Search found 19 matches

by nFz
Sat Aug 22, 2020 3:44 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 12
Views: 1610

Re: Hello, New world in the making

Heya, So its been about a month since the last update. Been working on alot of parts on the world and its all progressing really well. Got time for another small update below. This is on a snow island between the mainland where the barbarian tribe have established a big outpost, and keep challenging...
by nFz
Mon Jul 27, 2020 11:41 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 12
Views: 1610

Re: Hello, New world in the making

Yeah it was, i find it much faster to make the skeletons of everything i make in it. If there are any more advanced designed buildings ill make them from scratch in Centred+, which will be used to polish everything when this part is done.

And thank you, the more i create the better future-guide!
by nFz
Mon Jul 27, 2020 11:21 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 12
Views: 1610

Re: Hello, New world in the making

Another update, this time its the snowtowns outpost close to the barbarian tribe, hence a unguarded area so PKs are also allowed in here! There might be some fighting outside/inside this area as the barbarians roam just outside the walls. This is all made before any detail work. https://i.imgur.com/...
by nFz
Sat Jul 18, 2020 10:07 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 12
Views: 1610

Re: Hello, New world in the making

It sure is! I usually go in with the right feeling else i just do something else or play any other game untill i get into the mood. Rushing a big project like this does not bode well for the end result. Tho its still alot of fun and im enjoying it alot! What really does the trick for me is when i di...
by nFz
Sat Jul 18, 2020 6:05 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 12
Views: 1610

Re: Hello, New world in the making

Update: Hey all, Been a busy summer, hope you all are doing well. down below is another screenshot of the town hidden in the snow thats really taking a beating from the northen barbarian tribe. The majority of the town is not damaged, as of yet. And im currently just working with UOAR, all details w...
by nFz
Thu Jul 02, 2020 2:57 pm
Forum: Hello world
Topic: Hello, New world in the making
Replies: 12
Views: 1610

Re: Hello, New world in the making

Hey all! A small update, had to get UOAR to work properly, which it does now. Im currently building the cities and here is a small teaser! Snow continent: For ages the fortified <snowtown> has been at war with the barbarian tribe of the north. Rumors are their leaders, 3 of them, are of an ancient b...
by nFz
Mon Jun 29, 2020 2:11 am
Forum: Scripting Help
Topic: Mouseover items UI
Replies: 17
Views: 1251

Re: Mouseover items UI

Amazing, the things you can do in UO emulators are insane. Thanks for your help!
by nFz
Mon Jun 29, 2020 12:20 am
Forum: Scripting Help
Topic: Mouseover items UI
Replies: 17
Views: 1251

Re: Mouseover items UI

I see, since im planning on preventing people from creating gargoyles i could just make a script with a check on entering world on new char if char is a gargoyle a warning message comes up then a kick. That would work right?
by nFz
Sun Jun 28, 2020 3:42 pm
Forum: Scripting Help
Topic: Mouseover items UI
Replies: 17
Views: 1251

Re: Mouseover items UI

Changed it to 0x00 and it works perfectly, almost. At character creation screen everything is now locked as i want it to be, no samuraj, paladin and especially no elves. But gargoyles are appearntly a thing and i was able to create one. Is there any other way to prevent that from beeing created?
by nFz
Sun Jun 28, 2020 11:11 am
Forum: Scripting Help
Topic: Mouseover items UI
Replies: 17
Views: 1251

Re: Mouseover items UI

Yes! That is exactly what i mean, this is amazing. The smoothness of the newest client with the old school feeling. Damn, im happy. Ill look into the flags and be sure to know how they all work. Thank you all for all the help, now i can move on to start building all the cities etc on my new custom w...
by nFz
Sun Jun 28, 2020 12:38 am
Forum: Scripting Help
Topic: Mouseover items UI
Replies: 17
Views: 1251

Re: Mouseover items UI

Yeah, i get the same, no matter where i change it to the oldschool best looking font it does not apply. So I´ve come to the conclusion based on these facts: 1. It works in Sphere, with the latest up to date client. 2. In POL, thanks to you i was able to alter how much information that is visible. My...
by nFz
Sat Jun 27, 2020 3:49 pm
Forum: Scripting Help
Topic: Mouseover items UI
Replies: 17
Views: 1251

Re: Mouseover items UI

It does work, but doesnt change the font to the oldschool classic one. And the gray/black background with yellow-colored text of the item is still there. But the 5-6 lines of information is gone so im happy. This should be possible to script to change the font and text color/remove the black/gray ba...
by nFz
Sat Jun 27, 2020 3:23 pm
Forum: Guides
Topic: Setting up a Windows POL server. A tutorial.
Replies: 25
Views: 4630

Re: Setting up a Windows POL server. A tutorial.

Yes, D:\POL Server was the directory name.
by nFz
Sat Jun 27, 2020 3:21 pm
Forum: Scripting Help
Topic: Mouseover items UI
Replies: 17
Views: 1251

Re: Mouseover items UI

Just the classic distro pack with pol 99.1 all installed today. I really hope this is scriptable since it works with SPHERE.
by nFz
Sat Jun 27, 2020 3:11 pm
Forum: Scripting Help
Topic: Mouseover items UI
Replies: 17
Views: 1251

Re: Mouseover items UI

Thanks for your reply! However i was a bit unclear in what my question really was. I did look around at all the ingame options and all those does not change the more modern item description ui compared to UOR when only the name of the item in a different font shows. I highley dislike the more modern...
by nFz
Sat Jun 27, 2020 2:16 pm
Forum: Scripting Help
Topic: Mouseover items UI
Replies: 17
Views: 1251

Mouseover items UI

Hey all, So i got the latest uo client, POL 99.1 up and everything is working fine. One thing that buggs me with the latest clients is the shadow and all the information when you mouseover items. For example a half apron has about 5 lines of text. However when i use the same exact clientversion with...
by nFz
Sat Jun 27, 2020 1:49 pm
Forum: Guides
Topic: Setting up a Windows POL server. A tutorial.
Replies: 25
Views: 4630

Re: Setting up a Windows POL server. A tutorial.

Heya! Thanks for all your effort into making the POL config and writing this guide. I had a error that i couldnt understand why i was getting while following your guide. I landed at the compiling part, and the reason for my error which is now gone (couldnt compile scripts) was due to me naming the l...
by nFz
Fri Jun 26, 2020 4:37 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 12
Views: 1610

Re: Hello, New world in the making

Not yet, ill make sure to join! And thank you, it looks amazing ingame so far, since im a detail-addict.
by nFz
Fri Jun 26, 2020 3:54 am
Forum: Hello world
Topic: Hello, New world in the making
Replies: 12
Views: 1610

Hello, New world in the making

Hey all, Edit: I will with time keep updating and posting screenshots of the new world as it unravels itself. Long time player here on POL servers, and just wanted to drop by and say hi and show you a little preview of a big project im currently working on. It started in 2009 and due to medschool it...