Search found 27 matches

by Alwir
Mon Sep 04, 2017 6:34 am
Forum: Bug Reports & Feature Requests
Topic: Sort out
Replies: 4
Views: 798

Re: Sort out

Hi Turley.
We have interesting discussion in discord about this.

If you want I can repost all. I don't know how be right.
by Alwir
Sun Sep 03, 2017 4:38 pm
Forum: Bug Reports & Feature Requests
Topic: Sort out
Replies: 4
Views: 798

Sort out

Hi there It's me again, and I want strange things :D Sometimes I need to sort out all mobs or all items. I know how I can do it. I can take ListMobilesInBox or ListObjectsInBox and have gotten very very big array. But it is without items in storages! And I have to do it some times for different real...
by Alwir
Sun Sep 03, 2017 2:45 pm
Forum: Scripting Help
Topic: Packets
Replies: 3
Views: 754

Packets

Hi there

We have Packet, and we can send packet from server to client. For example: packet.sendPacket(who) or SendPacket(who,packet).

How can we emulate to send packet FROM client TO server?
by Alwir
Sun Sep 03, 2017 12:58 pm
Forum: Bug Reports & Feature Requests
Topic: Inline webserver
Replies: 0
Views: 1119

Inline webserver

I don't complain, it's only feature request ))) We have internal webserver it's very good, in pol.cfg we have section about web server and option WebServerDebug. When this option is turned on, we have some info in console. But if I turn off this option I continue to get info as "HTTP client connecte...
by Alwir
Sat Sep 02, 2017 9:03 am
Forum: Bug Reports & Feature Requests
Topic: Pol crash when item destroy
Replies: 5
Views: 867

Re: Pol crash when item destroy

Yukiko
Yes, of course I understand this.

Mmmm.... I apologize if my words like a taunt. It's because I no good speak english, sorry :shame:
by Alwir
Sat Sep 02, 2017 7:08 am
Forum: Bug Reports & Feature Requests
Topic: Pol crash when item destroy
Replies: 5
Views: 867

Re: Pol crash when item destroy

Thank Kevin. It can be truth, I'll check it. Because I have some item and they have to lose the durability when they to equipping. But when it happen, I return 0 from equip script. var time:=GetObjProperty(item,"#timed"); if (!time)time:=0;endif if (time>5) CheckToolWear (who, item,4,10); //this fun...
by Alwir
Thu Aug 31, 2017 10:59 am
Forum: Bug Reports & Feature Requests
Topic: Scripts stuck
Replies: 18
Views: 1876

Re: Scripts stuck

Ok I will post logs(debug, script, pol .log) when I will get this bug another time.

But debug and scripts don't have time notch ((( It's will be very big files without explain where and when was bug
by Alwir
Thu Aug 31, 2017 10:53 am
Forum: Bug Reports & Feature Requests
Topic: Pol crash when item destroy
Replies: 5
Views: 867

Pol crash when item destroy

and if I'm just here))) There another one problem ) [08/26 01:31:34] remove_item_from_world: item 0x705A5555 at 0,0 does not exist in world zone ( Old Serial: 0x705A5555 ) [08/26 01:31:35] ########################################################## Current StackBackTrace StackWalker::ShowCallstack - ...
by Alwir
Thu Aug 31, 2017 9:28 am
Forum: Bug Reports & Feature Requests
Topic: Scripts stuck
Replies: 18
Views: 1876

Re: Scripts stuck

Yukiko yes, of course i undertsand this. But i really don't use any common scripts ( in 2005 if i remember it was start from distro of pol93 but i can mistake. And now, I don't have any packages from common scripts. And I don't think that this is because of the scripts. It started 3-4 month ago with...
by Alwir
Thu Aug 31, 2017 9:16 am
Forum: Bug Reports & Feature Requests
Topic: Scripts stuck
Replies: 18
Views: 1876

Re: Scripts stuck

to Nando
ok i will try with 5000 and tell about. But we have problem, script.log doesn't have time notch (

to Yukiko
sorry (( i have shard more over 10 years since 2005. My scripts isn't based on common basic scripts or this is scripts were fully rewrited
by Alwir
Thu Aug 31, 2017 9:10 am
Forum: Bug Reports & Feature Requests
Topic: Scripts stuck
Replies: 18
Views: 1876

Re: Scripts stuck

sometimes it turn off scripts with autosave or saving from GM command sometimes no.
Same as another scripts

But the saving via ctrl+c work properly.
by Alwir
Thu Aug 31, 2017 8:36 am
Forum: Bug Reports & Feature Requests
Topic: Scripts stuck
Replies: 18
Views: 1876

Re: Scripts stuck

It's random scripts. Brain, use, walkon etc.
it's can be any scripts (
They are exist in PolCore().script_profiles but don't work
by Alwir
Thu Aug 31, 2017 8:25 am
Forum: Bug Reports & Feature Requests
Topic: Scripts stuck
Replies: 18
Views: 1876

Re: Scripts stuck

I check critical and runaway scripts with RunawayScriptThreshold=100000 no it's not this scripts (( logs don't have any info: LogLevel=3 and DebugLevel=3 to Yukiko: Server(core) works without problem, all chars can walk, run etc. But scripts don't work for some time and then turn on again. I try to ...
by Alwir
Thu Aug 31, 2017 6:54 am
Forum: Bug Reports & Feature Requests
Topic: Scripts stuck
Replies: 18
Views: 1876

