Search found 240 matches

by DevGIB
Tue Jun 23, 2020 5:39 pm
Forum: Bug Reports & Feature Requests
Topic: Region functions
Replies: 9
Views: 418

Re: Region functions

i can't really comment on the find nearest stuff because i don't really know how the internals of the region system works. I wonder however if they could end up being expensive calculations if it has to sweep outwards until it finds a new region. With regards to the enter/exit noise. Just to confirm...
by DevGIB
Tue May 12, 2020 6:35 pm
Forum: Scripting Help
Topic: Help with map files
Replies: 9
Views: 411

Re: Help with map files

Im not sure about POL096 or the crashing.
But i think for text you need ti delete or rename speech.mul from the client.
by DevGIB
Wed May 06, 2020 11:48 pm
Forum: POL Tools
Topic: Announcing POL eScript Sublime Text Package
Replies: 2
Views: 390

Re: Announcing POL eScript Sublime Text Package

Im not at my computer at the moment, however i think under the project menu there is a open folder to project button which should fix both your problems.
by DevGIB
Tue May 05, 2020 6:47 am
Forum: POL Tools
Topic: Announcing POL eScript Sublime Text Package
Replies: 2
Views: 390

Announcing POL eScript Sublime Text Package

This package has actually been out for a while, however i thought i'd already mentioned it in a forum post, but apparently not. Source for the package can be found here. You can report issues or request features here. The Sublime Text Package control link is here. Collection of configurations and pl...
by DevGIB
Sat Apr 18, 2020 4:49 am
Forum: General Discussion
Topic: Wow this makes me so happy
Replies: 6
Views: 358

Re: Wow this makes me so happy

Only POL055... hrmm might not be the real deal :D
by DevGIB
Sat Mar 28, 2020 5:42 am
Forum: General Help (095)
Topic: Equipable Layers
Replies: 4
Views: 913

Re: Equipable Layers

Leg Armour should be layer 24 not the shorts.
I think it might draw the gump from lowest number first. so 1 would be covered by 3 and 3 by 24 etc.
by DevGIB
Sat Mar 28, 2020 5:14 am
Forum: General Help (095)
Topic: How to ROLLBACK? (Restore PCEquip)
Replies: 5
Views: 260

Re: How to ROLLBACK? (Restore PCEquip)

Just as a heads up i think Yukiko made a tool to do backups of datafiles: viewtopic.php?f=1&t=6221

I haven't used it or anything but i know its out there.
by DevGIB
Sat Mar 21, 2020 5:00 pm
Forum: General Help (095)
Topic: Equipable Layers
Replies: 4
Views: 913

Re: Equipable Layers

You need to modify the tile data and set the items you want on a different layer.
There is probably a chance you'll find online someone whose already done it and released the tile data, otherwise its a fairly easy change.
From there you need to distribute the file to your player base.
by DevGIB
Sat Jan 04, 2020 4:29 pm
Forum: Current development (100)
Topic: A new, and important build, is available for 2020-01-04
Replies: 2
Views: 377

Re: A new, and important build, is available for 2020-01-04

Core changes: -- POL100 -- 01-04-2020 Turley: Fixed: Tabulator and newline chars where disallowed in CChr and the sanitize step of strings. (introduced with unicode support) 01-03-2020 DevGIB: Changed: POTENTIAL BREAKING CHANGE! Updated AddAmount() function to return the item reference on success i...
by DevGIB
Sun Dec 29, 2019 4:03 am
Forum: Development Discussion
Topic: A new look for the createnpc command
Replies: 4
Views: 396

Re: A new look for the createnpc command

The picture method you could have a seperate cfg file that tied mobile graphic numbers to gump art numbers. Then you could have like a filter option to find say all npc's that have the horse graphic or all npc's that have the daemon graphic etc. With that said i don't know if there are mini gump gra...
by DevGIB
Thu Dec 26, 2019 6:23 am
Forum: Current development (100)
Topic: Current EM variation from 099
Replies: 3
Views: 250

Re: Current EM variation from 099

They are, but now rather than having to go through all the change logs to see whats different, i've compiled it all in 1 place.
by DevGIB
Wed Dec 25, 2019 6:08 pm
Forum: Current development (100)
Topic: Current EM variation from 099
Replies: 3
Views: 250

Current EM variation from 099

Attributes.em: Inclusion of precision to GetAttribute function const ATTRIBUTE_PRECISION_NORMAL := 0; const ATTRIBUTE_PRECISION_TENTHS := 1; GetAttribute( character, attrname, precision := ATTRIBUTE_PRECISION_NORMAL ); basic.em: New base64 encoding/decoding functions EncodeBase64( str ); DecodeBase...
by DevGIB
Thu Nov 28, 2019 4:05 pm
Forum: Complete Worlds
Topic: Zulu Hotel Shard Project POL099
Replies: 68
Views: 35129

