Search found 6 matches

by Aidis
Wed Apr 18, 2007 6:03 am
Forum: General Discussion
Topic: UO Protocol Help!
Replies: 12
Views: 7589

The open source emulators out there have references to ZLib and compression on certain packets, the code you sent me earlier also compresses certain packets. :P
by Aidis
Tue Mar 13, 2007 2:58 pm
Forum: General Discussion
Topic: UO Protocol Help!
Replies: 12
Views: 7589

The packet logger shows all the packets uncompressed, and it doesn't show what the client sends, and i cant packet sniff local host or wifi, this is crazy hehe .. :(
by Aidis
Tue Mar 13, 2007 2:14 pm
Forum: General Discussion
Topic: UO Protocol Help!
Replies: 12
Views: 7589

I testing it on all the current ones, i extracted the algorithm from the uox source for the "packing" and compared it to the perl one, very similar, but i still cant find any "unpacking" algorithm, and the packing doesnt work for some reason :(
by Aidis
Mon Mar 12, 2007 2:34 pm
Forum: General Discussion
Topic: UO Protocol Help!
Replies: 12
Views: 7589

When i tried using the offical client to connect to my test emu, if i sent the correctly formatted (0xA9 - Character List) it wouldnt accept it, but if i sent the weird one that i got from an existing emu, it displayed the character list normally in the client, and the client then responded with a n...
by Aidis
Mon Mar 12, 2007 12:16 pm
Forum: General Discussion
Topic: UO Protocol Help!
Replies: 12
Views: 7589

I am using a test client to see how the server should reply and stuff. Just to recap: (I am trying to connect to an existing emu with a test client to see the protocol) My client connects, sends the 4 bytes that are used for encryption and are ignored, -> UINT (inet_addr(localip)) Then i send the fi...
by Aidis
Sun Mar 11, 2007 5:50 pm
Forum: General Discussion
Topic: UO Protocol Help!
Replies: 12
Views: 7589

UO Protocol Help!

Hello ^_^, I am a student playing around with making an Open Source UO Server Emulator in C++, everything went well, until i reached the packet after the client sends the second authentication (after it reconnects to the game server) i think thats 0x91, the server should reply with (optionaly) the f...