Search found 199 matches

by DevGIB
Sat Oct 13, 2018 3:26 am
Forum: Bug Reports & Feature Requests
Topic: [pol100] how to hide equipped items on dead corpes
Replies: 21
Views: 336

Re: [pol100] how to hide equipped items on dead corpes

My thoughts were similar to the second method, but a combination of the 2. A flag so draw could be turned off all together (if thats what people wanted). Then the other would be a flag that could be set on items if you wanted them to draw. Then people could use the onremove script of a corpse to rem...
by DevGIB
Fri Oct 12, 2018 4:30 pm
Forum: Bug Reports & Feature Requests
Topic: [pol100] how to hide equipped items on dead corpes
Replies: 21
Views: 336

Re: [pol100] how to hide equipped items on dead corpes

Should it be a ssopt for drawing items on corpse, or An item property that enables corpse item drawing, so that when you move all the items from the characters equip to the corpse they are drawn then but not redrawn afterwards? If you come up with a design of how you think it should work, keeping in...
by DevGIB
Thu Oct 04, 2018 5:19 pm
Forum: Bug Reports & Feature Requests
Topic: Ammunition Consumption Bypass
Replies: 13
Views: 164

Re: Ammunition Consumption Bypass

my proposal is this combat pseudo code becomes: if( weapon is projectile ) if( no ammunition hook ) try to comsume projectile if none, exit else if ammunition hook returns 0 exit if ammunition hook returns 1 continue endif endif hook code could look something similar to if(weapon.freefire ==1 || att...
by DevGIB
Wed Oct 03, 2018 1:05 am
Forum: Bug Reports & Feature Requests
Topic: Ammunition Consumption Bypass
Replies: 13
Views: 164

Re: Ammunition Consumption Bypass

Then you would suggest an equipt script that enables the privs for players if you wanted to have a bow which does not consume ammunition? If its a priv then its blanket access to bypass ammunition consumption which i don't think is a good idea and personally believe that it should be more granular t...
by DevGIB
Tue Oct 02, 2018 6:08 pm
Forum: Bug Reports & Feature Requests
Topic: Ammunition Consumption Bypass
Replies: 13
Views: 164

Ammunition Consumption Bypass

As request has been made to add a way to remove the core functionality of consuming ammunition from ranged weapons. We have a few different options or ways to do it so i figured i'd throw it to a vote to see what people thinks is best and then we can look at adding that in. The reason for suggesting...
by DevGIB
Tue Sep 25, 2018 12:01 am
Forum: POL Tools
Topic: Announcing the POL version of SciTE!
Replies: 13
Views: 318

Re: Announcing the POL version of SciTE!

I did manage to find a russian website which had scripts you could use to add a treeview, but i'm always cautious about installing random scripts from random russian websites :P
by DevGIB
Mon Sep 24, 2018 4:54 pm
Forum: POL Tools
Topic: Announcing the POL version of SciTE!
Replies: 13
Views: 318

Re: Announcing the POL version of SciTE!

I have used it a little bit just to test some functionality. So far it all seems to work fairly well, however i'll still likely stick with my Ultra Edit (and admittedly will release my word file shortly once i figure out how to complete some other things i want in it). The reason i don't like SciTE ...
by DevGIB
Thu Sep 06, 2018 10:01 pm
Forum: UO Tools
Topic: UO Fiddler ISSUE (GUMP)
Replies: 5
Views: 225

Re: UO Fiddler ISSUE (GUMP)

Once you have an unused gump id you want to use, create it in game first and see if anything else comes up, if not it should be safe to use.
by DevGIB
Thu Sep 06, 2018 3:25 am
Forum: UO Tools
Topic: UO Fiddler ISSUE (GUMP)
Replies: 5
Views: 225

Re: UO Fiddler ISSUE (GUMP)

what happens when you use that gump id on a standard gump file?
I'm wondering if there is something hard coded in the client for that ID which is why its a free one?
by DevGIB
Wed Aug 15, 2018 11:39 pm
Forum: Bug Reports & Feature Requests
Topic: Feature Request: House Add-on multi type.
Replies: 11
Views: 315

Re: Feature Request: House Add-on multi type.

Just thinking along the lines of i assume the house addons are multi's that can be placed on top of other multis? There might be some validity in creating an additional class which would allow scripters to place multi's on top of other multi's, otherwise maybe a new prop for "house" that would allow...
by DevGIB
Sun Aug 05, 2018 5:56 am
Forum: Current development (100)
Topic: Our "favourite" eCompile errors.
Replies: 4
Views: 388

Re: Our "favourite" eCompile errors.

Foreach prop in (testarray) tempreading := targ.get_memberprop); if( !tempreading ) failstring := failstring + " r"; else For whatever reason gives the following response: Compiling: H:\UO\POL\Distro\pkg\tools\proptester\textcmd\gm\testsetprop.src Error compiling statement at H:\UO\POL\Distro\pkg\t...
by DevGIB
Mon Jul 30, 2018 10:56 pm
Forum: General Discussion
Topic: The forums versus Discordance.
Replies: 7
Views: 363

Re: The forums versus Discordance.

