Search found 33 matches
- Mon Sep 29, 2008 1:25 am
- Forum: Scripting Help
- Topic: Control script
- Replies: 4
- Views: 3085
- Sun Sep 28, 2008 1:11 pm
- Forum: Scripting Help
- Topic: Control script
- Replies: 4
- Views: 3085
Re: Control script
well it isnt it starts when someone identify item then is start_script(":magic:MagicControl",item)
- Sun Sep 28, 2008 9:09 am
- Forum: Contributed Scripts & Packages
- Topic: PKG Against SpeedHack
- Replies: 8
- Views: 6837
Re: PKG Against SpeedHack
i sugest to use who.multi.tilerman
- Sun Sep 28, 2008 8:58 am
- Forum: Contributed Scripts & Packages
- Topic: PKG Against SpeedHack
- Replies: 8
- Views: 6837
Re: PKG Against SpeedHack
There is bug while moving on boat
- Sun Sep 28, 2008 3:07 am
- Forum: Scripting Help
- Topic: Control script
- Replies: 4
- Views: 3085
Control script
When i start control script for some item then shutdown pol and start it again did i have to run this script again or is it running?
- Fri Sep 26, 2008 2:18 am
- Forum: Feature Request Archive
- Topic: Integrated Static Tool
- Replies: 39
- Views: 28125
Re: Integrated Static Tool
would be sweet to see commands like that
- Thu Sep 25, 2008 11:18 am
- Forum: Bug Reports (097)
- Topic: Bug with strings?
- Replies: 1
- Views: 3794
Bug with strings?
var skill := Randomint(48)+1; skill := GetAttributeIdBySkillId(skill); // Function from attributes.inc bonus := Randomint(4)+1; name := GetBonusNameByAttribute(skill); <== This function returns string like that "[Alchemii]" SetObjProperty(item,"dmagic",{skill,time,bonus,name}); ...
- Fri Sep 19, 2008 2:40 pm
- Forum: General Help (097)
- Topic: Spells cannot be cast here
- Replies: 1
- Views: 2223
Re: Spells cannot be cast here
i have found it in regions.cfg
- Fri Sep 19, 2008 2:42 am
- Forum: General Help (097)
- Topic: Spells cannot be cast here
- Replies: 1
- Views: 2223
Spells cannot be cast here
Where i can change region of this? i have to apply spell cast near jailroom
- Fri Sep 19, 2008 1:35 am
- Forum: UO Tools
- Topic: PH Release Date
- Replies: 25
- Views: 20370
Re: PH Release Date
i dont know but i sugest to try ask on runuo forum
- Tue Sep 16, 2008 3:06 am
- Forum: General Help (095)
- Topic: Druids Spells Help Needed
- Replies: 7
- Views: 5362
Re: Druids Spells Help Needed
show us ecompile error
- Mon Sep 15, 2008 1:00 pm
- Forum: Scripting Help
- Topic: MoveitemtoContaier problem
- Replies: 2
- Views: 2230
Re: MoveitemtoContaier problem
Yarr ;] thx for advice ;]
- Sun Sep 14, 2008 2:15 pm
- Forum: Scripting Help
- Topic: MoveitemtoContaier problem
- Replies: 2
- Views: 2230
MoveitemtoContaier problem
var bankbox := FindBankBox(who); var newpack := Createitemincontainer(who.backpack, 0xe75,1); //MoveObjectToLocation(newpack, who.x, who.y, who.z); var test := MoveItemToContainer(newpack, bankbox); if(!test) printtextabove(who,""+test.errortext); endif Returns error text = Could not remo...
- Sun Sep 14, 2008 12:56 pm
- Forum: Scripting Help
- Topic: Problem with Events
- Replies: 14
- Views: 6751
Re: Problem with Events
if(ev) case(ev.type) EVID_DAMAGED: opponent := ev.source; fight(); EVID_ENGAGED: opponent := ev.source; fight(); EVID_ENTEREDAREA: if(ev.source.acctname) opponent := ev.source; fight(); endif endcase [color=#FF0000] elseif(!ispcs()) check := check + 1; [/color] <- here was ma problem else check:= 0...
