Search found 162 matches
- Sat May 10, 2014 1:00 am
- Forum: Current stable release (099)
- Topic: Have some way to calibrate Speedhack Prevention?
- Replies: 14
- Views: 9487
Re: Have some way to calibrate Speedhack Prevention?
Read my post, speedhackprevention doesn't work for cheat engine.
- Thu May 08, 2014 3:37 pm
- Forum: Current stable release (099)
- Topic: Have some way to calibrate Speedhack Prevention?
- Replies: 14
- Views: 9487
Re: Have some way to calibrate Speedhack Prevention?
Took some time to implement it because im using old pol95 distro but works great!
Thanks Harley!
Thanks Harley!
- Thu May 08, 2014 1:16 pm
- Forum: Current stable release (099)
- Topic: Have some way to calibrate Speedhack Prevention?
- Replies: 14
- Views: 9487
Re: Have some way to calibrate Speedhack Prevention?
Is there any way to prevent SH from cheatengine? Speedhackprevention doesn't work good for it.
- Sun May 04, 2014 4:29 am
- Forum: Current stable release (099)
- Topic: Stack packet
- Replies: 2
- Views: 3273
Re: Stack packet
Thank you!
- Fri May 02, 2014 5:30 am
- Forum: Current stable release (099)
- Topic: Stack packet
- Replies: 2
- Views: 3273
Stack packet
Is there any way to handle item stack packet? I mean like stacking items with diffrent name returns 0 ?
- Sun Apr 27, 2014 3:14 am
- Forum: General Discussion
- Topic: Go Command Doesn't Reconize Other Realms
- Replies: 5
- Views: 4229
Re: Go Command Doesn't Reconize Other Realms
Use this function. MoveObjectToLocation( object, x, y, z, realm := _DEFAULT_REALM, flags := MOVEOBJECT_NORMAL ); Realms: // Realms const _DEFAULT_REALM := "britannia"; const REALM_BRITANNIA := _DEFAULT_REALM; const REALM_BRITANNIA_ALT := "britannia_alt"; const REALM_ILSHENAR := &...
- Sun Apr 20, 2014 3:31 pm
- Forum: General Discussion
- Topic: Go Command Doesn't Reconize Other Realms
- Replies: 5
- Views: 4229
Re: Go Command Doesn't Reconize Other Realms
Maybe my answer will be rude but someone should say it. Since i came back to POL i noticed that you spamming whole forum with messages. After sitting so many months and trying to run your shard you should understand basics of POL like reading uo.em functions and basics of programming. Plz thinkg aga...
- Sat Apr 05, 2014 5:42 am
- Forum: Packet World
- Topic: cliloc and 0xbf 0x10 subcmd
- Replies: 7
- Views: 7904
Re: cliloc and 0xbf 0x10 subcmd
No problem, please give me link to your shard wwwHarley wrote:Qrak, thank u! Helped!qrak wrote: Add after setobjproperty IncRevision(item). Works for me.
- Fri Apr 04, 2014 6:47 am
- Forum: Packet World
- Topic: cliloc and 0xbf 0x10 subcmd
- Replies: 7
- Views: 7904
Re: cliloc and 0xbf 0x10 subcmd
Add after setobjproperty IncRevision(item). Works for me.Harley wrote:Hey guys! I'm very need your help! I have thoose problem, that after some SetObjProperty( item ...) information didn't display.
In packets I don't understanding
Please, help me with some working script!
With best regards!
- Fri Mar 21, 2014 11:44 am
- Forum: General Discussion
- Topic: Warning: local variable not used
- Replies: 4
- Views: 3585
Re: Warning: local variable not used
Try and compile, if script compiles then all is legit.
- Fri Mar 21, 2014 6:27 am
- Forum: General Discussion
- Topic: PaperDoll problems
- Replies: 6
- Views: 4627
Re: PaperDoll problems
.setprop graphic 400
- Fri Mar 21, 2014 1:36 am
- Forum: General Discussion
- Topic: Warning: local variable not used
- Replies: 4
- Views: 3585
Re: Warning: local variable not used
You defined variable inside program or function which is not used.
- Wed Mar 19, 2014 10:11 am
- Forum: Current stable release (099)
- Topic: POL099 Beta 2014-03-17 Windows
- Replies: 3
- Views: 3831
Re: POL099 Beta 2014-03-17 Windows
Any tricks to getting this and the SVN Distro scripts to play nicely? Perhaps the version of UO that you're using on the server and what version you recommend for the client? Seeing all kinds of errors trying to launch this with the Distro that I've never seen before (that post is here . Any idea's...
- Wed Mar 19, 2014 7:00 am
- Forum: Current stable release (099)
- Topic: POL099 Beta 2014-03-17 Windows
- Replies: 3
- Views: 3831
Re: POL099 Beta 2014-03-17 Windows
Updated for latest core. Included boats.cfg & extobj.cfg in this compilation.
