Search found 54 matches
- Tue Mar 31, 2009 9:53 pm
- Forum: General Discussion
- Topic: POL Open Source -April Fools 2009
- Replies: 10
- Views: 6819
Re: POL Open Source
Jesus, Austin, how much beer have you HAD? Check your messages. >_<
- Wed Mar 04, 2009 8:10 pm
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 179145
Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)
I love this thing, even if a lot of it is counterintuitive (I had to have Dib explain how to change item graphics- maybe have "Replace" say "Replace Graphic" or something?), but I have one question- what's the difference between "Save Changes" and "Save TileData&qu...
- Wed Mar 04, 2009 8:04 pm
- Forum: Old distros
- Topic: Spellbook/CanRemove
- Replies: 7
- Views: 6883
Re: Spellbook/CanRemove
And would those uses not be well enough served with onInsert?
- Wed Mar 04, 2009 7:26 pm
- Forum: General Discussion
- Topic: Hey Everyone..
- Replies: 7
- Views: 4864
Re: Hey Everyone..
Always.
- Wed Mar 04, 2009 7:12 pm
- Forum: General Discussion
- Topic: In Memorandum: Dundee
- Replies: 5
- Views: 5281
Re: In Memorandum: Dundee
Belated replies, but: IIRC he was not the author of Hand of Dundee, but rather it was named after him. He was behind the World of Dreams shard and codebase initially.
- Thu Oct 02, 2008 11:23 am
- Forum: General Discussion
- Topic: In Memorandum: Dundee
- Replies: 5
- Views: 5281
In Memorandum: Dundee
Today I got word that Jeff Freeman, who some here who have been a part of POL for long enough will remember as Dundee, passed away this weekend. According to posts made by his brother, he took his own life. He was a huge part of my early POL experience. He is one of the people responsible for what I...
- Wed Oct 01, 2008 10:50 pm
- Forum: Feature Request Archive
- Topic: Integrated Static Tool
- Replies: 39
- Views: 28133
Re: Integrated Static Tool
I honestly don't know, and I've promised Luth I'll try to find out. I mean, they can be reverse engineered from the uoconvert source code, but that's no fun.Yukiko wrote:Madman,
Are the POL map data file formats documented anywhere?
- Wed Oct 01, 2008 10:48 pm
- Forum: Solved Bugs (097)
- Topic: [not a bug] No applicable servers for client connecting from
- Replies: 4
- Views: 5359
Re: No applicable servers for client connecting from
Nah, it's better if there are a few threads in here that are either not real bugs or fixed. Makes us feel like we're less of failures.
- Mon Sep 29, 2008 10:38 pm
- Forum: Feature Request Archive
- Topic: Integrated Static Tool
- Replies: 39
- Views: 28133
Re: Integrated Static Tool
I would love to see a way to do map modification in POL, personally. Someone above said they didn't like the fact that we have to run UOConvert before a map is usable- the goal with that was to divorce ourselves from explicitly using UO's maps and map formats. POL can use pretty much any map format....
- Mon Sep 29, 2008 10:29 pm
- Forum: Distro Patch Submissions
- Topic: EvalInt script patch. Was checking against wrong attribute.
- Replies: 1
- Views: 4346
Re: EvalInt script patch. Was checking against wrong attribute.
Yes, it's being read. Again, for the record, that patch has been applied. A random request for future patches in this forum- if you can give the full path to the file to be patched, that'd be shiny. Not like it was hard to find EvalInt, but at some point someone's going to patch pkg.cfg or something...
- Mon Sep 29, 2008 10:23 pm
- Forum: Distro Patch Submissions
- Topic: Attributes.cfg patch (Stealth missing script and unhides)
- Replies: 1
- Views: 4223
Re: Attributes.cfg patch (Stealth missing script and unhides)
FTR, this change has been committed.
