Search found 151 matches

by coltain
Wed Apr 01, 2009 4:07 am
Forum: General Discussion
Topic: POL Open Source -April Fools 2009
Replies: 10
Views: 6791

Re: POL Open Source

I`ll wait for 02.04.2009 with checking;p
by coltain
Wed Mar 25, 2009 5:15 am
Forum: General Help (098)
Topic: UO:KR Gumps?
Replies: 7
Views: 4975

Re: UO:KR Gumps?

Did You patch UOKR? (question about the crash)

I have a client crash when multi is near...
by coltain
Thu Mar 19, 2009 12:57 pm
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 32377

Re: 'bad allocation' errors

As I said... I thought that compiler uses needed function... not all file...

if this arrays are added to AI script (without any need) than... i have to change AI scripts not to use any .inc file
by coltain
Thu Mar 19, 2009 12:12 pm
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 32377

Re: 'bad allocation' errors

ok, why including this file: var ip_access := {"84.40.225.12","127.0.0.1","193.168.0.20","82.160.54.1","217.96.84.1","82.210.190.86"}; const TIME_ZONE := 3600; const _MAIN_COMBAT_SPEED_ := 80000.0; const BASE_STAMINA_REGRATE := 900; const B...
by coltain
Thu Mar 19, 2009 10:23 am
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 32377

Re: 'bad allocation' errors

I found the reason...

Why didn`t nobody tell me that while ecompiling scripts all .inc files are added (AI scripts)...

and all functions from it....

that why AI scripts were so big :(
by coltain
Thu Mar 19, 2009 9:28 am
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 32377

Re: 'bad allocation' errors

pol.log [pkg/systems/City/start.ecl]: Zakonczono sprawdzanie ustawien kart do glosowania [pkg/systems/evspawner/start.ecl]: [Spawner][Status][<appobj:ScriptExRef>] [pkg/systems/mypoli/start.ecl]: Moving backup mods to characters [03/19 18:21:34] [pkg/systems/mypoli/start.ecl]: zakonczono [pkg/system...
by coltain
Thu Mar 19, 2009 5:39 am
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 32377

Re: 'bad allocation' errors

and two more:
by coltain
Thu Mar 19, 2009 5:38 am
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 32377

Re: 'bad allocation' errors

more:
by coltain
Thu Mar 19, 2009 5:36 am
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 32377

Re: 'bad allocation' errors

I use 2 realms, pol uses 1,5-2 GB of ram, server has 3 GB ram, Windows,

Some dump files generated...
by coltain
Sat Mar 14, 2009 5:10 am
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 32377

Re: 'bad allocation' errors

pol.log no dumpfile *Thread Info* Semaphore PID: 3220 Scripts Thread Checkpoint: 112 Last Script: pkg/systems/evspawner/main/spawnuj.ecl PC: 2231 Escript Instruction Cycles: 1096249735 Tasks Thread Checkpoint: 1 Active Client Thread Checkpoint: 116 Current Threads: 432 - SocketClientThread 444 - Soc...
by coltain
Thu Mar 12, 2009 8:41 am
Forum: Scripting Help
Topic: Level System
Replies: 24
Views: 12396

Re: Level System

var pcexp: = GetObjProperty (who, "expe");

as I see You have a space between : and =
: = <-bad
:= <-good
by coltain
Thu Mar 05, 2009 6:19 am
Forum: Scripting Help
Topic: UO:KR How to setup?
Replies: 20
Views: 18008

Re: UO:KR How to setup?

Pierce... Ever thougth about releasing Your tool???

pleeeaaaaseeee!!!!
by coltain
Wed Mar 04, 2009 11:56 am
Forum: Scripting Help
Topic: UO:KR How to setup?
Replies: 20
Views: 18008

Re: UO:KR How to setup?

some info from another forum: UOP Fileformat ( aka Mythic Package ) --------------------------------------- --Draft 0.2 - OMISSIS -- (Every Offset value is its first evidence as example) All values are stored in Little Endian sequence, as usual in x86 architecture. Compression method is DEFLATE usin...
by coltain
Sun Mar 01, 2009 10:35 am
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 32377

Re: 'bad allocation' errors

Yes... If nothing else.... Another one: Let a player use stealth and some stealthsteps are set: who.stealthsteps := 10; //first the player uses stealth again and stealthsteps are set again: who.stealthsteps := 10; //second How is it handled by a core... First stealth mode is being destroyed and seco...
by coltain
Sun Mar 01, 2009 8:12 am
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 32377

Re: 'bad allocation' errors

ok, another question (I think I found a reason of this error) What is happening when I put a float value when a int is needed for a function?? For example: Randomint( x); Well, I checked how many of different scripts were running. It came up that one script was not ending (but it should). The code i...
by coltain
Fri Feb 27, 2009 11:07 am
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 32377

Re: 'bad allocation' errors

What are this childthreads... are this scripts running???

Is there possibility to show the names of the running scripts???

I`m trying to fix every script with a loop... Every runaway scritp etc.

This info should be very helpfull! :grouphug:
by coltain
Sat Feb 14, 2009 3:54 pm
Forum: Scripting Help
Topic: read_light_level
Replies: 4
Views: 3281

Re: read_light_level

Yes, I cannot break throught razor block

But I could disconnect a player that has a different light set that I send.
by coltain
Thu Feb 12, 2009 1:22 am
Forum: Scripting Help
Topic: read_light_level
Replies: 4
Views: 3281

read_light_level

Hallo

Is there a possibility to read a persons actual light level? I`ve searched packet list but have not noticed any useful.

I want to compare a light level I send with actual in UO. This is to prevent using a razor feature.
by coltain
Fri Jan 30, 2009 2:16 pm
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 32377

Re: 'bad allocation' errors

log.cfg [01/30 22:18:12] error in create_thread: 12 8 "Not enough space" "Not enough space" 61 5617968 SocketClientThread 5605552 0 1532280504 [01/30 22:18:17] Unable to read script 'pkg/skills/healing/main/healing.ecl' Expected packet hook function for msg d6 but was null! [01/3...
by coltain
Wed Jan 28, 2009 10:44 pm
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 32377

Re: 'bad allocation' errors

disabled all www and ftp servers, waiting for a result
by coltain
Tue Jan 27, 2009 10:46 pm
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 32377

Re: 'bad allocation' errors

after about 5h online [01/27 22:17:59] Exception in: pkg/items/magic_items/zaklecia/tornado.eclash: bad allocation PC < nLines: (equires a parameter.1744: 1744: local #0 1745: 1745: get member id 'z' (2) 1746: 1746: 0L 1747: 1747: local #0 1748: 1748: get member id 'realm' (113) 1749: 1749: Func(2,2...
by coltain
Sun Jan 25, 2009 10:50 pm
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 32377

Re: 'bad allocation' errors

Yes I have.
SQL server and ftp,www server by IIS.

I don`t use them so much. (but maybe my web admin does, I`ll ask)
by coltain
Sun Jan 25, 2009 2:05 pm
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 32377

Re: 'bad allocation' errors

ram usage about 1300MB and standing still but after 34h online this error is shown when I forced POL to shutt down the files has been saved but 64 child threads were shown, and some error about my "gumpserver" - packet that controls gumps (virtuses etc.). I disabled this package and restar...
by coltain
Sat Jan 24, 2009 1:31 pm
Forum: Bug Reports (097)
Topic: 'bad allocation' errors
Replies: 48
Views: 32377

Re: 'bad allocation' errors

memory usage:
just after restart 1 736 MB
20 minutes after restart 1 032 MB
10h uptime 1 347 MB and gaining

online about 30 players