Short update.
Got a discord up and running, this is the place where i will post screenshots, media, features and general information. This topic wont really be updated anymore by me as i got the channel running.
https://discord.gg/xAnkDpsNqS
Search found 35 matches
- Sat Feb 11, 2023 9:50 am
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 28040
- Wed Dec 07, 2022 5:14 am
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 28040
Re: Hello, New world in the making
Progress with pirate cave is going great, tho a slight paus to port some (alot) of new graphics.
- Mon Oct 31, 2022 8:25 am
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 28040
Re: Hello, New world in the making
Hello all, Long time no see, busy building the world and here are 5 new screenshots of some of my more detailed work. Where i am atm: Finishing the starting town and a few dungeons, some points of interest. Planning the passive skill system for in depth character developement. Most scripts implement...
- Sat Jul 23, 2022 1:06 pm
- Forum: General Discussion
- Topic: Wishlist for your dreamshard.
- Replies: 3
- Views: 2913
Re: With list for your dreamshard.
The first shard I played on, Journey's End, had a great Alchemy system. It did not use gumps for creating potions. To make a standard potion,, heal, cure etc., player had to learn the ingredients by trial and error. The more advanced potions required more equipment but that gives you an idea of wha...
- Sat Jul 23, 2022 8:37 am
- Forum: General Discussion
- Topic: Wishlist for your dreamshard.
- Replies: 3
- Views: 2913
Wishlist for your dreamshard.
Hello Everyone, As beeing curious about what others always wanted to see on a shard i would like to know What are the best systems/mechanics you have seen or always wanted to see on a shard is. Myself one of the best systems (biased AF) i’ve seen is the guildsystem of Neverlands without order/chaos ...
- Sat Jul 23, 2022 3:00 am
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 28040
Re: Hello, New world in the making
Thanks, really appreciate it. So far so good, escript is very easy to get into from my experience so far. Which is good as i have big plans for endgame character and content development.
- Fri Jul 22, 2022 1:57 pm
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 28040
Re: Hello, New world in the making
Thank you! Been putting several hours a day (And night!). Currently building and modifying and converting the Neverlands system i want into POL100 as a amatuer scripter. Only been at it for a couple of weeks but managed to get out all the systems i wanted and modified them (some heavily). As soon as...
- Mon Jun 27, 2022 9:27 am
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 28040
Re: Hello, New world in the making
Hehe almost done is a far way off. What is done is my time in UOAR as its way to basic for what i want to create atm. So where does this put me today? Server went from stage 2: Building a skeleton/foundation with UOAR to a live alpha launch today on a dedicated professional server, stage 3. So basic...
- Thu Jun 16, 2022 7:42 am
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 28040
Re: Hello, New world in the making
Short update, been putting several hours a day into this now. Towns left: 1 Decided to go over to CentrED earlier than planned, due to bottlenecking in UOAR with the choices. Working on the last town. Things are going great, will set up POL100 with distro for live testing when the last town is done.
- Tue Jun 14, 2022 12:36 am
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 28040
Re: Hello, New world in the making
Hehe, the guide will apparently be launched sooner than later. https://i.imgur.com/mMu1Mfn.png Currently really bottlenecked by UO Architect and cant wait to redo this in CentrED+. But as stated before i really find using UOAR a good way to lay your foundation of buildings and where to place them, a...
- Sat Jun 11, 2022 1:58 pm
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 28040
Re: Hello, New world in the making
Nice work, looking forward to a guide for uo architect. I could never figure it out. I have to say I'm envious, wish I had time to do map work, I really enjoyed doing it before I started scripting for the shard I'm working on now. Looking forward to making a complete guide of mapmaking, the way im ...
- Sat Jun 11, 2022 3:25 am
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 28040
Re: Hello, New world in the making
Short update. Still on stage 2, building the skeleton/foundation. Did some major changes in my company which freed up even more time. Cities left: 4 After that ill probably move on to centrED while having it live. Note: As i have scripts for 095 which i need to convert to 100 it Will be live with a ...
- Sat May 21, 2022 2:06 am
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 28040
Re: Hello, New world in the making
Im glad to hear! I’ll announce here when the skeleton is up and running!
Congratz on your baby!
Congratz on your baby!