Re: Zulu Hotel Shard Project POL099

Its also worth mentioning i believe the most recent version of this script base can be found:
https://github.com/polserver/legacy_scr ... sia_distro
by DevGIB
Sat Oct 12, 2019 4:57 am
Forum: Scripting Help
Topic: I looking for scripters
Replies: 7
Views: 857

Re: I looking for scripters

I never said how many hours a week i'll work :P
by DevGIB
Thu Oct 10, 2019 4:20 am
Forum: Scripting Help
Topic: I looking for scripters
Replies: 7
Views: 857

Re: I looking for scripters

I'll do it for $385 a week, minimum 1 year contract.
by DevGIB
Sat Oct 05, 2019 6:58 am
Forum: Scripting Help
Topic: GetProcess issue
Replies: 4
Views: 507

Re: GetProcess issue

just as an idea aswell. the script should probably error check if the global prop exists.
by DevGIB
Sat Sep 21, 2019 8:25 am
Forum: Development Discussion
Topic: A clarification, again, on the two Distros.
Replies: 3
Views: 496

Re: A clarification, again, on the two Distros.

I would like to open a discussion about consolidating down to 1 distro. If its a stability thing then obviously we can work on the modern distro to try and get it stable. As for look/feel and style we could work towards interchangable packages that would allow for people to customise their installat...
by DevGIB
Sun Sep 08, 2019 9:33 pm
Forum: General Discussion
Topic: 90pol converted95?
Replies: 5
Views: 661

Re: 90pol converted95?

I don't know of (m)any script sets that were based on POL090 and weren't updated and re-released

As per my post here i'd recommend throwing it onto a public repository and we might be able to help, or at least tell us what you're using as a base.
by DevGIB
Sun Sep 08, 2019 9:31 pm
Forum: Scripting Help
Topic: Alchemy + bless+agility and etc
Replies: 1
Views: 319

Re: Alchemy + bless+agility and etc

Please see my response here:
viewtopic.php?f=56&t=6300&p=25367#p25367
by DevGIB
Sun Sep 08, 2019 9:30 pm
Forum: General Help
Topic: mount
Replies: 27
Views: 1577

Re: mount

Which script set are you using? Most likely the npc ai is handling the double click and killing the npc(or moving it) and its not creating the mount piece on the player at the correct layer. Without knowing the script set you're working it its hard to tell. The majority of your questions on the foru...
by DevGIB
Mon Sep 02, 2019 4:26 am
Forum: General Help
Topic: accentuation in text PrintTextAbovePrivate
Replies: 6
Views: 709

Re: accentuation in text PrintTextAbovePrivate

Its probably also worth mentioning we current have a build in testing which supports standard UTF8 unicode characters for string entries. You can download the test build here: https://ci.appveyor.com/api/buildjobs/vt4w5c7yj5vifnk3/artifacts/polserver100-WINDOWS-2019-09-01-bin.zip if you come across ...
by DevGIB
Thu Aug 29, 2019 6:18 am
Forum: Scripting Help
Topic: Say hello
Replies: 29
Views: 993

Re: Say hello

Do you have the POL095 source?
I could probably fairly easily update it for you to POL099 or POL100 if needed.
But do you have the rest of the script base to support it?
by DevGIB
Tue Jul 30, 2019 4:17 pm
Forum: Current development (100)
Topic: AOS Swing Speed Increase prop.
Replies: 1
Views: 386

AOS Swing Speed Increase prop.

Now that the other non-invasive AOS properties added i'm looking at some of the ones that were skipped due to the link with other core internal calculations. The first consideration is Swing Speed Increase. Consider the following: Currently a weapon can have either a 'Delay' or 'Speed' value set. Wo...
by DevGIB
Sun Jul 21, 2019 8:11 pm
Forum: General Discussion
Topic: Hey peeps.
Replies: 2
Views: 444

Re: Hey peeps.

Hi Bishop, Welcome back (again :P). We've dumped the IRC chan and moved to a discord server now. You can find the link to the discord channel in the chat tab of the main website. It's usually fairly active in there so if you need any help getting your scripts up and running again feel free to come f...
by DevGIB
Thu Jul 11, 2019 11:42 pm
Forum: Current development (100)
Topic: !!IMPORTANT!! Core update 2019/07/12
Replies: 1
Views: 425

!!IMPORTANT!! Core update 2019/07/12

Just a quick post to notify the community about a recent release in Yukiko's absence i wanted to get the message out ASAP. Recent core update fixes a fairly major issue with AOS properties introduced in commit 7c62743 dated 2019/06/17. If you are using any of the releases since this commit its HIGHL...