Search found 33 matches

by Nightson
Mon Sep 29, 2008 1:25 am
Forum: Scripting Help
Topic: Control script
Replies: 4
Views: 838

Re: Control script

thx
by Nightson
Sun Sep 28, 2008 1:11 pm
Forum: Scripting Help
Topic: Control script
Replies: 4
Views: 838

Re: Control script

well it isnt it starts when someone identify item then is start_script(":magic:MagicControl",item)
by Nightson
Sun Sep 28, 2008 9:09 am
Forum: Contributed Scripts & Packages
Topic: PKG Against SpeedHack
Replies: 8
Views: 2717

Re: PKG Against SpeedHack

i sugest to use who.multi.tilerman
by Nightson
Sun Sep 28, 2008 8:58 am
Forum: Contributed Scripts & Packages
Topic: PKG Against SpeedHack
Replies: 8
Views: 2717

Re: PKG Against SpeedHack

There is bug while moving on boat
by Nightson
Sun Sep 28, 2008 3:07 am
Forum: Scripting Help
Topic: Control script
Replies: 4
Views: 838

Control script

When i start control script for some item then shutdown pol and start it again did i have to run this script again or is it running?
by Nightson
Fri Sep 26, 2008 2:18 am
Forum: Feature Request Archive
Topic: Integrated Static Tool
Replies: 39
Views: 10013

Re: Integrated Static Tool

would be sweet to see commands like that
by Nightson
Thu Sep 25, 2008 11:18 am
Forum: Bug Reports (097)
Topic: Bug with strings?
Replies: 1
Views: 1574

Bug with strings?

var skill := Randomint(48)+1; skill := GetAttributeIdBySkillId(skill); // Function from attributes.inc bonus := Randomint(4)+1; name := GetBonusNameByAttribute(skill); <== This function returns string like that "[Alchemii]" SetObjProperty(item,"dmagic",{skill,time,bonus,name}); This script above cr...
by Nightson
Fri Sep 19, 2008 2:40 pm
Forum: General Help (097)
Topic: Spells cannot be cast here
Replies: 1
Views: 741

Re: Spells cannot be cast here

i have found it in regions.cfg
by Nightson
Fri Sep 19, 2008 2:42 am
Forum: General Help (097)
Topic: Spells cannot be cast here
Replies: 1
Views: 741

Spells cannot be cast here

Where i can change region of this? i have to apply spell cast near jailroom
by Nightson
Fri Sep 19, 2008 1:35 am
Forum: UO Tools
Topic: PH Release Date
Replies: 25
Views: 7936

Re: PH Release Date

i dont know but i sugest to try ask on runuo forum
by Nightson
Tue Sep 16, 2008 3:06 am
Forum: General Help (095)
Topic: Druids Spells Help Needed
Replies: 7
Views: 1533

Re: Druids Spells Help Needed

show us ecompile error
by Nightson
Mon Sep 15, 2008 1:00 pm
Forum: Scripting Help
Topic: MoveitemtoContaier problem
Replies: 2
Views: 602

Re: MoveitemtoContaier problem

Yarr ;] thx for advice ;]
by Nightson
Sun Sep 14, 2008 2:15 pm
Forum: Scripting Help
Topic: MoveitemtoContaier problem
Replies: 2
Views: 602

MoveitemtoContaier problem

var bankbox := FindBankBox(who); var newpack := Createitemincontainer(who.backpack, 0xe75,1); //MoveObjectToLocation(newpack, who.x, who.y, who.z); var test := MoveItemToContainer(newpack, bankbox); if(!test) printtextabove(who,""+test.errortext); endif Returns error text = Could not remove item fr...
by Nightson
Sun Sep 14, 2008 12:56 pm
Forum: Scripting Help
Topic: Problem with Events
Replies: 14
Views: 1334

