scripting Help
- Topic: Help with map files
- Replies: 9
- Views: 7980
Re: Help with map files
Im not sure about POL096 or the crashing.
But i think for text you need ti delete or rename speech.mul from the client.
But i think for text you need ti delete or rename speech.mul from the client.
- Wed May 06, 2020 11:48 pm
- Forum: POL Tools
- Topic: Announcing POL eScript Sublime Text Package
- Replies: 2
- Views: 3899
Re: Announcing POL eScript Sublime Text Package
Im not at my computer at the moment, however i think under the project menu there is a open folder to project button which should fix both your problems.
- Tue May 05, 2020 6:47 am
- Forum: POL Tools
- Topic: Announcing POL eScript Sublime Text Package
- Replies: 2
- Views: 3899
Announcing POL eScript Sublime Text Package
This package has actually been out for a while, however i thought i'd already mentioned it in a forum post, but apparently not. Source for the package can be found here. You can report issues or request features here. The Sublime Text Package control link is here. Collection of configurations and pl...
- Sat Apr 18, 2020 4:49 am
- Forum: General Discussion
- Topic: Wow this makes me so happy
- Replies: 6
- Views: 6387
Re: Wow this makes me so happy
Only POL055... hrmm might not be the real deal
- Sat Mar 28, 2020 5:42 am
- Forum: General Help (095)
- Topic: Equipable Layers
- Replies: 4
- Views: 10387
Re: Equipable Layers
Leg Armour should be layer 24 not the shorts.
I think it might draw the gump from lowest number first. so 1 would be covered by 3 and 3 by 24 etc.
I think it might draw the gump from lowest number first. so 1 would be covered by 3 and 3 by 24 etc.
- Sat Mar 28, 2020 5:14 am
- Forum: General Help (095)
- Topic: How to ROLLBACK? (Restore PCEquip)
- Replies: 5
- Views: 5024
Re: How to ROLLBACK? (Restore PCEquip)
Just as a heads up i think Yukiko made a tool to do backups of datafiles: viewtopic.php?f=1&t=6221
I haven't used it or anything but i know its out there.
I haven't used it or anything but i know its out there.
- Sat Mar 21, 2020 5:00 pm
- Forum: General Help (095)
- Topic: Equipable Layers
- Replies: 4
- Views: 10387
Re: Equipable Layers
You need to modify the tile data and set the items you want on a different layer.
There is probably a chance you'll find online someone whose already done it and released the tile data, otherwise its a fairly easy change.
From there you need to distribute the file to your player base.
There is probably a chance you'll find online someone whose already done it and released the tile data, otherwise its a fairly easy change.
From there you need to distribute the file to your player base.
- Sat Jan 04, 2020 4:29 pm
- Forum: Current development (100)
- Topic: A new, and important build, is available for 2020-01-04
- Replies: 2
- Views: 3847
Re: A new, and important build, is available for 2020-01-04
Core changes: -- POL100 -- 01-04-2020 Turley: Fixed: Tabulator and newline chars where disallowed in CChr and the sanitize step of strings. (introduced with unicode support) 01-03-2020 DevGIB: Changed: POTENTIAL BREAKING CHANGE! Updated AddAmount() function to return the item reference on success i...
- Sun Dec 29, 2019 4:03 am
- Forum: Development Discussion
- Topic: A new look for the createnpc command
- Replies: 4
- Views: 5333
Re: A new look for the createnpc command
The picture method you could have a seperate cfg file that tied mobile graphic numbers to gump art numbers. Then you could have like a filter option to find say all npc's that have the horse graphic or all npc's that have the daemon graphic etc. With that said i don't know if there are mini gump gra...
- Thu Dec 26, 2019 6:23 am
- Forum: Current development (100)
- Topic: Current EM variation from 099
- Replies: 3
- Views: 4156
Re: Current EM variation from 099
They are, but now rather than having to go through all the change logs to see whats different, i've compiled it all in 1 place.
