Search found 27 matches

by ghibli1983
Tue Jan 29, 2019 10:00 am
Forum: Scripting Help
Topic: txt file in old core
Replies: 1
Views: 167

txt file in old core

Hi guys,

i have a question, is possible write a txt file (namefile.txt) without use a file.em , i need for a Old Core...
thank's a lot for every suggest...

Regards
by ghibli1983
Tue Oct 30, 2018 10:32 am
Forum: UO Tools
Topic: Orion Client
Replies: 2
Views: 2647

Re: Orion Client

;) Thnk's a lot man :bacondance:
by ghibli1983
Fri Oct 26, 2018 1:30 pm
Forum: UO Tools
Topic: Orion Client
Replies: 2
Views: 2647

Orion Client

Hi to everybody,

i have a question, the Orion Project is over?
The website is down https://orion-client.online/

I try to write a mail but return with error....
Tnk's
by ghibli1983
Fri Sep 07, 2018 12:52 am
Forum: UO Tools
Topic: UO Fiddler ISSUE (GUMP)
Replies: 5
Views: 670

Re: UO Fiddler ISSUE (GUMP)

Tnk's a lot DevGIB

so you just have to try every free slot in game >_<
by ghibli1983
Thu Sep 06, 2018 6:25 am
Forum: UO Tools
Topic: UO Fiddler ISSUE (GUMP)
Replies: 5
Views: 670

Re: UO Fiddler ISSUE (GUMP)

with the same method I used a new empty slot and it did not give me problems, how can I understand if the problem is the client that is wrong to call gump?

Image
by ghibli1983
Thu Sep 06, 2018 5:48 am
Forum: UO Tools
Topic: UO Fiddler ISSUE (GUMP)
Replies: 5
Views: 670

Re: UO Fiddler ISSUE (GUMP)

when I create the new gump I choose an empty slot, save and the program processes the new files Gumpidx.mul and Gumpart.mul! I recall the id from the code of my program, exemple: var gflayout := { "nomove", "page 0", "resizepic 0 0 3600 500 500", "resizepic 15 35 27 200 100", // My personal GUMP I T...
by ghibli1983
Thu Sep 06, 2018 1:27 am
Forum: UO Tools
Topic: UO Fiddler ISSUE (GUMP)
Replies: 5
Views: 670

UO Fiddler ISSUE (GUMP)

Hi to everyone, i have a problem with a create new GUMP with UO Fiddler, 1- Select a free empty slot and replace the img https://www.uolegacy.it/FILE/vuoto.PNG 2- Save the mul and take a ID for insert the gump in my code: https://www.uolegacy.it/FILE/id.PNG 3- Try a my gump in game but overlaps anot...
by ghibli1983
Thu Jul 19, 2018 7:44 am
Forum: Scripting Help
Topic: Count a specific item
Replies: 15
Views: 1626

Re: Count a specific item

SOLVED,
:bacondance: :bacondance:
thank's to everywhone for help me and i want send a SPECIAL THANK'S to guialtran
I LEARNED MANY THINGS THANKS TO HIM :cheesy: :cheesy:
SOLVED.PNG
ALL GOLD COUNT IN THE SHARD
SOLVED.PNG (160.73 KiB) Viewed 1568 times
by ghibli1983
Wed Jul 18, 2018 7:52 am
Forum: Guides
Topic: Yukiko's, possibly, helpful or, maybe, little known tips.
Replies: 2
Views: 3778

Re: Yukiko's, possibly, helpful or, maybe, little known tips.

Thank you Yukiko, for me is a very Helpful....
Nice post ....

Have a nice day :bacondance:
by ghibli1983
Wed Jul 18, 2018 3:11 am
Forum: Scripting Help
Topic: Count a specific item
Replies: 15
Views: 1626

Re: Count a specific item

i need to count all gold coins in the world, i just modify the item array with an integer props,

now the props work, in all coin read a prop, now i need to write a system for search this prop and count the gold coin.

Is the right way?
thank's a lot to all
by ghibli1983
Tue Jul 17, 2018 11:47 am
Forum: Scripting Help
Topic: Count a specific item
Replies: 15
Views: 1626

Re: Count a specific item

Yukiko wrote:
Tue Jul 17, 2018 11:33 am
Yes but when you get my PM you will see you also have to parse the "equip" files as well, pcequip.txt and npcequip.txt.
i just reply , but in my pol in the data file don't match a gold coins (0x0eed) :grouphug:
by ghibli1983
Tue Jul 17, 2018 9:26 am
Forum: Scripting Help
Topic: Count a specific item
Replies: 15
Views: 1626

Re: Count a specific item

Thnk's guys :cheesy:

maybe use the ReadFile( filename ) for read a string in the items.txt

is the right way?
by ghibli1983
Tue Jul 17, 2018 1:51 am
Forum: Scripting Help
Topic: Count a specific item
Replies: 15
Views: 1626