- Fri May 20, 2022 4:28 am
- Forum: Scripting Help
- Topic: Scriptinglessons (paid)
- Replies: 0
- Views: 4126
Scriptinglessons (paid)
Hello! Im currently in the progress of building a new world and Have been for some time. As im progressing i’ve started reading alot about escript. But im highley considering paying for 1on1 sessions and you would as a tutor develop me as a scripter. Or if i change my mind completly i might hire you...
- Fri May 06, 2022 3:50 am
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 28040
Re: Hello, New world in the making
Long time No see. Still working on the new map, more than ever. Posting a brief step by step below. 1. Map building (Terrain and Altitude) - DONE 2. Skeleton (Towns, Outposts etc, semi details) - WIP (Doing it in UO Architecht extended) 3. LIVE TEST STAGE (for skeleton only, planning on opening to p...
- Thu Feb 18, 2021 1:47 am
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 28040
Re: Hello, New world in the making
Update:
Hey all,
Just a small update this time, after several months away. We had our baby boy in november and running a company, caring for a family did pause the creation of the new world. This have settled and i'll be coming back to the creation once again.
Best regards, M
Hey all,
Just a small update this time, after several months away. We had our baby boy in november and running a company, caring for a family did pause the creation of the new world. This have settled and i'll be coming back to the creation once again.
Best regards, M
- Sat Aug 22, 2020 3:44 am
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 28040
Re: Hello, New world in the making
Heya, So its been about a month since the last update. Been working on alot of parts on the world and its all progressing really well. Got time for another small update below. This is on a snow island between the mainland where the barbarian tribe have established a big outpost, and keep challenging...
- Mon Jul 27, 2020 11:41 am
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 28040
Re: Hello, New world in the making
Yeah it was, i find it much faster to make the skeletons of everything i make in it. If there are any more advanced designed buildings ill make them from scratch in Centred+, which will be used to polish everything when this part is done.
And thank you, the more i create the better future-guide!
And thank you, the more i create the better future-guide!
- Mon Jul 27, 2020 11:21 am
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 28040
Re: Hello, New world in the making
Another update, this time its the snowtowns outpost close to the barbarian tribe, hence a unguarded area so PKs are also allowed in here! There might be some fighting outside/inside this area as the barbarians roam just outside the walls. This is all made before any detail work. https://i.imgur.com/...
- Sat Jul 18, 2020 10:07 am
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 28040
Re: Hello, New world in the making
It sure is! I usually go in with the right feeling else i just do something else or play any other game untill i get into the mood. Rushing a big project like this does not bode well for the end result. Tho its still alot of fun and im enjoying it alot! What really does the trick for me is when i di...
- Sat Jul 18, 2020 6:05 am
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 28040
Re: Hello, New world in the making
Update: Hey all, Been a busy summer, hope you all are doing well. down below is another screenshot of the town hidden in the snow thats really taking a beating from the northen barbarian tribe. The majority of the town is not damaged, as of yet. And im currently just working with UOAR, all details w...
- Thu Jul 02, 2020 2:57 pm
- Forum: Hello world
- Topic: Hello, New world in the making
- Replies: 34
- Views: 28040
Re: Hello, New world in the making
Hey all! A small update, had to get UOAR to work properly, which it does now. Im currently building the cities and here is a small teaser! Snow continent: For ages the fortified <snowtown> has been at war with the barbarian tribe of the north. Rumors are their leaders, 3 of them, are of an ancient b...
- Mon Jun 29, 2020 2:11 am
- Forum: Scripting Help
- Topic: Mouseover items UI
- Replies: 17
- Views: 12624
Re: Mouseover items UI
Amazing, the things you can do in UO emulators are insane. Thanks for your help!
- Mon Jun 29, 2020 12:20 am
- Forum: Scripting Help
- Topic: Mouseover items UI
- Replies: 17
- Views: 12624
Re: Mouseover items UI
I see, since im planning on preventing people from creating gargoyles i could just make a script with a check on entering world on new char if char is a gargoyle a warning message comes up then a kick. That would work right?
- Sun Jun 28, 2020 3:42 pm
- Forum: Scripting Help
- Topic: Mouseover items UI
- Replies: 17
- Views: 12624
Re: Mouseover items UI
Changed it to 0x00 and it works perfectly, almost. At character creation screen everything is now locked as i want it to be, no samuraj, paladin and especially no elves. But gargoyles are appearntly a thing and i was able to create one. Is there any other way to prevent that from beeing created?