Search found 35 matches

by nFz
Sat Feb 11, 2023 9:50 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 34
Views: 24063

Re: Hello, New world in the making

Short update.

Got a discord up and running, this is the place where i will post screenshots, media, features and general information. This topic wont really be updated anymore by me as i got the channel running.

https://discord.gg/xAnkDpsNqS
by nFz
Wed Dec 07, 2022 5:14 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 34
Views: 24063

Re: Hello, New world in the making

Progress with pirate cave is going great, tho a slight paus to port some (alot) of new graphics.
by nFz
Mon Oct 31, 2022 8:25 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 34
Views: 24063

Re: Hello, New world in the making

Hello all, Long time no see, busy building the world and here are 5 new screenshots of some of my more detailed work. Where i am atm: Finishing the starting town and a few dungeons, some points of interest. Planning the passive skill system for in depth character developement. Most scripts implement...
by nFz
Sat Jul 23, 2022 1:06 pm
Forum: General Discussion
Topic: Wishlist for your dreamshard.
Replies: 3
Views: 2526

Re: With list for your dreamshard.

The first shard I played on, Journey's End, had a great Alchemy system. It did not use gumps for creating potions. To make a standard potion,, heal, cure etc., player had to learn the ingredients by trial and error. The more advanced potions required more equipment but that gives you an idea of wha...
by nFz
Sat Jul 23, 2022 8:37 am
Forum: General Discussion
Topic: Wishlist for your dreamshard.
Replies: 3
Views: 2526

Wishlist for your dreamshard.

Hello Everyone, As beeing curious about what others always wanted to see on a shard i would like to know What are the best systems/mechanics you have seen or always wanted to see on a shard is. Myself one of the best systems (biased AF) i’ve seen is the guildsystem of Neverlands without order/chaos ...
by nFz
Sat Jul 23, 2022 3:00 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 34
Views: 24063

Re: Hello, New world in the making

Thanks, really appreciate it. So far so good, escript is very easy to get into from my experience so far. Which is good as i have big plans for endgame character and content development.
by nFz
Fri Jul 22, 2022 1:57 pm
Forum: Hello world
Topic: Hello, New world in the making
Replies: 34
Views: 24063

Re: Hello, New world in the making

Thank you! Been putting several hours a day (And night!). Currently building and modifying and converting the Neverlands system i want into POL100 as a amatuer scripter. Only been at it for a couple of weeks but managed to get out all the systems i wanted and modified them (some heavily). As soon as...
by nFz
Mon Jun 27, 2022 9:27 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 34
Views: 24063

Re: Hello, New world in the making

Hehe almost done is a far way off. What is done is my time in UOAR as its way to basic for what i want to create atm. So where does this put me today? Server went from stage 2: Building a skeleton/foundation with UOAR to a live alpha launch today on a dedicated professional server, stage 3. So basic...
by nFz
Thu Jun 16, 2022 7:42 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 34
Views: 24063

Re: Hello, New world in the making

Short update, been putting several hours a day into this now. Towns left: 1 Decided to go over to CentrED earlier than planned, due to bottlenecking in UOAR with the choices. Working on the last town. Things are going great, will set up POL100 with distro for live testing when the last town is done.
by nFz
Tue Jun 14, 2022 12:36 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 34
Views: 24063

Re: Hello, New world in the making

Hehe, the guide will apparently be launched sooner than later. https://i.imgur.com/mMu1Mfn.png Currently really bottlenecked by UO Architect and cant wait to redo this in CentrED+. But as stated before i really find using UOAR a good way to lay your foundation of buildings and where to place them, a...
by nFz
Sat Jun 11, 2022 1:58 pm
Forum: Hello world
Topic: Hello, New world in the making
Replies: 34
Views: 24063

Re: Hello, New world in the making

Nice work, looking forward to a guide for uo architect. I could never figure it out. I have to say I'm envious, wish I had time to do map work, I really enjoyed doing it before I started scripting for the shard I'm working on now. Looking forward to making a complete guide of mapmaking, the way im ...
by nFz
Sat Jun 11, 2022 3:25 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 34
Views: 24063

Re: Hello, New world in the making

Short update. Still on stage 2, building the skeleton/foundation. Did some major changes in my company which freed up even more time. Cities left: 4 After that ill probably move on to centrED while having it live. Note: As i have scripts for 095 which i need to convert to 100 it Will be live with a ...
by nFz
Sat May 21, 2022 2:06 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 34
Views: 24063

Re: Hello, New world in the making

Im glad to hear! I’ll announce here when the skeleton is up and running!

