Search found 210 matches

by DevGIB
Mon Apr 22, 2019 5:47 am
Forum: General Help
Topic: (server.cfg)(ip address) (going public) (friends logging into server)
Replies: 1
Views: 79

Re: (server.cfg)(ip address) (going public) (friends logging into server)

Have you forwarded ports on your router?

You'd need to look for like a heading of "virtual server" or "port forward" or "services".

Feel free to jump on discord (if you're not already) and message me and i can try give you some help there.
by DevGIB
Mon Apr 22, 2019 5:44 am
Forum: Scripting Help
Topic: How to: convert array into string?
Replies: 6
Views: 117

Re: How to: convert array into string?

https://docs.polserver.com/pol100/fullfunc.php?xmlfile=basicem#CStr it accepts an array despite the docs saying it only takes a real or int. "stringified" arrays will still contain the curly braces e.g. var arr := array{"abcd","123",456}; will save as: { abc, 123, 456 } For example: use uo; use basi...
by DevGIB
Sun Mar 31, 2019 4:14 pm
Forum: General Discussion
Topic: WinRaR security alert.
Replies: 1
Views: 174

Re: WinRaR security alert.

And update your PuTTY ;)
by DevGIB
Sun Mar 31, 2019 4:11 pm
Forum: Bug Reports & Feature Requests
Topic: Datafile.em and functions
Replies: 4
Views: 178

Re: Datafile.em and functions

As far as i'm aware the datastore has to be related to a specific package and you can't have for example a datastore named StaffDS if the package name is Staff and a StaffDS package does not exist. I wanted to have a package name where the function of the package was 1 thing, but the data that got s...
by DevGIB
Thu Mar 21, 2019 5:58 pm
Forum: Scripting Help
Topic: Unable to find module at runtime.
Replies: 8
Views: 1217

Re: Unable to find module at runtime.

In an effort of consistency shouldn't all the NPC functions also require an NPC reference? I know this would lead to a lack of backwards compatibility if you changed Say(string) to Say(npcref, string). But it would also mean that things like say could be dropped and the PrintAbove could be used in l...
by DevGIB
Sun Mar 17, 2019 11:06 pm
Forum: Current development (100)
Topic: [const] Directory
Replies: 7
Views: 239

Re: [const] Directory

It resolves the constant though it just doesn't parse it correctly as it appears to drop the package location?
by DevGIB
Tue Jan 22, 2019 5:46 pm
Forum: Scripting Help
Topic: Buff Icon Window
Replies: 35
Views: 4661

Re: Buff Icon Window

I started editing our packet page and then stopped for lack of a better description. This site: http://uo.torfo.org/packetguideKR/ Seems to flesh it out a little more in that it looks like the packet can be used for either updating buff or also some sort of notification of the attribute changes (not...
by DevGIB
Thu Jan 10, 2019 1:10 am
Forum: Guides
Topic: Arrays and the Stuff Contained in the Squiggly Lines
Replies: 7
Views: 332

Re: Arrays and the Stuff Contained in the Squiggly Lines

Not disappointed it wasn't in the documents ?? :P
If we had wiki docs it could be added RIGHT NOW! :P
by DevGIB
Wed Jan 09, 2019 5:54 pm
Forum: Guides
Topic: Arrays and the Stuff Contained in the Squiggly Lines
Replies: 7
Views: 332

Re: Arrays and the Stuff Contained in the Squiggly Lines

That's a pretty good find!
by DevGIB
Wed Nov 28, 2018 4:40 am
Forum: Contributed Scripts & Packages
Topic: Discord Bot
Replies: 7
Views: 887

Re: Discord Bot

Another question would be which core version are you working with?
by DevGIB
Mon Nov 26, 2018 3:59 am
Forum: Current development (100)
Topic: A new Core build is up. 11-26-2018
Replies: 4
Views: 236

Re: A new Core build is up. 11-26-2018

CONGRATS ON YOUR FIRST SUCCESSFUL PULL REQUEST!
by DevGIB
Sat Oct 13, 2018 3:26 am
Forum: Bug Reports & Feature Requests
Topic: [pol100] how to hide equipped items on dead corpes
Replies: 21
Views: 2177

Re: [pol100] how to hide equipped items on dead corpes

My thoughts were similar to the second method, but a combination of the 2. A flag so draw could be turned off all together (if thats what people wanted). Then the other would be a flag that could be set on items if you wanted them to draw. Then people could use the onremove script of a corpse to rem...
by DevGIB
Fri Oct 12, 2018 4:30 pm
Forum: Bug Reports & Feature Requests
Topic: [pol100] how to hide equipped items on dead corpes
Replies: 21
Views: 2177

Re: [pol100] how to hide equipped items on dead corpes

Should it be a ssopt for drawing items on corpse, or An item property that enables corpse item drawing, so that when you move all the items from the characters equip to the corpse they are drawn then but not redrawn afterwards? If you come up with a design of how you think it should work, keeping in...
by DevGIB
Thu Oct 04, 2018 5:19 pm
Forum: Bug Reports & Feature Requests
Topic: Ammunition Consumption Bypass
Replies: 13
Views: 964

