Search found 151 matches
- Wed Apr 01, 2009 4:07 am
- Forum: General Discussion
- Topic: POL Open Source -April Fools 2009
- Replies: 10
- Views: 13096
Re: POL Open Source
I`ll wait for 02.04.2009 with checking;p
- Wed Mar 25, 2009 5:15 am
- Forum: General Help (098)
- Topic: UO:KR Gumps?
- Replies: 7
- Views: 7790
Re: UO:KR Gumps?
Did You patch UOKR? (question about the crash)
I have a client crash when multi is near...
I have a client crash when multi is near...
- Thu Mar 19, 2009 12:57 pm
- Forum: Bug Reports (097)
- Topic: 'bad allocation' errors
- Replies: 48
- Views: 187760
Re: 'bad allocation' errors
As I said... I thought that compiler uses needed function... not all file...
if this arrays are added to AI script (without any need) than... i have to change AI scripts not to use any .inc file
if this arrays are added to AI script (without any need) than... i have to change AI scripts not to use any .inc file
- Thu Mar 19, 2009 12:12 pm
- Forum: Bug Reports (097)
- Topic: 'bad allocation' errors
- Replies: 48
- Views: 187760
Re: 'bad allocation' errors
ok, why including this file:
var ip_access := {"84.40.225.12","127.0.0.1","193.168.0.20","82.160.54.1","217.96.84.1","82.210.190.86"};
const TIME_ZONE := 3600;
const _MAIN_COMBAT_SPEED_ := 80000.0;
const BASE_STAMINA_REGRATE := 900;
const BASE_MANA_REGRATE := 600;
const BASE_LIFE_REGRATE ...
var ip_access := {"84.40.225.12","127.0.0.1","193.168.0.20","82.160.54.1","217.96.84.1","82.210.190.86"};
const TIME_ZONE := 3600;
const _MAIN_COMBAT_SPEED_ := 80000.0;
const BASE_STAMINA_REGRATE := 900;
const BASE_MANA_REGRATE := 600;
const BASE_LIFE_REGRATE ...
- Thu Mar 19, 2009 10:23 am
- Forum: Bug Reports (097)
- Topic: 'bad allocation' errors
- Replies: 48
- Views: 187760
Re: 'bad allocation' errors
I found the reason...
Why didn`t nobody tell me that while ecompiling scripts all .inc files are added (AI scripts)...
and all functions from it....
that why AI scripts were so big
Why didn`t nobody tell me that while ecompiling scripts all .inc files are added (AI scripts)...
and all functions from it....
that why AI scripts were so big
- Thu Mar 19, 2009 9:28 am
- Forum: Bug Reports (097)
- Topic: 'bad allocation' errors
- Replies: 48
- Views: 187760
Re: 'bad allocation' errors
pol.log
[pkg/systems/City/start.ecl]: Zakonczono sprawdzanie ustawien kart do glosowania
[pkg/systems/evspawner/start.ecl]: [Spawner][Status][<appobj:ScriptExRef>]
[pkg/systems/mypoli/start.ecl]: Moving backup mods to characters
[03/19 18:21:34] [pkg/systems/mypoli/start.ecl]: zakonczono
[pkg ...
[pkg/systems/City/start.ecl]: Zakonczono sprawdzanie ustawien kart do glosowania
[pkg/systems/evspawner/start.ecl]: [Spawner][Status][<appobj:ScriptExRef>]
[pkg/systems/mypoli/start.ecl]: Moving backup mods to characters
[03/19 18:21:34] [pkg/systems/mypoli/start.ecl]: zakonczono
[pkg ...
- Thu Mar 19, 2009 5:39 am
- Forum: Bug Reports (097)
- Topic: 'bad allocation' errors
- Replies: 48
- Views: 187760
Re: 'bad allocation' errors
and two more:
- Thu Mar 19, 2009 5:38 am
- Forum: Bug Reports (097)
- Topic: 'bad allocation' errors
- Replies: 48
- Views: 187760
- Thu Mar 19, 2009 5:36 am
- Forum: Bug Reports (097)
- Topic: 'bad allocation' errors
- Replies: 48
- Views: 187760
Re: 'bad allocation' errors
I use 2 realms, pol uses 1,5-2 GB of ram, server has 3 GB ram, Windows,
Some dump files generated...
Some dump files generated...