Give it another crack. I think if you go to the chat tab on the main website it should generate you a link(provided you're logged into the forums). We had a problem for a while with people from 4chans /pol/ joining and spamming random crap so previously yes it used to drop new comers if they weren't...
by DevGIB
Sun Jul 29, 2018 4:00 pm
Forum: Development Discussion
Topic: Announcing the Modern Distro!
Replies: 15
Views: 763

Re: Announcing the Modern Distro!

No problems.
Just thinking along the lines of if there isn't likely to be any further work done to the "Classic" distro.
by DevGIB
Sun Jul 29, 2018 3:58 pm
Forum: General Discussion
Topic: The forums versus Discordance.
Replies: 7
Views: 363

Re: The forums versus Discordance.

Having had to change the docs for the core a few times now it does feel somewhat cumbersome to update/change. And simple things like the core changes log which you have to write in a text file then run python script. Its no wonder the core devs forget to update them :P But yes i get what you mean re...
by DevGIB
Sun Jul 29, 2018 5:18 am
Forum: General Discussion
Topic: The forums versus Discordance.
Replies: 7
Views: 363

Re: The forums versus Discordance.

But in all seriousness, i think its the ease of (and i'm only speaking for myself here) i have discord running on my home pc and laptop as well as my work pc. I don't need to go to a specific website to view the discussions and response from people if they are online is almost instantaneous. Obvious...
by DevGIB
Sun Jul 29, 2018 4:58 am
Forum: Bug Reports & Feature Requests
Topic: *Added to POL Core by DevGiB* ListStaticsNearLocationOfType and ListStaticsNearLocationWithFlag
Replies: 2
Views: 174

Re: ListStaticsNearLocationOfType and ListStaticsNearLocationWithFlag

There is now a pull request for this, Just waiting for the powers that be to review it.
by DevGIB
Sun Jul 29, 2018 4:57 am
Forum: General Discussion
Topic: The forums versus Discordance.
Replies: 7
Views: 363

Re: The forums versus Discordance.

I know what you mean. I posted on the forums in the Modern Distro thread and didn't get a reply either :(
by DevGIB
Thu Jul 26, 2018 3:47 pm
Forum: Development Discussion
Topic: Announcing the Modern Distro!
Replies: 15
Views: 763

Re: Announcing the Modern Distro!

Will the modern distro replace the distro at some point and then the distro be moved to legacy distros?
by DevGIB
Sat Jul 21, 2018 3:41 am
Forum: Current development (100)
Topic: A new build of the Core is up.
Replies: 2
Views: 178

Re: A new build of the Core is up.

https://www.youtube.com/watch?v=4IIVfoDuVIw For a demonstration of what the core is now capable of! But in reality its to add native functionality to increase compatibility with some external systems. If an external system or program wants information in base64 then this is a simple way to encode t...
by DevGIB
Sun Jul 15, 2018 8:40 pm
Forum: Bug Reports & Feature Requests
Topic: Missing operator documentation.
Replies: 5
Views: 231

Re: Missing operator documentation.

I think he's potentially suggesting both.

Code: Select all

i++;
Would be 1 less character than

Code: Select all

i+=1;


And i think

Code: Select all

if (this)
then(that)
Just eliminates the

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endif
requirements.
by DevGIB
Tue Jul 10, 2018 5:21 pm
Forum: Scripting Help
Topic: Date countdown
Replies: 7
Views: 233

Re: Date countdown

I'll see if i can dig up my static housing package which has a rental system built into it referred to as Upkeep.
by DevGIB
Sun Jul 08, 2018 9:43 pm
Forum: Bug Reports & Feature Requests
Topic: Bug Report - Resistances.
Replies: 1
Views: 124

Re: Bug Report - Resistances.

Would it be as simple as changing the following line:
https://github.com/polserver/polserver/ ... .cpp#L142

From:

Code: Select all

      if ( !isdigit( *str ))
To:

Code: Select all

      if ( !isdigit( *str ) || *str != '-' )
by DevGIB
Sat Jun 23, 2018 4:14 pm
Forum: Bug Reports & Feature Requests
Topic: POL Docs --> POL Object Reference page
Replies: 6
Views: 268

Re: POL Docs --> POL Object Reference page

Pull request accepted, and appears to be fixed on my PC without my local mods on. Let me know it works for you.
by DevGIB
Mon Jun 18, 2018 7:05 pm
Forum: Scripting Help
Topic: how to set up a boat.
Replies: 3
Views: 172

Re: how to set up a boat.

As per our discussion on discord i believe it works as follows:

Code: Select all

create item 0x20000 -> create boat from item -> board boat and turn direction -> drydock boat and receive item 0x20001 -> reboot server and item becomes 0x20000 again.
Someone might need to confirm.
by DevGIB
Mon Jun 18, 2018 6:53 pm
Forum: Bug Reports & Feature Requests
Topic: POL Docs --> POL Object Reference page
Replies: 6
Views: 268

Re: POL Docs --> POL Object Reference page

It would appear i had a local fix applied to the page that was persisting.
I've made a pull request to get that fix added to the core repo.