Search found 16 matches
- Mon Feb 11, 2013 6:55 pm
- Forum: Packet World
- Topic: server encryption
- Replies: 2
- Views: 4424
server encryption
hi, I'm trying to understand the pol-core source and have some questions about the encryption. the server encrypt the packets sent to the client? if yes, what kind o encryption it uses? runuo sends encrypted packets too (I'm asking this because I didn't found anything related with encrypted msgs in ...
- Tue Jan 24, 2012 8:46 am
- Forum: UOFiddler
- Topic: problem with new items
- Replies: 3
- Views: 4483
Re: problem with new items
but this item uses the default dress anim that comes with uo, its not a new custom animation. this new dress is only a new item plus a new gump with an existing animation. but none of my new items shows animation when the character sits down and the character appears naked.
- Tue Jan 24, 2012 5:21 am
- Forum: UOFiddler
- Topic: problem with new items
- Replies: 3
- Views: 4483
problem with new items
hello, I added new clothes in my shard and everything works great except when the character with a new cloth sits down in a chair, then the animation of the cloth disapears. Example, new cloth works fine when the character is standing: http://i.imgur.com/wU2QE.png but disapears when the character si...
- Mon Aug 09, 2010 9:06 am
- Forum: Current stable release (099)
- Topic: pol and dynamic IP
- Replies: 0
- Views: 2344
pol and dynamic IP
hi, the new releases of POL changed something in the networking code related to Server List packet and dynamic IP? In past versions of pol (pre 099), if your host have dynamic IP, you can use some sort of dns redirection (like no-ip) and simply put the name in the servers.cfg IP and it's ok. When yo...
- Mon Mar 30, 2009 4:02 pm
- Forum: General Help (098)
- Topic: POL 098 Win32, Linux and FreeBSD RC1 - Beer and Waffles
- Replies: 8
- Views: 6218
Re: POL 098 Win32, Linux and FreeBSD RC1 - Beer and Waffles
linux build please.
- Fri Mar 27, 2009 4:20 pm
- Forum: Bug Reports Archive (098)
- Topic: [Fixed] crash when remove an item from backpack
- Replies: 1
- Views: 3618
[Fixed] crash when remove an item from backpack
hi,
I found a bug in pol 098 rc 1:
- open a npc backpack with .openpack
- try remove an item. pol will crash.
it crashes only when removing items from others backpack.
maybe this book is related with recent changes in pick up request? or with changes to handle kr clients...
I found a bug in pol 098 rc 1:
- open a npc backpack with .openpack
- try remove an item. pol will crash.
it crashes only when removing items from others backpack.
maybe this book is related with recent changes in pick up request? or with changes to handle kr clients...
- Wed Mar 25, 2009 1:10 pm
- Forum: Bug Reports (097)
- Topic: POL097.3-2009-02-16 Coregina crash
- Replies: 3
- Views: 8136
Re: POL097.3-2009-02-16 Coregina crash
I'm using the linux build. Latest core release. we have a command script that you posses a npc, it's like a copylook, and move all items from one backpack to another, if I use this command, pol crashes. but it's a old script in my shard and I only noticed that it's crash pol when I tested pol 098 ye...
- Wed Mar 25, 2009 6:53 am
- Forum: Bug Reports (097)
- Topic: POL097.3-2009-02-16 Coregina crash
- Replies: 3
- Views: 8136
Re: POL097.3-2009-02-16 Coregina crash
I got the same crash with 098. I think it crashes when you move an item from a backpack to another backpack.
- Tue Feb 17, 2009 6:54 am
- Forum: General Help (098)
- Topic: POL 098 Win32, Linux and FreeBSD third beta
- Replies: 5
- Views: 4354
Re: POL 098 Win32, Linux and FreeBSD third beta
nice features!
- Wed Nov 05, 2008 1:33 pm
- Forum: Bug Reports (097)
- Topic: negative readgameclock
- Replies: 5
- Views: 5645
Re: negative readgameclock
we found the problem, someone changed the date and hour while pol was running. we restarted pol and its ok now.
- Wed Nov 05, 2008 6:00 am
- Forum: Bug Reports (097)
- Topic: negative readgameclock
- Replies: 5
- Views: 5645
negative readgameclock
hi
we are using latest pol (september), for linux/gentoo.
ReadGameClock() is always returning a negative number. is it a bug?
the pol core is 32 or 64 bits? our host is an amd 64 and the gentoo was compiled for 64 bits too, maybe some bug with 32/64 bits C time functions?
we are using latest pol (september), for linux/gentoo.
ReadGameClock() is always returning a negative number. is it a bug?
the pol core is 32 or 64 bits? our host is an amd 64 and the gentoo was compiled for 64 bits too, maybe some bug with 32/64 bits C time functions?
- Tue Jul 22, 2008 5:42 pm
- Forum: Bug Reports (097)
- Topic: assertion failed
- Replies: 1
- Views: 3886
assertion failed
hi we are using the latest core and sometimes we got this error: [07/22 22:28:36] Assertion Failed: equippable( item ) (It is impossible to equip Item with ObjType 0xf51), .\charactr.cpp, line 1044 Aborting due to assertion failure. 0xf51 is a dagger. str required to equip it is only 1, but for some...
- Sat May 17, 2008 4:03 am
- Forum: Packet World
- Topic: Buff/debuff packet fixes
- Replies: 24
- Views: 20530
- Sun Jul 30, 2006 3:32 am
- Forum: General Help (097)
- Topic: Out of curiosity
- Replies: 27
- Views: 14873
- Sun Apr 23, 2006 1:34 pm
- Forum: General Help (096)
- Topic: How many using 096 on a live shard?
- Replies: 9
- Views: 5598
- Sun Mar 26, 2006 8:03 am
- Forum: Contributed Scripts & Packages
- Topic: AoS Damage System 096
- Replies: 0
- Views: 3086
AoS Damage System 096
support to 5 types of damages and resistances for POL 096. see README for details.