- Sun Sep 14, 2008 8:02 am
- Forum: General Help (097)
- Topic: Uoconvert problem
- Replies: 2
- Views: 2578
Re: Uoconvert problem
i have tryed UO:SIR but nothing... in other hand Static fix works perfectly thx ;]
- Sun Sep 14, 2008 3:46 am
- Forum: General Help (097)
- Topic: Uoconvert problem
- Replies: 2
- Views: 2578
Uoconvert problem
Creating POL statics files: 13% Warning: Item with illegal Graphic 0x5403 in Are a 2512 544 2519 551 Warning: Item with illegal Graphic 0x5404 in Area 2512 544 2519 551 Creating POL statics files: 53% Warning: Item with illegal Graphic 0x6518 in Are a 4352 2184 4359 2191 And when im going to this p...
- Sun Sep 14, 2008 3:21 am
- Forum: Scripting Help
- Topic: Problem with Events
- Replies: 14
- Views: 6751
Re: Problem with Events
i will paste fixed code later becouse i have to go out now.
- Sun Sep 14, 2008 12:51 am
- Forum: Scripting Help
- Topic: Problem with Events
- Replies: 14
- Views: 6751
Re: Problem with Events
i Have sloved this error. thx guys for your help
- Sat Sep 13, 2008 7:03 am
- Forum: Scripting Help
- Topic: Problem with Events
- Replies: 14
- Views: 6751
Re: Problem with Events
Here is part of my mainprogram AI while(Gethp(self())) if(check < 5) ev := wait_for_event(2); elseif(petla < 20) ev := wait_for_event(10); else ev := sleep(); endif if((RandomInt(30) > 25)) clear_event_queue(); endif if(ev) case(ev.type) EVID_DAMAGED: opponent := ev.source; fight(); EVID_ENGAGED: op...
- Sat Sep 13, 2008 6:29 am
- Forum: Scripting Help
- Topic: Problem with Events
- Replies: 14
- Views: 6751
Re: Problem with Events
He is not. It mostly happens in dunegons or graveyards...
- Sat Sep 13, 2008 5:56 am
- Forum: Scripting Help
- Topic: Problem with Events
- Replies: 14
- Views: 6751
Re: Problem with Events
Range is 25
and there is no sleep function only wait_for_event
and there is no sleep function only wait_for_event
- Sat Sep 13, 2008 2:34 am
- Forum: Scripting Help
- Topic: Problem with Events
- Replies: 14
- Views: 6751
Re: Problem with Events
but i have only enabled ENTEREDAREA / DAMAGE / ENGAGE thats all
- Sat Sep 13, 2008 2:12 am
- Forum: Scripting Help
- Topic: Problem with Events
- Replies: 14
- Views: 6751
Problem with Events
Event queue for pkg/clr/ai/dai_default.ecl is full, discarding event. NPC Serial: 0x52be2e (1342 1066 0) Event: struct{ source = <appobj:MobileRef>, type = 32 } Why im getting this info all the time? its strange thing becouse source is another "npc" i most cases its npc with same AI. and ...
- Thu Sep 11, 2008 3:17 pm
- Forum: Scripting Help
- Topic: Findpath error
- Replies: 5
- Views: 3318
Re: Findpath error
Ncrsn helped me to slove this problem - the problem was 0 on flags (FP_IGNORE_MOBILES ) and npc was unable to run on my tile becouse it was probaly reserved i think "findpath" should be fix. when i set flag to 1 i havent got any error in my script.
Thx to ncrsn for ideas ;]
Thx to ncrsn for ideas ;]
- Thu Sep 11, 2008 2:07 pm
- Forum: UO Tools
- Topic: PH Release Date
- Replies: 25
- Views: 20370
Re: PH Release Date
sounds nice good luck