Congratz on your baby!
by nFz
Fri May 20, 2022 4:28 am
Forum: Scripting Help
Topic: Scriptinglessons (paid)
Replies: 0
Views: 3711

Scriptinglessons (paid)

Hello! Im currently in the progress of building a new world and Have been for some time. As im progressing i’ve started reading alot about escript. But im highley considering paying for 1on1 sessions and you would as a tutor develop me as a scripter. Or if i change my mind completly i might hire you...
by nFz
Fri May 06, 2022 3:50 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 34
Views: 24063

Re: Hello, New world in the making

Long time No see. Still working on the new map, more than ever. Posting a brief step by step below. 1. Map building (Terrain and Altitude) - DONE 2. Skeleton (Towns, Outposts etc, semi details) - WIP (Doing it in UO Architecht extended) 3. LIVE TEST STAGE (for skeleton only, planning on opening to p...
by nFz
Thu Feb 18, 2021 1:47 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 34
Views: 24063

Re: Hello, New world in the making

Update:

Hey all,
Just a small update this time, after several months away. We had our baby boy in november and running a company, caring for a family did pause the creation of the new world. This have settled and i'll be coming back to the creation once again.

Best regards, M
by nFz
Sat Aug 22, 2020 3:44 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 34
Views: 24063

Re: Hello, New world in the making

Heya, So its been about a month since the last update. Been working on alot of parts on the world and its all progressing really well. Got time for another small update below. This is on a snow island between the mainland where the barbarian tribe have established a big outpost, and keep challenging...
by nFz
Mon Jul 27, 2020 11:41 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 34
Views: 24063

Re: Hello, New world in the making

Yeah it was, i find it much faster to make the skeletons of everything i make in it. If there are any more advanced designed buildings ill make them from scratch in Centred+, which will be used to polish everything when this part is done.

And thank you, the more i create the better future-guide!
by nFz
Mon Jul 27, 2020 11:21 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 34
Views: 24063

Re: Hello, New world in the making

Another update, this time its the snowtowns outpost close to the barbarian tribe, hence a unguarded area so PKs are also allowed in here! There might be some fighting outside/inside this area as the barbarians roam just outside the walls. This is all made before any detail work. https://i.imgur.com/...
by nFz
Sat Jul 18, 2020 10:07 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 34
Views: 24063

Re: Hello, New world in the making

It sure is! I usually go in with the right feeling else i just do something else or play any other game untill i get into the mood. Rushing a big project like this does not bode well for the end result. Tho its still alot of fun and im enjoying it alot! What really does the trick for me is when i di...
by nFz
Sat Jul 18, 2020 6:05 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 34
Views: 24063

Re: Hello, New world in the making

Update: Hey all, Been a busy summer, hope you all are doing well. down below is another screenshot of the town hidden in the snow thats really taking a beating from the northen barbarian tribe. The majority of the town is not damaged, as of yet. And im currently just working with UOAR, all details w...
by nFz
Thu Jul 02, 2020 2:57 pm
Forum: Hello world
Topic: Hello, New world in the making
Replies: 34
Views: 24063

Re: Hello, New world in the making

Hey all! A small update, had to get UOAR to work properly, which it does now. Im currently building the cities and here is a small teaser! Snow continent: For ages the fortified <snowtown> has been at war with the barbarian tribe of the north. Rumors are their leaders, 3 of them, are of an ancient b...
by nFz
Mon Jun 29, 2020 2:11 am
Forum: Scripting Help
Topic: Mouseover items UI
Replies: 17
Views: 10820

Re: Mouseover items UI

Amazing, the things you can do in UO emulators are insane. Thanks for your help!
by nFz
Mon Jun 29, 2020 12:20 am
Forum: Scripting Help
Topic: Mouseover items UI
Replies: 17
Views: 10820

Re: Mouseover items UI

I see, since im planning on preventing people from creating gargoyles i could just make a script with a check on entering world on new char if char is a gargoyle a warning message comes up then a kick. That would work right?
by nFz
Sun Jun 28, 2020 3:42 pm
Forum: Scripting Help
Topic: Mouseover items UI
Replies: 17
Views: 10820

Re: Mouseover items UI

Changed it to 0x00 and it works perfectly, almost. At character creation screen everything is now locked as i want it to be, no samuraj, paladin and especially no elves. But gargoyles are appearntly a thing and i was able to create one. Is there any other way to prevent that from beeing created?