- Sun Sep 07, 2008 11:50 pm
- Forum: Feature Request Archive
- Topic: Madman's Features list
- Replies: 17
- Views: 13053
Re: Madman's Features list
As an aside, I'm behind on updating this, but I haven't abandoned it or anything. Just a few suggestions came through when I was either in a hurry or I wasn't sure the merit of the suggestion, and so I procrastinated on adding them, and now I'm all behind.
- Fri Aug 29, 2008 7:07 pm
- Forum: Rants
- Topic: Distro is Distro not just any shard's scriptbase
- Replies: 17
- Views: 14726
Re: Distro is Distro not just any shard's scriptbase
It might be interesting to note that when we first started making a "distro" (a project that I was originally heading many many years ago) we called it the "default distro".
- Sun Aug 17, 2008 11:14 pm
- Forum: Solved Bugs (097)
- Topic: [fixed] Other Player in warmode
- Replies: 10
- Views: 9281
Re: Other Player in warmode
Heh. Hi.
At some point when I have time I'll try to compile a list of the bugs in this forum. So hopefully we'll get to this one.
At some point when I have time I'll try to compile a list of the bugs in this forum. So hopefully we'll get to this one.
- Sun Aug 17, 2008 11:11 pm
- Forum: Solved Bugs (097)
- Topic: [fixed] Item.layer only works for items (once) equipped
- Replies: 9
- Views: 8503
Re: Item.layer only works for items (once) equipped (POL 097)
Ah, I know what my mistake was on layer- I was (strangely enough!) confusing it with Facing when I said that- specifically facing's weird overloading where it also stores the light type for an object. You are correct that layer is r/o and so ignore what I said about setting it, I was on crack. Now t...
- Sun Aug 17, 2008 11:08 pm
- Forum: Feature Request Archive
- Topic: Madman's Features list
- Replies: 17
- Views: 13053
Re: Madman's Features list
I'm slow today- what do you mean exactly?
- Fri Aug 15, 2008 11:10 pm
- Forum: Bug Reports (097)
- Topic: character.clientversion
- Replies: 2
- Views: 4569
- Fri Aug 15, 2008 11:07 pm
- Forum: Solved Bugs (097)
- Topic: [fixed] Crash bug POL097-2008-02-26
- Replies: 3
- Views: 4483
- Fri Aug 15, 2008 11:07 pm
- Forum: Solved Bugs (097)
- Topic: [Not A Core Bug] Sounding From Creatures
- Replies: 3
- Views: 4481
- Fri Aug 15, 2008 11:05 pm
- Forum: Bug Reports (097)
- Topic: Attack when using weapon as tool
- Replies: 4
- Views: 5461
Hate to resurrect a thread a month and a half later just to say that I don't know, but I don't know. Does it happen with something that is normally defined as a weapon? (Like an axe, when used to chop down a tree?) Or just if you're doing so with something that you changed the definition of to be a ...
- Fri Aug 15, 2008 11:02 pm
- Forum: Solved Bugs (097)
- Topic: [fixed] Item.layer only works for items (once) equipped
- Replies: 9
- Views: 8503
- Fri Aug 15, 2008 11:00 pm
- Forum: Feature Request Archive
- Topic: Madman's Features list
- Replies: 17
- Views: 13053
- Fri Aug 15, 2008 10:47 pm
- Forum: Feature Request Archive
- Topic: Core's regen system
- Replies: 4
- Views: 3772
It's possible that we could use a larger variable type for that. Would slightly increase overall memory usage but probably barely noticeably. Anyone else want to see this? On one hand, a limit of 300/minute is a bit low if you have highly elevated hp counts on your NPCs. On the other hand, if the is...
- Fri Aug 15, 2008 10:34 pm
- Forum: Distro Patch Submissions
- Topic: Empty book's title and author is 0
- Replies: 3
- Views: 5361
- Fri Aug 15, 2008 10:13 pm
- Forum: Distro Patch Submissions
- Topic: Empty book's title and author is 0
- Replies: 3
- Views: 5361