Re: Problem with Events

if(ev) case(ev.type) EVID_DAMAGED: opponent := ev.source; fight(); EVID_ENGAGED: opponent := ev.source; fight(); EVID_ENTEREDAREA: if(ev.source.acctname) opponent := ev.source; fight(); endif endcase [color=#FF0000] elseif(!ispcs()) check := check + 1; [/color] <- here was ma problem else check:= 0...
by Nightson
Sun Sep 14, 2008 8:02 am
Forum: General Help (097)
Topic: Uoconvert problem
Replies: 2
Views: 778

Re: Uoconvert problem

i have tryed UO:SIR but nothing... in other hand Static fix works perfectly thx ;]
by Nightson
Sun Sep 14, 2008 3:46 am
Forum: General Help (097)
Topic: Uoconvert problem
Replies: 2
Views: 778

Uoconvert problem

Creating POL statics files: 13% Warning: Item with illegal Graphic 0x5403 in Are a 2512 544 2519 551 Warning: Item with illegal Graphic 0x5404 in Area 2512 544 2519 551 Creating POL statics files: 53% Warning: Item with illegal Graphic 0x6518 in Are a 4352 2184 4359 2191 And when im going to this p...
by Nightson
Sun Sep 14, 2008 3:21 am
Forum: Scripting Help
Topic: Problem with Events
Replies: 14
Views: 1334

Re: Problem with Events

i will paste fixed code later becouse i have to go out now.
by Nightson
Sun Sep 14, 2008 12:51 am
Forum: Scripting Help
Topic: Problem with Events
Replies: 14
Views: 1334

Re: Problem with Events

i Have sloved this error. thx guys for your help
by Nightson
Sat Sep 13, 2008 7:03 am
Forum: Scripting Help
Topic: Problem with Events
Replies: 14
Views: 1334

Re: Problem with Events

Here is part of my mainprogram AI while(Gethp(self())) if(check < 5) ev := wait_for_event(2); elseif(petla < 20) ev := wait_for_event(10); else ev := sleep(); endif if((RandomInt(30) > 25)) clear_event_queue(); endif if(ev) case(ev.type) EVID_DAMAGED: opponent := ev.source; fight(); EVID_ENGAGED: op...
by Nightson
Sat Sep 13, 2008 6:29 am
Forum: Scripting Help
Topic: Problem with Events
Replies: 14
Views: 1334

Re: Problem with Events

He is not. It mostly happens in dunegons or graveyards...
by Nightson
Sat Sep 13, 2008 5:56 am
Forum: Scripting Help
Topic: Problem with Events
Replies: 14
Views: 1334

Re: Problem with Events

Range is 25
and there is no sleep function only wait_for_event
by Nightson
Sat Sep 13, 2008 2:34 am
Forum: Scripting Help
Topic: Problem with Events
Replies: 14
Views: 1334

Re: Problem with Events

but i have only enabled ENTEREDAREA / DAMAGE / ENGAGE thats all
by Nightson
Sat Sep 13, 2008 2:12 am
Forum: Scripting Help
Topic: Problem with Events
Replies: 14
Views: 1334

Problem with Events

Event queue for pkg/clr/ai/dai_default.ecl is full, discarding event. NPC Serial: 0x52be2e (1342 1066 0) Event: struct{ source = <appobj:MobileRef>, type = 32 } Why im getting this info all the time? its strange thing becouse source is another "npc" i most cases its npc with same AI. and this 2 or ...
by Nightson
Thu Sep 11, 2008 3:17 pm
Forum: Scripting Help
Topic: Findpath error
Replies: 5
Views: 799

Re: Findpath error

Ncrsn helped me to slove this problem - the problem was 0 on flags (FP_IGNORE_MOBILES ) and npc was unable to run on my tile becouse it was probaly reserved i think "findpath" should be fix. when i set flag to 1 i havent got any error in my script.


Thx to ncrsn for ideas ;]
by Nightson
Thu Sep 11, 2008 2:07 pm
Forum: UO Tools
Topic: PH Release Date
Replies: 25
Views: 7936

Re: PH Release Date

sounds nice good luck