Re: Scripts stuck

No :shame: it's my own scripts.
by Alwir
Thu Aug 31, 2017 4:00 am
Forum: Bug Reports & Feature Requests
Topic: Scripts stuck
Replies: 18
Views: 1876

Scripts stuck

Hi there, again I have some strange problem. Sometimes all scripts are stuck. [08/30 17:54:55] sysload=33 (20) cputime=16109375 [08/30 17:55:55] sysload=6 (1) cputime=5281250 [08/30 17:56:55] sysload=0 (0) cputime=1953125 [08/30 17:57:55] sysload=0 (0) cputime=2500000 [08/30 17:58:55] sysload=0 (0) ...
by Alwir
Sun Aug 27, 2017 2:38 pm
Forum: Current stable release (099)
Topic: Resources.cfg
Replies: 27
Views: 2066

Re: Resources.cfg

https://docs.polserver.com/pol099/fullf ... stResource

HarvestResource( resource, x, y, M, N, realm := _DEFAULT_REALM )
by Alwir
Sun Aug 27, 2017 11:12 am
Forum: Current stable release (099)
Topic: Resources.cfg
Replies: 27
Views: 2066

Re: Resources.cfg

Yes, you are right!
I will try this
by Alwir
Sun Aug 27, 2017 10:21 am
Forum: Current stable release (099)
Topic: Resources.cfg
Replies: 27
Views: 2066

Re: Resources.cfg

Yes it's good try for "the mythril in Trinsic" but not good attempt for constraint and control all resources. Preloading all parametres from the config is very good too. But my shard very big with many scripts and small online )))) Full server occupies 2.5gb RAM )) with all the features. I can load ...
by Alwir
Sun Aug 27, 2017 9:39 am
Forum: Current stable release (099)
Topic: Resources.cfg
Replies: 27
Views: 2066

Re: Resources.cfg

O! Thank you. I understood that. You are my hero! :) But now, i should consider all the configs depending on the value in the script. It's not cool :( UnitsPerArea 6 SecondsPerRegrow 600 with 3,1 in Harvest, realy it means grow in 1800 sec.... or 5,1 = 3000sec it's cool... or 10,1 = 6000sec it's ver...
by Alwir
Sun Aug 27, 2017 5:56 am
Forum: Current stable release (099)
Topic: Resources.cfg
Replies: 27
Views: 2066

Re: Resources.cfg

Yes, but HarvestResource() harvest maximum. i mean if in the tile 1 unit HarvestResource( "ore", targ.x, targ.y, 10, 1, targ.realm) returns 1, end since 600 sec in this tile will be 1 unit and harvest return 1; and then and then if you mean check if Harvest return > N but every time when somebody on...
by Alwir
Sun Aug 27, 2017 3:41 am
Forum: Current stable release (099)
Topic: Resources.cfg
Replies: 27
Views: 2066

Re: Resources.cfg

Maybe turn on capacity? Region GoodRegion { UnitsPerArea 3 SecondsPerRegrow 3600 Capacity 50000 Range 10 20 110 120 } area of region = 110-10 * 120-20 = 10000 max units per tile in area = Capacity / area of region = 50000/10000 = 5 in the tile we have main cycle for grow 600 sec. Ok it's good every ...
by Alwir
Sun Aug 27, 2017 2:46 am
Forum: Current stable release (099)
Topic: Resources.cfg
Replies: 27
Views: 2066

Re: Resources.cfg

No no I want slower reneration! More slower regeneration Now we have min 1 per 600sec. I need 1 per hour or 2 hours I think something about use of decimal in core. For example UnitsPerArea 10 SecondsPerRegrow 3600 600/3600=0.16(6) every 600sec and when it will be more 1.0, add 1 unit to tile now we ...
by Alwir
Sun Aug 27, 2017 1:46 am
Forum: Current stable release (099)
Topic: Resources.cfg
Replies: 27
Views: 2066

Re: Resources.cfg

Cool! Thank you very much!

Please, consider about increasing timeline of regrow it's very important thing for the economics of shards
by Alwir
Sun Aug 27, 2017 1:03 am
Forum: Current stable release (099)
Topic: Resources.cfg
Replies: 27
Views: 2066

Re: Resources.cfg

Sorry I would to explain. This was script, which emulates to digging the area 6х6 program testore(who) var targ:=TargetCoordinates(who); detach(); var timer:=ReadGameClock(); var counter:=0; while (1) var x,y; for (x:=0;x<=5;x+=1) for (y:=0;y<=5;y+=1) var num := HarvestResource( "ore", targ.x+x, tar...
by Alwir
Sat Aug 26, 2017 5:08 pm
Forum: Current stable release (099)
Topic: Resources.cfg
Replies: 27
Views: 2066

Re: Resources.cfg

Some strange things ))) I was digging area 6x6 Config: Region Mountain NW of Wrong { UnitsPerArea 5 SecondsPerRegrow 600 Capacity 200000 Range 1935 55 1999 118 } [08/26 23:08:20] [scripts/textcmd/test/test4.ecl]: 17006367 0 0 ore exist: 5 timer: 0 <<< START ... [08/26 23:11:16] [scripts/textcmd/test...