- Wed Dec 25, 2019 6:08 pm
- Forum: Current development (100)
- Topic: Current EM variation from 099
- Replies: 3
- Views: 4156
Current EM variation from 099
Attributes.em: Inclusion of precision to GetAttribute function const ATTRIBUTE_PRECISION_NORMAL := 0; const ATTRIBUTE_PRECISION_TENTHS := 1; GetAttribute( character, attrname, precision := ATTRIBUTE_PRECISION_NORMAL ); basic.em: New base64 encoding/decoding functions EncodeBase64( str ); DecodeBase...
- Thu Nov 28, 2019 4:05 pm
- Forum: Complete Worlds
- Topic: Zulu Hotel Shard Project POL099
- Replies: 71
- Views: 84011
Re: Zulu Hotel Shard Project POL099
Its also worth mentioning i believe the most recent version of this script base can be found:
https://github.com/polserver/legacy_scr ... sia_distro
https://github.com/polserver/legacy_scr ... sia_distro
- Sat Oct 12, 2019 4:57 am
- Forum: Scripting Help
- Topic: I looking for scripters
- Replies: 7
- Views: 7845
Re: I looking for scripters
I never said how many hours a week i'll work
- Thu Oct 10, 2019 4:20 am
- Forum: Scripting Help
- Topic: I looking for scripters
- Replies: 7
- Views: 7845
Re: I looking for scripters
I'll do it for $385 a week, minimum 1 year contract.
- Sat Oct 05, 2019 6:58 am
- Forum: Scripting Help
- Topic: GetProcess issue
- Replies: 4
- Views: 5166
Re: GetProcess issue
just as an idea aswell. the script should probably error check if the global prop exists.
- Sat Sep 21, 2019 8:25 am
- Forum: Development Discussion
- Topic: A clarification, again, on the two Distros.
- Replies: 3
- Views: 4544
Re: A clarification, again, on the two Distros.
I would like to open a discussion about consolidating down to 1 distro. If its a stability thing then obviously we can work on the modern distro to try and get it stable. As for look/feel and style we could work towards interchangable packages that would allow for people to customise their installat...
- Sun Sep 08, 2019 9:33 pm
- Forum: General Discussion
- Topic: 90pol converted95?
- Replies: 5
- Views: 6145
Re: 90pol converted95?
I don't know of (m)any script sets that were based on POL090 and weren't updated and re-released
As per my post here i'd recommend throwing it onto a public repository and we might be able to help, or at least tell us what you're using as a base.
As per my post here i'd recommend throwing it onto a public repository and we might be able to help, or at least tell us what you're using as a base.
- Sun Sep 08, 2019 9:31 pm
- Forum: Scripting Help
- Topic: Alchemy + bless+agility and etc
- Replies: 1
- Views: 3410
Re: Alchemy + bless+agility and etc
Please see my response here:
viewtopic.php?f=56&t=6300&p=25367#p25367
viewtopic.php?f=56&t=6300&p=25367#p25367
- Sun Sep 08, 2019 9:30 pm
- Forum: General Help
- Topic: mount
- Replies: 27
- Views: 19785
Re: mount
Which script set are you using? Most likely the npc ai is handling the double click and killing the npc(or moving it) and its not creating the mount piece on the player at the correct layer. Without knowing the script set you're working it its hard to tell. The majority of your questions on the foru...
- Mon Sep 02, 2019 4:26 am
- Forum: General Help
- Topic: accentuation in text PrintTextAbovePrivate
- Replies: 6
- Views: 6373
Re: accentuation in text PrintTextAbovePrivate
Its probably also worth mentioning we current have a build in testing which supports standard UTF8 unicode characters for string entries. You can download the test build here: https://ci.appveyor.com/api/buildjobs/vt4w5c7yj5vifnk3/artifacts/polserver100-WINDOWS-2019-09-01-bin.zip if you come across ...