Count a specific item

Goodmorning everyone :D

I have a question, is possible count a specific item in the server,

exmple: count amount the gold coins in the server (objtype 0x0eed)?
What do you advise me to do?
thank you for your attention and your time! 8)
by ghibli1983
Wed Jul 11, 2018 12:48 am
Forum: Scripting Help
Topic: Date countdown
Replies: 7
Views: 735

Re: Date countdown

The rent system is complete i use a unixtime in polcore, but i like learn other methods , I like to learn from other developers ! Next step is notify the rent countdown when the player logged on , i think check the props in logon code (script/misc/logon) Thank's for your contribute! ;) ;) I'll see i...
by ghibli1983
Wed Jul 11, 2018 12:40 am
Forum: Scripting Help
Topic: Date countdown
Replies: 7
Views: 735

Re: Date countdown

nice to meet you here, I use your code in another PACKAGE in my Shard, thanks for developing the date function, I did not think to meet you here :D :D :D :D :D :D :D :D PS: Note the first props in my gump.... in my fisrt post 8) Sorry, I do not speak English. I do not know if this will help you. I d...
by ghibli1983
Mon Jul 09, 2018 11:31 am
Forum: Scripting Help
Topic: Date countdown
Replies: 7
Views: 735

Re: Date countdown

please yukiko , post your solution, i want learn more and more and more for the pol :D :D , is possible use in the future for the other package or function
by ghibli1983
Mon Jul 09, 2018 9:59 am
Forum: Scripting Help
Topic: Date countdown
Replies: 7
Views: 735

Re: Date countdown

Solved,

I used the POLCore().systime and and his family :cheesy:
thanks to all I read carefully the unix time topic,

TIP FOR OTHER NOVICE USER; https://www.epochconverter.com/ READ :-)
by ghibli1983
Sun Jul 08, 2018 6:02 am
Forum: Scripting Help
Topic: Date countdown
Replies: 7
Views: 735

Date countdown

Hello to everybody, ^^ I create a package , the name is Rent System, the pkg function on singn (similar a housing system) when the Player click on the rent sing , open a gump when the pg pay a first rent start a system rent, in the sign props write a data when start the first payment, now i need to ...
by ghibli1983
Mon May 14, 2018 1:46 pm
Forum: Scripting Help
Topic: CreateMulti txtcommand
Replies: 11
Views: 1071

Re: CreateMulti txtcommand

I have a update for the createmulti problem,

house compare in strasparance but no build,
in the console not compare an error, but compare a build message,
but the house not compare in game
multi_termina.PNG
console createmulti
by ghibli1983
Sun May 13, 2018 11:04 am
Forum: Scripting Help
Topic: CreateMulti txtcommand
Replies: 11
Views: 1071

Re: CreateMulti txtcommand

E see the error , but i tgt a house in a open space area (green acres)

attach the image below:
errore_multi.PNG
errore_multi.PNG (10.08 KiB) Viewed 1043 times
by ghibli1983
Sun May 13, 2018 7:55 am
Forum: Scripting Help
Topic: CreateMulti txtcommand
Replies: 11
Views: 1071

Re: CreateMulti txtcommand

OK i add all in the ItemInfo.cfg in my System/Housing pkg, and add a new house in my multis.cfg, When call in game a new house is all ok, i'm see the new building in transparency, move my target on a free areas (example: green acres), but ....not build :shame: :deadhorse: , when click with my target...
by ghibli1983
Sun May 13, 2018 7:33 am
Forum: Scripting Help
Topic: CreateMulti txtcommand
Replies: 11
Views: 1071

Re: CreateMulti txtcommand

Thank you, now try to add this line!
by ghibli1983
Sun May 13, 2018 5:40 am
Forum: Scripting Help
Topic: CreateMulti txtcommand
Replies: 11
Views: 1071

Re: CreateMulti txtcommand

Thankyou Turley,

i'm have a POL95 ,
usually used a OSI House , now i create varius House for add in my Vendor Architect.
Before Chenge my DeedScript i need to try a build from a multicommand text.

But now , where discovery the Graphic ID for my new building?
by ghibli1983
Sun May 13, 2018 3:21 am
Forum: Scripting Help
Topic: CreateMulti txtcommand
Replies: 11
Views: 1071

Re: CreateMulti txtcommand

Thank you Yukiko, i understand the problem now, but i have another question, I created with UOA more building and i import the UOA File in UO Fiddler when read a grafic HEX? Exemple: House 0x607A <------HEX CALLING IN GAME { Name twostoryvilla WalkOnScript houseBanning Graphic 0x409E <------- ???? M...
by ghibli1983
Sat May 12, 2018 11:19 am
Forum: Scripting Help
Topic: CreateMulti txtcommand
Replies: 11
Views: 1071

CreateMulti txtcommand

Hi everybody, I'm trying to create a command (.createmulti), the code is this here: use uo; program textcommand_createmulti(who, text) if(!text) SendSysMessage(who, "Usage is .createmulti [serial]."); return; endif while (1) SendSysMessage(who, "Where do you want to build?"); var tgt := TargetMultiP...