- Tue Mar 18, 2014 1:49 pm
- Forum: Scripting Help
- Topic: Wrestling Damage
- Replies: 5
- Views: 4560
Re: Wrestling Damage
Fixed by adding these lines in equip.src:
Code: Select all
if(!who.weapon.isa(POLCLASS_WEAPON))
var wrestl := CreateItemInBackPack(who, 0x1F020, 1);
EquipItem(who, wrestl);
return 0;
endif
- Thu Mar 13, 2014 2:01 am
- Forum: Scripting Help
- Topic: Wrestling Damage
- Replies: 5
- Views: 4560
Re: Wrestling Damage
Code: Select all
print(who.weapon.desc);
EDIT: I didn't define MaxTileId in pol.cfg for extobj.cfg. Maybe that was the problem, ran uoconvert. Works for now, still testing.
EDIT2: Nope, thats not MaxTileId
- Wed Mar 12, 2014 2:04 pm
- Forum: Scripting Help
- Topic: Wrestling Damage
- Replies: 5
- Views: 4560
Re: Wrestling Damage
I'm not using status hook :/
EDIT: When i use wrestling with such damage i get POL crash.
EDIT: When i use wrestling with such damage i get POL crash.
- Tue Mar 11, 2014 5:41 am
- Forum: Bug Reports & Feature Requests
- Topic: Crash dump, POL99 01/03/2014
- Replies: 5
- Views: 4596
Re: Crash dump, POL99 01/03/2014
Solved. For now. Bug was related to http://forums.polserver.com/viewtopic.php?f=7&t=5281 What i did: 1. Moved combat pkg to different folder, left only pkg.cfg & itemdesc.cfg 2. Started pol, lot of errors show when starting 3. Saved game state, closed pol window 4. Moved back all files to co...
- Fri Mar 07, 2014 11:00 pm
- Forum: Scripting Help
- Topic: Wrestling Damage
- Replies: 5
- Views: 4560
Wrestling Damage
POL99 latest beta Can anybody explain to me this wrestling damage? http://monar.no-ip.biz/~qrak/wtf.jpg http://monar.no-ip.biz/~qrak/wtf.jpg No temp mods, normal str. When i equip other stuff i get proper dmg. Here is itemdesc.cfg: Weapon 0x1F020 { //MainStuff Name Intrinsic Weapon Name Wrestling Na...
- Tue Mar 04, 2014 11:22 pm
- Forum: Complete Worlds
- Topic: PvP Arena Shard [POL099] [UPDATE: 05/14/2014]
- Replies: 16
- Views: 17835
Re: PvP Arena Shard [POL099]
Sources updated for POL99. qrak, can u give working link to the events? With best regards! Translated by google, fixed some phrases in hurry. :) btw. cliloc is from original UO. Version 5.0.9. All events are automated. Our motto is to provide our gamers entertainment. Every day different events tak...
- Mon Mar 03, 2014 4:40 am
- Forum: Complete Worlds
- Topic: PvP Arena Shard [POL099] [UPDATE: 05/14/2014]
- Replies: 16
- Views: 17835
Re: PvP Arena Shard [POL099]
Sources updated for POL99.
- Sun Mar 02, 2014 7:04 pm
- Forum: General Discussion
- Topic: Staff Hiding Stone?
- Replies: 11
- Views: 7333
Re: Staff Hiding Stone?
Basically it was a stone that you double clicked on and it would turn you invisible with sound and visual effects. Those you could modify to a limited selection. It was a good thing, I liked it. Define hidingstone in itemdesc.cfg, make script and objtype for him, then write hidingstone.src, should ...
- Sun Mar 02, 2014 5:42 pm
- Forum: Bug Reports & Feature Requests
- Topic: Crash dump, POL99 01/03/2014
- Replies: 5
- Views: 4596
Re: Crash dump, POL99 01/03/2014
Even i recorded video for you: http://monar.no-ip.biz/~qrak/video.mp4
- Sun Mar 02, 2014 3:14 pm
- Forum: Bug Reports & Feature Requests
- Topic: Crash dump, POL99 01/03/2014
- Replies: 5
- Views: 4596
Re: Crash dump, POL99 01/03/2014
Here you can find dump files and files you asked for (x64.zip) http://monar.no-ip.biz/~qrak/
I'm getting this crash even with pol compiled by developer (03/09/2013).
I'm getting this crash even with pol compiled by developer (03/09/2013).
- Sun Mar 02, 2014 2:41 am
- Forum: Bug Reports & Feature Requests
- Topic: Crash dump, POL99 01/03/2014
- Replies: 5
- Views: 4596
Re: Crash dump, POL99 01/03/2014
Found the issue. Wrestling causes client crash. Please fix this ASAP.
Even with return 0 in combathook client crashes.
Even with return 0 in combathook client crashes.