Re: Ammunition Consumption Bypass

my proposal is this combat pseudo code becomes: if( weapon is projectile ) if( no ammunition hook ) try to comsume projectile if none, exit else if ammunition hook returns 0 exit if ammunition hook returns 1 continue endif endif hook code could look something similar to if(weapon.freefire ==1 || att...
by DevGIB
Wed Oct 03, 2018 1:05 am
Forum: Bug Reports & Feature Requests
Topic: Ammunition Consumption Bypass
Replies: 13
Views: 964

Re: Ammunition Consumption Bypass

Then you would suggest an equipt script that enables the privs for players if you wanted to have a bow which does not consume ammunition? If its a priv then its blanket access to bypass ammunition consumption which i don't think is a good idea and personally believe that it should be more granular t...
by DevGIB
Tue Oct 02, 2018 6:08 pm
Forum: Bug Reports & Feature Requests
Topic: Ammunition Consumption Bypass
Replies: 13
Views: 964

Ammunition Consumption Bypass

As request has been made to add a way to remove the core functionality of consuming ammunition from ranged weapons. We have a few different options or ways to do it so i figured i'd throw it to a vote to see what people thinks is best and then we can look at adding that in. The reason for suggesting...
by DevGIB
Tue Sep 25, 2018 12:01 am
Forum: POL Tools
Topic: Announcing the POL version of SciTE!
Replies: 13
Views: 4390

Re: Announcing the POL version of SciTE!

I did manage to find a russian website which had scripts you could use to add a treeview, but i'm always cautious about installing random scripts from random russian websites :P
by DevGIB
Mon Sep 24, 2018 4:54 pm
Forum: POL Tools
Topic: Announcing the POL version of SciTE!
Replies: 13
Views: 4390

Re: Announcing the POL version of SciTE!

I have used it a little bit just to test some functionality. So far it all seems to work fairly well, however i'll still likely stick with my Ultra Edit (and admittedly will release my word file shortly once i figure out how to complete some other things i want in it). The reason i don't like SciTE ...
by DevGIB
Thu Sep 06, 2018 10:01 pm
Forum: UO Tools
Topic: UO Fiddler ISSUE (GUMP)
Replies: 5
Views: 566

Re: UO Fiddler ISSUE (GUMP)

Once you have an unused gump id you want to use, create it in game first and see if anything else comes up, if not it should be safe to use.
by DevGIB
Thu Sep 06, 2018 3:25 am
Forum: UO Tools
Topic: UO Fiddler ISSUE (GUMP)
Replies: 5
Views: 566

Re: UO Fiddler ISSUE (GUMP)

what happens when you use that gump id on a standard gump file?
I'm wondering if there is something hard coded in the client for that ID which is why its a free one?
by DevGIB
Wed Aug 15, 2018 11:39 pm
Forum: Bug Reports & Feature Requests
Topic: Feature Request: House Add-on multi type.
Replies: 11
Views: 773

Re: Feature Request: House Add-on multi type.

Just thinking along the lines of i assume the house addons are multi's that can be placed on top of other multis? There might be some validity in creating an additional class which would allow scripters to place multi's on top of other multi's, otherwise maybe a new prop for "house" that would allow...
by DevGIB
Sun Aug 05, 2018 5:56 am
Forum: Current development (100)
Topic: Our "favourite" eCompile errors.
Replies: 4
Views: 849

Re: Our "favourite" eCompile errors.

Foreach prop in (testarray) tempreading := targ.get_memberprop); if( !tempreading ) failstring := failstring + " r"; else For whatever reason gives the following response: Compiling: H:\UO\POL\Distro\pkg\tools\proptester\textcmd\gm\testsetprop.src Error compiling statement at H:\UO\POL\Distro\pkg\t...
by DevGIB
Mon Jul 30, 2018 10:56 pm
Forum: General Discussion
Topic: The forums versus Discordance.
Replies: 7
Views: 794

Re: The forums versus Discordance.

Give it another crack. I think if you go to the chat tab on the main website it should generate you a link(provided you're logged into the forums). We had a problem for a while with people from 4chans /pol/ joining and spamming random crap so previously yes it used to drop new comers if they weren't...
by DevGIB
Sun Jul 29, 2018 4:00 pm
Forum: Development Discussion
Topic: Announcing the Modern Distro!
Replies: 15
Views: 1457

Re: Announcing the Modern Distro!

No problems.
Just thinking along the lines of if there isn't likely to be any further work done to the "Classic" distro.
by DevGIB
Sun Jul 29, 2018 3:58 pm
Forum: General Discussion
Topic: The forums versus Discordance.
Replies: 7
Views: 794

Re: The forums versus Discordance.

Having had to change the docs for the core a few times now it does feel somewhat cumbersome to update/change. And simple things like the core changes log which you have to write in a text file then run python script. Its no wonder the core devs forget to update them :P But yes i get what you mean re...