- Mon Mar 16, 2009 4:29 am
- Forum: Contributed Scripts & Packages
- Topic: Code to extract the text string from 0xAD
- Replies: 5
- Views: 6977
- Sat Mar 14, 2009 5:10 am
- Forum: Bug Reports (097)
- Topic: 'bad allocation' errors
- Replies: 48
- Views: 187760
Re: 'bad allocation' errors
pol.log
no dumpfile
*Thread Info*
Semaphore PID: 3220
Scripts Thread Checkpoint: 112
Last Script: pkg/systems/evspawner/main/spawnuj.ecl PC: 2231
Escript Instruction Cycles: 1096249735
Tasks Thread Checkpoint: 1
Active Client Thread Checkpoint: 116
Current Threads:
432 - SocketClientThread
444 ...
no dumpfile
*Thread Info*
Semaphore PID: 3220
Scripts Thread Checkpoint: 112
Last Script: pkg/systems/evspawner/main/spawnuj.ecl PC: 2231
Escript Instruction Cycles: 1096249735
Tasks Thread Checkpoint: 1
Active Client Thread Checkpoint: 116
Current Threads:
432 - SocketClientThread
444 ...
- Thu Mar 12, 2009 8:41 am
- Forum: Scripting Help
- Topic: Level System
- Replies: 24
- Views: 21245
Re: Level System
var pcexp: = GetObjProperty (who, "expe");
as I see You have a space between : and =
: = <-bad
:= <-good
as I see You have a space between : and =
: = <-bad
:= <-good
- Thu Mar 05, 2009 6:19 am
- Forum: Scripting Help
- Topic: UO:KR How to setup?
- Replies: 20
- Views: 25202
Re: UO:KR How to setup?
Pierce... Ever thougth about releasing Your tool???
pleeeaaaaseeee!!!!
pleeeaaaaseeee!!!!
- Wed Mar 04, 2009 11:56 am
- Forum: Scripting Help
- Topic: UO:KR How to setup?
- Replies: 20
- Views: 25202
Re: UO:KR How to setup?
some info from another forum:
UOP Fileformat ( aka Mythic Package )
---------------------------------------
--Draft 0.2 - OMISSIS --
(Every Offset value is its first evidence as example)
All values are stored in Little Endian sequence, as usual in x86 architecture.
Compression method is DEFLATE ...
UOP Fileformat ( aka Mythic Package )
---------------------------------------
--Draft 0.2 - OMISSIS --
(Every Offset value is its first evidence as example)
All values are stored in Little Endian sequence, as usual in x86 architecture.
Compression method is DEFLATE ...
- Sun Mar 01, 2009 10:35 am
- Forum: Bug Reports (097)
- Topic: 'bad allocation' errors
- Replies: 48
- Views: 187760
Re: 'bad allocation' errors
Yes... If nothing else....
Another one:
Let a player use stealth and some stealthsteps are set:
who.stealthsteps := 10; //first
the player uses stealth again and stealthsteps are set again:
who.stealthsteps := 10; //second
How is it handled by a core... First stealth mode is being destroyed and ...
Another one:
Let a player use stealth and some stealthsteps are set:
who.stealthsteps := 10; //first
the player uses stealth again and stealthsteps are set again:
who.stealthsteps := 10; //second
How is it handled by a core... First stealth mode is being destroyed and ...
- Sun Mar 01, 2009 8:12 am
- Forum: Bug Reports (097)
- Topic: 'bad allocation' errors
- Replies: 48
- Views: 187760
Re: 'bad allocation' errors
ok, another question (I think I found a reason of this error)
What is happening when I put a float value when a int is needed for a function??
For example: Randomint( x);
Well, I checked how many of different scripts were running. It came up that one script was not ending (but it should). The ...
What is happening when I put a float value when a int is needed for a function??
For example: Randomint( x);
Well, I checked how many of different scripts were running. It came up that one script was not ending (but it should). The ...
- Fri Feb 27, 2009 11:07 am
- Forum: Bug Reports (097)
- Topic: 'bad allocation' errors
- Replies: 48
- Views: 187760
Re: 'bad allocation' errors
What are this childthreads... are this scripts running???
Is there possibility to show the names of the running scripts???
I`m trying to fix every script with a loop... Every runaway scritp etc.
This info should be very helpfull!
Is there possibility to show the names of the running scripts???
I`m trying to fix every script with a loop... Every runaway scritp etc.
This info should be very helpfull!
