Search found 6 matches
- Wed Apr 18, 2007 6:03 am
- Forum: General Discussion
- Topic: UO Protocol Help!
- Replies: 12
- Views: 7589
- Tue Mar 13, 2007 2:58 pm
- Forum: General Discussion
- Topic: UO Protocol Help!
- Replies: 12
- Views: 7589
- Tue Mar 13, 2007 2:14 pm
- Forum: General Discussion
- Topic: UO Protocol Help!
- Replies: 12
- Views: 7589
- Mon Mar 12, 2007 2:34 pm
- Forum: General Discussion
- Topic: UO Protocol Help!
- Replies: 12
- Views: 7589
When i tried using the offical client to connect to my test emu, if i sent the correctly formatted (0xA9 - Character List) it wouldnt accept it, but if i sent the weird one that i got from an existing emu, it displayed the character list normally in the client, and the client then responded with a n...
- Mon Mar 12, 2007 12:16 pm
- Forum: General Discussion
- Topic: UO Protocol Help!
- Replies: 12
- Views: 7589
I am using a test client to see how the server should reply and stuff. Just to recap: (I am trying to connect to an existing emu with a test client to see the protocol) My client connects, sends the 4 bytes that are used for encryption and are ignored, -> UINT (inet_addr(localip)) Then i send the fi...
- Sun Mar 11, 2007 5:50 pm
- Forum: General Discussion
- Topic: UO Protocol Help!
- Replies: 12
- Views: 7589
UO Protocol Help!
Hello ^_^, I am a student playing around with making an Open Source UO Server Emulator in C++, everything went well, until i reached the packet after the client sends the second authentication (after it reconnects to the game server) i think thats 0x91, the server should reply with (optionaly) the f...