Search found 5 matches

by Pinco
Sat Aug 08, 2020 2:47 pm
Forum: UOFiddler
Topic: VD Files
Replies: 8
Views: 36567

Re: VD Files

This is the first attempt of exporting an EC animation to vd.

Since EC animations has no center tile position I had to guess it (probably incorrectly), and I also had to reduce the colors to 256. Besides that it seems to work :D

If someone wants to double check it, I've attached the animation ...
by Pinco
Wed Aug 05, 2020 12:57 pm
Forum: UOFiddler
Topic: VD Files
Replies: 8
Views: 36567

Re: VD Files


Yes that is normal classic client has way less frames than KR or EC


mmm ok, so if I want to do an export I'll have to get rid of some animations and keep only some basics ones, thanks.

I'll do some research and find which animations exist in both clients, shouldn't be that hard, except for the ...
by Pinco
Wed Aug 05, 2020 12:42 pm
Forum: UOFiddler
Topic: VD Files
Replies: 8
Views: 36567

Re: VD Files

Here is another little question:
The EC animations has 52 for people/equipment +18 for gargoyle, and the other creatures have like 28 +3 for the mounts.
For what I can see, the vd file has: 12 or 22 for creatures and 35 for people/equipment. Is that the default for cc to have less animations or it ...
by Pinco
Tue Aug 04, 2020 8:37 am
Forum: UOFiddler
Topic: VD Files
Replies: 8
Views: 36567

Re: VD Files

Thanks, that's good informations :)

At the moment I have my app reading all the EC animations, I was hoping the frames were saved in the same way, but apparently no such luck :D

For example on EC you have the image size, body ID and action ID + all the image data, here the frame looks similare ...
by Pinco
Mon Aug 03, 2020 1:46 pm
Forum: UOFiddler
Topic: VD Files
Replies: 8
Views: 36567

VD Files

Does anyone has the file structure of the vd files?

I'm trying to make a tool for visualize this animations (without import or anything), but I can't seem to find any information...
I've done some scouting in the uofiddler sources, but the code is messy and uncommented and I get lost at the point ...