- Sat Feb 14, 2009 3:54 pm
- Forum: Scripting Help
- Topic: read_light_level
- Replies: 4
- Views: 5869
Re: read_light_level
Yes, I cannot break throught razor block
But I could disconnect a player that has a different light set that I send.
But I could disconnect a player that has a different light set that I send.
- Thu Feb 12, 2009 1:22 am
- Forum: Scripting Help
- Topic: read_light_level
- Replies: 4
- Views: 5869
read_light_level
Hallo
Is there a possibility to read a persons actual light level? I`ve searched packet list but have not noticed any useful.
I want to compare a light level I send with actual in UO. This is to prevent using a razor feature.
Is there a possibility to read a persons actual light level? I`ve searched packet list but have not noticed any useful.
I want to compare a light level I send with actual in UO. This is to prevent using a razor feature.
- Fri Jan 30, 2009 2:16 pm
- Forum: Bug Reports (097)
- Topic: 'bad allocation' errors
- Replies: 48
- Views: 187760
Re: 'bad allocation' errors
log.cfg
[01/30 22:18:12] error in create_thread: 12 8 "Not enough space" "Not enough space" 61 5617968 SocketClientThread 5605552 0 1532280504
[01/30 22:18:17] Unable to read script 'pkg/skills/healing/main/healing.ecl'
Expected packet hook function for msg d6 but was null!
[01/30 22:18:21 ...
[01/30 22:18:12] error in create_thread: 12 8 "Not enough space" "Not enough space" 61 5617968 SocketClientThread 5605552 0 1532280504
[01/30 22:18:17] Unable to read script 'pkg/skills/healing/main/healing.ecl'
Expected packet hook function for msg d6 but was null!
[01/30 22:18:21 ...
- Wed Jan 28, 2009 10:44 pm
- Forum: Bug Reports (097)
- Topic: 'bad allocation' errors
- Replies: 48
- Views: 187760
Re: 'bad allocation' errors
disabled all www and ftp servers, waiting for a result
- Tue Jan 27, 2009 10:46 pm
- Forum: Bug Reports (097)
- Topic: 'bad allocation' errors
- Replies: 48
- Views: 187760
Re: 'bad allocation' errors
after about 5h online
[01/27 22:17:59] Exception in: pkg/items/magic_items/zaklecia/tornado.eclash: bad allocation
PC < nLines: (equires a parameter.1744: 1744: local #0
1745: 1745: get member id 'z' (2)
1746: 1746: 0L
1747: 1747: local #0
1748: 1748: get member id 'realm' (113)
1749: 1749 ...
[01/27 22:17:59] Exception in: pkg/items/magic_items/zaklecia/tornado.eclash: bad allocation
PC < nLines: (equires a parameter.1744: 1744: local #0
1745: 1745: get member id 'z' (2)
1746: 1746: 0L
1747: 1747: local #0
1748: 1748: get member id 'realm' (113)
1749: 1749 ...
- Sun Jan 25, 2009 10:50 pm
- Forum: Bug Reports (097)
- Topic: 'bad allocation' errors
- Replies: 48
- Views: 187760
Re: 'bad allocation' errors
Yes I have.
SQL server and ftp,www server by IIS.
I don`t use them so much. (but maybe my web admin does, I`ll ask)
SQL server and ftp,www server by IIS.
I don`t use them so much. (but maybe my web admin does, I`ll ask)
- Sun Jan 25, 2009 2:05 pm
- Forum: Bug Reports (097)
- Topic: 'bad allocation' errors
- Replies: 48
- Views: 187760
Re: 'bad allocation' errors
ram usage about 1300MB and standing still but after 34h online this error is shown
when I forced POL to shutt down the files has been saved but 64 child threads were shown, and some error about my "gumpserver" - packet that controls gumps (virtuses etc.). I disabled this package and restarted ...
when I forced POL to shutt down the files has been saved but 64 child threads were shown, and some error about my "gumpserver" - packet that controls gumps (virtuses etc.). I disabled this package and restarted ...
- Sat Jan 24, 2009 1:31 pm
- Forum: Bug Reports (097)
- Topic: 'bad allocation' errors
- Replies: 48
- Views: 187760
Re: 'bad allocation' errors
memory usage:
just after restart 1 736 MB
20 minutes after restart 1 032 MB
10h uptime 1 347 MB and gaining
online about 30 players
just after restart 1 736 MB
20 minutes after restart 1 032 MB
10h uptime 1 347 MB and gaining
online about 30 players